What would you change about Oblivion?

A place to discuss and ask questions about the fourth part of The Elder Scrolls series and its expansions
User avatar
Angelmaker
Novice
Novice
Posts: 95
Joined: Tue Feb 12, 2008 11:43 am
UESPoints: 0
Location: South East England

What would you change about Oblivion?

Post by Angelmaker »

Firstly I would liek to say that Oblivion is most probably the best game I have ever played. But after playing it for quite a while I think you can find small faults and things you would want to change. A few things that I would change are:

1) Should be a warning about storage places respawning. The only reason I found out about that was after reading on here and I had already lost the Staff of Corruption by then.

2) A better way of buying and selling so that you get a better deal than 1200 gold. I know that it can go up when your Mercantile skill goes up but I'm sure there are other ways.

3) Some of the things that NPC's say is a bit unrealistic at times. Can be funny though of course.

4) Maybe some family member for your character, depenind on race etc. Just a quick thought.

The last thing I have time to say before the end of lunch is that I really want another official expansion pack for the 360!!! I've nearly finished the Shivering Isles and although you can obviously carry on playing it's not the same when the main quests are over.
User avatar
ach23
Novice
Novice
Posts: 80
Joined: Sun Jan 20, 2008 6:32 pm
UESPoints: 0
Location: The Moon, Alice, the MOON

Post by ach23 »

We've seen this thread before....
http://forums.uesp.net/viewtopic.php?t=6534
"Please accept my resignation. I don't want to belong to any club that will accept me as a member."

PS3 Player
User avatar
Angelmaker
Novice
Novice
Posts: 95
Joined: Tue Feb 12, 2008 11:43 am
UESPoints: 0
Location: South East England

Post by Angelmaker »

Ok cool
User avatar
Caldyn_Blade
Champion
Champion
Posts: 814
Joined: Wed Mar 05, 2008 8:29 pm
UESPoints: 0
Location: Florida: land of dangling chads and amorous teachers

Post by Caldyn_Blade »

Don't want to be guilty of necroposting on the other thread, but at the same time, would like to contribute to this topic...

:?:

What I'd like to see: (and yes, there may be mods, but I mean officially, or in the next incarnation of Elder Scrolls)

Dual Wielding (as a Skill) - would govern how fast your other hand is, damage dealt, etc.

Customizable crests on shields, armor, and banners in homes (basically, you'd have a menu of fields, colors, and elements such as lions, drakes, etc. and create your own in that menu, then it's applied to those objects).

Additional dialogue options when you "sit" down with other NPCs at a tavern, guildhouse, etc. (make a reason for sitting)

Not have hitting your horse count as an assault or hitting a guildmate.

More types of armor (from angelic to demonic, to just plain weird, and more colors and designs).

Little guys (Halflings, Gnomes, Fairies, etc. as playable races)

Dragonmen (as a playable race)

Flight (mounted, spell, or racial ability) - similar mechanics as swimming

Levitation (spell, item, etc.) Great for archers or casters

Disguise (Skill) to get the guards off your tail, etc.

Have bookshelves recognize books, and auto-organize/display on bookshelves (instead of trying to place them by hand, more like containers), same with wine racks recognizing wine, weapon racks recognizing weapons.

Ability to dye clothes in different colors, so you can change the color of clothing that otherwise suits the look you're going for, but isn't the right color.
User avatar
Celestial Wurm
Journeyman
Journeyman
Posts: 264
Joined: Wed Mar 12, 2008 2:42 am
UESPoints: 0
Location: Earth
Contact:

Post by Celestial Wurm »

Caldyn_Blade wrote: Ability to dye clothes in different colors, so you can change the color of clothing that otherwise suits the look you're going for, but isn't the right color.
That is by far one my favorite thing from Ultima Online. I would love to see that in the next Elder Scrolls.
User avatar
Angelmaker
Novice
Novice
Posts: 95
Joined: Tue Feb 12, 2008 11:43 am
UESPoints: 0
Location: South East England

Post by Angelmaker »

In response to Caldyn_Blade, firstly I had the same problem, wanted to discuss the subject but there is often someone wanting to throw some kind of rule book at you.

