The Ring of Fire

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Deandra
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The Ring of Fire

Post by Deandra »

The Ring of Fire

The year is 3E430. Emperor Uriel Septim VII has ruled the Empire for 62 years, and Cyrodiil has prospered under his rule. However, tensions are mounting in the Mages Guild. The last archmage is dead, and there is no clear choice as a replacement. Things are also not going so well for the Fighters Guild. Good contracts have been hard to come by, and recruitment is down. You will be tasked with finding a powerful artifact, but the reasons why will depend on who you are.

WARNING! THIS ROLEPLAY CONTAINS GRUESOME VIOLENCE AND TASTELESS SEXUAL CONTENT! READ AT YOUR OWN RISK!

Table of Contents
Spoiler:
The RP begins!
Alicia flashes everybody
Alandier helps Victoria with a spell
Alicia and Andronus enjoy some sexytimes
Carahil and Raminus Polus debate
Traven is elected
Brutus stirs up trouble
Funeral for the legionnaires
Victoria's tongue in Alandier's mouth
Alandier gets a date with his mortal enemy
Finally, a plan for the necromancers, sort of
Dinner at Chez Deandra The Rose House
Victoria perishes
Murder #2
Murder #3
Ménage à Legionnaires
Murder #4
The fighters arrive at Derelict Mine
Gradilesti joins in the fun
Murder #5
Fools rush in #1
Mutual rape?
Fools rush in #2
Andreo plans a trap
The necromancers start their journey
Andreo plans another trap
Simande and Alandier do... things...
Brutus is poisoned
The fighters head to Skingrad
Anger boils over
The Lieutenant's Cheese Shop
Making a new friend at Ceyatatar
Conspiracy theories
Vitellus recruits Llythanda
Alandier is having a bad day
Alicia goes to meet Glarthir
Talking Books
Gradilesti delivers a warning
The fighters slowly begin to make a new plan
Alicia agrees to a date with Toutius
Story time
Alandier's bad day continues
Zombie wolves
Party at Castle Skingrad
Andronus defends his lady's honor
Tireace and Andaril kiss and make up?
Mittens
Gradilesti brings some gifts
Explosive potion
Altaran dies
Altaran dies again
Change of plans
Merilia's blood on Andreo's sword
Bees!
Command Creature
The necromancers arrive at Derelict Mine
Unfriendly fire
Utter chaos
Birth of Zomriece
Burnt Gradilesti
Death of Verilius
Arrival of Severio
Simande has had enough
Death of Eimar
Valeronicia melts faces
Taunts
The second death of Eimar
Death of Zomriece
Deandra ex machina
Abduction
Wind-Leaf
Necromancers flee the scene
Eww, gross!
Reunion
New armor for Valeronicia
First kiss
Deep discounts
Shara warns her guildmates
Pet Nord
The last mistake Shara would ever make
Family reunion
Fresh meat
Another necromancer in the undercroft
Rules:
Spoiler:
I really hope you all know the deal by now.
Don't godmod.
No Mary Sues.
Respect the DM.
Don't be stupid.
Strive for decent spelling and grammar.
Post in complete sentences, in past tense.
All characters must be approved by me.
One last special rule: The groups are small, so please don't join if you think you won't be able to post at least every couple of days.
Notes:
Nobody (Fighters or Necromancers) may pick Conjuration as a skill. Unless you picked Speech or Mercantile as a skill, you aren't rich. Unless you pick Enchanting as a skill, only 1 piece of equipment may be enchanted. You cannot cast spells from a school that you didn't pick as a skill. You are useless with weapons that you don't have the skill for. If you do not have an armor skill, you can only wear cloth. Pretty much any skills from Oblivion or Skyrim are ok, but ask me if you have any doubts.
Fighters Guild Members
You are stationed at the Chorrol Fighters Guild under Vilena Donton. The guild has a reputation of upholding high ideals, but lately, they have lost many contracts to the mysterious new Blackwood Company.

Fighters Guild NPCs:
Vitellus Donton, Imperial. Older son of Vilena Donton and a highly skilled fighter. He will be leading the Fighters Guild expedition.
Galras, Bosmer. Expert on goblin tribes. He is not officially a member of the Fighters Guild.
Merilia Delia, Imperial. The local guild weaponsmith.
Salmei the Fat, Nord. A cook.
As seen in Oblivion: Vilena Donton, Sabine Laul, Kurz gro-Baroth, and others.
Spoiler:
Fighters get a weapon skill, an armor skill (light or heavy), and Block. They also get two other skills of their choosing. Weapon skills can be either Oblivion style (blade, blunt, hand to hand, or marksman) or Skyrim style (1-handed, 2-handed, or archery).

