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The Thieves Guild - Best Guild Line?
- Pancake
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Re: The Thieves Guild - Best Guild Line?
I've taken a great liking to College of Winterhold questline despite its short length. My favorite is when Tolfdir...
but I'm slightly disappointed that the story doesn't involve around the disaster in Winterhold. But overall it is satisfying.
- unokitsune
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Re: The Thieves Guild - Best Guild Line?
I was hoping to find a story related to the destruction and also wonder why after 80 years Winterhold never repaired itself. Kvatch had more umph then a bunch of Nords blaming the elves then turning into wimps and leaving.Pancake wrote:I've taken a great liking to College of Winterhold questline despite its short length. My favorite is when Tolfdir...
but I'm slightly disappointed that the story doesn't involve around the disaster in Winterhold. But overall it is satisfying.Spoiler:
Regarding Saarthaal,
Spoiler:
- Yomnom
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Re: The Thieves Guild - Best Guild Line?
I really loved the Thieves Guild.
The Dark Brotherhood quests were "meh", but the ending was much better than in Oblivion and I was happy to see Lucien and Shadowmere again. It's just a shame they left the most boring characters alive.
The College of Winterhold started off really well but it was too short and predictable, you could see from a mile away that Ancano was up to no good.
As for the war factions, they're both boring in my opinion.
TG and Companions felt like the appropriate length for me and I liked the characters and quests... although Nocturnal was kind of weird, even though she was my favorite Daedric Prince. She's not what I expected at all.
The Dark Brotherhood quests were "meh", but the ending was much better than in Oblivion and I was happy to see Lucien and Shadowmere again. It's just a shame they left the most boring characters alive.
The College of Winterhold started off really well but it was too short and predictable, you could see from a mile away that Ancano was up to no good.
As for the war factions, they're both boring in my opinion.
TG and Companions felt like the appropriate length for me and I liked the characters and quests... although Nocturnal was kind of weird, even though she was my favorite Daedric Prince. She's not what I expected at all.
- MaKo
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Re: The Thieves Guild - Best Guild Line?
Should we use spoiler tags in this thread, or does the readers understand from topic to stay out if they don't want to get spoiled?
Anyways, IMO TG is good, and at least my previous character was elected to the leader of the guild only after bringing the glory of the guild back; I really felt that I deserved that then. Similarly, I really feel that DB position was deserved, for the ultimate job you made. In the other hand, getting Companions and MG leadership was far too quick and felt undeserved. For example, my previous character was a melee fighter, having practically no any sort of skills in magic (Soul Trap being only more regularly used spell), and suddenly she was an arch-mage? What I would have expected, would be that you would need to complete the MG questline and the ritual quests (to prove that you really know something about magic) before being chosen to lead the guild. Now it felt quite funny that all the mages were teaching their new arch-mage in arcane arts
Similarly, I would thought that being a harbringer would required completing the questline and some sort of extra jobs like with TG.
If I compare guild quests between Skyrim and Oblivion, here are my thoughts:
- Fighters Guild vs. Companions: I think both are just OK, with their own pros and cons
- Mages Guid vs. College of Winterhold: Mages Guild had a clear agenda, College of Winterhold is quite short. In both games, I can't help me having a feeling that mages choose their arch-mage quite randomly, without needing any sort of qualifications in arcane arts. But maybe it is so, arch-mage is just a puppet and the wizards really do not care who is running the guild, as long as they can concentrate on their own studies...
- Thieves Guild: The Ultimate Heist in Oblivion was very interesting quest, and the quest line in Skyrim is IMO good. Personally, I feel that the problem in both quest lines is that they really do not teach you the skills that you need, unlike the fighters' quests. You need to have relative high Sneak and such already, if you want to make them "in thief's way"
- Dark Brotherhood: I liked Skyrim's one more than Oblivion's. But I had to admit that completing The Purification in Oblivion was quite hard for me (emotionally) at first time, and even later I thought if I could somehow skip it...
- MQ: I have enjoyed it in both games
- Civil War: Imperial side was quite quick, I have not yet played Stormcloak side (but I am working on it). Anyways, I liked the larger battles it had, I really felt being a soldier in a war.
