Logical inconsistencies in Skyrim

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Re: Logical inconsistencies in Skyrim

Post by Justice knight »

How's this for one- You can wear Stormcloak armour and enter Solitude with no penalties.
You can also wear Imperial armour and enter Windhelm with the same results.
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Re: Logical inconsistencies in Skyrim

Post by DikaSmausha »

That is why Skyrim needs a good faction armor system.
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Re: Logical inconsistencies in Skyrim

Post by The SheoDovah »

legoless wrote:
Thelastdovah wrote:Dragons can be killed by guards. If guards can kill dragons, then why am i needed again?
To absorb their soul. Kind of an important plot point.
Apart from that bloke who absorbs their soul. In fact, we may as well be a sponge.
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Re: Logical inconsistencies in Skyrim

Post by MidbossVyers »

Justice knight wrote:How's this for one- You can wear Stormcloak armour and enter Solitude with no penalties.
You can also wear Imperial armour and enter Windhelm with the same results.
Imperial and Stormcloak guards will actually comment on your armor, but because this is a chaotic land, they also assume that you're just wearing what you can get your hands on.
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Re: Logical inconsistencies in Skyrim

Post by Frost Mage »

DikaSmausha wrote:That is why Skyrim needs a good faction armor system.
I agree. Disguises in Skyrim would be awesome. Killing a guard, hiding his body, taking his armor, putting it on, getting yourself into the guard barracks to kill everyone inside? Sweet.
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Re: Logical inconsistencies in Skyrim

Post by SajuukKhar »

Frost Mage wrote:I agree. Disguises in Skyrim would be awesome. Killing a guard, hiding his body, taking his armor, putting it on, getting yourself into the guard barracks to kill everyone inside? Sweet.
There is one major problem with a Skyrim disguise system.

All bandits use common armor ranging from fur to steel plate, how is the game supposed to know if your really disguised as a bandit or not to tell guards how to react?

A disguise system could only really work the the thalmor robes, and guard armors, its not really worth it to make one.
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Re: Logical inconsistencies in Skyrim

Post by Dirty Spaceman »

Well, in Skyrim there are already occasional guard comments triggered by certain types of armour/weapons that the PC uses, like Stormcloak/Imperial as MidbossVyers mentioned. I don't think it would be too far-fetched if, in the next game, the type of equipment you use actually affected NPC disposition and trust in any cases where it would apply. That's how I would imagine a faction armour/disguise system working.
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Re: Logical inconsistencies in Skyrim

Post by Pilaf The Defiler »

Thelastdovah wrote:
legoless wrote:
Thelastdovah wrote:Dragons can be killed by guards. If guards can kill dragons, then why am i needed again?
To absorb their soul. Kind of an important plot point.
Apart from that bloke who absorbs their soul. In fact, we may as well be a sponge.

The Dragonborn can also learn Shouts much, much faster than a mere mortal. That's why he/she is needed to kill Alduin. It would take decades for even the Greybeards to learn Dragonrend, and it's against their religion to use harmful Shouts like that anyway. That's why you're needed.
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Re: Logical inconsistencies in Skyrim

Post by Frost Mage »

SajuukKhar wrote:
Frost Mage wrote:I agree. Disguises in Skyrim would be awesome. Killing a guard, hiding his body, taking his armor, putting it on, getting yourself into the guard barracks to kill everyone inside? Sweet.
There is one major problem with a Skyrim disguise system.

All bandits use common armor ranging from fur to steel plate, how is the game supposed to know if your really disguised as a bandit or not to tell guards how to react?

A disguise system could only really work the the thalmor robes, and guard armors, its not really worth it to make one.
And that's all I would want in the game. ;)
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Re: Logical inconsistencies in Skyrim

Post by Drethen »

DikaSmausha wrote:That is why Skyrim needs a good faction armor system.
I'd go further and say Skyrim needs NPC and Faction disposition. With regard to armour/factions, Fallout NV shows it can be done quite well.

Even back in Morrowind there was a very simplistic faction disposition - you join Telvanni, you have a lower disposition with NPC Mages guild members.

A legitimate criticism of Skyrim is that the players actions dont really effect how NPCs feel about you. Sure there are rare individual cases tied in with quest actions where you help or hinder individuals and they react differently, but this is not the same as a disposition, which can be raised/lowered and be manipulated through the old illusion spells such as charm.
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Re: Logical inconsistencies in Skyrim

Post by CBR JGWRR »

EpicAbrad wrote:Well, in Skyrim there are already occasional guard comments triggered by certain types of armour/weapons that the PC uses, like Stormcloak/Imperial as MidbossVyers mentioned. I don't think it would be too far-fetched if, in the next game, the type of equipment you use actually affected NPC disposition and trust in any cases where it would apply. That's how I would imagine a faction armour/disguise system working.
Small thing, but walk up to a viligant of Stendarr wearing Daedric armour...

The potential is in the game, they just don't use it.
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Re: Logical inconsistencies in Skyrim

Post by Ripcage »

Topic guys!

Here is one:
You don't die of alcohol poisoning when you drink 50+ bottles of mead, wine, etc.
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Re: Logical inconsistencies in Skyrim

Post by CBR JGWRR »

I know people for whom that's a weeks worth, and their still walking...

