Most of the perks released.
Moderator: Tea Party Mods
Most of the perks released.
This links to a perk guide which has most of the perks in. (seems to be missing light armour). Needless to say it contains spoilers!
One of the two Skyrim information/compilation heroes of UESP!
Steadily maintaining my 0 post average!
Steadily maintaining my 0 post average!
- AKB
- Global Wiki Admin

- Posts: 1218
- Joined: Tue Jan 25, 2011 12:52 am
- ES Games: Arena, Daggerfall, Morrowind, Oblivion, Skyrim, ESO All DLC
- Platform: PC
- Status: Believing
- Other Profiles: AKB (Doppelgänger)
- UESPoints: 4985
- Location: Louisiania
- Contact:
Re: Most of the perks released.
Wiki already has all of this information, and a bit more I believe. We got most of the skill pages set up a while ago. See them here.
UESP Admin, Blogger, Cartographer, Moderator, Editor, and Patroller
Thought for the day:
Thought for the day:
Success teaches us nothing; only failure teaches.
- Frogmander
- Warder

- Posts: 472
- Joined: Sat Jun 18, 2011 10:16 am
- ES Games: Arena, Morrowind, Oblivion, Skyrim
- Platform: Xbox 360 (no longer), PC
- Status: Jarl Ballin'
- Location: Looking at you through the window ;)
Re: Most of the perks released.
Why is archery under warrior...
Favorites of The Elder Scrolls:
Spoiler:
Spoiler:
- Da_BossMaN69
- Guardian

- Posts: 742
- Joined: Sun Feb 27, 2011 11:41 pm
- ES Games: oblivion/ daggerfall/Skyrim
- Platform: xbox360/ PC
- Status: Playing Skyrim or on the forum
- Location: NY
Re: Most of the perks released.
so is dual-wielding now confirmed as a two-handed skill.
-
OblivionDuruza
- Grand Master

- Posts: 6881
- Joined: Tue Apr 19, 2011 7:44 am
- UESPoints: 5
Re: Most of the perks released.
Where? I didn't find that info in the article, and I'm fairly certain it's been confirmed as a one-handed skill.
- AKB
- Global Wiki Admin

- Posts: 1218
- Joined: Tue Jan 25, 2011 12:52 am
- ES Games: Arena, Daggerfall, Morrowind, Oblivion, Skyrim, ESO All DLC
- Platform: PC
- Status: Believing
- Other Profiles: AKB (Doppelgänger)
- UESPoints: 4985
- Location: Louisiania
- Contact:
Re: Most of the perks released.
It's not under Warrior, it's under Combat (They called it Warrior for some reason). That's what the Warrior skills are being called now. For the record, I entirely support the change. If you're using stealth, you should never have to enter combat as anything but a last resort. If you're specializing in stealth, you should have to rely on deadly stealth attacks and poison and remaining unseen, not on your ability with a bow.Frogmander wrote:Why is archery under warrior...
UESP Admin, Blogger, Cartographer, Moderator, Editor, and Patroller
Thought for the day:
Thought for the day:
Success teaches us nothing; only failure teaches.
-
MasterRokon
- Apprentice

- Posts: 186
- Joined: Thu Aug 11, 2011 7:36 am
- ES Games: Oblivion, Morrowind, Arena, skyrim
- Platform: PS3
Re: Most of the perks released.
Its been visually confirmed in a demo vid when todd was dual weilding his one handed skill went up.OblivionDuruza wrote:Where? I didn't find that info in the article, and I'm fairly certain it's been confirmed as a one-handed skill.
"Ultimate Mage" Guide
I plan on making a warriors, stealth, and hybrid character guide.
Community Noveling
"The only reason you could disagree is because your are losing so badly you cannot see it." -J'zargo
Brisalkar: MyNation
I plan on making a warriors, stealth, and hybrid character guide.
Community Noveling
"The only reason you could disagree is because your are losing so badly you cannot see it." -J'zargo
Brisalkar: MyNation
Re: Most of the perks released.
This is a good archery perk; Steady Hand: Zooming in slows down time
That should increase hit probability a bit when enemies are moving.
Does anyone know if there are specific benefits from getting an achievement? For example if enough locations are discovered, there's an "explorer" achievement. Would that benefit your character aside from getting the badge?
That should increase hit probability a bit when enemies are moving.
Does anyone know if there are specific benefits from getting an achievement? For example if enough locations are discovered, there's an "explorer" achievement. Would that benefit your character aside from getting the badge?
-
OblivionDuruza
- Grand Master