Character Sheet for Fighters:
User name:
Character name:
Race:
Sex:
Physical description:
Personality:
Weapon skill:
Armor skill:
All fighters also have Block.
2 other skills:
Equipment:
Background:
NovaPowered: Brandrel Steel-Head [Dead]
Spoiler:
User name: NovaPowered
Character name: Brandrel Steel-Head
Race: Nord
Sex: Male
Physical description: Tall, standing at 7'1" he can overpower virtually anyone that stands in his way. He has long flowing bright blonde locks which he never cuts, for this means he has never been defeated. He possesses strength to defeat anyone in any style of combat, for his thick arms and legs hold a gigantic strength. For what he has in close combat does not compensate for his lack of skill in ranged combat.
Personality: Aggressive, impulsive, yet wise in his own way. Despite his habit of running in without thinking he has a very capable tactical mind, which he puts to use in many situations.
Weapon skill: 2-handed
Armor skill: Heavy armour.
All fighters also have Block.
2 other skills: Smithing and Archery
Equipment: Full set of Dwarven armour (inherited), steel warhammer, hunting bow and steel arrows.
Background: Brandrel was born and raised in Dawnstar alongside 2 brothers. He was the favourite of the 3 so he went on many adventures throught Skyrim with his father. After being hired alongside his father to clear a ruin of a group of mages he was took control of through a magical spell. Then, he was forced to kill his father and slaughter the rest of his family. After regaining control over his body he swore to hunt the mages down and kill them all in unthinkable ways. That hunt led him to Cyrodill; where he joined the fighters guild slowly putting aside his oath. However, he still keeps that oath in his heart and he will, untill the promise is fullfilled.
Mars: Brutus Vant
Spoiler:
User name: Mars
Character name: Brutus Vant
Race: Imperial
Sex: Male
Physical description: His face shows that he has already lived half his life, and seen plenty of battle. That, and neutrality, accurately reflecting his personality. Everything about him seems stern and gray and disciplined. His graying beard (once black) is trimmed to a rough scruff that hides his weak, retracted chin and emphasizes the rest of his face; a firm jaw, straight, thin lips and a sharp, straight nose which forms a "T" with his eyebrows. The only thing that points towards his free-living nature is his hair. Though of the same cool gray as his beard, it is long and wavy, reaching down to his chest.
Personality and background: A sellsword by nature, he loves nothing but himself; country, emperor, faith, all that is naught to him. Battle is his only skill, as he was conscripted into the Imperial Legion at a young age, to serve for his dead father's crimes. While he excelled in his physical training, he frequently infuriated his superiors by questioning the rationality of their loyalty to the Empire and refusing to obey them when their orders did not match his own motives and wishes. He was soon cast out and after a brief career in the Imperial City's arena, started working as a sellsword, sometimes with company and more often alone. His way of doing business has earned him no official recognition, he was widely known among middle-class merchants as effective and pragmatic; as well as his personal moral code. He would perform actions commonly deemed immoral by society, yet shun tasks that would have earned no lasting notoriety.
Fighting style, capabilities and attire: Most skilled with sword and shield, Brutus prefers agility to strength, and usually fights on the defensive until the time is ripe for a well placed strike. He prefers a longsword and his shield, but he has been known to be skilled with all sorts of one handed weapons, as well as being a decent shot with a crossbow. His agility-over-strength policy drives him to the lighter armour variety; mail over leather and a shield of wood and iron. He wears no helm. "They'll stab ya in the face, helm or no".
Weapon skill: One-handed
Armor skill: Light armour
2 other skills: Athletics, Marksmanship
Equipment: Steel longsword, 50 cm round shield of iron and wood, Chainmail cuirass, leather greaves and boots as well as fingerless leather gloves.
Eltee: Andreo Trentius
Spoiler:
User Name: Eltee
Character Name: Andreo Trentius
Race: Imperial
Sex: M
Physical description: A young, strong, and rather handsome Nibenean, relatively pale, with dark brown hair and hazel eyes.
Personality: Rather ignorant, and completely uneducated. Nevertheless, he is well-meaning, loyal, and brave, and he possesses his own intelligence, after a fashion.
Weapon skill: Blade
Armor skill: Light
2 other skills: Marksman, Athletics
Equipment: A long, straight, simple Legionary broadsword, a recurve bow, and a fine steel dagger.
Background: Andreo was born in a common farmer's house, in the Great Forest to the north of the Imperial City. He frequently hunted and sparred with his older brother in his youth, before his older brother was killed and his father was crippled in a Legion campaign in northern Hammerfell. He was forced to take a job in the Fighter's Guild, after his father sold the farm and bought a home in the Imperial City Waterfront for himself, his wife, and Andreo's two sisters. He quickly became one of the guild's most reliable mercenaries.
Gideon Dragontongue: Eimar the Skald [Dead, Undead, then Dead again]
Spoiler:
User name: Gideon Dragontongue
Character name: Eimar the Skald
Race: Nord
Sex: Male
Physical description: Eimar is well-built as Nords go, with a powerful upper body and strong legs. He is well over six feet tall, his figure made even more imposing by his broad shoulders. His hair is dark brown, verging on black, and he wears it loose. A beard and a bit of stubble clings to his craggy jaw, and his brows are noticeably thick and bushy.
Personality: Unusual for a Nord, Eimar has an intense love of beauty, whether in music, art, or nature. He has a good heart and a light spirit, and he enjoys jokes and playing with words. Though slow to anger, once enraged he is like a wounded bear, lashing out at all in his way.
Weapon skill: One-Handed
Armor skill: Light Armor
All fighters also have Block.
2 other skills: Speechcraft, Smithing
Equipment: Eimar wields a quality steel longsword and dagger, both forged by himself. They are works of art in their own right, decorated with fine metalwork in the traditional Nord style. His shield is of banded iron, also hand-crafted and inlaid with swirling runes. He wears studded armor, made from the pelts of wild animals and small pieces of steel. He carries the usual mix and match of standard adventuring potions and scrolls, a few days' worth of travel rations, and a necklace strung with the claws of the first bear he slayed.
Background: Eimar was born in Whiterun, the eldest son of a wealthy farmer. He trained with the Companions as a young man, but after he left home he traveled to Solitude and enrolled at the Bards' College. Soon after graduating, he headed south and joined up with Empire's Fighters Guild, entertaining his comrades with wit and besting them with steel alike.
Justice knight: Alicia Decimus
Spoiler:
User name: Justice knight.
Character Name: Alicia Decimus
Race: Imperial
Sex: Female
Physical description: Alicia is lithe and agile in build and is not overly muscular. She stands just under five foot ten. She has stormy blue eyes and raven black hair that rests just below her neckline. Across her left cheek is a deep scar.
Personality: Kind and caring with a wicked sense of humour. She is normally quick to anger however and a bit hot headed.
Weapon skill: One handed.
Armor skill: Light armour.
All fighters also have block.
2 other skills: Archery and Acrobatics.
Equipment: Alicia wields an ebony long sword which was crafted by her brother and a full set of leather armour- sans helmet. She also carries a few dozen steel arrows for her Glass bow which was also crafted by her brother.
Background: She was born in the imperial city from an Imperial father and Nordic Mother. Her mother died during child birth of Alicia and her Brother Antonio. Her Father taught both of them to fight as he was an imperial legionnaire, however he was killed by bandits two years ago. Her brother forged her some weapons and armour as a parting gift before he left for Skyrim where his smithing skills would be truly appreciated. Alone, she turned to the one thing she excelled in- combat- and joined the fighter's guild.
POMC S117: Andronus Avrainte
Spoiler:
User name: POMC S117
Character name: Andronus Avrainte
Race: Imperial
Sex: Male
Physical description: Andronus has medium-length, black hair. I is messy and he never combs it. His eyes are sharp and brown. he has a few scars, minor, but one large on stretches down his left cheek. He is 6ft tall and is quite muscular.
Personality: Andronus is smart, slightly condescending and chivalrous.
Weapon skill: One Handed
Armor skill: Heavy Armour
All fighters also have Block.
2 other skills: Speech, Healing
Equipment: He wears a steel chestplate, steel helmet and steel greaves. He has an Orcish sword and a Steel shield.
Background: He was brought up in the Imperial City. His mother was an Imperial and his father was a Nordic legate, serving in the legion. He joined hte Fighters' Guild aged 16 and has never looked back.
Masked Pillow: Gradilesti [Dead]
Spoiler:
User name: Masked Pillow
Character name: Gradilesti
Race: Bosmer
Sex: Male
Physical description: Average height for a Bosmer, which is still pretty short. His hair is brown, and reaches half way down his neck, and is swept to one side. He has a toned body, but is not overly strong.
