new beast race

A place to discuss and ask questions about the fifth part of The Elder Scrolls series and its expansions
User avatar
Red Guardian
Champion
Champion
Posts: 977
Joined: Sat Oct 16, 2010 5:12 pm

Re: new beast race

Post by Red Guardian »

Hissien wrote:
imperialkhajiit wrote:I would love to be able to play as an Imga.
Why?
Better question is "Why not?" ;)
Imp
Journeyman
Journeyman
Posts: 201
Joined: Mon Oct 03, 2011 9:26 pm
ES Games: Arena, Daggerfall, Oblivion, Skyrim
Platform: Xbox/PC
Location: Eastern Connecticut State University

Re: new beast race

Post by Imp »

Exactly! The Imga is just... I don't know.
To be prepared for war is one of the most effectual means of preserving peace- General George Washington

If you are far from the enemy, make him believe you are near- Sun Tzu

When you aim for perfection, you discover it's a moving target
User avatar
Lunatic
Novice
Novice
Posts: 99
Joined: Wed Jan 04, 2012 8:41 am
ES Games: Arena, Daggerfall, Morrowind, Oblivion, Skyrim
Platform: PC, PS3
Status: Wondering where the heck I left Dawnbreaker.
Location: Elsewhere

Re: new beast race

Post by Lunatic »

imperialkhajiit wrote:Exactly! The Imga is just... I don't know.
They're... Monkey... People... Things. That's a fair reason for a new race.
[/notsarcastic]
"Your *** is grass, and I've got the weedwhacker." - Random One-Liner
User avatar
Pilaf The Defiler
Imperial Legate
Imperial Legate
Posts: 4359
Joined: Sat Nov 26, 2011 9:03 pm
ES Games: Arena, Daggerfall, Morrowind, Oblivion, Skyrim, ESO
Platform: PC, Xbox, Xbox 360
Status: Fresh
UESPoints: 20

Re: new beast race

Post by Pilaf The Defiler »

Lunatic wrote:
imperialkhajiit wrote:Exactly! The Imga is just... I don't know.
They're... Monkey... People... Things. That's a fair reason for a new race.
[/notsarcastic]

Technically, Imga are apes. Tang Mo from Akavir are (said to be) monkey people, but as we've never laid eyes on them they may simply turn out to be another kind of man or elf.
Monsters are bred in labyrinths, labyrinths are bred from walls. There is a reason the Giants choose to remain nomadic rather than follow their shield kin the Nords in building permanent settlements. The Tower is the beginning of all walls.
User avatar
Kerr
CotM Winner!
CotM Winner!
Posts: 970
Joined: Thu Aug 12, 2010 8:32 pm
ES Games: I, II, III, IV, V. Once I caught a fish alive.
Platform: PC & Playstation
Status: Shadowrunning
UESPoints: 20
Location: Ireland
Contact:

Re: new beast race

Post by Kerr »

Weren't there Tang Mo in The Infernal City or was that a different race?
So we have come to solve every squabble in the village personally?
The last thing you never see
User avatar
Lunatic
Novice
Novice
Posts: 99
Joined: Wed Jan 04, 2012 8:41 am
ES Games: Arena, Daggerfall, Morrowind, Oblivion, Skyrim
Platform: PC, PS3
Status: Wondering where the heck I left Dawnbreaker.
Location: Elsewhere

Re: new beast race

Post by Lunatic »

Pilaf The Defiler wrote:
Lunatic wrote:
imperialkhajiit wrote:Exactly! The Imga is just... I don't know.
They're... Monkey... People... Things. That's a fair reason for a new race.
[/notsarcastic]

Technically, Imga are apes. Tang Mo from Akavir are (said to be) monkey people, but as we've never laid eyes on them they may simply turn out to be another kind of man or elf.
Monkeys, apes... They're all the same thing to a simplistic and forgetful mind such as mine. You say tomato, I say tomato.
"Your *** is grass, and I've got the weedwhacker." - Random One-Liner
User avatar
Overwatch
Novice
Novice
Posts: 87
Joined: Fri Jun 17, 2011 9:34 am
ES Games: Daggerfall, Morrowind GOTY, Oblivion GOTY, Skyrim (+DG)
Platform: PC
Location: Helsinki

