A hush feel across the room as he entered. The others in the room feel silent and looked to this newcomer with questioning eyes, seemingly searching his very soul.
"Greetings brothers," Duruza proclaimed, "I am sure you are all aware of why you are here this night. We come together for a Council unlike any other we have seen in an age. We come for a Council of War!"
The room erupted in cheers at these words and Duruza raised his hands before continuing.
"The Argonians have taken our homes, they have taken what is ours. We cannot let our former differences get in the way of what is right, we must stand firm. United. As one peoples against these lizard scum!"
Again, the room erupted and this time the roar of the assembled Dunmer was too loud for anyone to even contemplate trying too speak over.
All the better, Duruza thought, let their passion burn like the fires of Red Mountain. The Three know we'll need all the assistance we can get in these dark times.
When the din finally ended, Duruza continued his speech,
"Brethren, we must stand as one. The Argonian-invaders have taken much of what is ours. Our kinsman of House Dres have lost their homes, our beloved city of Narsis has fallen to this plague upon our homeland. If we do not fight, soon all will be lost. You of House Telvanni may think that all is well, but you have not seen the destruction. How much longer do you think the stoic Indoril can hold back the tide of war and shelter you from this darkness?
We must retake Narsis and secure the Thir river once more. For the lizards revel in the waters, and they travel swiftly into our heartland.
And we must hasten to the aid of our brothers in Almalexia, we can not know how much longer they will be able to withstand the onslaught on their city, with little in the way of sustenance and no help to be seen or heard of.
This is why I have called this meeting of gravest nature. Something must be done now lest our peoples fade away."
Background Information:
Spoiler:
Basically the story goes like this:
The Argonains have invaded Morrowind at the dawn of the 4th Era. After months of fighting the Dunemr have been able to halt the Argonain advance at the Velothi Mountains and in the Sacred East. However, the Dres have been forced to pull back from their traditional grounds and seek refugee in Northern Morrowind and Houses Hlaalu and Indroil have also conceded much ground.
A pivotal point of the battle is the City of Almalexia. While the Dunmer hold the city for now, the Argonains have laid an uncharacteristic siege on the city and there efforts to prevent the Dunmer from receiving reinforcements have so far been successful.
In response to the threat, the Dunmer Houses have assembled a council of war in an unknown location. Here members from all the Houses have assembled to discuss a plan of attack to rid Morrowind of the Argonain invaders once and for all.
Status of the 5 Houses:
Hlaalu: House Hlaalu lost much of its territory including the traditional capital of Narsis, forcing them to re-locate the House capital to Kragenmoor. However, House Hlaalu remains strong due to its strength before the crisis and have much gold in their coffers to support the war effort. Re-enforcements from the Imperial Province continue to support the House, although their numbers are dwindling.
Indoril: House Indoril have lost ground to the lizard invaders, but their resolve is strong and they fight and die tenaciously for the capital. While Indoril was waning in the 3rd Era, it survived the Oblivion Crisis and Eruption of Red Mountain relativity unscathed making it a House not to be ignored in these dark times.
Redoran: House Redoran were severely affected by the Oblivion Crisis and the loss of their Council Seat at Ald'ruhn. Nonetheless, their new movement in Blacklight remains strong and their warriors will be a force to be reckoned with. However, the warriors of Redoran must also focus on keeping the Nords and Orcs out of Morrowind by holding them at bay at Dunmeth Pass.
Telvanni: The Telvanni were crippled by the tidal waves that ensued from the Eruption of Red Mountain. The loss of Sadrith Mora was terrible, and while Port Telvannis is damaged, it is not destroyed meaning the Sorcerers of this house will continue to fight. However, there are some in the House who do not want to get involved in the conflict because the Argonian invasion has not hurt Telvanni and it has seen their power increase as other Houses suffer.
Dres: House Dres has lost all of it's holding and been crippled as a House. The only house not to have been seriously affected by previous disasters, Dres has now moved it's capital to Solstheim and many survivors have fled to Kragenmoor (A few councilors can be found here amongst the Hlaalu court) or the Sacred East.