Personality: Generally a happy person, not one to dwell on misery, but he knows that he sometimes has to do bad things to do good, and has a knack of getting himself into bad situations. He lets people know if they offend him, and that has got him into some sticky situations. He can fight with Destruction when the need arises, but he'd much rather not fight, preferring the role of the healer if in a group.
3 magic skills: Illusion, Destruction, Restoration.
1 other skill: One-handed.
Equipment: Green healers robes and hood, brown boots and a steel dagger.
Background: As soon as he could leave home, he did. His parents never wanted him to be a mage, but that was what he always wanted, and he realised he needed to make his own way without them if he wanted to follow his dreams. He did odd jobs here and there to get enough money to travel round all the guild halls to get his recommendations, and has studied at the Arcane University for some years.
Derp53: Shara [Dead]
Spoiler:
User name: Derp53
Character name: Shara
Race: Bosmer
Sex: Female
Physical description: Shara is a of medium height for a wood elf and can be unnervingly quiet, she also has a deep black eyes and greenish skin color.
Personality: Shara rarely ever talks openly with people she doesn't trust and hates it when people make something relatively simple a petty competition. She also is very guarded and isn't likely to share much about herself or her past. Shara is of a relatively conservative mindset as well and dresses as appropriately as possible, however she isn't averse to the use of flirtation to obtain what she wants and can use it quite often.
Weapon skill: Archery
Armor skill: Light Armor
All fighters also have Block.
2 other skills: Alchemy, Smithing
Equipment: Shara always tries to be well equipped and carries as much as necessary, she uses an enhanced crossbow that houses a spring retractable bayonet and a pouch of potent poisons and another pouch of grenades. She also carries in a belt slung around her her chest a string of vials containing healing elixirs.
Background: Shara was born of a noble family in Hammerfell and her father gave her a bow, a quiver full of arrows and sent her out into the world when she was 17 years old. At age 22 she joined the fighters guild in Cyrodiil and began perfecting her smithing skill. Shara then began doing jobs in the guild and earned a respectable position.
Avron the S'wit: Llythanda Andalor
Spoiler:
User name: Avron the S’wit
Character name: Llythanda Andalor
Race: Dunmer
Sex: Female
Physical description: Llythanda has obviously taken many strides to take care of herself, and her face, thin with a pointed chin, narrow nose, and carefully arched eyebrows, has maintained its youth well. Her black hair is long but often kept at bay with a neat braid about her head, any loose strands tucked behind her ears. Of average height and with soft eyes, she seems somehow mistakenly placed among fighters and goblin hunters. But years of sword and shield have crafted her limbs with firm muscles, and there is no doubt that she is a woman of strength.
Personality: Raised to take duty and rules very seriously, she holds no exception for that today. A firm believer of herself and the weight of her words, sometimes Llythanda is prone to silent observation of her peers, but the woman will not hesitate to discuss what she finds to be wrong. Careful and thorough, she has no shortage of impatience for people who are foolish or in a hurry, knowing that both lead good warriors to bad mistakes. Despite this she is not entirely ill tempered, perhaps seeming more focused than social.
Weapon skill: Blade
Armor skill: Heavy
All fighters also have Block.
2 other skills: Hand to Hand, Athletics
Equipment: Weapons are a steel longsword and a silver dagger; her armor is simple but reworked bits of an iron set, which include the cuirass, greaves, and boots. She wears thin leather gloves and a gold Dunmeri charm with a modest resist disease enchantment about her neck, and a simple tunic when her armor is discarded. Otherwise she carries a small bundle of scrib jerky, two health potions, and a worn and tattered map of Cyrodiil.
Background: Born in Ald’ruhn, Llythanda Andalor was the only child of a Redoran kinsman and a councilman’s daughter, both who wasted no time instilling the House’s values of piety, duty, and gravity into her daily life. From a young age she was encouraged to be both graceful and strong, the latter which she favored much more, to the dismay of her mother and the local boys. Following the collapse of Morrowind’s Tribunal and the confusion it put both the Redoran and the Dunmer people in, Llythanda welcomed her parents’ suggestion to travel from Vvardenfell while things settled down at home. Originally headed for Mournhold, she instead found herself with a group of Imperial merchants. Intrigued by their culture, much less rigid than her own, it was no surprise when she decided to forge her own destiny and follow them home to Cyrodiil. Though she may not know yet what that entails, she does know it brought her to the Fighters Guild – and that, as long as her warrior’s heart is satisfied, so, too, is she.
Velvet LeChance: Severio Kaslowyn
Spoiler:
User name: Velvet Lechance
Character name: Severio Kaslowyn
Race:Imperial
Sex:Male
Physical description: Standing at only 5ft 7inches, Severio is shorter than most men and woman of the Empire. He has a light brown skin, curly brown hair falling to his shoulders and deep brown eyes. One ear looks as if part of it has been bitten off by an animal of some sort.
Personality: Always smiling, Severio is the type of person that takes life in his stride, capitalizing on all the opportunities it offers and attempting to make the best of its difficulties. His time working in his father’s shop has thought him to be courteous and friendly towards everyone he meets in life.
Weapon skill: Blade
Armor skill: Light
All fighters also have Block.
2 other skills: Speech Athletics
Equipment: Severio carries with him a steel longsword, steel dagger, a Mithril shield and a full set of Mithril armour.
Background: Severio grew up the son of a wealthy merchant in Anvil. His father shop was located in a close vicinity to Anvil fighter’s guild and everyday he would watch the men and woman of the guild go in and out to train and collect contracts. Inspired by this, Severio told his father he wanted to be a brave knight when he was older. Although his father had laughed at the thought, he hired a trainer to teach Severio the ways of the sword and shield. The then six year old Severio began to train with his teacher, he practised almost every day and by sixteen he was a formidable swords man. However it was at sixteen that without warning his training stopped. After telling his father of his teacher’s absence, his father’s only reply was that he was old enough now that he should know that he would never be a brave knight or fearless warrior, he was a merchants son and a merchant he would be.
Severio cried for days, his life’s ambitions shattered in one afternoon. It was on his third day after his father’s cancellation of any further training that he decided to do something about it. He would show his father that he could be a knight, his own man and not just his father’s son all his life. Early in the morning he sneaked into his father’s shop and stole over one thousand septims before packing his bags and leaving Anvil, hoping never having to return. Severio then traveled Cyrodiil for the next few years, doing all sorts of jobs from mercenary work for nobles to a few stints as a fighter in the arena.
unokitsune: Zandralia
Spoiler:
User name: unokitsune
Character name: Zandralia
Race: Altmer
Sex: Female
Physical description: Long white hair, youthful golden skin, emerald green eyes
Personality: Conflicts with most Political Mages, prefers exploration and field study than stuck in the Arcane University. Because of the Conflict with the Necromancers, Zandralia decided to leave in search of another guild. She's more Independant, Asexual and some frustrated men call her Prude. She may wear robes but shes's not above defending herself or her honour from some lowly lecher who seeks to put his thingy in women.
3 magic skills: Enchanting, Restoration, Destruction
1 other skill: Speech
Equipment: Black Gold Lined shoes, Blue Silks, Blue Silk Shirt, one gold emerald ring, one gold diamond ring, Shimmering Silver Necklace with Emerald Pendant, Hair tie enchanted with +5% Restoration.
Background: Zandralia may be Altmer but she lacks the stuck-up attitude commonly associated with her race and occupation. Though she is Prude when it comes to matters more of a sexual nature, often referencing to herself as Asexual and not attracted to anyone, she is loyal so long as she feels the leadership is strong and not scattered in Politics. Zandralia made most of her money through enchanting and selling her wares to Merchants that would buy them. She did belong to the Mages guild, but choose to study outside it when the internal drama began. She's not considered a Rogue Mage, but she will avoid the Arcane University until things calm down which they may not. Though she tolerated some of her friends who practiced necromancy with dislike, that dislike soon turned to hatred when one of them killed her dog and raised it as they practised their necromantic skills. She burned the mage responsible and severed all ties with them and necromancers alike. She's learn to craft Mage-hollow candles so she can set up her own Enchanting station, and spell crafting, should the need arise.