I like the idea of flying, not sure how it would work though as you would avoid all creatures that way, unless there were flying ones of course. I guess it could use up your magika or something so that you can't do it all the time. Maybe some items could allow you to do it too and for longer periods.

Not sure about the dual weilding though, would mean you can't block and would turn the fight into a mad frenzy. Could always be a way though.

Definately would like more dialogue options when in an Inn etc. To be honest I don't think I've ever sat on anything. I do somethings for role play but I wouldnt just sit in a pub and look at someone for a couple of mins so I won't do it in the game either. Maybe you could play mini games with them. Pub games basically. Could win money doing it and build up your personality and popularity with the NPCs.

Would be cool to create your own crest too
User avatar
Caldyn_Blade
Champion
Champion
Posts: 814
Joined: Wed Mar 05, 2008 8:29 pm
UESPoints: 0
Location: Florida: land of dangling chads and amorous teachers

Post by Caldyn_Blade »

I like the idea of flying, not sure how it would work though as you would avoid all creatures that way, unless there were flying ones of course. I guess it could use up your magika or something so that you can't do it all the time. Maybe some items could allow you to do it too and for longer periods.
Should definitely be other flying creatures (levelled of course).
If a spell or potion, duration would be a factor, plus, there'd be a flight ceiling I'd imagine, and fatigue could come into play if a natural flying race.
Not sure about the dual weilding though, would mean you can't block and would turn the fight into a mad frenzy. Could always be a way though.
You could still block, they'd just have to make it a different key used for it, such as the grab function while in combat mode.
User avatar
Logius
Champion
Champion
Posts: 913
Joined: Fri Jun 01, 2007 11:30 am
ES Games: Morrowind, Oblivion, Skyrim
Platform: Xbox 360
Location: I'm that noise you hear outside your window.

Post by Logius »

The ability to upload mods from your PC to your console.
User avatar
PariahTKO
Apprentice
Apprentice
Posts: 134
Joined: Thu Feb 21, 2008 4:41 pm
UESPoints: 0
Location: Ald Velothi in SHADOWS!?!

Post by PariahTKO »

Logius wrote:The ability to upload mods from your PC to your console.
YES
Image

GT:Simply HAVOC xXx
VAMPIRES HAVE MORE FUN!!!!
CHELSEA>MAN UTD
User avatar
cody13080
Journeyman
Journeyman
Posts: 203
Joined: Fri Mar 21, 2008 6:07 am

Post by cody13080 »

custom setting on like attributes... that and more ways to enchant.
User avatar
Celestial Wurm
Journeyman
Journeyman
Posts: 264
Joined: Wed Mar 12, 2008 2:42 am
UESPoints: 0
Location: Earth
Contact:

Post by Celestial Wurm »

cody13080 wrote:custom setting on like attributes... that and more ways to enchant.
Do you mean other than an Alter of Enchanting or a Sigil Stone? Or are you speaking of more spell effects?
User avatar
Angelmaker
Novice
Novice
Posts: 95
Joined: Tue Feb 12, 2008 11:43 am
UESPoints: 0
Location: South East England

Post by Angelmaker »

Well I want them to bring another expansion out quick time as I'm nearly done with SI now and I'm just taking my time with it so that I don't finish it just yet.

I've only had a look at enchanting once but as you use a soul gem for it, even with a powerful one it seemed that the enchanted armour/weapon that would result from it wouldn't be all that. Is that wrong?
User avatar
Caldyn_Blade
Champion
Champion
Posts: 814
Joined: Wed Mar 05, 2008 8:29 pm
UESPoints: 0
Location: Florida: land of dangling chads and amorous teachers

Post by Caldyn_Blade »

Official word seems to be no more expansions....so hopefully they're busy on Elder Scrolls V!!!
User avatar
Kahn
Journeyman
Journeyman
Posts: 240
Joined: Fri Jan 04, 2008 3:34 pm
Location: Ireland

Post by Kahn »

Actually,there all working on Fallout 3,its like a future-world oblivion
Image
Image
User avatar
Caldyn_Blade
Champion
Champion
Posts: 814
Joined: Wed Mar 05, 2008 8:29 pm
UESPoints: 0
Location: Florida: land of dangling chads and amorous teachers

