Search found 207 matches

by ClockworkCadaver
Wed Sep 04, 2013 9:42 pm
Forum: Multimedia
Topic: Mighty No. 9
Replies: 12
Views: 1343

Re: Mighty No. 9

A new Mega Man-like game for PC? And Manami Matsumae will make the music? I'm sold, take my money already!
by ClockworkCadaver
Tue Sep 03, 2013 4:11 pm
Forum: MOD-Skyrim
Topic: How do I make Blackreach style snow in my own custom world?
Replies: 4
Views: 1832

Re: How do I make Blackreach style snow in my own custom wor

Are you sure you did it correctly? Because I just tested it by creating a worldspace and, literally, all I changed was the climate from "NONE" to "BlackreachClimate" and I got the spore-effect to show.
http://i41.tinypic.com/nfqxdv.png

Result:
http://i39.tinypic.com/rwtmqu.jpg
by ClockworkCadaver
Mon Sep 02, 2013 5:01 pm
Forum: MOD-Skyrim
Topic: How do I make Blackreach style snow in my own custom world?
Replies: 4
Views: 1832

Re: How do I make Blackreach style snow in my own custom wor

You probably have to change the climate of your worldspace to the same as the Blackreach worldspace, to get the "spore"-effect you want. You do that by going into the worldspace-dialog, select your worldspace and then select the Blackreach Climate (if it's there) in one of the dropdown-menus. I can ...
by ClockworkCadaver
Wed Aug 28, 2013 4:43 pm
Forum: The Arts
Topic: What are you listening to at the moment?
Replies: 15408
Views: 749772

Re: What are you listening to at the moment?

Symphony X - Of Sins and Shadows
Hidden:
by ClockworkCadaver
Tue Aug 20, 2013 2:40 pm
Forum: MOD-Morrowind
Topic: Using MGSO and sneak toggle not working?
Replies: 4
Views: 2168

Re: Using MGSO and sneak toggle not working?

Yeah, I only need to tap the "Ctrl"-key once to enter sneak mode and then tap it again to get out of it. I don't need to hold the "Ctrl"-key to stay in sneak mode.
by ClockworkCadaver
Tue Aug 20, 2013 12:14 pm
Forum: MOD-Morrowind
Topic: Using MGSO and sneak toggle not working?
Replies: 4
Views: 2168

Re: Using MGSO and sneak toggle not working?

I'm running MGSO 3.0 with Windows 7 and my sneak mode works just fine. Try re-applying all patches with Morrowind Code Patch again or uninstall MGSO (make sure all files are deleted) and try installing it again. I haven't tried "Morrowind Rebirth", but running two major overhauls at the same time is ...
by ClockworkCadaver
Mon Aug 19, 2013 5:56 pm
Forum: Morrowind
Topic: Favourite Birthsign
Replies: 16
Views: 2814

Re: Favourite Birthsign

My favourite is also the Lady, simply because it helps in both combat and dialogue.
by ClockworkCadaver
Fri Aug 16, 2013 9:01 am
Forum: Skyrim-Help
Topic: Hearthfire DLC
Replies: 3
Views: 962

Re: Hearthfire DLC

You can also try verifying the game cache for Skyrim. That should fix any errors you have.
by ClockworkCadaver
Thu Aug 15, 2013 11:43 pm
Forum: MOD-Morrowind
Topic: MGSO + Morrowind Rebirth Compatibility Issues
Replies: 9
Views: 7352

Re: MGSO + Morrowind Rebirth Compatibility Issues

I'm sorry if I was unclear. I meant unchecking the plugin in the load order (by selecting "Data Files" in the Morrowind launcher), not unchecking it in MGSO's settings.