Along her journey she came across a near-death Khajiit whom she would later know as Haaji. She used her restoration magic to heal him back to life, and although she does like and appreciate him traveling with her, she sees him as a really good friend and not someone who serves her. In fact Haaji managed to become her best friend in the time since she left the Arcane University because of the Necromancers she once called as such. It is her hope that Haaji will get a better life and settle down with the right girl or guy, because she wants nothing more than to see him happy.
Arch-Mage Matt: Haaji
Spoiler:
User name: Arch-Mage Matt
Character name: Haaji
Race: Khajiit
Sex: Male
Physical description: A little taller and a little skinnier than average. Has pale brown fur that on humans would be described almost as blonde, and silver eyes.
Personality: Haaji is a very laid back person, and often shows it by practicing strange meditation techniques and practicing combat at odd hours. He’s friendly enough, but he doesn’t actively look to make friends. He’s a very loyal man but also irresponsible – he can’t turn down a bet and loves to gamble, duel people, drink, and eat Moon Sugar. He’s a pretty mellow guy – doesn’t get angry quite so often because of the meditation. Haaji is actually fairly wise in the way of the world but prefers not to show it.
Weapon skill: Hand-to-hand
Armor skill: Light armor
All fighters also have Block.
2 other skills: One-handed, Athletics
Equipment: A bright orange and red cloth shirt with long sleeves and a dipping neckline from Elsweyr, with tan, baggy pants and sandals. He carries a silver katana. And a whole bunch of drugs and food.
Background: Haaji was born in Corinthe, where he grew up in the sands, raised by the local Moon Sugar peddlers, Ra’Kash and Tserabi, in the bazaar there. He sold Moon Sugar until he was fifteen, when he was travelling with a caravan in the desert and was attacked by raiders. All but two with the caravan were killed: Haaji and a merchant called Fhalshi. Haaji saw eight men and women killed that day. When a caravan guard fell before him, Haaji picked up the sword and fought off one of the last remaining raiders. The other survivor, Fhalshi, turned out to actually be a Blades spy in disguise, and took Haaji on as an apprentice. Haaji learned the Goutfang and Whispering Fang martial art skills in the Blades; how to be a master of combat using your own body as a weapon. He was also trained how to use a katana quite well. Haaji served with the Blades until he was twenty, when he got in a bet with a man at a bar and lost. Haaji bet his Blade’s armor and got expelled from the organization when he told his superiors. All of his possessions were a few clothes and the katana he decided to ‘keep’ (steal) for himself. Haaji visited his parents for a while but eventually turned to smuggling Moon Sugar for thugs and criminals. Haaji built up (stole) his own supply for three years until he made off with about ten thousand septims worth of Moon Sugar. After travelling around the world for a bit, learning meditation techniques from Altmer monks and Argonian tribesmen, taking different drugs with Orcish barbarians and Redguard sailors, and learning martial art techniques from the Skyrim Companions and Wayrest vampire hunters, Haaji was returning to Elsweyr when he was attacked by a Dark Brotherhood assassin and left for dead, his throat half slit. Zandralia rescued him from death and nursed him back to health, and in return Haaji pledged his service to her until he paid back his life debt.
CBR JGWRR: Velavesa
Spoiler:
User name: CBR JGWRR
Character name: Velavesa
Race: Dunmer
Sex: Female
Physical description: Short, thin, red eyes, quite youthful. A few scars from various events that happened while with the bandits and hunting. (Skyrim dunmer preset 5 without warpaint/eye tint)
Personality: Friendly, loyal, curious, can be a bit naive, sometimes over-reacts about little things and is fairly inexperienced. values her friends and the people she loves more than she does herself. Mostly cheerful and playful.
Weapon skill: One-handed
Armor skill: Light armour.
All fighters also have Block.
2 other skills: Restoration, Archery
Equipment: set of fur armour, hunting bow, steel sword, a few healing potions and a couple of books for light reading.
Background: Velavesa was abandoned by her parents on the Cyrodill/Morrowind border in late 3E 412, and was adopted by some bosmer bandits, who she escaped from last year because she wanted to see the world, and was bored of living in a cave. She settled down to a life of hunting deer and elk in Skyrim, however the general anti-dunmer sentiment she felt there made her go to Cyrodill, where she heard about the fighter's guild, and wanted to prove herself as more than just a huntress of deer, wolves and sometimes sabre cats.
Necromancers
The Mages Guild has officially never allowed necromancy, but lately the practice has been tolerated in the name of furthering research. The local population of Cyrodiil has never accepted the practice, so most necromancers work in relative secrecy. You are a necromancer studying at the Arcane University, where nobody asks too many questions about your studies.