- Posts: 6881
- Joined: Tue Apr 19, 2011 7:44 am
- UESPoints: 5
Re: Most of the perks released.
Are you sure, I watched the demos and I'm fairly sure it was One-Handed that went up. Plus, the Two-handed perks are for things like Great Swords and Battle Axes.MasterRokon wrote:Its been visually confirmed in a demo vid when todd was dual weilding his one handed skill went up.OblivionDuruza wrote:Where? I didn't find that info in the article, and I'm fairly certain it's been confirmed as a one-handed skill.
- RedDeadFred
- Journeyman

- Posts: 203
- Joined: Fri Jan 14, 2011 5:22 am
- ES Games: Oblivion, Skyrim
- Platform: PC and 360
Re: Most of the perks released.
Are you sure, I watched the demos and I'm fairly sure it was One-Handed that went up. Plus, the Two-handed perks are for things like Great Swords and Battle Axes.[/quote]OblivionDuruza wrote:Its been visually confirmed in a demo vid when todd was dual weilding his one handed skill went up.MasterRokon wrote:
Reread his reply to you carefully.
You will find that he confirmed what you thought rather than disagreed with you.
Him: When Todd Howard was dual wielding, his one handed skill went up.
You: I'm fairly sure it was one-handed that went up.
You said the same thing.....
Well I somehow botched the quoting... so ya.... oops.
<-------) )------------<<
-
OblivionDuruza
- Grand Master

- Posts: 6881
- Joined: Tue Apr 19, 2011 7:44 am
- UESPoints: 5
Re: Most of the perks released.
Yes, I see (the sentance structure there confused me, but no big deal, personally I would have inverted the sentence slightly. Which still leaves us awaiting a reply from BossMan.
- Argonanza
- Modern Major General

- Posts: 1709
- Joined: Mon Mar 15, 2010 3:27 pm
- ES Games: Oblivn Goy, Morrwnd, Skrim
- Platform: PC
- Status: Buying oios or someng retad lie th.
- Other Profiles: Steam: The_Nanza
- UESPoints: 8
- Location: Sedn.
Re: Most of the perks released.
Damnit, I want to see the light armor tree!
-
OblivionDuruza
- Grand Master

- Posts: 6881
- Joined: Tue Apr 19, 2011 7:44 am
- UESPoints: 5
Re: Most of the perks released.
Me too, wonder why they haven't shown it yet
- Cemiboy_FB
- Novice

- Posts: 74
- Joined: Tue Apr 12, 2011 5:43 pm
- ES Games: Morrowind GOTY, Oblivion, Skyrim
- Platform: Xbox 360, PC
- Status: Owning dragons
Re: Most of the perks released.
i think some of the light armor perks will be the same as heavy armor
e.g. x % higher armor rating if all the armor belongs to the same set
e.g. x % higher armor rating if all the armor belongs to the same set
Sarı lacivert rengimiz...
Fenerbahçem herşeyimiz...
Hiç birşeye değişmeyiz...
Çünkü Fenerbahçeliyiz...
Fenerbahçem herşeyimiz...
Hiç birşeye değişmeyiz...
Çünkü Fenerbahçeliyiz...
- Frogmander
- Warder

