Logical inconsistencies in Skyrim
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vonVince
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Re: Logical inconsistencies in Skyrim
I didn't mean the city's architecture or layout - I meant story setup that we have and are forced to go with.
- dzio
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Re: Logical inconsistencies in Skyrim
Everything is too small. I get that they can't make the distance between two cities 100 actual miles, because that would be just unplayable. But I'd love it if the biggest cities in the entire province had more than a dozen houses plus a handful of stores. It's kind of hard to believe that there's this whole huge civil war going on when the biggest city in Skyrim has less residents than my 4 story building...
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swordsister
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Re: Logical inconsistencies in Skyrim
Half the province is cowered in snow and there are no snowmen and no ones throwing snowballs and no kids out there playing etc.
That's what i call illogical.
That's what i call illogical.
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Ripcage
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Re: Logical inconsistencies in Skyrim
This!! This godamit!swordsister wrote:Half the province is cowered in snow and there are no snowmen and no ones throwing snowballs and no kids out there playing etc.
That's what i call illogical.
- philfredobob
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Re: Logical inconsistencies in Skyrim
how have i never noticed that before? good one, swordsister !!
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- dzio
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Re: Logical inconsistencies in Skyrim
Oh come on, isn't that obvious? If I saw a snowball flying towards me, I'd react just like I do when I see an Ice Spike. Skyrim children who play in the snow don't live long enough to teach those games to their own kids. Natural selection, baby.
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Re: Logical inconsistencies in Skyrim
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Re: Logical inconsistencies in Skyrim
he was blown out the doors? made sense to me. 
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Re: Logical inconsistencies in Skyrim
The doors wouldn't have been blown open. If so, there would be damage to them.
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Re: Logical inconsistencies in Skyrim
Magic 0.o
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- philfredobob
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Re: Logical inconsistencies in Skyrim
Doors open and doors close, its their job. all they did this time was open quickly because he got blown through them.
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Re: Logical inconsistencies in Skyrim
Then how did the doors close, hmm?
- dzio
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Re: Logical inconsistencies in Skyrim
They have that spring thing?
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- philfredobob
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Re: Logical inconsistencies in Skyrim
Ri'Zahr wrote:Then how did the doors close, hmm?
the force of the blast was strong enough to throw him through it, then it reached the edge of its turny point and swung shut again? i dont think its too farfetched, happens on my doors.
also, could just be game mechanics, and that they didnt want to design a destroyed room.
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Re: Logical inconsistencies in Skyrim
This is probably the answer.philfredobob wrote: also, could just be game mechanics, and that they didnt want to design a destroyed room.
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Re: Logical inconsistencies in Skyrim
I'm not saying it was Ayleids...but it was Ayleids.
*squints and holds his hands apart slightly with crazy hair*
*squints and holds his hands apart slightly with crazy hair*
Monsters are bred in labyrinths, labyrinths are bred from walls. There is a reason the Giants choose to remain nomadic rather than follow their shield kin the Nords in building permanent settlements. The Tower is the beginning of all walls.
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Belthazor
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Re: Logical inconsistencies in Skyrim
The House of Horror's quest. There's a few things that don't make sense to me.
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CBR JGWRR
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Re: Logical inconsistencies in Skyrim
Belthazor wrote: 4)
That's to account for the option of failing the speech check.
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Re: Logical inconsistencies in Skyrim
1) He does try to open the door, listen to his dialogue.Belthazor wrote:The House of Horror's quest. There's a few things that don't make sense to me.Spoiler:
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Belthazor
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Re: Logical inconsistencies in Skyrim
@CBR JGWRR:
I'm aware of that. That's why it's a logical inconsistency. It would have been no trouble at all for Bethesda to set a flag that checks which dialog option was chosen and he could have responded accordingly. Acting all surprised that I'm Molag Bal's champion despite the fact that I had told him that before, just doesn't make any sense. Bethesda's laziness is no excuse for that.
I'm aware of that. That's why it's a logical inconsistency. It would have been no trouble at all for Bethesda to set a flag that checks which dialog option was chosen and he could have responded accordingly. Acting all surprised that I'm Molag Bal's champion despite the fact that I had told him that before, just doesn't make any sense. Bethesda's laziness is no excuse for that.
Unless I'm mistaken, he says "There's another door. See if you can get it open." Nothing that would indicate that he actually tried to open it himself.Ri'Zahr wrote:1) He does try to open the door, listen to his dialogue.
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Ripcage
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Re: Logical inconsistencies in Skyrim
I swear I remember him saying something along the lines of 'the door won't open, you give it a try.'Belthazor wrote:@CBR JGWRR:
I'm aware of that. That's why it's a logical inconsistency. It would have been no trouble at all for Bethesda to set a flag that checks which dialog option was chosen and he could have responded accordingly. Acting all surprised that I'm Molag Bal's champion despite the fact that I had told him that before, just doesn't make any sense. Bethesda's laziness is no excuse for that.
Unless I'm mistaken, he says "There's another door. See if you can get it open." Nothing that would indicate that he actually tried to open it himself.Ri'Zahr wrote:1) He does try to open the door, listen to his dialogue.
Re: Logical inconsistencies in Skyrim
My horse could fly.
- DikaSmausha
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Re: Logical inconsistencies in Skyrim
Horses can walk up mountains.
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Belthazor
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Re: Logical inconsistencies in Skyrim
Well, they could already do that in Oblivion. Besides, who said TES horses had to be like real life horses?DikaSmausha wrote:Horses can walk up mountains.
- The SheoDovah
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Re: Logical inconsistencies in Skyrim
Didn't you know that the nine blessed the horses of Tamriel to make life easier? How do you think the Nords invaded Morrowind without being routed at what seems to be the only border exit from their side. 
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