The Argonians:
The invaders have taken the opportunity of the chaos caused by the Red Year to invade. They were ruthless in their attacks and quickly took Tear, freeing countless slaves and wreaking havoc before a defensive force could be mustered. However, once fleeing survivors of Dres reached the Hlaalu and Indroil holdings, the Dunmer were able to muster their troops and put up a good fight, halting the invasion. While the Argonians continue to attack, they have skillfully avoided pitch battles against the Dunmer, but with the Dunmer mustering for a counter-attack to retake the Deshaan Plains, they will soon need to ready themselves for battle.
Additional Background Info:
Here's an update for and http://i1126.photobucket.com/albums/l61 ... heeast.jpg
The shading is Redoran: the red in the west, Hlaalu: the yellow in the south-west, Indoril: the white in the centre-east, Dres: the purple in the south and Telvanni the orangey brown in the north-east. Oh and, green is temple.
Just note these are old territories, the Dres have lost all ground and the Indroil and Hlaalu have lost fair amounts too.
The Argonians have taken the majour cities of Narsis and Tear. The central plains and southern swamps have fallen. The battlelines are drawn near Almalexia and Kragenmoor (the new Hlaalu capital).
The Argonains have invaded Morrowind at the dawn of the 4th Era. After months of fighting the Dunemr have been able to halt the Argonain advance at the Velothi Mountains and in the Sacred East. However, the Dres have been forced to pull back from their traditional grounds and seek refugee in Northern Morrowind and Houses Hlaalu and Indroil have also conceded much ground.
A pivotal point of the battle is the City of Almalexia. While the Dunmer hold the city for now, the Argonains have laid an uncharacteristic siege on the city and there efforts to prevent the Dunmer from receiving reinforcements have so far been successful.
In response to the threat, the Dunmer Houses have assembled a council of war in an unknown location. Here members from all the Houses have assembled to discuss a plan of attack to rid Morrowind of the Argonain invaders once and for all.
Status of the 5 Houses:
Hlaalu: House Hlaalu lost much of its territory including the traditional capital of Narsis, forcing them to re-locate the House capital to Kragenmoor. However, House Hlaalu remains strong due to its strength before the crisis and have much gold in their coffers to support the war effort. Re-enforcements from the Imperial Province continue to support the House, although their numbers are dwindling.
Indoril: House Indoril have lost ground to the lizard invaders, but their resolve is strong and they fight and die tenaciously for the capital. While Indoril was waning in the 3rd Era, it survived the Oblivion Crisis and Eruption of Red Mountain relativity unscathed making it a House not to be ignored in these dark times.
Redoran: House Redoran were severely affected by the Oblivion Crisis and the loss of their Council Seat at Ald'ruhn. Nonetheless, their new movement in Blacklight remains strong and their warriors will be a force to be reckoned with. However, the warriors of Redoran must also focus on keeping the Nords and Orcs out of Morrowind by holding them at bay at Dunmeth Pass.
Telvanni: The Telvanni were crippled by the tidal waves that ensued from the Eruption of Red Mountain. The loss of Sadrith Mora was terrible, and while Port Telvannis is damaged, it is not destroyed meaning the Sorcerers of this house will continue to fight. However, there are some in the House who do not want to get involved in the conflict because the Argonian invasion has not hurt Telvanni and it has seen their power increase as other Houses suffer.
Dres: House Dres has lost all of it's holding and been crippled as a House. The only house not to have been seriously affected by previous disasters, Dres has now moved it's capital to Solstheim and many survivors have fled to Kragenmoor (A few councilors can be found here amongst the Hlaalu court) or the Sacred East.
The Argonians:
The invaders have taken the opportunity of the chaos caused by the Red Year to invade. They were ruthless in their attacks and quickly took Tear, freeing countless slaves and wreaking havoc before a defensive force could be mustered. However, once fleeing survivors of Dres reached the Hlaalu and Indroil holdings, the Dunmer were able to muster their troops and put up a good fight, halting the invasion. While the Argonians continue to attack, they have skillfully avoided pitch battles against the Dunmer, but with the Dunmer mustering for a counter-attack to retake the Deshaan Plains, they will soon need to ready themselves for battle.
Additional Background Info:
Here's an update for and http://i1126.photobucket.com/albums/l61 ... heeast.jpg
The shading is Redoran: the red in the west, Hlaalu: the yellow in the south-west, Indoril: the white in the centre-east, Dres: the purple in the south and Telvanni the orangey brown in the north-east. Oh and, green is temple.