Stupid students... :roll:
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Re: Logical inconsistencies in Skyrim

Post by Dirty Spaceman »

Yeah, I guess they only attribute for the negative effects of alcohol by making your stamina regenerate slower. The only real instance of getting 'drunk' is
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Re: Logical inconsistencies in Skyrim

Post by Dohva. »

Don't know if this one has been mentioned on here, but how come the Greybeards never take Klimmek's supplies out of the chest after Dragonborn delivers them? :/
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Re: Logical inconsistencies in Skyrim

Post by SpikeSpeigel »

Aww man! I've been missing out on this great thread!

Reminds me when I used to read GIJoe comics as a kid and readers would send in letters explaining "logical inconsistencies" in the issues. Thus, winning a coveted "no-prize".

Topic: Klimmek's supplies may be overlooked because the Greybeards are too busy writing letters to the Dragonborn. You know how you can skip meals when you're excited about something. ;)

Also, he does go up there every few weeks so maybe they did retrieve the ones you left and Klimmek supplied them again.
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Re: Logical inconsistencies in Skyrim

Post by Ralok »

Ranga360 wrote:Well I was in Riverwood just walking around selling stuff and fighting dragons when it all of a sudden dawned on me, the sawmill is on a mini island, not the "mainland"(for the lack of a better word).
It got me thinking why would Beth place it there? It just seems odd because as you can see the sawmill and bridges are made of wood and it would cause a lot of hassle to get logs over the bridges when it wasn't really needed.

Just made this to see if anyone else has noticed any other strange logic errors.
Actually htere is a reason to place sawmills on islands in rivers. it is to aide in the transport of logs . . . they float them down the river rather than having to drag them or use beasts of burden :I
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Re: Logical inconsistencies in Skyrim

Post by henryjones000 »

All those fortresses in Bandit hands. No Ruler would tolerate that especially the ones on the main roads.
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Re: Logical inconsistencies in Skyrim

Post by Believe »

The "detachment" of guards sent to Riverwood to protect it from dragons is like 3 men.

The damn wolves could still take over that town.
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Re: Logical inconsistencies in Skyrim

Post by CBR JGWRR »

In their defence, their job in the event of a dragon attack is to evacuate the civilians...
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Re: Logical inconsistencies in Skyrim

Post by tatortodd22 »

Believe wrote:The "detachment" of guards sent to Riverwood to protect it from dragons is like 3 men.

The damn wolves could still take over that town.
The scale of most towns is supposed to be like 10 to 1. So proportionally it's probably right. Any more than that you'd almost be sending guards to defend the guards sent just as much as the citizens.
CBR JGWRR wrote:In their defence, their job in the event of a dragon attack is to evacuate the civilians...
Yeah, well, apparently they didn't read the job description.
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Re: Logical inconsistencies in Skyrim

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No one finds a fully armoured warrior playing tag with children strange.
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Re: Logical inconsistencies in Skyrim

Post by tatortodd22 »

Justice knight wrote:No one finds a fully armoured warrior playing tag with children strange.
But look at a bowl funny in your own home, and your bard asks "what do you think you're doing!?" and demands that you be more careful.

I wonder where Illia stuffed his body.
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Re: Logical inconsistencies in Skyrim

Post by Alnevar Odai »

Ralok wrote:
Ranga360 wrote:Well I was in Riverwood just walking around selling stuff and fighting dragons when it all of a sudden dawned on me, the sawmill is on a mini island, not the "mainland"(for the lack of a better word).
It got me thinking why would Beth place it there? It just seems odd because as you can see the sawmill and bridges are made of wood and it would cause a lot of hassle to get logs over the bridges when it wasn't really needed.

Just made this to see if anyone else has noticed any other strange logic errors.
Actually htere is a reason to place sawmills on islands in rivers. it is to aide in the transport of logs . . . they float them down the river rather than having to drag them or use beasts of burden :I
Yes... because having them fall over rapids and waterfalls is such a splendid idea. They arent like the lumber aqueducts that we use today.
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Re: Logical inconsistencies in Skyrim

Post by H8Ball »

A couple more to do with silly NPC AI moments that made me laugh...

An NPC asking a dead enemy I'd just decapitated, "Are you all right?", then even though they'd witnessed ME doing the deed and I was still standing there, "I'll find out who did this."

Three NPC's corpse-checking the same corpse, like they were engaged in some weird "laying on of hands" healing ceremony.

The illogic of Inventory storage: Even when you're naked apart from your underwear, you can still carry all your gear and loot. Logically then, you must be carrying everything IN your underwear. Either your "posing pouch" is WAY bigger on the inside, like Doctor Who's TARDIS, or it's made from cloth with an insanely tight elasticated weave. No wonder your character doesn't speak. If you did, it would be high-pitched near-ultrasonic squeaky.
CBR JGWRR wrote:In their defence, their job in the event of a dragon attack is to evacuate the civilians...
Nah. In the event of the bowel-loosening terror of a Dragon attack, the citizens (AND the Guards) evacuate themselves. <boom boom>!
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