List of ideas for mods
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Incarnal
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Re: List of ideas for mods
I was thinking about spears and how cool it would be to have them. I'm sure it would be a bit of work, but it is sort of weird that no one has a spear.
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Re: List of ideas for mods
seconded. also a whole slew of other polearms would be cool.Incarnal wrote:I was thinking about spears and how cool it would be to have them. I'm sure it would be a bit of work, but it is sort of weird that no one has a spear.
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Re: List of ideas for mods
Two- and one-handed options, as well as Unarmored, so those still stuck in 2007 can pretend they're King Leonidas.beny15 wrote:seconded. also a whole slew of other polearms would be cool.Incarnal wrote:I was thinking about spears and how cool it would be to have them. I'm sure it would be a bit of work, but it is sort of weird that no one has a spear.
If they weren't nords, but instead dunmer or redguards, nobody would call them "racist".
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Re: List of ideas for mods
Can we get a food mod where people will eat more than just bread?
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Re: List of ideas for mods
Also, I would like a Detect Dead spell. Not Detect Undead, but a spell that will point out the bodies of those I have recently killed.
I have on more than one occasion found myself killing a group of people in the woods, and then once the battle is over unable to find all of the bodies. Having a Detect Dead spell would allow the caster to find all bodies for looting or raising.
I have on more than one occasion found myself killing a group of people in the woods, and then once the battle is over unable to find all of the bodies. Having a Detect Dead spell would allow the caster to find all bodies for looting or raising.
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Re: List of ideas for mods
I think it already does this?Musicman247 wrote:Also, I would like a Detect Dead spell. Not Detect Undead, but a spell that will point out the bodies of those I have recently killed.
'Nother idea (because I find myself really wanting to use more Shouts but all the good ones have such a long cooldown I never get a chance to use them!):
A quest mod in three parts that at the end gives an ability with -60% reduction in Shout cooldown. The first step would be -20%, and the second -40%. The quest itself would have to be quite difficult... maybe the first step is battle two dragons, the third three dragons, and the third five dragons at once (and they're ALWAYS ancient dragons regardless of your level so no tenth-level super-shouters)? Possibly add some fetching for artifacts or something to make it seem less simplistic/"arena"-ey.
Why -60%? Because you could also throw on the Amulet of Talos and get -80%, then get the Blessing of Talos for a total of -90% (at least I don't think there's any other Shout cooldown reductions). It wouldn't be "broken" because of the very difficult quest; you'd have to EARN the ability to Shout as a true dragonborn!
If they weren't nords, but instead dunmer or redguards, nobody would call them "racist".
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Re: List of ideas for mods
You are correct. I am foolish for not actually trying this outIaius Amaius Heron wrote:I think it already does this?Musicman247 wrote:Also, I would like a Detect Dead spell. Not Detect Undead, but a spell that will point out the bodies of those I have recently killed.
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LtAscott
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Re: List of ideas for mods
easy, go to the three standing stone and pick mage, theif or warrior stone, the skills related to each will level 20% faster.... i prefer having no classes, because the tactics i use, and strategies i come up with, allow me to progress in the best possible wayOblivionDuruza wrote:First of all, I'd like a mod that remedies the oversight on Bethesda's part whereby you cannot see the weapon equipped to the left hand when sheathed, only the right.
Secondly, I'd like to see the return of classes and attributes, although I'm still working on the details of how best to execute this.
There was one other thing, but I seem to have forgotten, I guess I'll post it when and if I remember.Along with a more fleshed out point 2.
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OblivionDuruza
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Re: List of ideas for mods
But there are better Standing Stones to be had
Besides, it's not about that, it's about having a name to your profession, having Skills that are written down and etched in stone as important to your character. Classes would ideally allow you to take some skills over 100, or leave some skills at a max of say 90, but even a la Oblivion it is nice to see something on paper that defines your character and makes him or her different from someone else's character.
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dovajerk
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mods you want
just list any mod idea that you have and might be a good idea for somone to make or one you just want to see and just pray to the nine divine that a modder looks at this.
Personnally i want a mod called Bigger Battles, it would be kind of like how the civil war wquests have big battles but make them bigger and better, i want to fihgt hundreds of grunts at once.
what do you want
Personnally i want a mod called Bigger Battles, it would be kind of like how the civil war wquests have big battles but make them bigger and better, i want to fihgt hundreds of grunts at once.
what do you want
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Re: mods you want
I would like a mod that puts a few more kill animations in if that is even possible!
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Re: List of ideas for mods
1. Underwater Combat: those Slaughterfish are quite annoying right now. :/
2. Helgen Rebuilt: A big questline to restore Helgen to it's former glory (get resources to Helgen, find Guards, become a Thane/Jarl,...)
2. Helgen Rebuilt: A big questline to restore Helgen to it's former glory (get resources to Helgen, find Guards, become a Thane/Jarl,...)
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Re: List of ideas for mods
Helgen is a minor town, so it could work, although maybe not as far as becoming Jarl. Rebuilding either way would be good.