Just note these are old territories, the Dres have lost all ground and the Indroil and Hlaalu have lost fair amounts too.
The Argonians have taken the majour cities of Narsis and Tear. The central plains and southern swamps have fallen. The battlelines are drawn near Almalexia and Kragenmoor (the new Hlaalu capital).
Summary: (updated throughout RP)
Spoiler:
- Councilman Duruza Hlaalu calls a council of war at Kragenmoor to discuss the Argonian invasion
- The council resolves to send two parties, one to reiforce Mournhold under the direction of Serjo Indoril Ralvas, and the other to go to attack an Argonian encampment south of Kragenmoor
- Several are unhappy at the state of the Council, and the sneaking in of the young Alavesa Hlendregon, and they retire to The White Guar, for a time
- The parties set out without incident
Spoiler:
Duruza
Belvyn Rethan
Llavyn Zainab
Alavesa Hlendregon and Thalurea Reldren
Korzeth
Moryenarn
Verlyn
Ormis
Aadnas Terivon
Tralas Radarys
Irvam Tharam-Dren
Simon
Ralvas
Vindaryn Arliras
Drathen Rethan
See-Ghosts
Ka'Virr
Ordo
Talis Saren
Seras Nethalen-Sul
Elyna Nelas
Grathas Velvan
Belvyn Rethan
Llavyn Zainab
Alavesa Hlendregon and Thalurea Reldren
Korzeth
Moryenarn
Verlyn
Ormis
Aadnas Terivon
Tralas Radarys
Irvam Tharam-Dren
Simon
Ralvas
Vindaryn Arliras
Drathen Rethan
See-Ghosts
Ka'Virr
Ordo
Talis Saren
Seras Nethalen-Sul
Elyna Nelas
Grathas Velvan
Important Non-Player Characters:
Spoiler:
User: OblivionDuruza
Character: Master Hlaalu Duruza, by Grace of Almsivi, Honored Councilor of Hlaalu Council, Narsis District (you may all call me Duruza though
)
Allegiance: Dunmer, Great House Hlaalu
Race: Dunmer
Gender: Male
Age: 40s
Class: Councilman of Great House Hlaalu
Class Information:
Duruza may be a Councilman and a politician, but he was raised to be a traditional Dunmer warrior. Skilled in the balanced use of the Blade, Bow and powerful destruction magic, he is agile quick dealing powerful blows to his enemies.
Class Build:
Favoured Attributes: Strength and Agility
Major Skills: Long Blade, Speechcraft, Light Armour, Marksman, Destruction
Minor Skills: Short Blade, Athletics, Mysticism, Mercantile, Sneak
Personality/Characteristics:
Duruza is a noble and idealistic Dunmer. He still hopes that the Dunmer may redeem themselves and rise again to be a people who are respected and revered by others. Altruistic and brave, Duruza will put his own life on the line to complete any dangerous mission that will ensure the safety of his people.
Background:
Born to a noble family, Duruza was schooled in the traditional ways of the Dunmer. Although his family supported King Helseth's moves to bring peace to Morrowind, they still clung to the old ways of ancestor worship and the following of the teachings of the Saints. After mastering the Dunmer ways of the warrior, Duruza served his House on Vvardenfell during the Blight Curse, and later, against the Daedric invaders and quickly rose in the ranks of his House to ascend to the position he holds today.
Birthsign: The Thief
Equipment: A full set of Glass Armour, twin Ebony Katana and a Glass bow with Glass Arrows, a significant amount of gold, assorted potions, scrolls of middling to high potency (yeah, it's somewhat OP
)
Character: Serjo Indoril Ralvas, by Grace of Almsivi, Honored Councilor of Indoril Council, Mournhold District
Allegiance: Dunmer, House Indoril (Councilman)
Race: Dunmer
Gender: Male
Age: 40s-50s
Class: Indoril High-Councillor
Class Information:
Due to his unfortunate upriging, Ralvas learnt much from he priests who raised him, giving him a unique personal connection and appreciation for the inner workings of the Temple.
