OblivionDuruza wrote:I'm going to attack this question from a different angle. How about removing the Dunmer ... and bringing back the Chimer. Essentially, no random fourth wall breaking mumbo jumbo, but a full questline which, at it's conclusion, gave the player the means to redeem the Dunmeri peoples and thus lift Azura's curse on the Dunmer and change them back to their original selves. To be frank, I think there are many benefits to the current form of the Dunmer, particularly when you consider their living in the shadow of Red Mountain, but I feel it would be a storyline with a lot of potential. Plus it'd be awesome to come up to that final moment with Azura and then turn down the offer, demonstrating perhaps an understanding of the Daedra's true motivations and the true colour of her not-so-sinister machinations.
(^This I like.I've been having dreams about this questline for years now.

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Personally I don't see the point of removing one race to make room for another.The current races are not that many and adding 1-2 more will not significantly affect the development process.
Back on topic:the ideal TES game,for me,would have the Kothringi and the Maomer as playable races (sailor/pirate questline that takes you everywhere

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