What is your record time?
I turned the difficulty all the way down and did it in 3 days (a few hours per day)







Ive never really understood waiting for the price to go down...I would gladly pay an extra 10 bucks to play a game 2-3 years earlier XDUnwritten wrote:*Sigh*... I've never completed it.
Ya I know, but I only just got it a few months ago, waited for the price to go down while playing ES:III


Nocturnal wrote:I did that paintbrush trick out of curiosity, took me about half hour to do it but would never do it again as it basically broke the quest tags for me. In my normal games takes me about a day as I always do it first so that every main plot npc lives. (have a thing about characters dying on me)






you really like to use CAPS don't you ahahahahH8Ball wrote:The official line is that the ENTIRE game (all possible quests) has about 40 hours of gameplay. Considering that the Main Quest is MUCH shorter than all the guild and miscellaneous quests combined, and can be done at Level 1, an average of 8 hours or less sounds about right.
Bet you someone's gonna sit playing a marathon all-day session with a stopwatch now.
The biggest Oblivion bugbear for me is that you CAN do the Main Quest at Level 1. Also, the different quest lines feel "disconnected" from each other, and there's no real reason to level up because enemies level up WITH you, so they're never too hard to beat. It's TOO easy, and the Difficulty slider just makes it feel TOO artificially stacked against you and unrealistic. Bashing away at a Mudcrab with a Warhammer and it can kill you with one graze of a claw, for example. Oscuro's Oblivion Overhaul goes some way to addressing the problems by increasing the difficulty "naturally", introducing stronger enemies earlier at random, and making some areas VERY dangerous until you level up, but it only succeeds partway. You can still do the Main Quest at Level 1.
Morrowind had it balanced beautifully. The Main Quest was interwoven with the guild and Great House quest lines, which involved visiting areas with enemies unbeatable until you'd levelled up sufficiently to face them. This was reason enough to WANT to level up and improve your character. And the Main Quest's final destination, Red Mountain area and Dagoth Ur's fortress, wasn't even survivable until at least Level 15 to 20, preferably higher. So there was a natural progression to the game which led to extensive exploration and character development. Just what a die-hard RPG fan wants in an RPG.
Hopefully, Skyrim won't be as "dumbed down" as Oblivion and we can get back to some REAL old-school "sense of danger lurking around every corner" RPG'ing, levelling up in fear for our lives again instead of taking a walk in the park and being menaced by the occasional toy poodle on a leash baring it's teeth.

I agree 180%Frogmander wrote:Ive never really understood waiting for the price to go down...I would gladly pay an extra 10 bucks to play a game 2-3 years earlier XDUnwritten wrote:*Sigh*... I've never completed it.
Ya I know, but I only just got it a few months ago, waited for the price to go down while playing ES:III
