Search found 8 matches

by Smolgen
Thu Jun 30, 2016 11:30 pm
Forum: MOD-Oblivion
Topic: OOO mod, any advice for starter dungeons or raising skills?
Replies: 0
Views: 14162

OOO mod, any advice for starter dungeons or raising skills?

I just recently installed OOO and I love everything about it. Only thing is I'm a bit at a loss for where to go. I can't really find any guides for starting out and early dungeons that can maybe help me raise my skills a little. Honestly, I'd just like to know what areas are best for getting me ...
by Smolgen
Fri Aug 16, 2013 8:02 pm
Forum: Morrowind
Topic: Morrowind stops working every time I exit.
Replies: 1
Views: 1350

Morrowind stops working every time I exit.

Hello everyone. I have the Morrowind GOTY edition installed. The game works fine and everything works perfectly and I have no problems playing the game. However there is one big problem that Is pretty annoying. Every time I exit the game it crashes somehow. I exit and then this big black box will ...
by Smolgen
Wed May 16, 2012 4:20 pm
Forum: Elder Scrolls Online
Topic: TESO - how to make it work
Replies: 96
Views: 10882

Re: TESO - how to make it work

I know it's not really a big thing but I think adding player housing would be cool. I know they said that player housing is to hard to implement in an mmo, but other mmo's have done this plenty of times. Since their drawing ideas from other mmo's why don't they take the guild wars 2 housing idea ...
by Smolgen
Sun May 06, 2012 9:22 pm
Forum: Elder Scrolls Online
Topic: TESO - how to make it work
Replies: 96
Views: 10882

Re: TESO - how to make it work

Well i am really disappointed with the whole generic mmo thing. They stated they wanted to make ''the best mmo ever'' but it just doesn't seem to offer anything greatly revolutionary. The biggest letdown for me is combat. I was almost expecting the game to have a real time combat system like some ...
by Smolgen
Sun May 06, 2012 12:13 am
Forum: TES General
Topic: MMO announced.
Replies: 405
Views: 32538

Re: MMO announced.

so anybody have any idea what the combat is like? I know it wont be like skyrims combat but is it gonna be the same old point and click, turn based combat, or will there be some form of real-time combat but not the same level of intensity as skyrims? thats kind of what i really want to know about ...
by Smolgen
Sat May 05, 2012 8:26 pm
Forum: TES General
Topic: MMO announced.
Replies: 405
Views: 32538

Re: MMO announced.

so anybody have any idea what the combat is like? I know it wont be like skyrims combat but is it gonna be the same old point and click, turn based combat, or will there be some form of real-time combat but not the same level of intensity as skyrims? thats kind of what i really want to know about ...
by Smolgen
Wed Dec 22, 2010 11:43 pm
Forum: Skyrim-Archive
Topic: Companion System
Replies: 15
Views: 1401

Re: Companion System

exactly thats what i never liked about the companion thing in oblivion. They never listened to you. In skyrim. i hope they manage to give them better AI so u can control them better and have it so that you can have your own personal group based on what kind of followers u want. If u like assassins ...
by Smolgen
Tue Dec 21, 2010 9:09 pm
Forum: Skyrim-Archive
Topic: Companion System
Replies: 15
Views: 1401

Companion System

In morrowind, the only followers you could get were when certain quests had holes in them that allowed you to keep them as a companion outside of that quest. And even then, they weren't really followers that you could command and fight with. The only exception is in the downloaded plug in siege at ...