Post by Caldyn_Blade »

I know, officially, but I'll bet there's a small team that is somewhat working on concepts for TES V. I hope they don't go the MMORPG route, as those just become a camp fest for "unique" drops soon into it...unless they can kind of recapture some of the Ultima Online feel...vs. EverQuest
User avatar
Angelmaker
Novice
Novice
Posts: 95
Joined: Tue Feb 12, 2008 11:43 am
UESPoints: 0
Location: South East England

Post by Angelmaker »

I like a medievil fantasy world, like how most fantasy stories are based. Not really into futeristic stuff. Never really gone much on space things or sci fi nonense. But they're not just making it for me so I guess I will just have to wait and see what they do
User avatar
The Most Unholy
Warder
Warder
Posts: 437
Joined: Wed Nov 21, 2007 3:19 am
Status: Spreading the Thermodynamics

Post by The Most Unholy »

Change things about oblivion...more redguards owning the orcs in wars...
User avatar
Lord Daem
Apprentice
Apprentice
Posts: 127
Joined: Sat Mar 22, 2008 1:41 pm
UESPoints: 0

Post by Lord Daem »

I'd make all the mods available for PC out there, available for the PS3 and 360 versions.

Also I would make Oblivion online, so that you can interact with real people rather than NPC's.
User avatar
ToyMachine
Novice
Novice
Posts: 59
Joined: Sat Mar 31, 2007 8:30 am
UESPoints: 0
Location: Floating in a peaceful sea rescued by a sinking ship.

Post by ToyMachine »

make the map bigger :D an endless map an probably throw in different creatures, more weapons. Also have different voices for the npc's cause after awhile you notice theres only so many for them unless you go to SI they have a few new voices.
big cheese of the south seas

Image
User avatar
The Most Unholy
Warder
Warder
Posts: 437
Joined: Wed Nov 21, 2007 3:19 am
Status: Spreading the Thermodynamics

Post by The Most Unholy »

Maybe change the mainquest to you leading the redguards to re establish the empire...and make it run totally by redguards and kick the imperials to akavir to get eaten by lizard people.......................GENIUS!
i am awesome
Fajita!
Apprentice
Apprentice
Posts: 120
Joined: Sun Mar 23, 2008 1:29 am

Post by Fajita! »

1) Fire breathing horses! :lol:

2) more animals, one of my favorite oblivion sports is hunting

3) Tall grass, with realistic phisics . . . once again to improve hunting.

3) Expand/Add more towns and quests
User avatar
The Most Unholy
Warder
Warder
Posts: 437
Joined: Wed Nov 21, 2007 3:19 am
Status: Spreading the Thermodynamics

Post by The Most Unholy »

OOOH more real sports...with teams, and the current champions could be the hammmerfell havocmen or the redguard repo men


ok i think im done
User avatar
The Red Robin
Apprentice
Apprentice
Posts: 144
Joined: Sun Nov 04, 2007 10:40 pm
Location: Somewhere in the wilderness, in my lair.

Post by The Red Robin »

Angelmaker wrote:In response to Caldyn_Blade, firstly I had the same problem, wanted to discuss the subject but there is often someone wanting to throw some kind of rule book at you.

I like the idea of flying, not sure how it would work though as you would avoid all creatures that way, unless there were flying ones of course. I guess it could use up your magika or something so that you can't do it all the time. Maybe some items could allow you to do it too and for longer periods.
The flying would rock! My idea of how it could work is you hit a certain button, then you just control it like the flying things from the first Halo game.
Image
User avatar
The Red Robin
Apprentice
Apprentice
Posts: 144
Joined: Sun Nov 04, 2007 10:40 pm
Location: Somewhere in the wilderness, in my lair.

Post by The Red Robin »

Oh, and I would also like there to be a mod to fix the creature leveling system on Xbox 360.
Image
User avatar
Ergukrael
Journeyman
Journeyman
Posts: 219
Joined: Tue Feb 26, 2008 4:53 am

Post by Ergukrael »

It would be nice if you could use the torch as a weapon. Blunt 1 + fire damage.
Locked