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OblivionDuruza
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Re: List of ideas for mods
How about incorporating rebuilding Helgen into becoming Thane of Falkreath? The PC might even earn a House in Helgen or the ability to purchase one, expanding Falkreath as a Hold. Alongside a Winterhold rebuilt Mod project, Helgen rebuilt could make both Holds on par with the other 5 Major Holds, leaving Hjaalmarch (which is the smallest and most inconsequential of the lot) and The Pale.
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Re: List of ideas for mods
I think the two things I would like to see, but I don't have the experience to do, would be:
1: A mod that allows for just the compass to be turned off, or allows for only specific items to show up on the compass. For example, you could leave the compass on, but maybe the only locations that show up on the compass are major cities and landmarks. Or everything could be off, but the compass would still show you which direction you are going.
2:Not much of a spoiler but still-
And on a note, I should have read the previous posts, because my number 2 has been mentioned haha. I just searched this thread for compass and saw no responses, and then thought of 2 as an option.
1: A mod that allows for just the compass to be turned off, or allows for only specific items to show up on the compass. For example, you could leave the compass on, but maybe the only locations that show up on the compass are major cities and landmarks. Or everything could be off, but the compass would still show you which direction you are going.
2:Not much of a spoiler but still-
Spoiler:
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Re: List of ideas for mods
An arena mod would be pretty amazing but make it more complex than the arena that was in oblivion. Having differnt types of battles would be nice. You could have one with no magic aloud just weapons, another with no weapons(bound aloud) just fists and magic, and of coarse anything goes matches. It would also be fun to have various traps(depending on the match) on the field to make things more interesting. I think putting it underground would be good possibly under one of the cities. I'm really suprised that skyrim a place full of battle hungry nords doesn't have an arena.
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Reizoko13
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Re: List of ideas for mods
Not sure if this has been suggested or not, but I'd love to see a mod allowing you to brawl against Braith, the annoying girl in Whiterun. She keeps saying she's willing to fight anyone, so why not make it an option? Also, you get to punch an annoying kid without inflicting a bounty.
I'm a horrible person for suggesting this. But she's really annoying me.
I'm a horrible person for suggesting this. But she's really annoying me.
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Re: List of ideas for mods
This.Reizoko13 wrote: Also, you get to punch an annoying kid
What I want to see is some sort of utility that allows you to convert your music files to the correct format. I had so much custom music in Oblivion, now it's a lot harder to use your own music.
And I know it's a bit early, but I am looking forward to the Skyrim edition of Better Cities. The vanilla cities are so bland when compared to the Better Cities of Oblivion.
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Agnus Warstrider
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Re: List of ideas for mods
I was watching my girlfriend play Skyrim for the first time, when she asked "Can I get a butterfly net to catch those buggers easier?" I think that would be awesome. Strangely enough, her mom and dad (who I got both hooked on Skyrim) asked the same thing.
I think they're hinting something at me.
Also, maybe a fishing pole to hunt down those man-eating fish? Stick some human flesh on a string and GOOOOO!
Also, GrayFlux, you made my night. I laughed so hard.
I think they're hinting something at me.
Also, maybe a fishing pole to hunt down those man-eating fish? Stick some human flesh on a string and GOOOOO!
Also, GrayFlux, you made my night. I laughed so hard.
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Re: List of ideas for mods
Some have these have already been mentioned, I don't mean to tread on anyone's toes by doing so. In any event the OP should start a list, though it's completely up to them.
That's my little contribution to the think tank. 
EDIT: And no, It's rather likely that, of those I listed, there is probably only about 3 I could do myself. I mess around with the CS but I leave the modding to those who know what they are doing. In any event I have thrown my ideas to the masses and I will enjoy whatever the modding community produces regardless of whether any of these idea's come to life. =P
Spoiler:
EDIT: And no, It's rather likely that, of those I listed, there is probably only about 3 I could do myself. I mess around with the CS but I leave the modding to those who know what they are doing. In any event I have thrown my ideas to the masses and I will enjoy whatever the modding community produces regardless of whether any of these idea's come to life. =P

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Re: List of ideas for mods
Oh look.Agnus Warstrider wrote: fishing pole\
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Re: List of ideas for mods
I think it'd be cool to be able to blend in with enemies. If I am a Stormcloak, but I kill an Imperial solider and take his armor, why can't I deceive them into thinking I am one of them? It would be cool to see this with bandits too, though I don't know how it would be implemented. Maybe if you kill a bandit in a certain cave, or at the cave entrance, without being seen by the other bandits, you can take his armor. If you put it on, they might think its him.
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Agnus Warstrider
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Re: List of ideas for mods
Ahh, I see! Which mod is that? Is there a link I can find it with?Mars wrote:Oh look.Agnus Warstrider wrote: fishing pole\
Thank you, btw, Mars!
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Re: List of ideas for mods
It's no mod 
The item can be found in the vanilla game, I forget where. But sadly, it can't be used. Just an easter egg I suppose.
The item can be found in the vanilla game, I forget where. But sadly, it can't be used. Just an easter egg I suppose.
Last edited by MARS on Thu Jan 12, 2012 6:55 pm, edited 1 time in total.
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Re: List of ideas for mods
-Roads on map.
-No pigs?
-MOAR UNIQUE CAVES AND SUCH!
-No pigs?
-MOAR UNIQUE CAVES AND SUCH!