DLC Speculation

A place to discuss and ask questions about the fifth part of The Elder Scrolls series and its expansions
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Assassin540
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Re: DLC Speculation

Post by Assassin540 »

addictedtomorrowind wrote:Mhm. What if you were the leader of the DB and it got destroyed, like
Spoiler:
the other option in the DB quests?
Maybe there would be an option to rebuild it.
Yeah maybe....I dont know yeah maybe hey I was wondering when do you guys speculate the DLC actually being announced.
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Re: DLC Speculation

Post by AddictedtoMorrowind »

Assassin540 wrote:
addictedtomorrowind wrote:Mhm. What if you were the leader of the DB and it got destroyed, like
Spoiler:
the other option in the DB quests?
Maybe there would be an option to rebuild it.
Yeah maybe....I dont know yeah maybe hey I was wondering when do you guys speculate the DLC actually being announced.
Oh, maybe 8 months.
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Re: DLC Speculation

Post by OblivionDuruza »

With the Creation Kit on the horizon I'd expect that Bethesda will start DLC work soon enough, but as for when they might announce it, well The Shivering Isles was release almost a year after Oblivion, iirc.
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Re: DLC Speculation

Post by Da_BossMaN69 »

OblivionDuruza wrote:What if they extended the Factions with additional 'Rebuild' story quests? An actual scripted sequence of quests for Faction leaders, so that you're not just stuck with Radiant Story quests after you become the head of a Faction.
I think this is the most popular wishlist idea right now as a good 'warm-up' for a fullblown dlc. I'd really like there to be not only more factions, but just side quests in general since I feel the radiant story really cut about 1/3 of the quests into generic fetch/kill/talk to missions you'd see in assassins creed 1 or Grand theft Auto.
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Re: DLC Speculation

Post by I EAT pain »

Lol Darkbrotherhoods' Creed and Grand theft Elderscrolls.


Erm. But I expect a new area. Because it would be weird if all of a sudden M'aiq the Liar was all like, "Hey, Psst, buddy, M'aiq knows lots, M'aiq tells some, you are some, go to this fort and find special treasure. You owe M'aiq."
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Re: DLC Speculation

Post by Syrkin »

The Thieves' Guild quests were quite extensive and evidently unending. It would be nice to have similar depth and breath with CoW quests, DB, Companions, Bards, etc.

That would be an acceptable DLC package each, for say 5 bucks. Buy what you really want to play. Similar to the Dragon Age 2 equipment pack DLCs.
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Re: DLC Speculation

Post by SuperNull »

Syrkin wrote:The Thieves' Guild quests were quite extensive and evidently unending. It would be nice to have similar depth and breath with CoW quests, DB, Companions, Bards, etc.That would be an acceptable DLC package each, for say 5 bucks. Buy what you really want to play. Similar to the Dragon Age 2 equipment pack DLCs.
I think Todd said in interview somewhere that they aren't going nickle-and-dime you for small DLC's but concentrate on the big ones instead.
I know that's just talk, but because there aren't any small DLC's out 2 months after release, it seems they are sticking with the announced plan.
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Re: DLC Speculation

Post by ArgonianDunmer »

We'll have to wait and see what turns up after the CK is released because patches and the CK are Beths top priority over DLC at the moment.
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Re: DLC Speculation

Post by OblivionDuruza »

Da_BossMaN69 wrote:I think this is the most popular wishlist idea right now as a good 'warm-up' for a fullblown dlc. I'd really like there to be not only more factions, but just side quests in general since I feel the radiant story really cut about 1/3 of the quests into generic fetch/kill/talk to missions you'd see in assassins creed 1 or Grand theft Auto.
Yeah I have to agree with you there. Radiant Story harkens back to a more generic day of Daggerfall and so forth and a lot of the 'story' told by quests is diminished by this sense of genericness. At least we will have Mods that will add more story though.
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Re: DLC Speculation

Post by Smartio »

A dlc reintroducing the other races like sloads, akaviri, the vulpine race, ect. Not as playable characters due to certain restrictions, but as npcs and enemies. I imagine a TES game that lets you visit akavir and thrass...
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Re: DLC Speculation

Post by Gideon Dragontongue »

I think I heard something about DLC NEWS in May.

