DLC Speculation

A place to discuss and ask questions about the fifth part of The Elder Scrolls series and its expansions
Locked
User avatar
cowleyj
Journeyman
Journeyman
Posts: 339
Joined: Mon Dec 26, 2011 10:38 pm
ES Games: Oblivion GOTY, skyrim
Platform: PS3
Status: Cricket.

Re: DLC Speculation

Post by cowleyj »

My idea for DLC: at the end of the imperial legion quest line as it is now, add a new series of quests. The first few see the player leading a platoon of soldiers to take forts inhabited by the remaining Stormcloaks. Commands are given using a map. The platoon is split into four squads, comprising different numbers of different types of troops, eg. Squad A has three archers and one guy with a short sword and shield, whereas B has four guys with greatswords. Each fort is split up into a few areas such as courtyard, walls, perimeter, inside the building. Each squad can be told to move to a certain area. Then, the player exits the command screen, joins his/her troops and gives the signal to ATTACK! Each soldier in the unit also specialises in either destruction or restoration magic. As the soldiers kill enemies, they level up and the player can choose whether to level their magic or close combat (archery or one-handed/two-handed). A new skill shall also be added, called Leadership, perks in Leadership include: Charisma (5 levels), each level of which increases the speed at which your soldiers responds to your commands by 20%. other perks shall be: Defence, which allows the player to give the Defend order, Hold Ground, which makes the player able to order his troops to stand their ground in a blocking position, Pincer, which gives the player the ability to give a quick pincer manoeuvre order, ambush, which is a command that can be given to troops hiding in towns or woods to set up an ambush of enemy troops,etc.
The quest starts with a courier delivering a letter from General Tullius, who gives you your platoon and some intel about where the Stormcloak forts are and tells you to read Mixed Unit Tactics, which adds one level to your Leadership.

After defeating the last Stormcloaks, you are sent to attack the Thalmor, who have entered Cyrodiil. You are ordered to attack Thalmor units, defend imperial towns etc.

I think this is a good idea, which gives more depth to the player's rank of Legate.
What do you think?
"I'm clever as a hedgehog."

Hotel room by yourself men's underpants Las Vegas.
User avatar
Pilaf The Defiler
Imperial Legate
Imperial Legate
Posts: 4359
Joined: Sat Nov 26, 2011 9:03 pm
ES Games: Arena, Daggerfall, Morrowind, Oblivion, Skyrim, ESO
Platform: PC, Xbox, Xbox 360
Status: Fresh
UESPoints: 20

Re: DLC Speculation

Post by Pilaf The Defiler »

Huntershound wrote:Thanks for the FO3 clarification. I do agree with enyamerT and Abel regarding the differences between Expansions and DLC so as the forum title is DLC speculation I've been trying to contemplate everyone's ideas from that point of view.

Todd's already said they're going for more expansions and less small DLCs, and there's no functional difference because all modern expansions are DLCs by default. Talking about expansions is talking about DLCs, and Todd has already given us an idea about what type of DLCs that Bethesda is interested in doing for Skyrim.
Monsters are bred in labyrinths, labyrinths are bred from walls. There is a reason the Giants choose to remain nomadic rather than follow their shield kin the Nords in building permanent settlements. The Tower is the beginning of all walls.
User avatar
Huntershound
Journeyman
Journeyman
Posts: 356
Joined: Tue Nov 22, 2011 6:28 pm
ES Games: Morrowind, Bloodmoon, Tribunal, Skyrim
Platform: Xbox, Xbox 360

Re: DLC Speculation

Post by Huntershound »

Pilaf The Defiler wrote:
Huntershound wrote:Thanks for the FO3 clarification. I do agree with enyamerT and Abel regarding the differences between Expansions and DLC so as the forum title is DLC speculation I've been trying to contemplate everyone's ideas from that point of view.

