Plenty of computers don't work in Fallout 3.
Name a few locations, I remember in History Museum only 3 didn't work out of a total of 6 or more.
All of the Super-Market Computers worked.
Computers in military bases that have not been used and vacant for god-damn two centuries still work.
Apparently Personal Computers are a thing now too. It's pretty weeeiiirrrrrrrddddd.
My thing is that little to NO computers should work, especially in Fallout 3. Why? Well please tell me of what Computer of today not only lasts for 2 centuries without human intervention, cleaning or otherwise but have somehow managed to survive as a networking system AFTER an event that'd likely crash the network if one of the bombs hit a very important location.
Only reasoning I'd think for Enclave and BOS Computers being able to work is the re-creation of those networks or them having functioning networks that are independent of the standard computer. I dun think the CIA or FBI have the same computers as us or function on the same network as us. But I dunno apparently Fo3 is for adults like Star Wars prequels is for babies....wait...
Call it handwaving
Or cop-out. Cop-out seems like a more accurate statement.
but it's been pretty well established by now that plenty of technology/machinery was built to be able to survive a lack of maintenance for a very long time.
Hoover Dam can likely last a few months or perhaps a year without human intervention. Our Hoover Dam.
A actively running computer 24/7? If you don't clean it and dust gets in there it'll just sooner or later break down or deactivate due to a lack of power. Because those Turbines don't seem to function well all-on-their-own. Especially if you don't clean them or check them.
Really it just seems like a cop-out that "well technology can survive a long time".
Survive a Nuclear War and 2 centuries without being handled? Yeah. Yeah, tell me that one about Anakin Skywalker being Space-Jesus again? I'd really, /really/ like'd to hear it.
How bout dat'd Palpatine and his plan?
but there are Enclave engies in Broken Steel.
There was also an unrealistic battle station too. I assume we can build the Death Star now? >:V
But the thingy is that I'm very very aggrivated at the whole Enclave in Fallout 3. The Enclave is dead, and Bethseda did a poor job of trying to shoehorn them into it. While Fallout 3 is meant to be like the star Wars episode I (except less sucky) it just succeeds at that. In a bad way.
It's exactly like Star Wars Episode I in that it explains NOTHING relating it to originals and ultimately (as Georgie did) appease to everyone. But then you appease to no-one, especially when you can't do decent writing.
Every time I try to play Fo3 I'm just astounded by how Bethseda claims to be Fallout fans and yet they don't know the first rules of Fallout. Moral ambiguity, Awe-inspiring atmosphere, and characters that we remember.
I still remember Shady Sands, I remember Tandi, the Master, Leu-ten-ant (Jaaaaay I lurv your voice), Harry, Set, Everyone. They all made interesting roles and made the game fun. Fallout 2 continued this and even Fallout Tactics did. Fallout Tactics deserved more of a 'Fallout 3' but then that'd be incorrect because it's before Fallout 2 but after Fallout 1.
Ultimately, the questions are thus.
How did Eden know exactly when the Oil Rig exploded, how did he contact the surviving Enclave Remnants and how did they trust him enough to go to Raven Rock? Ultimately whilst on the Beth forums they did a "He must be apart of the Presidential Line of Succession". However I hold that how do the regular Enclave grunts know this? Most of the leadership is dead by this point and no one really grasps what it is.
Hell, without looking at Wikipedia right now would you know the entire Presidential Line of Succession? Even I don't know that. Especially a Jingoistic mostly militant organization wouldn't know either. Romans didn't know about anything relating to the Senate besides they give orders and are usually beuacratic but they are the means to their survival. (Land, profit, food, etc)
But what we know from Richardson and his very pro-Human attitude is that he'd never put any robotic or un-pure-human anywhere in his US or in his Enclave.
2. How did they exactly get there? Apparently Vertibirds are only in Fallout 2 able to carry Enclave members from Navarro to the Oil Rig. And even then that's steep. So they'd have to do a literal Long-March. Which would kill off even more potential Enclave-survivors.
3. How exactly did the Enclave just decide that Eden was their salvation? While at Bethseda forum I ironically went about to say they had no other choice and the desperation got them that's when I get into discussion. But that doesn' quite fit since Navarro was safe for the moment. And ignoring (since it didn't exist until NV) the NCR attack on Navarro it didn't give the Enclave any reason to go out east. Hell if we know from Fo1 the Unity's army is still there out east as it's own remnant.
Really when one thinks into the Enclave situation you truly grasp how Beth did a George Lucas on us.
just pointing out that ocean travel isn't totally out of the question for someone as motivated as The Vault Dweller or The Chosen One in areas that weren't directly hit by nuclear attack (the capital IMO should be near as destroyed as the The Glow)
Fair enough. Dunno enough about radiation into liquid substances on whether or not it'd create literal super-mutant monsters in the seas like they'd talk about in mythos. Giant Serpents taking ships whole.
And really the whole settlement placement in Fo3 was just weird..Ignoring the megaton copy over from Fallout Tactics (literal copy, settlement built over a nuclear bomb that didn't go over under the name 'Megaton'. That's coincidences and then there's just flat out stealing.) Rivet City, Republic of Dave, that Cannibal place or Tenpenny tower shouldn't be what they are. Mostly because even with the trade system (which we never seen..at least in Fo2 and Fo1 we SAW the Hub and SAW the Caravans and could PARTICIPATE with them.)
I'm still kinda questioning where the Tower gets all its supplies to fund itself, power the electricity to every computer, renovate the rooms and make them look pre-War, fund mercenaries, maintain a water supply that isn't radioactive (to my memory they were either having radioactive water or clean war) and just get all their food. We know from Shady Sands that they were also hunters, agriculture people and generally just starting from the primitive-human standard.
They didn't even know about Crop-rotation. (Which they shouldn't. Who would honestly remember that after Nuclear War? Ones who were in the Vaults.) But yet everyone in fallout 3 knows how to run the local, how to get supplies, how to pay for them and live in any corner of the map. Megaton, Republic of Dave and Rivet City are really unsuitable places to live. Ignoring the radiation they're unstable places geographically or have nothing there to support an agriculture movement.
Which is how small towns like Shady Sands survived. Big cities like The Hub survived off of trade with Shady Sands, allowing it to slightly expand. But there isn't an agriculture town in Fo3. It's just magical. And imagine if you take out places like Tenpenny tower and if that's the place everyone relies on for food or relies majority on food. (I remember in Fo3 there is a 'Hub-like' town but it's just a sparely populated town with little to no agriculture. Also two cartoony people fighting) Then when the ghouls take over, how will they manage the Caravan system. If they hear of a massacre (if you went either route) then the Caravans will steer clear and ultimately both sides begin to die-off. While this is not really present in Fo1 or Fo2 what WAS present was karma, and people knew of your actions. Plus thinking about it likely the trade would eventually kill off the places. You wouldn't see it, but after the game you may hear about it.
Hell in Fo1 you'd literally hear about the towns being destroyed by the Unity. But I dunno. I think the pizza rolls got mah brain..