Mages Guild NPCs:
Simande, Altmer. A Mages Guild Wizard who is the leading authority on Enchanting. Besides Caranya, she is the most powerful necromancer in the Mages Guild.
Andaril, Altmer. Simande's younger boyfriend and a Mages Guild Conjurer who is a fairly accomplished necromancer in his own right.
Patricius Chenius, Imperial. A mysterious man who recently showed up at the Arcane University.
As seen in Oblivion: Carahil, Hannibal Traven, Caranya, Irlav Jarol, Raminus Polus, and others.
Spoiler:
All Necromancers can raise the dead. The recently killed will return as zombies, while those who are more decomposed will return as skeletons. If you find yourself in an old burial ground, you can summon ghosts. You can control multiple minions at a time, but if you try to control more than two at once, there is a chance that you will lose concentration, causing one or more of the minions to turn on the summoner. Minions last until they are destroyed or dismissed by the summoner. Necromancers can also trap souls (both black and white). If they have a weapon skill, Necromancers will have access to poisons, even if they don't take Alchemy as a skill.

Additional information on raising the dead:
Zombies will look like the person you raised. If they were recently killed without visible injury, they will look almost the same as the living person. If they've been a corpse for a week, it will show. Zombies have a greatly diminished mental capacity and are unable to cast spells, but they can hear and obey basic commands.
Skeletons have no brains, but the magic used to revive them imbues them with a mindless ability to use weapons. They will not attack the summoner or their allies, but beyond that, they are violent and almost impossible to control. They are quite strong and able to dish out a lot of damage.
Ghosts can reason as well as the person they were while alive, but they have no physical presence. They can speak and cast frost spells, and they can be destroyed with magic, enchanted weapons, or weapons made of silver. The DM may grant some special abilities to ghosts at her discretion.

Besides these abilities, Necromancers get two magic skills and one other skill of their choice.