I'm also getting an error message when I try to drop the glass boots. It reads: TES3Stream Warning: Model "meshes\a\a_glass_boots ...
by ClockworkCadaver
Wed Aug 14, 2013 3:39 pm
Forum: MOD-Morrowind
Topic: MGSO + Morrowind Rebirth Compatibility Issues
Replies: 9
Views: 7352

Re: MGSO + Morrowind Rebirth Compatibility Issues

I checked out all mods included in MGSO in the Construction Set, because another person reported the same issue . I found that the problem is a wild edit from the mod called "Morrowind Containers Animated".
http://i40.tinypic.com/nn9nyp.png
So this isn't a compatibility issue. Just uncheck "MW ...
by ClockworkCadaver
Sat Aug 10, 2013 7:39 pm
Forum: MOD-Skyrim
Topic: Compatibility problem - armor mod + SkyRe
Replies: 7
Views: 2466

Re: Compatibility problem - armor mod + SkyRe

It looks more intimidating than it is, although it does take some getting used to. If you use the manual I linked to, you can make a patch in no time, but if you're really pressed for time, I say learn how to do it another day instead (just in case you can't get it to work the way you want and waste ...
by ClockworkCadaver
Sat Aug 10, 2013 5:57 pm
Forum: MOD-Skyrim
Topic: Compatibility problem - armor mod + SkyRe
Replies: 7
Views: 2466

Re: Compatibility problem - armor mod + SkyRe

You can create you own patch with TES5Edit. If you want intructions, here is the manual (it's for the Fallout 3-version, but most things in it should still apply to TES5Edit). Chapter 4 should be of special interest to you, since it's about mod conflicts.
by ClockworkCadaver
Thu Aug 08, 2013 10:57 pm
Forum: Morrowind
Topic: How to get rid of those expensive items?
Replies: 12
Views: 2569

Re: How to get rid of those expensive items?

I've tried bartering the valuable thing for a lot of the vendor's stuff, then sell back the stuff to the same or another vendor, but in the end I seem to have gained very little in the exchange (because I buy his stuff overpriced and I sell it back underpriced). So in the end I might get only about ...
by ClockworkCadaver
Thu Aug 08, 2013 10:03 pm
Forum: Morrowind
Topic: No key in the maze
Replies: 2
Views: 914

Re: No key in the maze

Hi!
If you're sure it's the right chest, have you tried reloading an earlier save or use console commands?
by ClockworkCadaver
Wed Aug 07, 2013 9:50 am
Forum: Multimedia
Topic: The Elder Scrolls Anthology revealed
Replies: 112
Views: 15082

Re: The Elder Scrolls Anthology revealed

There are times like these when I regret converting my entire game library into digital. I might get this anyway as a showpiece.
by ClockworkCadaver
Wed Aug 07, 2013 9:44 am
Forum: Oblivion
Topic: Did you use the Journal in Oblivon?
Replies: 19
Views: 1335

Re: Did you use the Journal in Oblivon?

Of course I used the journal. How is it pointless?
by ClockworkCadaver
Tue Jul 30, 2013 11:25 am
Forum: TES General
Topic: The Official TES VI Wishlist thread
Replies: 1266
Views: 267193

Re: The Official TES VI Wishlist thread

Pretty much, make it more like Morrowind.

Not really, from what I understand the idea is "take what's best in every previous TES game". Can't say I disagree, I never understood why they insist on changing not just the stuff that needs improving, but also the things that are clearly working well ...
by ClockworkCadaver
Mon Jul 29, 2013 4:40 pm
Forum: TES General
Topic: The Official TES VI Wishlist thread
Replies: 1266
Views: 267193

Re: The Official TES VI Wishlist thread

Here's my wish list for the next installment:

1. No more "streamlining".
Bethesda have skinned the RPG-genre to the bones with Skyrim. Now it's time to add more RPG-elements. I'm not necessarily asking them to bring back typical RPG-elements (like attributes, classes, etc.), but just some things ...
by ClockworkCadaver
Fri Jul 26, 2013 10:28 am
Forum: MOD-Morrowind
Topic: Better Bodies Error
Replies: 2
Views: 1985

Re: Better Bodies Error

There is another topic from a couple of weeks ago about this same issue here.
by ClockworkCadaver
Thu Jul 25, 2013 9:42 pm
Forum: Multimedia
Topic: What are you playing at the moment?
Replies: 2264
Views: 905019

Re: What are you playing at the moment?

Finishing my 10th playthrough of Fallout 2.