- Posts: 472
- Joined: Sat Jun 18, 2011 10:16 am
- ES Games: Arena, Morrowind, Oblivion, Skyrim
- Platform: Xbox 360 (no longer), PC
- Status: Jarl Ballin'
- Location: Looking at you through the window ;)
Re: Most of the perks released.
I will be very upset if light armor is statisticly the same as heavy armor, I also hope the "light armor weapons" (IE glass) arent used with heavy armor...I found it weird to be using daedric weapons yet be using glass armor, didn't feel right...Also IDK if its just me but in-world the glass sword (1hand) looks like a fish...I wonder how many hits poisons last now, I noticed alchemy with its "poisons last for twice as many hits", makes me wonder if they just mean two hits or if poisons will actually be useful when fighting multiple people, I also hope it won't be as inconvienent as going to the menu, searching through the menu, clicking it, and confirming it every time.
Favorites of The Elder Scrolls:
Spoiler:
Spoiler:
- Frogmander
- Warder

- Posts: 472
- Joined: Sat Jun 18, 2011 10:16 am
- ES Games: Arena, Morrowind, Oblivion, Skyrim
- Platform: Xbox 360 (no longer), PC
- Status: Jarl Ballin'
- Location: Looking at you through the window ;)
Re: Most of the perks released.
Usually you sneak-attack with bow, not charge in with bow...also magic is a combat thing, yet its not under "combat", and if you say melee combat I will respond with "Archery isnt melee."AKB wrote:It's not under Warrior, it's under Combat (They called it Warrior for some reason). That's what the Warrior skills are being called now. For the record, I entirely support the change. If you're using stealth, you should never have to enter combat as anything but a last resort. If you're specializing in stealth, you should have to rely on deadly stealth attacks and poison and remaining unseen, not on your ability with a bow.Frogmander wrote:Why is archery under warrior...
Favorites of The Elder Scrolls:
Spoiler:
Spoiler:
- Cemiboy_FB
- Novice

- Posts: 74
- Joined: Tue Apr 12, 2011 5:43 pm
- ES Games: Morrowind GOTY, Oblivion, Skyrim
- Platform: Xbox 360, PC
- Status: Owning dragons
Re: Most of the perks released.
yes, this was so annoying... they have to find something more practical, altough i don't think that would be easyFrogmander wrote:I also hope it won't be as inconvienent as going to the menu, searching through the menu, clicking it, and confirming it every time.
Sarı lacivert rengimiz...
Fenerbahçem herşeyimiz...
Hiç birşeye değişmeyiz...
Çünkü Fenerbahçeliyiz...
Fenerbahçem herşeyimiz...
Hiç birşeye değişmeyiz...
Çünkü Fenerbahçeliyiz...
- AKB
- Global Wiki Admin

- Posts: 1218
- Joined: Tue Jan 25, 2011 12:52 am
- ES Games: Arena, Daggerfall, Morrowind, Oblivion, Skyrim, ESO All DLC
- Platform: PC
- Status: Believing
- Other Profiles: AKB (Doppelgänger)
- UESPoints: 4985
- Location: Louisiania
- Contact:
Re: Most of the perks released.
It's not my bloody argument, it's how Bethesda has changed it. You can waste your time complaining to Bethesda about how they classify a skill, but it's not being changed. For the record, bows and arrows aren't very sneaky: they're giant, it's obvious where you are if you hit anything near your target or there are several targets, they aren't very accurate, they are useless in close quarters, and they whistle in the air.
Archers are intended to be used in large groups in combat, for pretty much every other scenario, they're useless.
Archers are intended to be used in large groups in combat, for pretty much every other scenario, they're useless.
UESP Admin, Blogger, Cartographer, Moderator, Editor, and Patroller
Thought for the day:
Thought for the day:
Success teaches us nothing; only failure teaches.
-
Pobatti
- Layman

- Posts: 4
- Joined: Wed Nov 02, 2011 5:13 am
- ES Games: Arena, Daggerfall, Morrowind, Oblivion
- Platform: PC, XBox360, PS3
Re: Most of the perks released.
I like playing the thief, but this perk got me a little puzzled:
Also...
Spoiler:
Spoiler:
- SuperNull
- Warder