Character Sheet for Necromancers:
User name:
Character name:
Race:
Sex:
Physical description:
Personality:
2 magic skills:
1 other skill:
Equipment:
Background:
Musicman247: Alandier
Spoiler:
User name: Musicman247
Character name: Alandier
Race: Altmer
Sex: Male (I know, right?)
Physical description: Alandier is about average height for a male Altmer, but has a smaller build, spending most of his time studying the mystic arts. His skin is of a light golden hue. He has shoulder-length white hair, which he wears loose, and green eyes. His nose starts out at a shallow angle before dropping steeply, giving it a flat look from the side. His head and face are thin, including his lips which are almost always pursed, and end in a pointed chin.
Personality: As with most Altmers, Alandier is snobbish toward those he does not know, and thinks of himself as better than most. He has a penchant for snide remarks toward those he thinks deserve them. A sharp mind and a quick wit leave him without many friends in the world, but that suits him just fine.
2 magic skills: Destruction, Illusion
1 other skill: Enchanting
Equipment: Staff of Fireball, Hooded Black Necromancer's Robes, a ring enchanted with Night Eye, Black shoes and black gloves
Background: Alandier was born two two Altmer, Sornalin and Ethowyn, both who were studying at Skingrad to enter the Arcane University. He was raised in the Mage's Guild and taught Destruction spells by his parents.
Long version of backstory follows:During training one day outside the city gates he let loose a fireball without paying attention as to where it was going. It hit a traveler passing by, killing him instantly. Alandier rushed to the Guild and told them what happened. They calmed him and told him not to worry about anything, that it would be taken care of. That night he heard chanting coming from the basement of the Guild. He went to investigate and found several of the mages from the guild circled around the body of the man he had killed. As he watched, the chanting grew louder and the body of the man glowed brightly, then stood on its own. Alandier let out a gasp as he saw that his parents were among those raising the dead man. The next morning it was said the traveller attacked a guard and had to be killed. Alandier's parents took him aside and explained to him what they had done to save him. From that day on he attended the gatherings of Necromancers and learned their ways. His parents never made it to the Arcane University, but Alandier was accepted and promised he would return one day as Arch Mage.
The-Shadow-One: Tireace Eomante [Dead, now a headless zombie]
Spoiler:
User name:The-Shadow-One
Character name: Tireace Eomante
Race: Breton
Sex: Female
Physical description: long brown, dirty hair, bright almost neon green eyes and a slim build, boyish figure.
Personality: A very jokesty and random little Breton, prone to running her hands though her hair and biting on her nails.
2 magic skills: Destruction and Alteration
1 other skill: hand to hand
Equipment: black mages robes, and a ring of Fortify hand to hand
Background: A traveller of Cyrodill, she was born in a small town off Skingrad near Kvatch, She grew interested in necromancy and other area of magic, knowing the knowlegde is power. Her parents died at her hands, she grew angry, and crazy.. and she tried to revive them, knowing that she couldn't this is why she is interested in necromancy.
Gandalf: Altaran [Dead, Undead, then Dead again]
Spoiler:
User name: Gandalf
Character name: Altaran
Race: Altmer
Sex: Male
Physical description: Slightly taller than average, but thinner. Wispy stubble and hair down to his shoulder, a gold colour.
Personality: Jolly, always trying to make the best of things. He's fairly intelligent, but not too intelligent. He is especially drawn to the Destruciton arts, and therefore he is slightly reckless.
2 magic skills: Destruction, Restoration
1 other skill: Enchanting
Equipment: Plain mages' robe and shoes, non-enchanted, and a Ring of Fortify Magicka.
Background: Born in the Market District, he was raised by loving parents. However, at a young age, he was orphaned, and was left for dead. He was found by travelling Necromancers, and they took him in. Now, he is studying at the Arcane University, powerful in his own right. He has no memories of his parents, as it was years ago, but he does know what happened to them.
Frost Mage: Verilius [Dead, now a burnt zombie]
Spoiler:
User name: Frost Mage
Character name: Verilius
Race: Dunmer
Sex: Male
Physical description: Dark brown hair, to the point of almost being black. He is stalky, with most of his height coming from his legs, with a lean torso. He has calm, red eyes, and a medium-sized nose, with a long bridge. He has light, grey skin.
Personality: A noble Dunmer, polite and well-mannered. He is tolerant of warriors and fighters, but still prefers his Arcane peers. He embraces the powers of Necromancy, and strives to keep furthering his knowledge. (this might be a little too vague, but I'm hurrying to get this character in, so I can add to it upon request)
2 magic skills: Illusion, Destruction
1 other skill: One-Handed (or Blade? He will be using a dagger.)
Equipment: Several low-medium potency scrolls, long, black robes that provide a hood around his head.
Background:Verilius grew up in House Telvanni, but never seemed to quite fit in with his colleagues, and was secretly practicing his Necromancy skills. At the age of 17, he left the Great House, and joined the Mages Guild in Cyrodiil, where he has been happy with his studies, but still conceals his Necromancy, as through both social and official Guild rules, it is not accepted. (again, I can elaborate, but I don't want to overcomplicate it)
JVElEven: Valeronicia 'Val' Dodda
Spoiler:
User name: JVElEven
Character name: Valeronicia 'Val' Dodda
Race: Imperial
Sex: Female
Physical description: Short, slight of build and very weak physically, with shoulder-length black hair, a pale complexion and gray eyes.
Personality: Valeronicia is very bookish to the point of obsessing over them, and likes to keep them close to her at all times. She fancies herself a wise scholar, but comes across more as a slightly pompous, but in general friendly girl. Also has a tendency to make up words to sound smarter than she is, and a tendency to avoid getting physical, being pretty darn useless in a fight.
2 magic skills: Destruction, Alteration
1 other skill: Heavy Armour
Equipment: A set of rather rusty iron armour and two staves of firebolts.
Background: Born in Leyawiin to poor parents, Valeronicia got into the local Mague's Guild Chapter, where she made her living as a very adequate magician. Began dabbling in necromancy in hopes to increase her standing, and spends long times away from the university researching.
Leilah: Drelesa
Spoiler:
User name: Leilah
Character name: Drelesa
Race: Half-Dunmer, half-Altmer. Looks Dunmer.
Sex: Female
Physical description: Drelasa has pale blue skin and the standard red Dunmer eyes. She is tall and in excellent shape for a mage, going to the trouble to look after her body. She has an oval face with soft, round features that give her a very kind air, which she accentuates by leaving her thick, auburn hair loose to flow over her back.
Personality: Drelasa's moods and actions are unpredictable, but always have one thing in common - she does whatever she thinks will be the most fun, and will act particularly erratically when she's bored. She seems to have inherited her mother's dark moods and her father's selfishness, a deadly combination.
2 magic skills: Illusion, Destruction
1 other skill: Restoration
Equipment: Drelesa wears a black and burgundy dress with black shoes since she hates the look of mage's robes. She wears a necklace enchanted with fortify magicka around her neck, a gift given to her by her half-brother one birthday.
Background: Drelasa's birth was the result of an affair between Sornalin, and her mother, Llevana Saren, when Andalier was still a baby. Her mother was an unhappy woman who eventually jumped off the bridge leading to Castle Skingrad when Drelasa was still young. Alandier's parents took her in, but her presence, naturally, caused friction between them. As a result, Drelasa and Andalier spent a lot of time together - with his help, she progressed far more quickly in her studies of magic than she would have otherwise. He also introduced her to necromancy, waking her up in the middle of the night one Morndas and telling her that he had something to show her. They sneaked into the chapel undercroft where he raised a corpse, and from there on, she studied necromancy. Drelasa also attempted to attend the Arcane University, but concerns over her mental stability meant that she ended up staying with the Skingrad Mages Guild, where her parents could keep an eye on her.
The-Shadow-One: Tedrin Eomante
Spoiler:
User name: The-Shadow-One
Character name: Tedrin Eomante
Race: Breton/Nord (Breton mother Nord father)
Sex: Male
Physical description: A young boy, he has blond hair short as to not cover his eyes, a stark green blue cross, almost grey. He has a a passing resemblance to Tireace, but his body looks more skinny, malnourished.
Personality: A naive child, almost sadistic, but not showing, it shows mostly in his actions, He seems to be clingy to older female figures. He often goes into his own little world.
2 magic skills: Mysticism, Illusion*
1 other skill: Sneak
Equipment: He wears a shirt of white and blue, it reaches almost to his mid thigh. He has shorts, reashing just past his knees and shoes. A pair of gloves of damage reflection.
Background: A boy of thirteen, he was conceived by Tireace's mother with a Nord, he grew up with his aunt and uncle (A Breton and Nord pair) believing them to be his parents, he still does, He lived in Skingard all his life, having been much younger when Tireace stayed with him, he enjoyed studying death, and such things, he is often found near the undercroft.
* Note: Because of his youth and inexperience, Tedrin is weaker than usual in Illusion, and he can never control more than one minion.
Br3admax: Mordyn Treomsly
Spoiler:
User name: Br3admax
Character name: Mordyn Treomsly
Race: Breton
Sex: Male
Physical description: Average build, short black hair
Personality: quiet, he speaks little, but when his voice is needed, he is glad to give it. He is only seen out going to those he trust, a very short list of individuals. Most of which are dead now.
2 magic skills: Destruction and Alteration
1 other skill: Blade
Equipment: Steel sword, black shirt, black pants, black boots, black gloves, black mages hood.(I'm going for as depressing as possible.)
Background: Both of Mordyn's parents, also Bretons, were in the Mage's Guild. To their delight, he also joined. Mordyn always had an easy time with destruction, especially the use of lightning He was often found in practice with lightning spells, although he never commented on it. For the most part he stuck to guild laws. He only stayed for the occasional lecture and never dabbled outside of the usual. Sort of a teacher's pet, he was the first to come, the last to leave, and always held the answer for questions.He became a necromancer when he lost his pet dog, named Phillip. One day, a wolf came from the forest and attacked him. Phillip died a few days after. Mordyn was unable to save his dog, how was buried in an old well, but he became reclusive in his practice. He studied for many years to achieve some skill at it, hoping one day to bring back his best friend.
Last edited by Deandra on Wed Jan 16, 2013 10:14 pm, edited 49 times in total.
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Re: The Ring of Fire

Post by MARS »

Reserving spot as a Fighter. Character sheet will be edited in a bit.

