Fallout: Vault 54

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Fallout: Vault 54

Post by Kerr »

Fallout: Vault 54

YouTube Link
War. War never changes.
On October 23rd 2077, a world war raged once more. Humanity was all but wiped out in 2 hours brief hours. From the nuclear flames new civilisations struggled to survive. A few managed to reach the safety of an underground vault. You are one of those in such a vault. Vault 54. That war was 20 years ago.. Now your vault is about to open, your people experience the outside world. A small scouting party is being sent to check on the outside world. Some volunteered for this task, others chosen in a lottery. All residents between 16 and 55 are eligible for this task. You are part of this scouting group. You gather near the exit to the vault, awaiting orders from your overseer. Life in the vault is about to change.


Combat and Skills checks

It will be determined by rolling a D20. It will be done behind the scenes by me. Requirements are based off a number of factors such as CASPIE, Tag Skills et cetra. Health is as follows:

Healthy
Lightly Wounded
Wounded
Badly Wounded
Unconscious
Dead

Resting will heal you overtime. Stimpacks and First Aid skill heal instantly.


Crippled

Eyes=You are far less perceptive and it is very hard to hit with ranged attacks.

Right Arm=Can't use 2 handed weapons. If both arms are crippled can only use unarmed attacks.

Left Arm=Can't use 2 handed weapons. If both arms are crippled can only use unarmed attacks.

Right Leg=Move with a limp. If both crippled must crawl or be carried.

Left Leg=Move with a limp. If both crippled must crawl or be carried.

Crippled bodyparts can only be healed by the doctor skill or by visiting a doctor.


Primary statistics

Think of CASPIE as SPECIAL without luck.You get 1 point in every CASPIE and then 29 points to spend in what attributes you want. All stats are capped at 10 or 1.

C= Charisma
A= Agilty
S= Strength
P= Perception
I= Intelligence
E= Endurance

Charisma= A combination of appearance and charm. A high Charisma is important for characters that want to influence people with words.

Agility= Coordination and the ability to move well. A high Agility is important for any active character.

Strength= Raw physical strength. A high Strength is good for physical characters. Need 8 strength to use massive weapons (fat man, minigun, missile launcher, super sledge et cetra.) Also affects how much you can carry.

Perception= The ability to see, hear, taste and notice unusual things. A high Perception is important for a sharpshooter.

Intelligence= Knowledge, wisdom and the ability to think quickly. A high Intelligence is important for any character. For every 2 points of Intelligence you get a 1 Tag Skill.

Endurance= Stamina and physical toughness. A character with a high Endurance will survive where others may not.
Sample CASPIE
C 10 (capped)
A 5
S 1 (can't go lower)
P 6
I 6
E 7
Skills:

Charisma:

Speech
Barter

Agilty:

Guns
Sneak


Strength:

Melee Weapons
Unarmed

Perception:

Energy Weapons
Explosives
Lockpick

Intelligence:

Repair
Science
Doctor
First Aid

Endurance:

Survival

Traits

Gifted:
You have more innate abilities than most, so you have not spent as much time honing your skills. You have 6 extra CASPIE points, but it takes 3 points of Intelligence to get 1 Tag Skill.

One Hander
One of your hands is very dominant. You excel with single-handed weapons, but two-handed weapons cause a problem.

Look Ma' Two Hands:
You are used to using both hands at a job. You excel with two-handed weapons, but single-handed weapons cause a problem.

Agoraphobic:
All those years in a Vault have made you hate the outdoors. You will find you work far better inside than outside.

Claustrophobic:
All those years stuck in that vault has made you sick of the indoors. You would much rather be outside. You will find you work far better outside than inside.

Good Natured:
You try to help others instead of harm them. You are better at Speech, Barter, Repair, Science, Doctor and First Aid. However you are very poor in combat.

Small Frame:
Due to your small frame you move much faster and gain one point to Agility. However you will find your limbs are crippled with greater ease.

Night Person:
As a night-time person, you are more awake when the sun goes down. Your actions are improved at night, but dulled during the day.

Built to Destroy:
Half as long, twice as bright. You take more damage from attacks but deal more damage yourself.

Brawler:
Who needs a gun? You are better using Melee Weapons or fighting Unarmed. However you are poor with ranged weapons.

Starting Equipment:

Basic (Get all):
2 Stimpaks
1 Water canteen
1 Combat knife
1 Lighter

Weapon (pick one):
N99 10mm pistol
AEP7 laser pistol
Brass knuckles
Crowbar

Outfit (pick one):
Vault jumpsuit
Vault utility jumpsuit (must have a job relating to maintenance)
Vault lab uniform (must have a job relating to science or medicine)
Vault security armour (must work for vault security)

Tool (pick one):
Lockpick kit
Repair kit
Doctor's bag

-----

Character Sheet

Name:

Sex:

Age (16-55):

Physical Appearance:

Sexuality:

Family (You can list family members if you want to have them. 2 or more players can be in the same family if they so wish, just make sure you all agree to it.):

Career (Can't be Overseer or Chief of Security.):

Personality:

Biography:

Equipment:

C:
A:
S:
P:
I:
E:


Tag Skills:

Traits (0, 1 or 2):


If you are unsure about something Fallout related, check The Vault.

