Fallout Series Discussion
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- ClottedCream
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Re: Fallout Series Discussion
There's tons of them for F3. I generally recommended watching Gopher's Vids on F3 mods, for a good base. You can add more mods that suit the way you want to play later.
Most of the Mods there, plus the RH Iron sights mod, are Must have for me.
Most of the Mods there, plus the RH Iron sights mod, are Must have for me.
- Will Zurmacht
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Re: Fallout Series Discussion
Fallout Mod Manager, DarnfiedUI, and Fallout Wanderer's Edition are the big ones.Crepe the Ashlander wrote:Does anybody know any decent 'must have' mods for Fallout 3...
Mart's Mutant Mod and WeaponModKits are also popular mods for extra content. Lots of the stuff in these mods, e.g. FWE, ModKits, reappear as standard features in New Vegas. Whodathunkit?
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- Veck
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Re: Fallout Series Discussion
I'm hoping that will continue and Fallout 4 will take a heavy influence from mods like Project Nevada. It's great to see an action RPG that actually keeps to the second part in a world where being able to upgrade your guns pretty much gets you the RPG label, but it would be nice if you also tried the action part out Bethesda.
- Archea47
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Re: Fallout Series Discussion
Veck wrote:it would be nice if you also tried the action part out Bethesda.
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- MARS
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Re: Fallout Series Discussion
Veck now hates you forever.
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- Veck
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Re: Fallout Series Discussion
As much as removing turn-based everything is very very much a step in the right direction, there's still too much of a reliance on that god-awful V.A.T.S system and combat is fairly clunky and dull. I understand why V.A.T.S has to exist as getting rid of Agility and AP would tick off the Interplay fanboys even more, but I say just assign AP to bullet time, sprinting and other fun little combat tools like Project Nevada did. Manually picking off a Raider's head in slow-mo is far more entertaining than letting the system do it for you in V.A.T.S, believe me.
- The Tom
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Re: Fallout Series Discussion
I've never heard of this before but it looks amazing. Kind of how I imagined the gunplay would be way back when I first saw they were making Fallout 3.Veck wrote:Project Nevada.
"All right people, we created this multi-billion dollar facility under Cheyenne Mountain so that we can use this thing. Anyone know how?"
- ClottedCream
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Re: Fallout Series Discussion
I hate how they just left Fallout Wanderer's edition as it is >_> It's pretty much the Beta for Project Nevada.
- Will Zurmacht
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Re: Fallout Series Discussion
ClottedCream wrote:I hate how they just left Fallout Wanderer's edition as it is >_> It's pretty much the Beta for Project Nevada.
Yep. Can't go wrong with that modder team: eh overhauls Fallouts and doesn't afraid of anything.Project Nevada wrote:Created by the team responsible for the Fallout 3 Wanderers Edition (FWE), we're leaving the barren DC wasteland behind and move on west to new, exciting regions.
You know, FWE has some interesting features PN missed out on. Balanced motorcycle alternate fast travel option. Amazing drug visuals. Book perk system. I even like the uberharsh injury treatment. Of course, PN has the cyberware system, which is all kinds of cool. I guess each is awesome in its own way.
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- Kerr
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Re: Fallout Series Discussion
Replacing Vats with bullet time would be a smart move. Vats is terrible.
So we have come to solve every squabble in the village personally?
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- MARS
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Re: Fallout Series Discussion
I think VATS is pretty cool.
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- Veck
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Re: Fallout Series Discussion
There was originally a plan to offer an option that changed the player's appearance based on the kind of implants they had installed but it was dropped for being too difficult to implement. I'd just like everyone to imagine the sheer coolness that being a Terminator capable of entering bullet time would have offered.Will Zurmacht wrote:Of course, PN has the cyberware system, which is all kinds of cool.
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warof7
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Re: Fallout Series Discussion
Does anyone know of a good wiki for Fallout: New Vegas like our UESP i need to work out how to get through the artillery that the boomers send up. The walkthrough on the quest in the Vault is useless they don't even give you an idea of how to do it.
- Will Zurmacht
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Re: Fallout Series Discussion
You could use my method: turn left as soon as you enter the firing range, hug the left hand mountains and make a beeline mad dash straight down to the fence. A couple of stimpaks and a few crippled limbs later, and you're there. I would recommend having companions wait back on the road though, if playing on hardcore.warof7 wrote:Does anyone know of a good wiki for Fallout: New Vegas like our UESP i need to work out how to get through the artillery that the boomers send up. The walkthrough on the quest in the Vault is useless they don't even give you an idea of how to do it.
