new beast race

A place to discuss and ask questions about the fifth part of The Elder Scrolls series and its expansions
User avatar
crc de fluffy nord
Novice
Novice
Posts: 51
Joined: Wed Nov 30, 2011 6:01 pm
ES Games: oblivion skyrim
Platform: xbox 360

new beast race

Post by crc de fluffy nord »

do you think there should be a new beast race? if so describe the race.
User avatar
Evil-i
Grand Master
Grand Master
Posts: 2086
Joined: Tue Jun 21, 2011 10:51 pm
ES Games: Morrowind, Oblivion, Skyrim
Platform: Xbox, 360
Status: I have a pulse; it's a good day.

Re: new beast race

Post by Evil-i »

Centaurs. With wings.
"Keep your arrows in their archer" *quiver*
User avatar
i-m-so-ghett0
Journeyman
Journeyman
Posts: 321
Joined: Tue Nov 29, 2011 4:47 am
ES Games: III, IV, V
Platform: Xbox

Re: new beast race

Post by i-m-so-ghett0 »

Evil-i wrote:Centaurs. With wings.
No they would be too powerful and it would be unbalanced. Winged centaurs always break the game.
Sloads would be nifty.
User avatar
TristanAL
Initiate
Initiate
Posts: 38
Joined: Mon Dec 19, 2011 5:53 am
ES Games: Oblivion GOTY, Skyrim, ESO
Platform: Xbox 360, PC
Other Profiles: Xbox: TALMDL
Location: Nurn

Re: new beast race

Post by TristanAL »

I would like to see the ancient life of a Dwemer (aka dwarves). For you could see how civilized the Falmer were since the two were friends and could make those awesome machines for protection. And since they're ancient, you can still play as the others. And the story leads up to the telling of how they dissapeared, for that has bugged me. Same with the Mians from real life.
Image
Image
User avatar
Dovahkiin22
Apprentice
Apprentice
Posts: 115
Joined: Tue Sep 06, 2011 4:05 am
ES Games: Arena, daggerfall, morrowind, oblivion, skyrim
Platform: Xbox, xbox 360, pc

Re: new beast race

Post by Dovahkiin22 »

Any race from Akavir
the vampire snakes
monkey monsters
dragons
ice monsters
User avatar
FrostyInferno016
Warder
Warder
Posts: 477
Joined: Mon Dec 13, 2010 3:41 am
ES Games: Morrowind, Oblivion, KotN, SI, Skyrim
Platform: Xbox, PS3, PC

Re: new beast race

Post by FrostyInferno016 »

Half-canine? Or maybe Imga?
User avatar
Blackhawk Vegal
Champion
Champion
Posts: 800
Joined: Tue Apr 01, 2008 6:03 am
ES Games: Skyrim, Oblivion, alittle of Marrowwind and now ESO
Platform: PS3 / PS4 / PS5
Status: alive and ticking according to the pulse
Location: Seabrook, Texas (SE HU)
Contact:

Re: new beast race

Post by Blackhawk Vegal »

might have to break out my old AD&D Monster Manuals I & II and take look thur that.
SNES / PS / PS2 / PS3 / PS4 / PS5 Player

Quote of the Week =

"Writers don't get mad they get even in their novels."
― Candace C. Bowen
User avatar
Chaos the N'wah
Grand Master
Grand Master
Posts: 1555
Joined: Wed Mar 19, 2008 3:25 am
Status: Always lurking
Location: Tenmar Forest

Re: new beast race

Post by Chaos the N'wah »

Kamal
Or a new race, TES versions of Gnolls or an insectoid race
User avatar
Kerr
CotM Winner!
CotM Winner!
Posts: 970
Joined: Thu Aug 12, 2010 8:32 pm
ES Games: I, II, III, IV, V. Once I caught a fish alive.
Platform: PC & Playstation
Status: Shadowrunning
UESPoints: 20
Location: Ireland
Contact:

Re: new beast race

Post by Kerr »

No. I think they should keep the 10 races we have at the moment. However they should add different kinds of Khajiit.
So we have come to solve every squabble in the village personally?
The last thing you never see
User avatar
i-m-so-ghett0
Journeyman
Journeyman
Posts: 321
Joined: Tue Nov 29, 2011 4:47 am
ES Games: III, IV, V
Platform: Xbox