Class Build:
Favoured Attributes: Strength, Willpower
Major Skills: Long Blade, Speechcraft, Medium Armour, Destruction, Mysticism
Minor Skills: Block, Alteration, Restoration, Armourer, Blunt Weapon
Personality/Characteristics:
Ralvas is both pious and forward-moving, perpetuating a new incarnation of his once glorious House, in spite of their recent troubles. Despite his relative wealth, Ralvas chooses to live a somewhat spartan life and devotes much of his time to prayer and worship.
Background:
Ralvas lost his mother to child birth and his father not long after his birth during the The Arnesian War. Subsequently, Ralvas was raised by the Temple until he was old enough to claim his family fortune and a place in House Indoril. After training amongst the Ordinators, Ralvas fought valiantly during the Oblivion Crisis earning the respect of many of his elders and earning himself a place within the inner circle of the protectors of the Temple.
Birthsign: The Lord
Equipment: An enchanted Ebony Scimitar, High Ordinator Armour, minus the helm, an Ebony Staff, a significant amount of gold, assorted potions and scrolls of middling to high potency, assorted repair equipment of high quality.
Any other details:
At the time of the Argonian invasion, Ralvas was on a visit to Necrom. He was supposed to have returned to Almalexia two days before, but chose to extend his stay so that he could visit the tomb of his dead parents in the Necropolis.
Character: Indoril Thoryn
Allegiance: Dunmer, House Indoril (House Brother)
Race: Dunmer
Gender: Male
Age: late-30s to early-40s
Class: High Ordinator Warrior-Priest
Class Information:
Tasked with protecting the Temple and its most important members, High Ordinators must be willing to live by the sword and die by the sword.
Class Build:
Favoured Attributes: Strength, Agility
Major Skills: Long Blade, Medium Armour, Destruction, Block, Athletics
Minor Skills: Mysticism, Hand to Hand, Armourer, Restoration, Alchemy
Personality/Characteristics:
Brave, stoic and honour-bond in service of the Temple, House Indoril, and Morrowind, Thoryn has little real interest in politics and factional infighting, but is particularly reverent and deferential, holding a great respect towards the Ancestors and the dead.
Background:
Thoryn, as a minor son of House Indoril, was taken at an early age to be taught the ways of the Temple and to train under the Orders of the Temple to rise to the highest order of Dunmeri warriors and crusaders.
Birthsign: The Warrior
Equipment: An Ebony Longsword and a Bonemold Long Bow, with Bonemold Arrows, A full set of Indoril Armour, including Shield and the Visage of Nerevar, a sufficient amount of gold, assorted potions, scrolls of minor to middling potency, a mortar and pestle of fair quality alongside minor alchemical ingredients, and repair equipment of middling quality.
Other DM Characters:
Name: Serjo Indoril Mastrius, by Grace of Almsivi, Grand Ascendant and Honoured High-Council of Indoril Council, Mournhold District
Race: Dunmer
Gender: Male
Summary: A veteran of the Arnesian War of 3E 396, Mastrius once served as one of Her Hands after ascension through the Order of War and the Order of the Watch. After the death of Almalexia, he returned his focus to his own House, rising to the position of Grand Ascendant through the honourable death by duel of his predecessor, heralding in a breath of invigoration to the otherwise declining House.
Name: Grandmaster Llathis Hlaalu, by Grace of Almsivi, Chief Councilor of Hlaalu Council, Narsis District
Race: Dunmer
Gender: Male
Summary: Llathis, having retreated to Kragenmoor in the dying moments before The Capture of Narsis, now must deal with the continuous onslaught of the Argonian invaders, preserving what remains of his holdings whilst playing host to a great number of the fleeing sons of House Dres, who now seek refugee with their closest ally in modern times.
Name: Archmaster Lord Drathas Andrano, by Grace of Almsivi, Chief Councilor of Redoran Council, Velothis District
Race: Dunmer
Gender: Male
Summary: Drathas has displayed a great deal of largesse in the wake of the crisis, despite his House's crippling loss of Ald'ruhn during the Oblivion Crisis. Now, he must contend with not only Nordic and Orcish skirmishes on the Skyrim border, but hundreds on thousands of refugees flooding into his holds, and the defence of Velothis District and the remains of the territories of his southern brothers, ensuring that House Redoran is not stamped into the dust by the calamity.