Todd's already said they're going for more expansions and less small DLCs, and there's no functional difference because all modern expansions are DLCs by default. Talking about expansions is talking about DLCs, and Todd has already given us an idea about what type of DLCs that Bethesda is interested in doing for Skyrim.
We will continue to disagree until DLC is officially recognized as the higher classification with expansions and a new term for what DLC use to be as categories under the blanket of DLC. For example I still see Bloodmoon as an expansion while the Helm of Tohan and it's associated quest line fall under the much more limited DLC regardless of whether or not the expansion can be downloaded without purchasing a separate disc.
Spoiler:
"He will call you out, make you sweat,
give you a blessing that you'll never forget.
So revel in the chase and let your heartbeat run:
Blessed are the children of the Horned One!
- Hymn to Herne, S. J. Tucker
Hail Hircine!
User avatar
MARS
Goatmom/Moderator
Goatmom/Moderator
Posts: 1650
Joined: Sun Jan 23, 2011 9:58 pm
UESPoints: 88
Location: Where the beats never end
Contact:

Re: DLC Speculation

Post by MARS »

Look. DLC stands for downloadable content. This means that whatever content is officially released after the initial launch for a game and is available for download is a DLC. This can be anything from the tinyest item pack to an expansion that adds another 200 hours to a game. It is downloadable content. Bloodmoon is technically not a DLC, since internet purchases weren't as prevelant back in 2003. Shivering isles is both a DLC, and a retail expansion. You can buy a physical copy, or you can buy it online. Calling plug-ins DLC is a very common misconception, but as I said...it's just an abbreviation of DownLoadable Content.
An expansion is a product that adds new areas/quests/missions/items and is generally large enough to be considered an actual expansion to the game. Plug-ins are small products such as the addition of a game mechanic, a small number of items, etc.
Last edited by MARS on Fri Feb 10, 2012 1:35 pm, edited 1 time in total.
Boss makes a dollar
I make a dime
That's why I'm forum posting
On company time
User avatar
cowleyj
Journeyman
Journeyman
Posts: 339
Joined: Mon Dec 26, 2011 10:38 pm
ES Games: Oblivion GOTY, skyrim
Platform: PS3
Status: Cricket.

Re: DLC Speculation

Post by cowleyj »

Stop arguing. It annoys me.
"I'm clever as a hedgehog."

Hotel room by yourself men's underpants Las Vegas.
User avatar
MARS
Goatmom/Moderator
Goatmom/Moderator
Posts: 1650
Joined: Sun Jan 23, 2011 9:58 pm
UESPoints: 88
Location: Where the beats never end
Contact:

Re: DLC Speculation

Post by MARS »

I'm clarifying what DLC means. I wasn't arguing with anyone.
Boss makes a dollar
I make a dime
That's why I'm forum posting
On company time
User avatar
cowleyj
Journeyman
Journeyman
Posts: 339
Joined: Mon Dec 26, 2011 10:38 pm
ES Games: Oblivion GOTY, skyrim
Platform: PS3
Status: Cricket.

Re: DLC Speculation

Post by cowleyj »

I wasn't specifically referring to you.
"I'm clever as a hedgehog."

Hotel room by yourself men's underpants Las Vegas.
User avatar
Huntershound
Journeyman
Journeyman
Posts: 356
Joined: Tue Nov 22, 2011 6:28 pm
ES Games: Morrowind, Bloodmoon, Tribunal, Skyrim
Platform: Xbox, Xbox 360

Re: DLC Speculation

Post by Huntershound »

Mars wrote:Look. DLC stands for downloadable content. This means that whatever content is officially released after the initial launch for a game and is available for download is a DLC. This can be anything from the tinyest item pack to an expansion that adds another 200 hours to a game. It is downloadable content. Bloodmoon is technically not a DLC, since internet purchases weren't as prevelant back in 2003. Shivering isles is both a DLC, and a retail expansion. You can buy a physical copy, or you can buy it online. Calling plug-ins DLC is a very common misconception, but as I said...it's just an abbreviation of DownLoadable Content.
An expansion is a product that adds new areas/quests/missions/items and is generally large enough yo be considered an actualy expansion to the game. Plug-ins are small products such as the addition of a game mechanic, a small number of items, etc.
Thank you for the clarification and the addition to my vocabulary. I can now accept DLC as the higher classification and will differentiate between expansions and plug-ins.