Re: new beast race

Post by Overwatch »

Knight Captain Kerr wrote:Weren't there Tang Mo in The Infernal City or was that a different race?
If you mean Luc, he was a Hob. From the Wiki: "A hairless monkey-like creature used as an assistant to the chefs on Umbriel; long arms and legs, very long, thin, delicate fingers, huge toothless mouth, large green eyes; very simple language skills"

I always wondered if Hobs were a lesser daedra serving Clavicus or just an animal.

The Imga interest me but not as much as the Sload. I realize that a huge number of new animations would have to be made to make them a possibility, but people have been suggesting that the different species of Khajiit should be made available and some of them move differently too (Morrowind Khajiit & the species used as steeds).

Also if fitting armor on the Sload is difficult, why not give them immense magical powers (even stronger than those of the Altmer) but remove their ability to wear armor (or some armors at least since cloth might be an option for them). It was done before in Morrowind where beast races couldn't wear boots or closed helmets.
User avatar
Kerr
CotM Winner!
CotM Winner!
Posts: 970
Joined: Thu Aug 12, 2010 8:32 pm
ES Games: I, II, III, IV, V. Once I caught a fish alive.
Platform: PC & Playstation
Status: Shadowrunning
UESPoints: 20
Location: Ireland
Contact:

Re: new beast race

Post by Kerr »

Ahh okay. Thanks for clearing that up for me.
So we have come to solve every squabble in the village personally?
The last thing you never see
User avatar
Hissien
Archmage
Archmage
Posts: 1902
Joined: Sun Jan 22, 2012 5:10 pm
ES Games: Morrowind Oblivion and Skyrim
Platform: Xbox 360, PC
Status: Something pretentious.
Other Profiles: Xbox: AbroadHarpy22 Steam: Hissien
UESPoints: 1
Location: The astral plane

Re: new beast race

Post by Hissien »

Just saying it seems like a waste........ I would like to see something a little more exotic....... I mean add a few hairs to a nord and BOOM imga......
\[T]/ Praise the Sun Y'all
OblivionDuruza
Grand Master
Grand Master
Posts: 6881
Joined: Tue Apr 19, 2011 7:44 am
UESPoints: 5

Re: new beast race

Post by OblivionDuruza »

Imga would be pretty awesome though, not to play as per se, but to see as NPCs. They're snootier than the Altmer by a million-fold, and they despise humans. I can just picture how ridiculous they would look holding capes to their noses and twirling rapiers as they walk aloofly by as Men gawk at them.
shu
Journeyman
Journeyman
Posts: 324
Joined: Fri Nov 04, 2011 7:40 pm
ES Games: Oblivion
Platform: PS3, PC
Status: No SSE until SKSE

Re: new beast race

Post by shu »

Mars wrote:
born2beagator wrote:Mudcrabs
Productive as always.

The only beast race that could realistically be implemented into the game without creating major complications would be the Imga. To which I can only reply:
http://www.myfacewhen.com/364/
The only reason I could think of wanting them in the game, would be so that I can slit their throat/burn them to a crisp/shout them off a cliff (basically any kind of death). They are simply obnoxious.
User avatar
crc de fluffy nord
Novice
Novice
Posts: 51
Joined: Wed Nov 30, 2011 6:01 pm
ES Games: oblivion skyrim
Platform: xbox 360

Re: new beast race

Post by crc de fluffy nord »

shu wrote:
Mars wrote:
born2beagator wrote:Mudcrabs
Productive as always.

The only beast race that could realistically be implemented into the game without creating major complications would be the Imga. To which I can only reply:
http://www.myfacewhen.com/364/
The only reason I could think of wanting them in the game, would be so that I can slit their throat/burn them to a crisp/shout them off a cliff (basically any kind of death). They are simply obnoxious.
harsh. lol
Locked