User name: Mars
Character name: Brutus Vant
Race: Imperial
Sex: Male
Physical description: His face shows that he has already lived half his life, and seen plenty of battle. That, and neutrality, accurately reflecting his personality. Everything about him seems stern and gray and disciplined. His graying beard (once black) is trimmed to a rough scruff that hides his weak, retracted chin and emphasizes the rest of his face; a firm jaw, straight, thin lips and a sharp, straight nose which forms a "T" with his eyebrows. The only thing that points towards his free-living nature is his hair. Though of the same cool gray as his beard, it is long and wavy, reaching down to his chest.
Personality and background: A sellsword by nature, he loves nothing but himself; country, emperor, faith, all that is naught to him. Battle is his only skill, as he was conscripted into the Imperial Legion at a young age, to serve for his dead father's crimes. While he excelled in his physical training, he frequently infuriated his superiors by questioning the rationality of their loyalty to the Empire and refusing to obey them when their orders did not match his own motives and wishes. He was soon cast out and after a brief career in the Imperial City's arena, started working as a sellsword, sometimes with company and more often alone. His way of doing business has earned him no official recognition, he was widely known among middle-class merchants as effective and pragmatic; as well as his personal moral code. He would perform actions commonly deemed immoral by society, yet shun tasks that would have earned no lasting notoriety.
Fighting style, capabilities and attire: Most skilled with sword and shield, Brutus prefers agility to strength, and usually fights on the defensive until the time is ripe for a well placed strike. He prefers a longsword and his shield, but he has been known to be skilled with all sorts of one handed weapons, as well as being a decent shot with a crossbow. His agility-over-strength policy drives him to the lighter armour variety; mail over leather and a shield of wood and iron. He wears no helm. "They'll stab ya in the face, helm or no".
Weapon skill: One-handed
Armor skill: Light armour
2 other skills: Athletics, Marksmanship
Equipment: Steel longsword, 50 cm round shield of iron and wood, Chainmail cuirass, leather greaves and boots as well as fingerless leather gloves.

I hope you don't mind the changes I've made to the sheet. It serves the way I describe characters better.
Last edited by MARS on Wed May 16, 2012 8:51 pm, edited 2 times in total.
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Re: The Ring of Fire

Post by Musicman247 »

Necromancer, please.

User name: Musicman247
Character name: Alandier
Race: Altmer
Sex: Male (I know, right?)
Physical description: Alandier is about average height for a male Altmer, but has a smaller build, spending most of his time studying the mystic arts. His skin is of a light golden hue. He has shoulder-length white hair, which he wears loose, and green eyes. His nose starts out at a shallow angle before dropping steeply, giving it a flat look from the side. His head and face are thin, including his lips which are almost always pursed, and end in a pointed chin.
Personality: As with most Altmers, Alandier is snobbish toward those he does not know, and thinks of himself as better than most. He has a penchant for snide remarks toward those he thinks deserve them. A sharp mind and a quick wit leave him without many friends in the world, but that suits him just fine.
2 magic skills: Destruction, Illusion
1 other skill: Enchanting
Equipment: Staff of Fireball, Hooded Black Necromancer's Robes, a ring enchanted with Night Eye, Black shoes and black gloves
Background: Alandier was born two two Altmer, Anadril and Ethowyn, both who were studying at Skingrad to enter the Arcane University. He was raised in the Mage's Guild and taught Destruction spells by his parents.
Long version of backstory follows:
Spoiler:
During training one day outside the city gates he let loose a fireball without paying attention as to where it was going. It hit a traveler passing by, killing him instantly. Alandier rushed to the Guild and told them what happened. They calmed him and told him not to worry about anything, that it would be taken care of. That night he heard chanting coming from the basement of the Guild. He went to investigate and found several of the mages from the guild circled around the body of the man he had killed. As he watched, the chanting grew louder and the body of the man glowed brightly, then stood on its own. Alandier let out a gasp as he saw that his parents were among those raising the dead man. The next morning it was said the traveller attacked a guard and had to be killed. Alandier's parents took him aside and explained to him what they had done to save him. From that day on he attended the gatherings of Necromancers and learned their ways. His parents never made it to the Arcane University, but Alandier was accepted and promised he would return one day as Arch Mage.
Tl,DR: Alandier's parents were necromancers and taught him.
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Re: The Ring of Fire

Post by Deandra »

Mars: If you can promise me you'll be more active than you've been in WotV, I'll hold you a spot.

Musicman: accepted!
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Re: The Ring of Fire

Post by MARS »

The reason I'm not active in WotV right now is because of the player overload. I'm just waiting for Chapter II to rejoin, I've discussed it with Eltee. Since there's a maximum of 10 players here, everything will be fine.
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Re: The Ring of Fire

Post by unokitsune »

This looks rather interesting. Not sure if I should join it or not though.
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Re: The Ring of Fire

Post by Frost Mage »

This sounds amazing! Hold me a spot for a Necromancer, I'll post my character sheet in an hour or two.
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Re: The Ring of Fire

Post by Gandalf »

I'll be a necromancer, s'il vous plait.

User name: Gandalf
Character name: Altaran
Race: Altmer
Sex: Male
Physical description: Slightly taller than average, but thinner. Wispy stubble and hair down to his shoulder, a gold colour.
Personality: Jolly, always trying to make the best of things. He's fairly intelligent, but not too intelligent. He is especially drawn to the Destruciton arts, and therefore he is slightly reckelss.
2 magic skills: Destruction, Restoration
1 other skill: Enchanting
Equipment: Plain mages' robe and shoes, non-enchanted, and a Ring of Fortify Magicka.
Background: Born in the Market District, he was raised by loving parents. However, at a young age, he was orphaned, and was left for dead. He was found by travelling Necromancers, and they took him in. Now, he is studying at the Arcane University, powerful in his own right. He has no memories of his parents, as it was years ago, but he does know what happened to them.
Last edited by Gandalf on Wed May 16, 2012 7:41 am, edited 1 time in total.
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Re: The Ring of Fire

Post by MARS »

So many Altmer.

I am working on the character sheet. Having a bit of trouble describing the appearance accurately.

Edit: [&@%!] me. I accidentally deleted all of it.
Last edited by MARS on Wed May 16, 2012 7:09 am, edited 1 time in total.
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Re: The Ring of Fire

Post by Musicman247 »

Have you tried making the character in Oblivion or Skyrim? You could take a screenshot to help.