Despite your annoyance, cowl, clarity of terminology is important for a better understanding of others ideas. I do apologize, I just want to make sure I can view each submission with full comprehension.
Spoiler:
"He will call you out, make you sweat,
give you a blessing that you'll never forget.
So revel in the chase and let your heartbeat run:
Blessed are the children of the Horned One!
- Hymn to Herne, S. J. Tucker
Hail Hircine!
User avatar
Will Zurmacht
Warder
Warder
Posts: 529
Joined: Tue Nov 15, 2011 8:40 am
Platform: PC
Status: For good threads I bid my sails search and search

Re: DLC Speculation

Post by Will Zurmacht »

Huntershound wrote:Thank you for the clarification and the addition to my vocabulary.
Hah! :lol:
Huntershound wrote:I can now accept DLC as the higher classification and will differentiate between expansions and plug-ins.
Wait, that wasn't sarcastic? :shock:
It seemed the world was divided into good and bad people. The good ones slept better... while the bad ones seemed to enjoy the waking hours much more. -Woody Allen
User avatar
Huntershound
Journeyman
Journeyman
Posts: 356
Joined: Tue Nov 22, 2011 6:28 pm
ES Games: Morrowind, Bloodmoon, Tribunal, Skyrim
Platform: Xbox, Xbox 360

Re: DLC Speculation

Post by Huntershound »

Will Zurmacht wrote:
Huntershound wrote:Thank you for the clarification and the addition to my vocabulary.
Hah! :lol:
Huntershound wrote:I can now accept DLC as the higher classification and will differentiate between expansions and plug-ins.
Wait, that wasn't sarcastic? :shock:
No, I was most sincere in my response. Us hounds, much to my chagrin, are half civilized. I'd prefer a 70/30 split in favor of the wolf. Which is why any DLC in relation to the Hunting grounds would be great in my book, as long as we get to work for the Huntsman!
Spoiler:
"He will call you out, make you sweat,
give you a blessing that you'll never forget.
So revel in the chase and let your heartbeat run:
Blessed are the children of the Horned One!
- Hymn to Herne, S. J. Tucker
Hail Hircine!
User avatar
cowleyj
Journeyman
Journeyman
Posts: 339
Joined: Mon Dec 26, 2011 10:38 pm
ES Games: Oblivion GOTY, skyrim
Platform: PS3
Status: Cricket.

Re: DLC Speculation

Post by cowleyj »

Ok, shall we get back to the DLC ideas?
"I'm clever as a hedgehog."

Hotel room by yourself men's underpants Las Vegas.
MathiasFlynnias
Journeyman
Journeyman
Posts: 269
Joined: Sat Jul 02, 2011 12:32 am
ES Games: Arena, Daggerfall, Morrowind, Oblivion, Skyrim
Platform: PC, Xbox 360
Location: Imperial City, Cyrodiil.

Re: DLC Speculation

Post by MathiasFlynnias »

cowleyj wrote:Ok, shall we get back to the DLC ideas?
Best idea I have read in a while! Grand! So, I loved the look of completely dark rooms in that new 'game jam' video. Anyone else love a mission in COMPLETE darkness? I know I would!
Officer of the Imperial Legion. Loyal to the Mede Empire, Devoted to the Memory of the Septims!

Affiliate of the Blades. Talos guide you.

Long live the Emperor, Long Live the Empire!
User avatar
Lunatic
Novice
Novice
Posts: 99
Joined: Wed Jan 04, 2012 8:41 am
ES Games: Arena, Daggerfall, Morrowind, Oblivion, Skyrim
Platform: PC, PS3
Status: Wondering where the heck I left Dawnbreaker.
Location: Elsewhere

Re: DLC Speculation

Post by Lunatic »

MathiasFlynnias wrote:
cowleyj wrote:Ok, shall we get back to the DLC ideas?
Best idea I have read in a while! Grand! So, I loved the look of completely dark rooms in that new 'game jam' video. Anyone else love a mission in COMPLETE darkness? I know I would!
As long as it's done in a clever, unique, or at least non-irritating way, I'm fine with doing my work in the dark. But what I want best are spears and horse combat, everything else is optional.
"Your *** is grass, and I've got the weedwhacker." - Random One-Liner
MathiasFlynnias
Journeyman
Journeyman
Posts: 269
Joined: Sat Jul 02, 2011 12:32 am
ES Games: Arena, Daggerfall, Morrowind, Oblivion, Skyrim
Platform: PC, Xbox 360
Location: Imperial City, Cyrodiil.