Re: new beast race

Post by i-m-so-ghett0 »

Knight Captain Kerr wrote:No. I think they should keep the 10 races we have at the moment. However they should add different kinds of Khajiit.
That would be cool, subtypes for each race for more customization.
User avatar
FrostyInferno016
Warder
Warder
Posts: 477
Joined: Mon Dec 13, 2010 3:41 am
ES Games: Morrowind, Oblivion, KotN, SI, Skyrim
Platform: Xbox, PS3, PC

Re: new beast race

Post by FrostyInferno016 »

Given how simplified choosing your race has become, I think it's reasonable for Bethesda to start including other races, especially since at least six still exist but we've never even seen.
User avatar
Trelares
Master
Master
Posts: 1374
Joined: Mon Dec 13, 2010 12:52 pm
ES Games: Morrowind, Oblivion, Skyrim
Platform: PC
Status: ...
Location: Vienna, Austria (and no we have no Kangaroos!)

Re: new beast race

Post by Trelares »

I would really like sloads, but the problem is that sloads and atleast the tsaesci can't be a chooseable race because they don't fit normal equipement(or parts of it) through their body structure. Therefore a new race would need a "human body layout" which means two hands, two feet, one head and a normal figure(not as fat as the sloads are^^).
Kinsman, House Hlaalu

RFC 5513
User avatar
Sahqonnax
Novice
Novice
Posts: 65
Joined: Mon Jan 16, 2012 12:49 am
ES Games: Oblivion, Shivering Isles, Skyrim
Platform: Xbox 360, PS 3

Re: new beast race

Post by Sahqonnax »

Tsaesci aren't essentially huge snakes, they could simply be Argonians that more resemble snakes than lizards.
... and OUT comes the intestines! And I skip rope with them!
User avatar
born2beagator
Guardian
Guardian
Posts: 763
Joined: Fri Feb 04, 2011 12:58 am
ES Games: Oblivion, Skyrim
Platform: Xbox 360
Status: behind you
Location: Lakeland, Florida

Re: new beast race

Post by born2beagator »

Mudcrabs
Image
The Great Water Guardian of the UESP poke-squad
The Proud Falco of the UESP VGCC
Image
User avatar
MARS
Goatmom/Moderator
Goatmom/Moderator
Posts: 1650
Joined: Sun Jan 23, 2011 9:58 pm
UESPoints: 88
Location: Where the beats never end
Contact:

Re: new beast race

Post by MARS »

born2beagator wrote:Mudcrabs
Productive as always.

The only beast race that could realistically be implemented into the game without creating major complications would be the Imga. To which I can only reply:
http://www.myfacewhen.com/364/
Boss makes a dollar
I make a dime
That's why I'm forum posting
On company time
User avatar
Lunatic
Novice
Novice
Posts: 99
Joined: Wed Jan 04, 2012 8:41 am
ES Games: Arena, Daggerfall, Morrowind, Oblivion, Skyrim
Platform: PC, PS3
Status: Wondering where the heck I left Dawnbreaker.
Location: Elsewhere

Re: new beast race

Post by Lunatic »

If they could somehow put in a new beast race without the entire community getting their knickers in a twist about this silly "lore" thing they're always talking about, then I would love to see it. Rat or mouse people would be interesting.
"Your *** is grass, and I've got the weedwhacker." - Random One-Liner
OblivionDuruza
Grand Master
Grand Master
Posts: 6881
Joined: Tue Apr 19, 2011 7:44 am
UESPoints: 5

Re: new beast race

Post by OblivionDuruza »

Tang Mo! aka Monkey Men! Although I fail to see how they could be brought into Skyrim in any specific manner, pointful and Lore concise manner.
User avatar
wise_ginger_fox
Associate
Associate
Posts: 13
Joined: Fri Sep 16, 2011 9:35 am
ES Games: oblivion, daggerfalls, morrowind
Platform: pc, xbox360

Re: new beast race

Post by wise_ginger_fox »