Anyways, IMO TG is good, and at least my previous character was elected to the leader of the guild only after bringing the glory of the guild back; I really felt that I deserved that then. Similarly, I really feel that DB position was deserved, for the ultimate job you made. In the other hand, getting Companions and MG leadership was far too quick and felt undeserved. For example, my previous character was a melee fighter, having practically no any sort of skills in magic (Soul Trap being only more regularly used spell), and suddenly she was an arch-mage? What I would have expected, would be that you would need to complete the MG questline and the ritual quests (to prove that you really know something about magic) before being chosen to lead the guild. Now it felt quite funny that all the mages were teaching their new arch-mage in arcane arts
If I compare guild quests between Skyrim and Oblivion, here are my thoughts:
- Fighters Guild vs. Companions: I think both are just OK, with their own pros and cons
- Mages Guid vs. College of Winterhold: Mages Guild had a clear agenda, College of Winterhold is quite short. In both games, I can't help me having a feeling that mages choose their arch-mage quite randomly, without needing any sort of qualifications in arcane arts. But maybe it is so, arch-mage is just a puppet and the wizards really do not care who is running the guild, as long as they can concentrate on their own studies...
- Thieves Guild: The Ultimate Heist in Oblivion was very interesting quest, and the quest line in Skyrim is IMO good. Personally, I feel that the problem in both quest lines is that they really do not teach you the skills that you need, unlike the fighters' quests. You need to have relative high Sneak and such already, if you want to make them "in thief's way"
- Dark Brotherhood: I liked Skyrim's one more than Oblivion's. But I had to admit that completing The Purification in Oblivion was quite hard for me (emotionally) at first time, and even later I thought if I could somehow skip it...
- MQ: I have enjoyed it in both games
- Civil War: Imperial side was quite quick, I have not yet played Stormcloak side (but I am working on it). Anyways, I liked the larger battles it had, I really felt being a soldier in a war.
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SAMIAM
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Re: The Thieves Guild - Best Guild Line?
For the record I thought Astrids character was awesome-ly designed. She had a nice posterier
"I saw a baby the other day, filthy creatures"
"For no one - no one in this world can you trust. Not men, not women, not beasts."
Points to sword.
"This, you can trust."
"For no one - no one in this world can you trust. Not men, not women, not beasts."
Points to sword.
"This, you can trust."
- Yomnom
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Re: The Thieves Guild - Best Guild Line?
Gotta agree with you thereSAMIAM wrote:For the record I thought Astrids character was awesome-ly designed. She had a nice posterier
And she had one of the best voices in the game. I felt sorry for her at the end of the questline, wish she had lived but the whole traitor thing also made her character more interesting.
- DarkEastwood
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Re: The Thieves Guild - Best Guild Line?
Yeah I did kind of enjoy the DB questline in Skyrim, but pretty much every quest in the Oblivion one destroyed the ones in Skyrim. Especially the Purification. But I though it had some good plot twists especially when
Spoiler:
Look here:
Spoiler:
- unokitsune
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Re: The Thieves Guild - Best Guild Line?
mr cowbell2 wrote:Yeah I did kind of enjoy the DB questline in Skyrim, but pretty much every quest in the Oblivion one destroyed the ones in Skyrim. Especially the Purification. But I though it had some good plot twists especially whenSpoiler:
Spoiler:
- Enigma1027
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Re: The Thieves Guild - Best Guild Line?
Ok so i liked the thieves guild, but there were some things i didnt care for too much. It felt as if, to me at least, that it was almost two seperate entities. Theres the thieves guild, and the nightingales, both of which are cool but dont really tie together well. For instance, technically the only thing that really restored the thieves guild was getting a foothold in all the cities, and felt like it had nothing to do with the nightingales. And, the nightingales are like these agents of nocturnal, which might i add is like more BA then anything, but their presence doesnt really seem to me to influence the guild. Just wish it was tied together more.
And stealing a flippin elder scroll from THE imperial palace?!?!?!? how can you top that? Oblivion TG > Skyrim TG
And stealing a flippin elder scroll from THE imperial palace?!?!?!? how can you top that? Oblivion TG > Skyrim TG
- Archea47
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Re: The Thieves Guild - Best Guild Line?
Hmm,unokitsune wrote:Spoiler:
Spoiler:
Spoiler:
Let's play some APB Reloaded Mount & Blade: Warband APB Reloaded Mech Warrior Online APB Reloaded Battlefield 4 SKYRIM!