Re: DLC Speculation

Post by MathiasFlynnias »

Lunatic wrote:
MathiasFlynnias wrote:
cowleyj wrote:Ok, shall we get back to the DLC ideas?
Best idea I have read in a while! Grand! So, I loved the look of completely dark rooms in that new 'game jam' video. Anyone else love a mission in COMPLETE darkness? I know I would!
As long as it's done in a clever, unique, or at least non-irritating way, I'm fine with doing my work in the dark. But what I want best are spears and horse combat, everything else is optional.
I would not mind spears, or horse riding. The latter of which as long as it is finely tuned. If it just didn't work or feel right, I wouldn't be happy. Spears on horse?! :o I love the idea of being a lancer...

But I still think the idea of utter darkness thrills me most, I think I'd do more than just 'jump' upon running into a cluster of Falmer or Chaurus and the like. Err... especially if I could only hear the vile Chaurus 'clicking' noises they make...
Officer of the Imperial Legion. Loyal to the Mede Empire, Devoted to the Memory of the Septims!

Affiliate of the Blades. Talos guide you.

Long live the Emperor, Long Live the Empire!
User avatar
Vardark
Apprentice
Apprentice
Posts: 110
Joined: Wed Jul 29, 2009 11:13 am
ES Games: Oblivion, Skyrim
Platform: PC
Location: Norway

Re: DLC Speculation

Post by Vardark »

MathiasFlynnias wrote: But I still think the idea of utter darkness thrills me most, I think I'd do more than just 'jump' upon running into a cluster of Falmer or Chaurus and the like. Err... especially if I could only hear the vile Chaurus 'clicking' noises they make...
This. I've never understood why they've integrated torches when it's never really dark anywhere. Not at night, not in caves, never.
The Lord!
User avatar
Archea47
Journeyman
Journeyman
Posts: 301
Joined: Fri Jul 08, 2011 9:28 pm
ES Games: Daggerfall, Morrowind, Oblivion GOTY, Skyrim
Platform: PC
Status: Skyrim

Re: DLC Speculation

Post by Archea47 »

MathiasFlynnias wrote: I would not mind spears, or horse riding. The latter of which as long as it is finely tuned. If it just didn't work or feel right, I wouldn't be happy. Spears on horse?! :o I love the idea of being a lancer...
Imagine random encounters where an Orc charges in full Orc armor on a horse with a big spear ... Could make things interesting! I think enemies on horseback would require some extra AI scripting too
Let's play some APB Reloaded Mount & Blade: Warband APB Reloaded Mech Warrior Online APB Reloaded Battlefield 4 SKYRIM!
User avatar
Pilaf The Defiler
Imperial Legate
Imperial Legate
Posts: 4359
Joined: Sat Nov 26, 2011 9:03 pm
ES Games: Arena, Daggerfall, Morrowind, Oblivion, Skyrim, ESO
Platform: PC, Xbox, Xbox 360
Status: Fresh
UESPoints: 20

Re: DLC Speculation

Post by Pilaf The Defiler »

Vardark wrote:
MathiasFlynnias wrote: But I still think the idea of utter darkness thrills me most, I think I'd do more than just 'jump' upon running into a cluster of Falmer or Chaurus and the like. Err... especially if I could only hear the vile Chaurus 'clicking' noises they make...
This. I've never understood why they've integrated torches when it's never really dark anywhere. Not at night, not in caves, never.

Sometimes it's easier to find things that are out of the primary light source, like ore veins or the occasional piece of loot, but yeah the dungeons are pretty bright overall.
Monsters are bred in labyrinths, labyrinths are bred from walls. There is a reason the Giants choose to remain nomadic rather than follow their shield kin the Nords in building permanent settlements. The Tower is the beginning of all walls.
User avatar
cowleyj
Journeyman
Journeyman
Posts: 339
Joined: Mon Dec 26, 2011 10:38 pm
ES Games: Oblivion GOTY, skyrim
Platform: PS3
Status: Cricket.

Re: DLC Speculation

Post by cowleyj »

You have 666 posts!
"I'm clever as a hedgehog."

