Search found 40 matches

by wyldefx
Tue Aug 30, 2022 12:15 pm
Forum: MOD-Morrowind
Topic: FIRE
Replies: 0
Views: 21221

FIRE

Hello. It has been a long time since I have done any modding for Morrowind. I am relearning a few things about the construction set again. I am trying to put a fire in the fireplace, but cannot seem to find the fire itself for placement. I thought it was located under the "light" tab, but I don't ...
by wyldefx
Sat Oct 10, 2020 1:39 am
Forum: MOD-Oblivion
Topic: cell transfer
Replies: 0
Views: 30350

cell transfer

This question has probably been asked and answered, but I couldn't find it. What I want to know is if I can transfer an internal cell from one of my own mods to another of my mods. And then how to do it.
by wyldefx
Tue Feb 03, 2015 1:41 am
Forum: MOD-Morrowind
Topic: Morrowind merchants
Replies: 2
Views: 2039

Re: Morrowind merchants

Thank you much. I will try that.
by wyldefx
Tue Feb 03, 2015 12:01 am
Forum: MOD-Oblivion
Topic: Oblivion Merchant creation
Replies: 1
Views: 6374

Oblivion Merchant creation

I have created several merchants in Oblivion, and they work fine, except for one thing. They do not delete any old merchandise I sold them during the game. After a while, the transaction time becomes ridiculously long due to this (I assume this is the reason, as they are overwhelmed in 'for sale ...
by wyldefx
Mon Feb 02, 2015 11:58 pm
Forum: MOD-Morrowind
Topic: Merchants
Replies: 1
Views: 2526

Merchants

I recently tried to make a mod for Morrowind. In it is a house where a merchant lives. I have done everything I could do to set him up correctly, but he does not offer to sell anything. I cannot think of anything I might have missed. What I want to know here is, are there any tutorials online that ...
by wyldefx
Tue Jan 27, 2015 4:40 am
Forum: MOD-Morrowind
Topic: Morrowind merchants
Replies: 2
Views: 2039

Morrowind merchants

This might be a stupid question, but I cannot find an answer to it anywhere. I have been trying to make a merchant in Morrowind. I have everything in place as far as I can tell, but the merchant does not offer to serve as a merchant. I can't find any tutorials on the topic anywhere online that have ...
by wyldefx
Tue Aug 12, 2014 4:39 pm
Forum: MOD-Morrowind
Topic: Doors not rendering
Replies: 0
Views: 2429

Doors not rendering

I am not new to modding, but am new to modding in Morrowind. My problem is that doors do not render when I link them. I can put the door in the cell, unlinked, and it is there in-game. But once I link it to another cell for teleportation, it no longer renders and no activation prompt exists to ...
by wyldefx
Sun Jun 23, 2013 2:43 am
Forum: MOD-Skyrim
Topic: General Mod Discussion - Chilly Snow Edition
Replies: 16
Views: 2808

Re: General Mod Discussion - Chilly Snow Edition

This is true. They are upright. It is only one suggestion, of course. You could also find yourself one of those nice lakes and build out onto the water. As I said, it all depends on what you want. I don't know your vision, but I do know that whatever you build it has to meet some inner vision of ...
by wyldefx
Sun Jun 23, 2013 12:18 am
Forum: MOD-Skyrim
Topic: General Mod Discussion - Chilly Snow Edition
Replies: 16
Views: 2808

Re: General Mod Discussion - Chilly Snow Edition

I placed one building on an island on the Sea of Ghosts. One house I suspended between two bridges over the river east of Markarth. I found room to build a fairly sizable castle southwest of Riften. There is building space in the land around Eldergleam Sanctuary, although the terrain is a little ...
by wyldefx
Wed Jun 12, 2013 3:00 pm
Forum: Skyrim-Help
Topic: Stormcloak quest help?
Replies: 2
Views: 1253

Re: Stormcloak quest help?

It sounds like a glitch. There are places where other npc's do very much the same thing. Sometimes it works to run away until they aren't chasing you any more, then fast travel somewhere else. Then come back and see if the behavior stops.
by wyldefx
Wed Jun 12, 2013 1:22 pm
Forum: Multimedia
Topic: EA at E3
Replies: 14
Views: 1262

Re: EA at E3

I don't feel anything either way about EA. I have Origin, but that's just to laumch KOA and Dragon Ages 1and 2. I wasn't impressed that much with Dragon Age 2, though. I see nothing on Origin I would actually buy. But if they stay in business they are obviously selling games to somebody.
by wyldefx
Tue Jun 11, 2013 11:21 am
Forum: Skyrim-Help
Topic: The Error 80 Thread
Replies: 1
Views: 1275

Re: The Error 80 Thread

It has only happened to me a few times, twice on Skyrim and once on Dishonored. In all three cases, restarting my computer (reboot) was all that was needed to fix it. I wouldn't worry too much. Like you said, it happens to everyone sooner or later. And as long as a reboot will fix it, its not that ...
by wyldefx
Tue Jun 11, 2013 8:06 am
Forum: Skyrim-General
Topic: Most disappointing artifact?
Replies: 85
Views: 9651

Re: Most disappointing artifact?