- Posts: 468
- Joined: Tue Oct 25, 2011 9:50 pm
- Status: Has Amazing Horse
- Location: Other Places
Re: Most of the perks released.
Some things (shops) probably relock after a day.Pobatti wrote:I like playing the thief, but this perk got me a little puzzled:
Wax Key [...]
Some keys probably fit more then one lock (pick the lock on the east guard tower and you can enter north, south and west too)
This promises to be awesome. It also means you can get a lot more quest items without a fight.Pobatti wrote:Misdirections [...]
Perfect Touch [...]
- twmcnellie
- Layman

- Posts: 4
- Joined: Wed Jul 06, 2011 12:44 am
- ES Games: Morrowind, Oblivion
- Platform: PS3
- Location: College Station, TX
- Contact:
Re: Most of the perks released.
I LOVE that our characters can't be perfect at everything; that always kind of made me sad in Oblivion, but is anyone else frustrated that we can't even be perfect mages or rogues? There isn't a way to get all the magic perks or stealthy ones. 
-
OblivionDuruza
- Grand Master

- Posts: 6881
- Joined: Tue Apr 19, 2011 7:44 am
- UESPoints: 5
Re: Most of the perks released.
Here you can find all the Light Armour Perks, some of them are similar to Heavy Armour, but not all of them.
-
Pobatti
- Layman

- Posts: 4
- Joined: Wed Nov 02, 2011 5:13 am
- ES Games: Arena, Daggerfall, Morrowind, Oblivion
- Platform: PC, XBox360, PS3
Re: Most of the perks released.
Given all the 'staying at level 1' habits that formed in Oblivion I'm rather supportive of the changes. There's still scope for people to develop strange habits though - for instance knowing my selection of perks is severely limited, I'll have a fight on my hands trying to get myself to commit to a single perk until I reach end-game.twmcnellie wrote:I LOVE that our characters can't be perfect at everything; that always kind of made me sad in Oblivion, but is anyone else frustrated that we can't even be perfect mages or rogues? There isn't a way to get all the magic perks or stealthy ones.
Why?
Because at that point I'll be able to try out the various perks en-masse. Dump all 70 points into a tree, try out the skills, see if they are any good (or make as much difference as they claim), and reload my level 70 character to try a different selection.
Obviously, if I find a skill or perk I notice is just so cool I could never do without - well of course, then I'd get that perk with every character that I make as early as possible from that point forward.
It's this difficulty in 'committing' that made the hardest parts of Oblivion and Morrowind so difficult for me. At least indecisive tendencies aren't such a barrier in Skyrim though. Alternating STRENGTH / MANA / STAMINA upon level up seems to be an easy way to maintain an all-round capable character without lopsiding him so far one way as to make certain playstyles too difficult.
- SuperNull
- Warder

- Posts: 468
- Joined: Tue Oct 25, 2011 9:50 pm
- Status: Has Amazing Horse
- Location: Other Places
Re: Most of the perks released.
It's magicka/health/stamina. Strength is gone. I do wonder of you can save up the m/h/s upgrades aswell. Then you could make the perfect master-savegame.twmcnellie wrote:There's still scope for people to develop strange habits though [...]
Alternating STRENGTH / MANA / STAMINA upon level up seems to be an easy way to maintain an all-round capable character without lopsiding him so far one way as to make certain playstyles too difficult.
-Get to max level without getting involved in any quests or groups.
-Save up all your level unlockables.
-Backup the savegame
-Have an instant character of any type that you can play how you want.
-
Pobatti
- Layman

- Posts: 4
- Joined: Wed Nov 02, 2011 5:13 am
- ES Games: Arena, Daggerfall, Morrowind, Oblivion
- Platform: PC, XBox360, PS3
Re: Most of the perks released.
Yeah, I know. Staying awake past my bed time did thatSuperNull wrote:It's magicka/health/stamina. Strength is gone.
That's something I'll try, but I guess not choosing these would mean you effectively don't level - and as the monsters get harder to kill you'd end up lagging behind and struggling - but it would be an incredible challenge if it were possibleSuperNull wrote: I do wonder of you can save up the m/h/s upgrades aswell. Then you could make the perfect master-savegame.
-Get to max level without getting involved in any quests or groups.
-Save up all your level unlockables.
-Backup the savegame
-Have an instant character of any type that you can play how you want.