Hotel room by yourself men's underpants Las Vegas.
User avatar
Huntershound
Journeyman
Journeyman
Posts: 356
Joined: Tue Nov 22, 2011 6:28 pm
ES Games: Morrowind, Bloodmoon, Tribunal, Skyrim
Platform: Xbox, Xbox 360

Re: DLC Speculation

Post by Huntershound »

So after viewing a video of what bethesda employees have already taken the liberty of completing on their week off I think the best things they had were Spears, Lycanthropy Perk Tree, Seasonal Foliage, Dragon Mounts, and Wearbears.
Spoiler:
"He will call you out, make you sweat,
give you a blessing that you'll never forget.
So revel in the chase and let your heartbeat run:
Blessed are the children of the Horned One!
- Hymn to Herne, S. J. Tucker
Hail Hircine!
User avatar
Hissien
Archmage
Archmage
Posts: 1902
Joined: Sun Jan 22, 2012 5:10 pm
ES Games: Morrowind Oblivion and Skyrim
Platform: Xbox 360, PC
Status: Something pretentious.
Other Profiles: Xbox: AbroadHarpy22 Steam: Hissien
UESPoints: 1
Location: The astral plane

Re: DLC Speculation

Post by Hissien »

A recall spell would be great. Getting attacked by a giant? No problem! Falling to your doom? Poof. Can't carry all that loot? POOF. Baldurs gate did this very well IMO
\[T]/ Praise the Sun Y'all
User avatar
Archea47
Journeyman
Journeyman
Posts: 301
Joined: Fri Jul 08, 2011 9:28 pm
ES Games: Daggerfall, Morrowind, Oblivion GOTY, Skyrim
Platform: PC
Status: Skyrim

Re: DLC Speculation

Post by Archea47 »

Hissien wrote:A recall spell would be great. Getting attacked by a giant? No problem! Falling to your doom? Poof. Can't carry all that loot? POOF. Baldurs gate did this very well IMO
Daggerfall, too
Let's play some APB Reloaded Mount & Blade: Warband APB Reloaded Mech Warrior Online APB Reloaded Battlefield 4 SKYRIM!
rpbraley868
Guardian
Guardian
Posts: 640
Joined: Tue Dec 06, 2011 12:17 am
ES Games: Arena, Daggerfall, Morrowind, Oblivion, Skyrim
Platform: PC, Xbox 360
Location: NH-United States

Re: DLC Speculation

Post by rpbraley868 »

I dont recall (no pun intended) a recall spell in Baldurs gate...horse combat would be nice however. Im tired of always getting off a horse to kill something. Imagine charging down a dragon on horseback :)
User avatar
Hissien
Archmage
Archmage
Posts: 1902
Joined: Sun Jan 22, 2012 5:10 pm
ES Games: Morrowind Oblivion and Skyrim
Platform: Xbox 360, PC
Status: Something pretentious.
Other Profiles: Xbox: AbroadHarpy22 Steam: Hissien
UESPoints: 1
Location: The astral plane

Re: DLC Speculation

Post by Hissien »

It was a potion.
\[T]/ Praise the Sun Y'all
Belgarion98
Apprentice
Apprentice
Posts: 132
Joined: Mon Jan 02, 2012 10:49 pm
ES Games: Oblivion 5th anniversary KOTN SI, Skyrim
Platform: Xbox 360
Status: Ever popular socialite
Location: Dive Rock

Re: DLC Speculation

Post by Belgarion98 »

I would especially like to see a DLC where you are invited to join a bandit band. All the guards are always complaining about Bandit raids....let's go give it to 'em! After many missions and hijackings and hold-ups, you ascend through the ranks to become the leader...and then watch helplessly as your band falls apart because of betrayal. Finally you save your band and eliminate the traitors, and from here on out you get:

A sweet hide out
All the gold and loot
A Mass effect style romance
the ability to send your band on raids.
Vote Belgarion For Dunmer Superiority!
ELDER SCROLLS FOREVER!!!!
User avatar
conquistador
Associate
Associate
Posts: 21
Joined: Thu Nov 17, 2011 5:20 am

Re: DLC Speculation

Post by conquistador »

rpbraley868 wrote:I dont recall (no pun intended) a recall spell in Baldurs gate...horse combat would be nice however. Im tired of always getting off a horse to kill something. Imagine charging down a dragon on horseback :)
It still blows my mind that you cant break out the bow on horseback. Since day 1 ...
Veni, Vidi, Vici
Locked