I have to agree with the notion that most Daedric artifacts are useless. Ebony sword is one of the worst. Even upgraded, a good two handed sword beats it, and by then you have no allies left to help you, as you'be killed them all to beef up the sword. And Skull of Corruption. Actually, the only ...
by wyldefx
Tue Jun 11, 2013 7:20 am
Forum: The Arts
Topic: My female Argonian drawing. Help me think of a name for her?
Replies: 5
Views: 1636

Re: My female Argonian drawing. Help me think of a name for

You certainly don't want my suggestions. I have had two Argonian characters, one named Hides-in-Closets, and the other Sleeps-on-Toilets. Clearly, naming Argonians will not be, in the final analysis, what I'll be remembered for.
by wyldefx
Mon Feb 25, 2013 3:53 pm
Forum: TES General
Topic: anyone else think elder scrolls has become too convoluted?
Replies: 15
Views: 1217

Re: anyone else think elder scrolls has become too convolute

I don't think the lore dummied down in Skyrim. I think it was confusing in the first place. For instance, Meridia hates necromancy. Yet he/she produced Umaril the Unfeathered. The Ayleids were extreme necromancers from what I've read. By all rights Meridia should have joined forces to wipe them out ...
by wyldefx
Mon Feb 25, 2013 3:37 pm
Forum: TES General
Topic: Does anybody else miss the Scenery of Oblivion?
Replies: 72
Views: 5334

Re: Does anybody else miss the Scenery of Oblivion?

I did find it ironic that they put so much more into the graphics in Skyrim, then gave us this very mundane black-and-white landscape. Lower Skyrim could stand to be prettier.
by wyldefx
Mon Feb 25, 2013 3:28 pm
Forum: TES General
Topic: i want to play previous elder scrolls series,but..
Replies: 25
Views: 1993

Re: i want to play previous elder scrolls series,but..

I got the feeling that Skyrim was leveling for dummies. There really isn't any strategy to it. One level-up, for instance, with your point placed on stamina, adds only five pounds to your carry capacity. You have to level up seven times to add one steel cuirass to your inventory. The ore veins do ...
by wyldefx
Mon Feb 25, 2013 1:57 pm
Forum: TES General
Topic: i want to play previous elder scrolls series,but..
Replies: 25
Views: 1993

Re: i want to play previous elder scrolls series,but..

For me I found the opposite. Most of the time I don't even level my Skyrim characters up much from level one. The leveling system is so bad in Skyrim that it doesn't help me at all. Oblivion had the most ingenious leveling system I ever saw in a video game. You could do anything with it. But in ...
by wyldefx
Mon Feb 25, 2013 1:50 pm
Forum: Skyrim-Help
Topic: Console for dawnguard and hearthfire
Replies: 4
Views: 439

Re: Console for dawnguard and hearthfire

For Hex codes, the first two digits is the index number, that identifies the mod or file it's from. Vanilla Skyrim is "00" by default. The rest depend upon the load order you have them in. For Dawnguard, Hearthfire, or any downloaded mod, the easiest way to get the first two digits is to find ...
by wyldefx
Thu Feb 14, 2013 6:18 am
Forum: Oblivion
Topic: Decorating Question: Clear and Lucid-looking Items?
Replies: 10
Views: 587

Re: Decorating Question: Clear and Lucid-looking Items?

Yes, my bad. Wasn't paying attention to the platform.
by wyldefx
Wed Feb 13, 2013 4:43 pm
Forum: Oblivion
Topic: Decorating Question: Clear and Lucid-looking Items?
Replies: 10
Views: 587

Re: Decorating Question: Clear and Lucid-looking Items?

Scaling is easy. Single click the item, then hold the S key while moving the mouse foreward or backward. I wouldn't suggest it except that I have had tremendous success with it myself. It opens a lot of possibilities.
by wyldefx
Wed Feb 13, 2013 7:13 am
Forum: Oblivion
Topic: Decorating Question: Clear and Lucid-looking Items?
Replies: 10
Views: 587

Re: Decorating Question: Clear and Lucid-looking Items?

Just curious, as I have never actually placed water in oblivion. Have u tried checking bodies of water, ie small ponds, etc? You might be able to scale them down. I know all the caveats say not to scale below 50%, but I often find that to not be entirely true. In both Oblivion and Skyrim I have been ...
by wyldefx
Tue Feb 12, 2013 11:19 am
Forum: Skyrim-General
Topic: Hail Lydia
Replies: 24
Views: 2990

Re: Hail Lydia

Lydia was my love interest/spouse during my first few playthroughs. I don't like followers, so never took her anywhere. But I never disliked her. Plenty of other people to hate in the game: Delphine, Maven Blackbriar, Aela the Huntress, etc.
by wyldefx
Mon Jan 21, 2013 8:22 am
Forum: MOD-Skyrim
Topic: Create Your Own Home
Replies: 4
Views: 3062

Re: Create Your Own Home

I downloaded it a while back to take a look at it. It seemed nice enough. I didn't keep it of course. But there is no harm in downloading it to take a look yourself. If it isn't for you, just uninstall it again.
by wyldefx
Fri Jan 18, 2013 12:20 am
Forum: MOD-Skyrim
Topic: NPC's not appearing in game
Replies: 5
Views: 5052

Re: NPC's not appearing in game

No, I'm making sure I'm adding it to the .esp file that I'm working on, and that is active as the "save to" file. The only other thing I have active is Skyrim.esm. I also have confirmed that I didn't accidentally check the NPC as being initially disabled. But I get the error message: "Textures ...