Map of Jacksbank. - Made by Musicman247
Spoiler:
Image
Rules

1. No Godmodding. (Control other characters, determining the outcome of combat, changing the time, et cetra.)
2. 1 character per person. You can have family members but i'll be controlling them if they show up. However it is possible that I will hand over control of a character to a player.
3. Try your best to use good grammar and spelling.
4. All out of character talk in spoilers after the RP starts. Spoilers that is. Double parentheses  aren't acceptable.
5. Characters have to be approved by me.
6. You can die. If you die you can make a new character. PM me about it.
7. If you wish to join after the RP has started then PM about it.
8. I will kick as a last resort if I really have to. Please don't make me.

Player Characters:
Gideon Dragontongue as Eric Westchester
Baloth-Kul as Brandon Sweeney
Arch-Mage Matt as Brynn Cain
Musicman247 as Easton Press
Justice knight as Christopher Anderson
The-Shadow-One as Alex Anderson
Relics as Robert Lee
Deimos as Bryan Lee
Crepe the Ashlander as David Ulysses Richardson
ClottedCream as Jessica Woods
Mars as Spencer Bennett
Avron the S'wit as Adrienne Bennett
JVElEven as Jordan Crux
Eltee as Victoria Duval
Powerflex as Calvin Duval
Unionhack as Irvine Gilead
Baloth-Kul as Ezekiel Stone
Leyyuce as Buddy Linwood
Crepe the Ashlander as Terrence Dean Richardson
Savilius as Jack Varsin
Baloth-Kul as Lin Bohai
Last edited by Kerr on Tue Aug 07, 2012 3:05 am, edited 36 times in total.
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Re: Fallout: Vault 54

Post by Justice knight »

So going to join this- just let me think up a sheet.
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Re: Fallout: Vault 54

Post by Gideon Dragontongue »

Name: Eric Westchester

Sex: Male

Age: 20

Physical Appearance: Eric is a tall, lanky individual, wide of shoulder and muscular of frame. His hair is of medium length, dark brown, and slightly curly. His face is rarely cleanshaven. His eyes are stormy blue, and were once remarked as being wise. His brows are large and bushy, though not obtrusively so, and his nose is fairly unremarkable.

Sexuality: Heterosexual

Career: Doctor

Personality: Eric is extremely intelligent, bordering if not surpassing genius level. By the same token, he is unsociable and often offputing in his indeliberately superior manner. He loves above all else two things: knowledge, for its own sake; and justice, though not in people or governments to uphold it. In addition, he is versed in facets of hundreds of subjects, with an excellent memory.

Biography: Though his parents were unremarkable, they realized from an early age that their son was gifted. He learned to read at two, and by age ten he had voraciously devoured every last book he could get his hands on. He learned to shoot from his father, doing it to physically challenge himself when other pursuits failed him. By sixteen, he was the vault's resident expert on medicine, surpassing even the head doctor on pure information. He is also a skilled composer of music, learning his technique from recordings of classical musicians on holodisks. At the same time, very few of the vault's population are actually aware of his true intelligence, as by and large he keeps a low profile.

Equipment: 2 Stimpaks, 1 Water Canteen, 1 Combat Knife, 1 Lighter, 1 N99 10mm pistol, 1 Vault Jumpsuit, 1 Doctor's Bag.

C: 1
A: 6
S: 6
P: 10
I: 10
E: 2

Tag Skills: Doctor, Science, Lockpick, Unarmed, Guns

Traits: N/A
Last edited by Gideon Dragontongue on Sat Jun 16, 2012 8:09 pm, edited 3 times in total.
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Re: Fallout: Vault 54

Post by Kerr »

Accepted. Try not to get your skull crushed in this time.
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Re: Fallout: Vault 54

Post by Gideon Dragontongue »

You are a horrible person.

Well, I can certainly try.
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Re: Fallout: Vault 54

Post by Musicman247 »

Forget what you know or think you know.
Last edited by Musicman247 on Fri Jun 15, 2012 7:50 pm, edited 2 times in total.
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Re: Fallout: Vault 54

Post by Kerr »

They will cancel each other out and do nothing. So there is no point. Also can you please list all your equipment. Even the stuff everyone gets.
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Re: Fallout: Vault 54

Post by Gideon Dragontongue »

Musicman, that's what we have Notepad for. :P
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Re: Fallout: Vault 54

Post by Musicman247 »

I actually have all that on Notepad, but I wanted to make sure my spot was reserved. Fallout 3 is pretty much neck and neck with TES games as my favorite RPG.
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Re: Fallout: Vault 54

Post by Justice knight »