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- Kerr
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Re: Fallout Series Discussion
I would say take the train tunnel that needs 100 lockpick to unlock. It is shown on your map. When you come out go right and you should be safe.warof7 wrote:Does anyone know of a good wiki for Fallout: New Vegas like our UESP i need to work out how to get through the artillery that the boomers send up. The walkthrough on the quest in the Vault is useless they don't even give you an idea of how to do it.
So we have come to solve every squabble in the village personally?
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- ClottedCream
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Re: Fallout Series Discussion
Kerr, start a petition to get Vault 54 made Canon. Please. >_><_<
- Archea47
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Re: Fallout Series Discussion
Well, targeted shots have been part of the fallout world since Fallout 1, as with agility and action points. Personally I don't use VATS (though I use targeted shots very often in FO1 & 2) and I do agree that bullet time is more fun, but this is fallout and not max payne. I'm not sure if I see the difference between saying fallout should have bullet time instead of VATS and that max payne should have VATS instead of bullet time - they're simply different game worlds. While it would make sense for character traits like small guns to level with use like they do in TES, that's simply a different game and way of doing things (fallout uses XP for level progression)Veck wrote:I understand why V.A.T.S has to exist as getting rid of Agility and AP would tick off the Interplay fanboys even more, but I say just assign AP to bullet time, sprinting and other fun little combat tools like Project Nevada did. Manually picking off a Raider's head in slow-mo is far more entertaining than letting the system do it for you in V.A.T.S, believe me.
I say: when combat is initiated, time should stop. Each character has a number of action points, and they get to spend theirs (or not, for an armor / dodging bonus) one character at a time - the order determined by an attribute Sequence. Each movement of x amount of feet should consume an action point. Firing or reloading a weapon should consume a number of action points based on the weapon and character traits. Firing/swinging at and hitting an enemy while in standard view should mean that the enemy gets hit in a random location on their body (assuming the target doesn't successfully dodge the shot, based on SPECIAL agility and potential action points forfeited in a previous turn, or that you don't miss - based on your related skill such as small guns). If you want to target the shot, use the VATS feature of your pipboy. Ideally, your pip boy would read out the damage you do to opponents, and where you hit them. Once combat is finished, either by defeating your opponents or hiding from them, real-time gameplay should resume
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- Veck
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Re: Fallout Series Discussion
I'm going to have to disagree very strongly there. I don't think there's anything I hate more than turn-based combat. It is literally the only thing I've ever encountered in an otherwise good game that makes it completely unbearable to play, Fallout and KOTOR being the examples I can most easily put forward.
Re: Fallout Series Discussion
Oh god no, this is a FPRPGS not gorramn Final Fantasy.Archea47 wrote:I say: when combat is initiated, time should stop. Each character has a number of action points, and they get to spend theirs (or not, for an armor / dodging bonus) one character at a time - the order determined by an attribute Sequence. Each movement of x amount of feet should consume an action point. Firing or reloading a weapon should consume a number of action points based on the weapon and character traits. Firing/swinging at and hitting an enemy while in standard view should mean that the enemy gets hit in a random location on their body (assuming the target doesn't successfully dodge the shot, based on SPECIAL agility and potential action points forfeited in a previous turn, or that you don't miss - based on your related skill such as small guns). If you want to target the shot, use the VATS feature of your pipboy. Ideally, your pip boy would read out the damage you do to opponents, and where you hit them. Once combat is finished, either by defeating your opponents or hiding from them, real-time gameplay should resume :D :D
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- Unionhack
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Re: Fallout Series Discussion
I just had the strangest idea of a Fallout/King of the Hill crossover.
I'm honestly thinking about how it would work.
I'm honestly thinking about how it would work.
- MattFlan
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Re: Fallout Series Discussion
Did anyone see this?
http://www.digitalspy.co.uk/gaming/news ... tting.html
I think this will be good. New York would have been better though
What does everyone think?
http://www.digitalspy.co.uk/gaming/news ... tting.html
I think this will be good. New York would have been better though
What does everyone think?
Re: Fallout Series Discussion
Boston would be cool. NYC has been done by so many people in so many medias that I now instictively fall asleep at it's iconic skyline.
- MattFlan
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Re: Fallout Series Discussion
Mehh, I guess. At least Boston would be more 'destroyed' if you like, because it's on the east coast, where most of the damage was done.
New Vegas wasn't 'wasteland' enough for me.
New Vegas wasn't 'wasteland' enough for me.
Re: Fallout Series Discussion
As long as it's not online Bethesda can set FO4 anywhere and I will play it.
- Veck
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Re: Fallout Series Discussion
I was hoping more for a declaration of 'Tactics was all lies, we're setting 4 in Chicago' but Boston's a pretty good setting too. At least it'll make things less convoluted when they inevitably shoehorn the BoS in there somewhere.