I agree that there are already quite a few Altmer, but I'm not sure that it is unusual for there to be a lot of Altmer at the Arcane University. If Deandra wants I can change my character and save Alandier for another RP.
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Re: The Ring of Fire

Post by MARS »

I have, actually. He's an old character, I made him several months ago. But I don't want to rely on a screenshot.
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Re: The Ring of Fire

Post by Gandalf »

Alright, editing background in now.
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Re: The Ring of Fire

Post by Nova »

Sorry changed my mind, want to be a fighter if I can.

User name: NovaPowered
Character name: Brandrel Steel-Head
Race: Nord
Sex: Male
Physical description: Tall, standing at 7'1" he can overpower virtually anyone that stands in his way. He has long flowing bright blonde locks which he never cuts, for this means he has never been defeated. He poseses strength to defeat anyone that desides to get close to him, for his thick arms and legs hold a gigantic strength. For what he has in close combat does not compensate for his lack of skill in ranged combat.
Personality: Aggresive, impulsive, yet wise in his own way. Despite his habit of running in without thinking he has a very capable tactical mind, which he puts to use in many situations.
Weapon skill: 2-handed
Armor skill: Heavy armour.
All fighters also have Block.
2 other skills: Smithing and Athletics.
Equipment: Full set of Dwarven armour (inherited), steel warhammer.
Background: Brandrel was born and raised in Dawnstar alongside 2 brothers. He was the favourite of the 3 so he went on many adventures throught Skyrim with his father. After being hired alongside his father to clear a ruin of a group of mages he was took control of through a magical spell. Then, he was forced to kill his father and slaughter the rest of his family. After regaining control over his body he swore to hunt the mages down and kill them all in unthinkable ways. That hunt led him to Cyrodill; where he joined the fighters guild slowly putting aside his oath. However, he still keeps that oath in his heart and he will, untill the promise is fullfilled.
Last edited by Nova on Thu Jun 14, 2012 2:46 pm, edited 6 times in total.
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Re: The Ring of Fire

Post by MARS »

Character sheet updated.
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Re: The Ring of Fire

Post by Eltee »

I could make a Fighter, if it please m'lady...
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Re: The Ring of Fire

Post by The-Shadow-One »

Deandra can I reserve a necromancer spot? I'll revise my choices and such..
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Re: The Ring of Fire

Post by Deandra »

Let's say you can reserve a slot for a fighter, but if you want to play a necromancer, it's first come first served for people with completed characters.

Mars: all fighters get Block by default. Pick another skill. Otherwise, looks good.

Gandalf: flesh out the physical description a bit more. Also, how does he know what happened to his parents (which you don't mention) if he doesn't remember them?

Edit: Right, 3 people are trying to reserve the remaining necromancer slots. Sorry guys, but I'm not taking reservations for those. :cry:
Last edited by Deandra on Wed May 16, 2012 2:36 pm, edited 2 times in total.
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Re: The Ring of Fire

Post by Gandalf »

Umm... also, as it stands, we appear to have 5 necromancers... Me, Musicman, Miki (That's Nova), Shadow, and Frosty. So I agree that it should be first come first served.
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Re: The Ring of Fire

Post by The-Shadow-One »

Okay Deandra. Here's mine then

User name:The-Shadow-One
Character name: Tireace Eomante
Race: Breton
Sex: Female
Physical description: long brown, dirty hair, bright almost neon green eyes and a slim build, boyish figure.
Personality: A very jokesty and random little Breton, prone to running her hands though her hair and biting on her nails.
2 magic skills: Destruction and Alteration
1 other skill: hand to hand
Equipment: black mages robes, and a ring of Fortify hand to hand
Background: A traveller of Cyrodill, she was born in a small town off Skingrad near Kvatch, She grew interested in necromancy and other area of magic, knowing the knowlegde is power. Her parents died at her hands, she grew angry, and crazy.. and she tried to revive them, knowing that she couldn't this is why she is interested in necromancy.
Spoiler:
This okay?
Last edited by The-Shadow-One on Wed May 16, 2012 2:30 pm, edited 1 time in total.
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Re: The Ring of Fire

Post by Deandra »

TSO: Accepted! But I would prefer some explanation of why she killed her parents.
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Re: The Ring of Fire

Post by The-Shadow-One »

There, She's a slightly nutty mage.. Remind anyone of someone?
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In Command of Rainbow Fox Dungeon
"They call him the Joker. But my puddin' is no joke." -Harley Quinn
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Gandalf
Journeyman
Journeyman
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UESPoints: 1

Re: The Ring of Fire

Post by Gandalf »

Umm... no... who? Oh, you mean you! I knew that.

>.>

<.<
One does not equal three.
Two does not equal three.
By induction,
Three does not equal three.
-unknown Redditor.
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Deandra
Grand Master
Grand Master
Posts: 1746
Joined: Wed Oct 24, 2007 10:18 pm
ES Games: Skyrim, Oblivion
Platform: PC
UESPoints: 6
Location: Seattle, WA

Re: The Ring of Fire

Post by Deandra »

Ok, TSO and Gandalf are both accepted and added to the OP. Just one more necromancer slot open!

Guys, I promise the fighters will get to kick some ass, too!
The Good-Natured Tomboy of Team Awesome

My Skyrim mods:
Saturalia * Babette's Feast * Additional Amulets * Noble Female Clothes

My Oblivion mods:
Full listing is here
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Nova
Apprentice
Apprentice
Posts: 170
Joined: Tue Apr 24, 2012 7:41 am
ES Games: Oblivion, Skyrim
Platform: Xbox 360
Status: Trying to stop the Winter from comin'
Other Profiles: Steam: KillAllGiraffes Xbox: Novapowered
Location: Leicester, England

Re: The Ring of Fire

Post by Nova »

Changed my character sheet, ultimatley being a fighter if I can :D.
I'm Commander Shepard, and this is my favourite forum on the internet.
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Deandra
Grand Master
Grand Master
Posts: 1746
Joined: Wed Oct 24, 2007 10:18 pm
ES Games: Skyrim, Oblivion
Platform: PC
UESPoints: 6
Location: Seattle, WA

Re: The Ring of Fire

Post by Deandra »

Nova: Accepted!

We've got so many orphans here...
The Good-Natured Tomboy of Team Awesome

My Skyrim mods:
Saturalia * Babette's Feast * Additional Amulets * Noble Female Clothes

My Oblivion mods:
Full listing is here
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