dzio wrote:All right, this actually is pretty specific. My mini-rant was directed more at Mulder's post than yours, though I still think that the prophecy you're talking about is mostly a result of using the same cultural codes and the logic of the narrative.
Okay, just wanted to get things straight and it always worries me when I feel like I'm pointing out something notable or interesting and it looks like someone is refusing to listen to me. Glad that's not the case
dzio wrote:For example - the concept of cyclical time is found in many diferent cultures around the world, so the idea of some mythological being or event returning is a natural consequence of that. And when you're dealing with a fantasy world that changes very slowly (in terms of technology, way of life and norms of the society), it makes sense that those memories that "become legend" and later a half-forgotten myth must come from an age so distant, that it actually is a lot different. So - powerful myth skips from 1st to 3rd era of the world.
I totally agree, the cyclical time systems, divided into eras, aeons, epochs or ages is a theme used in fantasy (and it's an interesting idea, so why not?). The 1st to 3rd part is the one that seemed to catch my eye the most, along with the reincarnation of someone from age 1 into age 3, it's mostly what sparked this thread. I might just be talking to myself and I'm definitely not arguing but I want to stress that I'm in no way trying to pull down Morrowind or claiming that it copied something else, I'm just saying it's an interesting coincidence.
dzio wrote:And the "singular powerful dark enemy located at an area filled with monsters" can be found in every other high fantasy story.
Admittedly I was pretty vague in this line, but it's a bit more particular than that (albeit not at the level of the previous point I made). It's basically a shadowy figure of which very little is known except that he (it?) is powerful and dangerous and representative of great evil. He is located at an area specifically isolated from civilization and in fact a perimeter is set to guard the civilized land from denizens of the area.
dzio wrote:Have you ever tried creating a scenario for a tabletop RPG? The chance is that when you come up with something that is your own original idea, someone (or you yourself) will still take look at it and say "You know what, that reminds me a bit of X", where X is one of fantasy classics. That's because every element of that scenario, and of your quote, is something you'd expect to find in a high fantasy setting. The authors are playing with the same set of tropes, combining and recombining them in one of a finite number of ways. Maybe all those pieces being put together in this particular combination is more than a coincidence, but I seriously doubt it was a conscious inspiration and deliberate reference.
I quite agree, Morrowind is much too deep and intricate for me to accuse it of blatantly stealing something.