New video/ Khajit and awkward combat
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Mackollas
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New video/ Khajit and awkward combat
Am I the only one being a little dissapointed about the combat at 2:11 on this video? Doesnt look as good as I had expected... oh well.
http://www.youtube[DOT]com/watch?v=djp9vZtZ2hc&feature=related
[ADDED]
Found another one
http://www.youtube[DOT]com/watch?v=k3baq3hrjeE&feature=related
http://www.youtube[DOT]com/watch?v=djp9vZtZ2hc&feature=related
[ADDED]
Found another one
http://www.youtube[DOT]com/watch?v=k3baq3hrjeE&feature=related
Re: New video/ Khajit and awkward combat
Look at oblivions combat.
Now look at skyrims combat
Which looks better?
Now look at skyrims combat
Which looks better?

- The Tom
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Re: New video/ Khajit and awkward combat
Take it from me - you don't need to worry about the combat. I played it, and it felt VERY awkward, and I loved it. Oblivion's combat was very nice and clean. Skyrim's is messy and disorganised, like I feel it should be. When you sit down in front of the screen and actually have to do the fighting yourself rather than watching it, it takes on a different feel. Plus, third person is never as involving.
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Kavatch99
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Re: New video/ Khajit and awkward combat
Makes sense. Oblivion's combats felt more like you were fighting honorable duels with your opponents.The Tom wrote:Take it from me - you don't need to worry about the combat. I played it, and it felt VERY awkward, and I loved it. Oblivion's combat was very nice and clean. Skyrim's is messy and disorganised, like I feel it should be. When you sit down in front of the screen and actually have to do the fighting yourself rather than watching it, it takes on a different feel. Plus, third person is never as involving.
Hopefully, Skyrim's combat is more of a chaotic "fight for your life" thing as it should be.
- dubq
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Re: New video/ Khajit and awkward combat
Comparable to Dead Island's melee combat? That's how I imagine it, personally. Very visceral and nothing shiny and smooth about it. Which is good.The Tom wrote:Take it from me - you don't need to worry about the combat. I played it, and it felt VERY awkward, and I loved it. Oblivion's combat was very nice and clean. Skyrim's is messy and disorganised, like I feel it should be. When you sit down in front of the screen and actually have to do the fighting yourself rather than watching it, it takes on a different feel. Plus, third person is never as involving.
- Narzul
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Re: New video/ Khajit and awkward combat
To be honest, you can blame the player in that video as much as the game. He's just not good at this game.
- Yomnom
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Re: New video/ Khajit and awkward combat
Yep, this seems to be the case... he probably wasn't used to the camera and controls. The combat moves themselves look fine to me.Narzul wrote:To be honest, you can blame the player in that video as much as the game. He's just not good at this game.
- The Tom
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Re: New video/ Khajit and awkward combat
Not played that, but yes it's very ... heavy. There's no finesse, at least outside the finishing moves. It's like you're literally just hacking away, trying to kill them before they kill you, and then when you've defeated most your character just thinks 'awesome' and does this finishing move to celebrate.dubq wrote: Comparable to Dead Island's melee combat? That's how I imagine it, personally. Very visceral and nothing shiny and smooth about it. Which is good.
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Re: New video/ Khajit and awkward combat
Keep in mind that they only got 20 minutes of gameplay and needed to get used to the controls.

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Thunderstruck elf
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Re: New video/ Khajit and awkward combat
I'm definitely not complaining. That looks REALLY good, thousands of times better than oblivion.
- La-Paloma
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Re: New video/ Khajit and awkward combat
Not too fond of the khajit's tail animation
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Mackollas
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Re: New video/ Khajit and awkward combat
I think the tail moves very fluidly, like a real tail would move when running.La-Paloma wrote:Not too fond of the khajit's tail animation
How would you like it to look?
- Rhcpftw
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Re: New video/ Khajit and awkward combat
Am I the only one who thinks being a Khajiit in Skyrim is more awkward than the combat animations?
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- Rynkar
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Re: New video/ Khajit and awkward combat
No but it would suck for argonians.Rhcpftw wrote:Am I the only one who thinks being a Khajiit in Skyrim is more awkward than the combat animations?
Spoiler:
- dubq
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Re: New video/ Khajit and awkward combat
Same here. My cat's tail doesn't wildly flip back and forth when she runs.. Not sure what people are expecting with tails in this game.Mackollas wrote:I think the tail moves very fluidly, like a real tail would move when running.La-Paloma wrote:Not too fond of the khajit's tail animation
How would you like it to look?
- Rhcpftw
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Re: New video/ Khajit and awkward combat
Khajiit vs Sabertoothed tigers...
Place your bets here folks!
Place your bets here folks!
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- Rynkar
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Re: New video/ Khajit and awkward combat
15 septims on the one with opposable thumbs!!Rhcpftw wrote:Khajiit vs Sabertoothed tigers...
Place your bets here folks!
Spoiler:
- enyamerT
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Re: New video/ Khajit and awkward combat
What looked awkward to me is that he's wielding a one-handed axe with nothing in the off-hand. Put a shield or weapon there and the animation makes more sense.
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- dubq
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Re: New video/ Khajit and awkward combat
Well, the main purpose on of a cats tail is balance. So, it stands to reason that it would be moving (unnecessarily) as little as possible. Seriously, watch a cat when it walks. The tail doesn't flip flop around or even flow back and forth.
- The Number None
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Re: New video/ Khajit and awkward combat
Then again, Khajiits aren't cats. It would look silly if the tails just pointed straight upwards all the time. I don't really see a problem.
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- AeraDunmerMoon
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Re: New video/ Khajit and awkward combat
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- dubq
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Re: New video/ Khajit and awkward combat
I wasn't saying they ARE cats, I was giving the reasoning for the tail not being as "animated" as people think it should be. Tails have a function, regardless of if it's a cat or a dog or a wolf or a tiger, and so-on, and the primary function is balance. Bipedal balance, well obviously then, the balance is required at a lower level hence the tail not sticking straight up.
End point being, the animation for the tail is fine.
End point being, the animation for the tail is fine.






