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War. War never changes.
On October 23rd 2077, a world war raged once more. Humanity was all but wiped out in 2 hours brief hours. From the nuclear flames new civilisations struggled to survive. A few managed to reach the safety of an underground vault. You are one of those in such a vault. Vault 54. That war was 20 years ago.. Now your vault is about to open, your people experience the outside world. A small scouting party is being sent to check on the outside world. Some volunteered for this task, others chosen in a lottery. All residents between 16 and 55 are eligible for this task. You are part of this scouting group. You gather near the exit to the vault, awaiting orders from your overseer. Life in the vault is about to change.
Combat and Skills checks
It will be determined by rolling a D20. It will be done behind the scenes by me. Requirements are based off a number of factors such as CASPIE, Tag Skills et cetra. Health is as follows:
Healthy
Lightly Wounded
Wounded
Badly Wounded
Unconscious
Dead
Resting will heal you overtime. Stimpacks and First Aid skill heal instantly.
Crippled
Eyes=You are far less perceptive and it is very hard to hit with ranged attacks.
Right Arm=Can't use 2 handed weapons. If both arms are crippled can only use unarmed attacks.
Left Arm=Can't use 2 handed weapons. If both arms are crippled can only use unarmed attacks.
Right Leg=Move with a limp. If both crippled must crawl or be carried.
Left Leg=Move with a limp. If both crippled must crawl or be carried.
Crippled bodyparts can only be healed by the doctor skill or by visiting a doctor.
Primary statistics
Think of CASPIE as SPECIAL without luck.You get 1 point in every CASPIE and then 29 points to spend in what attributes you want. All stats are capped at 10 or 1.
C= Charisma
A= Agilty
S= Strength
P= Perception
I= Intelligence
E= Endurance
Charisma= A combination of appearance and charm. A high Charisma is important for characters that want to influence people with words.
Agility= Coordination and the ability to move well. A high Agility is important for any active character.
Strength= Raw physical strength. A high Strength is good for physical characters. Need 8 strength to use massive weapons (fat man, minigun, missile launcher, super sledge et cetra.) Also affects how much you can carry.
Perception= The ability to see, hear, taste and notice unusual things. A high Perception is important for a sharpshooter.
Intelligence= Knowledge, wisdom and the ability to think quickly. A high Intelligence is important for any character. For every 2 points of Intelligence you get a 1 Tag Skill.
Endurance= Stamina and physical toughness. A character with a high Endurance will survive where others may not.
Skills:Sample CASPIE
C 10 (capped)
A 5
S 1 (can't go lower)
P 6
I 6
E 7
Charisma:
Speech
Barter
Agilty:
Guns
Sneak
Strength:
Melee Weapons
Unarmed
Perception:
Energy Weapons
Explosives
Lockpick
Intelligence:
Repair
Science
Doctor
First Aid
Endurance:
Survival
Traits
Gifted:
You have more innate abilities than most, so you have not spent as much time honing your skills. You have 6 extra CASPIE points, but it takes 3 points of Intelligence to get 1 Tag Skill.
One Hander
One of your hands is very dominant. You excel with single-handed weapons, but two-handed weapons cause a problem.
Look Ma' Two Hands:
You are used to using both hands at a job. You excel with two-handed weapons, but single-handed weapons cause a problem.
Agoraphobic:
All those years in a Vault have made you hate the outdoors. You will find you work far better inside than outside.
Claustrophobic:
All those years stuck in that vault has made you sick of the indoors. You would much rather be outside. You will find you work far better outside than inside.
Good Natured:
You try to help others instead of harm them. You are better at Speech, Barter, Repair, Science, Doctor and First Aid. However you are very poor in combat.
Small Frame:
Due to your small frame you move much faster and gain one point to Agility. However you will find your limbs are crippled with greater ease.
Night Person:
As a night-time person, you are more awake when the sun goes down. Your actions are improved at night, but dulled during the day.
Built to Destroy:
Half as long, twice as bright. You take more damage from attacks but deal more damage yourself.
Brawler:
Who needs a gun? You are better using Melee Weapons or fighting Unarmed. However you are poor with ranged weapons.
Starting Equipment:
Basic (Get all):
2 Stimpaks
1 Water canteen
1 Combat knife
1 Lighter
Weapon (pick one):
N99 10mm pistol
AEP7 laser pistol
Brass knuckles
Crowbar
Outfit (pick one):
Vault jumpsuit
Vault utility jumpsuit (must have a job relating to maintenance)
Vault lab uniform (must have a job relating to science or medicine)
Vault security armour (must work for vault security)
Tool (pick one):
Lockpick kit
Repair kit
Doctor's bag
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Character Sheet
Name:
Sex:
Age (16-55):
Physical Appearance:
Sexuality:
Family (You can list family members if you want to have them. 2 or more players can be in the same family if they so wish, just make sure you all agree to it.):
Career (Can't be Overseer or Chief of Security.):
Personality:
Biography:
Equipment:
C:
A:
S:
P:
I:
E:
Tag Skills:
Traits (0, 1 or 2):
If you are unsure about something Fallout related, check The Vault.
Map of Jacksbank. - Made by Musicman247
1. No Godmodding. (Control other characters, determining the outcome of combat, changing the time, et cetra.)
2. 1 character per person. You can have family members but i'll be controlling them if they show up. However it is possible that I will hand over control of a character to a player.
3. Try your best to use good grammar and spelling.
4. All out of character talk in spoilers after the RP starts. Spoilers that is. Double parentheses aren't acceptable.
5. Characters have to be approved by me.
6. You can die. If you die you can make a new character. PM me about it.
7. If you wish to join after the RP has started then PM about it.
8. I will kick as a last resort if I really have to. Please don't make me.
Player Characters:
Gideon Dragontongue as Eric Westchester
Arch-Mage Matt as Brynn Cain
Musicman247 as Easton Press
Justice knight as Christopher Anderson
Deimos as Bryan Lee
Mars as Spencer Bennett
Avron the S'wit as Adrienne Bennett
JVElEven as Jordan Crux
Eltee as Victoria Duval
Powerflex as Calvin Duval
Unionhack as Irvine Gilead
Leyyuce as Buddy Linwood
Crepe the Ashlander as Terrence Dean Richardson
Savilius as Jack Varsin
Baloth-Kul as Lin Bohai