Name: Master Lord Varvur Sarethi, by Grace of Almsivi, Councilor of Redoran Council, Velothis District once Vvardenfell, Lord Incumbent of South Gash
Race: Dunmer
Gender: Male
Summary: After the death of his father and the sundering of his father's holdings during the Oblivion Crisis, Varvur rose to claim his father's title and seat on the Redoran Council at Blacklight, after escaping the destruction of Aldu'ruhn.
Name: Grand High Magnate Thervam Dres, by Grace of Almsivi, High Vizier of Dres Council, Deshaan District
Race: Dunmer
Gender: Male
Summary: Following the death of his predecessor and many of his peers at The Fall of Tear and in the wake of the destruction that followed, Thervam leads a broken Dres Council without holdings, on the good will of his Hlaalu allies. His primary goal is the recreation of House Dres' once great lands and the retaking of Tear.
Name: Archmagister Falanu Telvanni, Lord High Magus of Telvanni Council, Telvannis District
Race: Dunmer
Gender: Female
Summary: Falanu has been reluctant to lend aid to the other Houses, instead choosing to focus on addressing the mass devastation that the tidal events that followed the fall of Baar Dau wrought upon her people, and reclaiming House Telvanni's holdings on Vvardenfell in a swift manner, rebuilding and regrowing Sadrith Mora from the ashes once more.
Name: Master Aryon, Mage Lord of Telvanni Council, Telvannis District, once Vvardenfell
Race: Dunmer
Gender: Male
Summary: Once a Master of the Telvanni Council on Vvardenfell, he survived the Red Day through magecraft and the Arcane and came to Port Telvannis in the wake of the disaster. Oft regarded as the most open minded and fair-handed Councilor of the House, Aryon comes to Kragenmoor to Council of War in spite of the official direction of House Telvanni's Mage Lords in their neutrality in the face of the conflict.
Character: Master Hlaalu Duruza, by Grace of Almsivi, Honored Councilor of Hlaalu Council, Narsis District (you may all call me Duruza though
Allegiance: Dunmer, Great House Hlaalu
Race: Dunmer
Gender: Male
Age: 40s
Class: Councilman of Great House Hlaalu
Class Information:
Duruza may be a Councilman and a politician, but he was raised to be a traditional Dunmer warrior. Skilled in the balanced use of the Blade, Bow and powerful destruction magic, he is agile quick dealing powerful blows to his enemies.
Class Build:
Favoured Attributes: Strength and Agility
Major Skills: Long Blade, Speechcraft, Light Armour, Marksman, Destruction
Minor Skills: Short Blade, Athletics, Mysticism, Mercantile, Sneak
Personality/Characteristics:
Duruza is a noble and idealistic Dunmer. He still hopes that the Dunmer may redeem themselves and rise again to be a people who are respected and revered by others. Altruistic and brave, Duruza will put his own life on the line to complete any dangerous mission that will ensure the safety of his people.
Background:
Born to a noble family, Duruza was schooled in the traditional ways of the Dunmer. Although his family supported King Helseth's moves to bring peace to Morrowind, they still clung to the old ways of ancestor worship and the following of the teachings of the Saints. After mastering the Dunmer ways of the warrior, Duruza served his House on Vvardenfell during the Blight Curse, and later, against the Daedric invaders and quickly rose in the ranks of his House to ascend to the position he holds today.
Birthsign: The Thief
Equipment: A full set of Glass Armour, twin Ebony Katana and a Glass bow with Glass Arrows, a significant amount of gold, assorted potions, scrolls of middling to high potency (yeah, it's somewhat OP
Character: Serjo Indoril Ralvas, by Grace of Almsivi, Honored Councilor of Indoril Council, Mournhold District
Allegiance: Dunmer, House Indoril (Councilman)
Race: Dunmer
Gender: Male
Age: 40s-50s
Class: Indoril High-Councillor
Class Information:
Due to his unfortunate upriging, Ralvas learnt much from he priests who raised him, giving him a unique personal connection and appreciation for the inner workings of the Temple.