I agree monkey men would not fit with the lore. Also I have this feeling they would look like monkian from thundercats. Here's a link for anyone who's got no idea what I'm on about.
http://www.google.com/search?hl=en&biw= ... &mvs=0#i=3
"Men are but flesh and blood. They know their doom, but not the hour."
User avatar
Red Guardian
Champion
Champion
Posts: 977
Joined: Sat Oct 16, 2010 5:12 pm

Re: new beast race

Post by Red Guardian »

The Imga. With the option of adding fur or a shave to them (just like in lore).
OblivionDuruza
Grand Master
Grand Master
Posts: 6881
Joined: Tue Apr 19, 2011 7:44 am
UESPoints: 5

Re: new beast race

Post by OblivionDuruza »

Now that's an idea, maybe even the option to powder their skin pale Altmeri 8). They'd need to bring in capes and rapiers though to complete the picture!
User avatar
Hissien
Archmage
Archmage
Posts: 1902
Joined: Sun Jan 22, 2012 5:10 pm
ES Games: Morrowind Oblivion and Skyrim
Platform: Xbox 360, PC
Status: Something pretentious.
Other Profiles: Xbox: AbroadHarpy22 Steam: Hissien
UESPoints: 1
Location: The astral plane

Re: new beast race

Post by Hissien »

I know they are not a beast race but........ Restored falmer....
\[T]/ Praise the Sun Y'all
User avatar
Red Guardian
Champion
Champion
Posts: 977
Joined: Sat Oct 16, 2010 5:12 pm

Re: new beast race

Post by Red Guardian »

OblivionDuruza wrote:Now that's an idea, maybe even the option to powder their skin pale Altmeri 8). They'd need to bring in capes and rapiers though to complete the picture!
Yes, pale Altmer skin would be awesome as well!

I hope we'll get some capes in the next game. As for rapiers, not really useful apart from lore purposes (and eye candy). They'd have the same power of a iron or steel sword, I guess.

The different types of Khajiit would be amazing too. Like the werecats from Arena.
User avatar
born2beagator
Guardian
Guardian
Posts: 763
Joined: Fri Feb 04, 2011 12:58 am
ES Games: Oblivion, Skyrim
Platform: Xbox 360
Status: behind you
Location: Lakeland, Florida

Re: new beast race

Post by born2beagator »

Mars wrote:
born2beagator wrote:Mudcrabs
Productive as always.

The only beast race that could realistically be implemented into the game without creating major complications would be the Imga. To which I can only reply:
http://www.myfacewhen.com/364/
I try 8) :P
Image
The Great Water Guardian of the UESP poke-squad
The Proud Falco of the UESP VGCC
Image
Sabre
Associate
Associate
Posts: 10
Joined: Fri Jan 20, 2012 10:27 pm
ES Games: Oblivion, Skyrim
Platform: PS3

Re: new beast race

Post by Sabre »

Knight Captain Kerr wrote:No. I think they should keep the 10 races we have at the moment. However they should add different kinds of Khajiit.
This would be great if they gave the option of deciding which phase of the moon the character was born under, as this affects how the Khajiit turn out.
I'd love to be able to play the evolution that has my guy as a huge Khajit mount.
I get the feeling though that the whole Khajiit thing should really be covered in their own game.

Here's hoping :D
My Doctor said I had rage issues. It took five minutes of punching to make him take it back
User avatar
Kerr
CotM Winner!
CotM Winner!
Posts: 970
Joined: Thu Aug 12, 2010 8:32 pm
ES Games: I, II, III, IV, V. Once I caught a fish alive.
Platform: PC & Playstation
Status: Shadowrunning
UESPoints: 20
Location: Ireland
Contact:

Re: new beast race

Post by Kerr »

Sabre wrote:
Knight Captain Kerr wrote:No. I think they should keep the 10 races we have at the moment. However they should add different kinds of Khajiit.
This would be great if they gave the option of deciding which phase of the moon the character was born under, as this affects how the Khajiit turn out.
I'd love to be able to play the evolution that has my guy as a huge Khajit mount.
I get the feeling though that the whole Khajiit thing should really be covered in their own game.

Here's hoping :D
TES VI: Valenwood and Elsweyr? One can dream.
So we have come to solve every squabble in the village personally?
The last thing you never see
Locked