Name: Christopher Anderson
Sex: Male
Age: 36
Physical appearence: Chris would be considered handsome- but rugged, with his squared of jaw and ovalish face. His nose is long but slightly crooked at the end- not enough to distract from his overall appearence- and his cheek bones are high. His dark blue eyes are full of compassion and empathy and his mouth is small but normally in the shape of a caring smile. His hair is raven black and kept fairly short but his fringe always sticks outwards. He is also fairly scrawny.
Sexuality: Hetrosexual.
Family: Alex(son) +anyone else who wants to.
Career: Security Guard.
Personality: He can be considered 'the good Cop' preferring to talk people down bur he is brutally efficient when it comes to combat.
Biography: The son of a cop himself, Chris grew up wanting to be like his dad- he had never been as happy as the day when he became a Vault Guard- until Liz came along that is. After having his son- Alex, Chris married Liz where they lived happily in that vault for 14 years but Liz died of an uncurable cancer two years ago. Chris went into a depression but was pulled out of it when Alex won the raffle for the party leaving the vault and Chris decided to volunteer to protect his son.
Equipment:Basics, N99 10mm pistol, Vault Security armour, repair kit.
C: 9
A: 6
S: 2
P: 8
I: 5
E: 5
Tag skills: guns, repair
Traits: Night Person.
Want to get family sorted, will edit with the details when done.
Last edited by Justice knight on Fri Jun 15, 2012 8:09 pm, edited 9 times in total.
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Re: Fallout: Vault 54

Post by MARS »

I have a character in mind. Going to post soon.
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Re: Fallout: Vault 54

Post by Avron the S'wit »

I'd like to join. I'll craft up some goodness tonight. If anyone would like to try the family aspect, let me know! I think it could be a fun twist.
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Re: Fallout: Vault 54

Post by JVElEven »

Alright...

Despite being mostly clueless, I might just go ahead and have a go at this anyway. And like virtually everyone else, the family thing sounds fun. (Someone should totally think up a TES RP with that in).

I'll make a character sheet this evening.
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Re: Fallout: Vault 54

Post by The-Shadow-One »

Name: Alex Anderson (Double A for his friends. or lovers, or something.)

Sex: (yes please!) Male

Age (16-55): 16

Physical Appearance: A rather confusing boy as he has lush brown hair that he keeps tight or loose, it goes down to his shoulders, His eyes matched his family, Christopher's eyes with a lighter touch, So blue.

Sexuality: Bisexual

Family (You can list family members if you want to have them. 2 or more players can be in the same family if they so wish, just make sure you all agree to it.): Chris.

Career (Can't be Overseer or Chief of Security.): Student, planning on being one of the doctors.

Personality: A childish boy, he is confusing at times.

Biography: Alex growing up, he grew a fairly nice attachment to his dad. He got lucky with the raffle as he wanted to go outside. He liked to be on his own but mixed with the other kids as well. After his mother died he wanted to be a doctor to help others. (Cliche I know but eh It's a roleplay)
Equipment:2 Stimpaks, 1 Water canteen, 1 Combat knife, 1 Lighter, Crowbar, Vault Jumpsuit, Lockpit Kit

C: 3
A: 6
S: 10
P: 4
I: 8
E: 4

Tag Skills: Guns, Melee Weapons, Doctor, Lockpicking

Traits: N/A
Last edited by The-Shadow-One on Sat Jun 16, 2012 12:37 pm, edited 7 times in total.
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Re: Fallout: Vault 54

Post by Kerr »

Interesting. I'll have to wait until your character sheets are actually finished before they can be accepted. Still no complaints so far, except what I said to Musicman.
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Re: Fallout: Vault 54

Post by Musicman247 »

How big can a family be? Can we all be part of one big family? Brothers, sisters, spouses, cousins, sons, daughters, etc.?
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Re: Fallout: Vault 54

Post by Kerr »

If you want, yes. People could have voulteered to be on the scouting party. So if somebody gets their name taken out in the lottery, their sibling/spouse/parent might have voulteered so they can keep them safe.

Also there is a difference between First Aid and Doctor.
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Re: Fallout: Vault 54

Post by Justice knight »

Okay shadow I'm going to edit my sheet now- do you want to choose a last name or me?
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Re: Fallout: Vault 54

Post by The-Shadow-One »

I don't mind, you choose it.
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Re: Fallout: Vault 54

Post by Kerr »

Musicman and Justice, husband and wife!
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Re: Fallout: Vault 54

Post by Justice knight »

How about Johnson?
@Kerr: I wouldn't mind that.
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Re: Fallout: Vault 54

Post by The-Shadow-One »

If musicman and Justice become married I'm the offspring. ahah.
Johnson sounds generic.
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Re: Fallout: Vault 54

Post by Justice knight »

I would say Lyon- but that's taken, how about Schofield?
Yes that is a reference to Matthew Reily.
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Re: Fallout: Vault 54

Post by Musicman247 »

Knight Captain Kerr wrote:Musicman and Justice, husband and wife!
So I don't get a say?
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Re: Fallout: Vault 54

Post by Kerr »

Its up to you. Just think it would be interesting seeing as you both have the same job. But don't think i'm trying to force you into anything. Do whatever you want to do.

Alex could have been chosen in the lottery and then his parents volunteered to keep him safe.......
Last edited by Kerr on Fri Jun 15, 2012 5:55 pm, edited 2 times in total.
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