Class Build:
Favoured Attributes: Strength, Willpower
Major Skills: Long Blade, Speechcraft, Medium Armour, Destruction, Mysticism
Minor Skills: Block, Alteration, Restoration, Armourer, Blunt Weapon
Personality/Characteristics:
Ralvas is both pious and forward-moving, perpetuating a new incarnation of his once glorious House, in spite of their recent troubles. Despite his relative wealth, Ralvas chooses to live a somewhat spartan life and devotes much of his time to prayer and worship.
Background:
Ralvas lost his mother to child birth and his father not long after his birth during the The Arnesian War. Subsequently, Ralvas was raised by the Temple until he was old enough to claim his family fortune and a place in House Indoril. After training amongst the Ordinators, Ralvas fought valiantly during the Oblivion Crisis earning the respect of many of his elders and earning himself a place within the inner circle of the protectors of the Temple.
Birthsign: The Lord
Equipment: An enchanted Ebony Scimitar, High Ordinator Armour, minus the helm, an Ebony Staff, a significant amount of gold, assorted potions and scrolls of middling to high potency, assorted repair equipment of high quality.
Any other details:
At the time of the Argonian invasion, Ralvas was on a visit to Necrom. He was supposed to have returned to Almalexia two days before, but chose to extend his stay so that he could visit the tomb of his dead parents in the Necropolis.
Character: Indoril Thoryn
Allegiance: Dunmer, House Indoril (House Brother)
Race: Dunmer
Gender: Male
Age: late-30s to early-40s
Class: High Ordinator Warrior-Priest
Class Information:
Tasked with protecting the Temple and its most important members, High Ordinators must be willing to live by the sword and die by the sword.
Class Build:
Favoured Attributes: Strength, Agility
Major Skills: Long Blade, Medium Armour, Destruction, Block, Athletics
Minor Skills: Mysticism, Hand to Hand, Armourer, Restoration, Alchemy
Personality/Characteristics:
Brave, stoic and honour-bond in service of the Temple, House Indoril, and Morrowind, Thoryn has little real interest in politics and factional infighting, but is particularly reverent and deferential, holding a great respect towards the Ancestors and the dead.
Background:
Thoryn, as a minor son of House Indoril, was taken at an early age to be taught the ways of the Temple and to train under the Orders of the Temple to rise to the highest order of Dunmeri warriors and crusaders.
Birthsign: The Warrior
Equipment: An Ebony Longsword and a Bonemold Long Bow, with Bonemold Arrows, A full set of Indoril Armour, including Shield and the Visage of Nerevar, a sufficient amount of gold, assorted potions, scrolls of minor to middling potency, a mortar and pestle of fair quality alongside minor alchemical ingredients, and repair equipment of middling quality.
Other DM Characters:
Name: Serjo Indoril Mastrius, by Grace of Almsivi, Grand Ascendant and Honoured High-Council of Indoril Council, Mournhold District
Race: Dunmer
Gender: Male
Summary: A veteran of the Arnesian War of 3E 396, Mastrius once served as one of Her Hands after ascension through the Order of War and the Order of the Watch. After the death of Almalexia, he returned his focus to his own House, rising to the position of Grand Ascendant through the honourable death by duel of his predecessor, heralding in a breath of invigoration to the otherwise declining House.
Name: Grandmaster Llathis Hlaalu, by Grace of Almsivi, Chief Councilor of Hlaalu Council, Narsis District
Race: Dunmer
Gender: Male
Summary: Llathis, having retreated to Kragenmoor in the dying moments before The Capture of Narsis, now must deal with the continuous onslaught of the Argonian invaders, preserving what remains of his holdings whilst playing host to a great number of the fleeing sons of House Dres, who now seek refugee with their closest ally in modern times.
Name: Archmaster Lord Drathas Andrano, by Grace of Almsivi, Chief Councilor of Redoran Council, Velothis District
Race: Dunmer
Gender: Male
Summary: Drathas has displayed a great deal of largesse in the wake of the crisis, despite his House's crippling loss of Ald'ruhn during the Oblivion Crisis. Now, he must contend with not only Nordic and Orcish skirmishes on the Skyrim border, but hundreds on thousands of refugees flooding into his holds, and the defence of Velothis District and the remains of the territories of his southern brothers, ensuring that House Redoran is not stamped into the dust by the calamity.