My biggest wish is extension of the faction quests. After that, Beth can just give us something cool like SI and I'll be happy.
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Re: DLC Speculation

Post by Qwackie »

Thalmor~

I'm guessing something that has to do with killing Thalmor, the ban of Talos being lifted, and the civil war not being a warp in the west. Just a thought.
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Re: DLC Speculation

Post by Assassin540 »

I think we might very possibly go to that island next to the mainland of Summerset Isle.
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Re: DLC Speculation

Post by Lunatic »

Assassin540 wrote:I think we might very possibly go to that island next to the mainland of Summerset Isle.
Seems like a bit of a stretch to me. Not that the idea isn't possible, but the Summerset Isle is pretty far away from Skyrim, and so is that island.
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Re: DLC Speculation

Post by JVElEven »

I like to think they'll add the Western Reach, the High Rock Area east of Evermor.
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Re: DLC Speculation

Post by i-m-so-ghett0 »

There should be something about the Civil War, like the canon outcome? Maybe it turned out that there was an indecisive victory anyway like the Thalmor wanted.
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Re: DLC Speculation

Post by Gideon Dragontongue »

JVElEven wrote:I like to think they'll add the Western Reach, the High Rock Area east of Evermor.
That's Orsinium, actually, which could be really cool.
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Re: DLC Speculation

Post by Assassin540 »

Gideon Dragontongue wrote:
JVElEven wrote:I like to think they'll add the Western Reach, the High Rock Area east of Evermor.
That's Orsinium, actually, which could be really cool.
That seems like something they would actually do to because it's to small to be it's own game and all the orc strongholds are kind of a hint.
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Re: DLC Speculation

Post by JVElEven »

Actually, while Orsinium is in the general area, the Area immediately west of Markarth is the Western Reach, which is also part of the Forsworn claim, but heavily fortified and thus likely harder to do guerilla warfare in. Orsinium is slightly northwest of Evermor, IIRC.
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Re: DLC Speculation

Post by Hissien »

I'm thinking they may do another religious based dlc considering tribunal and KOTN
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Re: DLC Speculation

Post by Assassin540 »

Lunatic wrote:
Assassin540 wrote:I think we might very possibly go to that island next to the mainland of Summerset Isle.
Seems like a bit of a stretch to me. Not that the idea isn't possible, but the Summerset Isle is pretty far away from Skyrim, and so is that island.
All you have to do is hop a boat?
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Re: DLC Speculation

Post by Pilaf The Defiler »

Qwackie wrote:Thalmor~

I'm guessing something that has to do with killing Thalmor, the ban of Talos being lifted, and the civil war not being a warp in the west. Just a thought.

I doubt it. I explained why I believe this earlier in the thread.

Typically, Bethesda DLCs are designed as such they could take place at any time before, during or after the actual main quest of the game. The lore treats them like they happened at roughly the same time, also. For instance, neither of the biggest expansions for Oblivion depended on the MQ being completed, and made sense whether or not it was.

The only notable exception to this rule is the Broken Steel expansion for Fallout 3 which continued from the end of the main quest. I suppose it's possible for there to be an expansion like this for Skyrim as well, although these sorts of DLCs don't tend to be their usual thing.
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Re: DLC Speculation

Post by JVElEven »

Assassin540 wrote:
Lunatic wrote:
Assassin540 wrote:I think we might very possibly go to that island next to the mainland of Summerset Isle.
Seems like a bit of a stretch to me. Not that the idea isn't possible, but the Summerset Isle is pretty far away from Skyrim, and so is that island.
All you have to do is hop a boat?
Maybe, but why would they do that? It seems to be a bit of a break from character. While it is possible, there isn't really any reason for why they should make DLC for that.
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Re: DLC Speculation

Post by i-m-so-ghett0 »

I want the DLC to start better. I don't like how they started in Oblivion, just getting a journal entry that you heard about something.
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Re: DLC Speculation

Post by OblivionDuruza »

Pilaf, Tribunal is also a notable exception, as it makes little sense unless the character has completed the Main Quest of Morrowind and been named Nerevarine. For this reason a post-Civil War DLC is conceivable, particularly if Bethesda adopts similar level restrictions as they did with Tribunal by making the foes in the new DLC incredibly tough a la Tribunal.

Even so, I agree with you that the majority of Bethesda DLC are standalone so I'd say they certainly wouldn't do more than one DLC that was not its own story.
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