Name: Master Lord Varvur Sarethi, by Grace of Almsivi, Councilor of Redoran Council, Velothis District once Vvardenfell, Lord Incumbent of South Gash
Race: Dunmer
Gender: Male
Summary: After the death of his father and the sundering of his father's holdings during the Oblivion Crisis, Varvur rose to claim his father's title and seat on the Redoran Council at Blacklight, after escaping the destruction of Aldu'ruhn.
Name: Grand High Magnate Thervam Dres, by Grace of Almsivi, High Vizier of Dres Council, Deshaan District
Race: Dunmer
Gender: Male
Summary: Following the death of his predecessor and many of his peers at The Fall of Tear and in the wake of the destruction that followed, Thervam leads a broken Dres Council without holdings, on the good will of his Hlaalu allies. His primary goal is the recreation of House Dres' once great lands and the retaking of Tear.
Name: Archmagister Falanu Telvanni, Lord High Magus of Telvanni Council, Telvannis District
Race: Dunmer
Gender: Female
Summary: Falanu has been reluctant to lend aid to the other Houses, instead choosing to focus on addressing the mass devastation that the tidal events that followed the fall of Baar Dau wrought upon her people, and reclaiming House Telvanni's holdings on Vvardenfell in a swift manner, rebuilding and regrowing Sadrith Mora from the ashes once more.
Name: Master Aryon, Mage Lord of Telvanni Council, Telvannis District, once Vvardenfell
Race: Dunmer
Gender: Male
Summary: Once a Master of the Telvanni Council on Vvardenfell, he survived the Red Day through magecraft and the Arcane and came to Port Telvannis in the wake of the disaster. Oft regarded as the most open minded and fair-handed Councilor of the House, Aryon comes to Kragenmoor to Council of War in spite of the official direction of House Telvanni's Mage Lords in their neutrality in the face of the conflict.
Players:
Spoiler:
Llavyn Zainab (Gideon Dragontongue) - House Redoran
Ka'Virr (Chaos the N'wah) - House Telvanni
Moryenarn (AddictedtoMorrowind) - Mercenary
Belvyn Rethan (Crepe the Ashlander) - House Hlaalu
Ordo (Greenlantern) - House Redoran
Alavesa Hlendregon (JVElEven) - House Dres
Ormis (Savilius) - House Hlaalu
Talis Saren (Cardbird) - House Telvanni
Aadnas Terivon (POMC S117) - Mercenary (Ashlander)
Seras Nethalen-Sul (Pilaf the Defiler) - House Redoran
Tralas Radarys (Free) - Mercenary (Dunmer)
Vindaryn Arliras (Jake-uh) - House Redoran
Sidewinder (Roadcone) - Captive (Argonian)
Elyna Nelas (Deandra) - House Telvanni
Korzeth (Believe) - House Hlaalu
Verlyn (Frost Mage) - House Hlaalu
See-Ghosts (Skyr) - House Indoril
Grathas Velvan (Iamgoofball) - House Telvanni
Irvam Tharam-Dren (ArgonianDunmer) - House Dres
Simon (Gandalf) - House Hlaalu
Ka'Virr (Chaos the N'wah) - House Telvanni
Moryenarn (AddictedtoMorrowind) - Mercenary
Belvyn Rethan (Crepe the Ashlander) - House Hlaalu
Ordo (Greenlantern) - House Redoran
Alavesa Hlendregon (JVElEven) - House Dres
Ormis (Savilius) - House Hlaalu
Talis Saren (Cardbird) - House Telvanni
Aadnas Terivon (POMC S117) - Mercenary (Ashlander)
Seras Nethalen-Sul (Pilaf the Defiler) - House Redoran
Tralas Radarys (Free) - Mercenary (Dunmer)
Vindaryn Arliras (Jake-uh) - House Redoran
Sidewinder (Roadcone) - Captive (Argonian)
Elyna Nelas (Deandra) - House Telvanni
Korzeth (Believe) - House Hlaalu
Verlyn (Frost Mage) - House Hlaalu
See-Ghosts (Skyr) - House Indoril
Grathas Velvan (Iamgoofball) - House Telvanni
Irvam Tharam-Dren (ArgonianDunmer) - House Dres
Simon (Gandalf) - House Hlaalu







