Tom's Adventures in Skyrim

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Re: Tom's Adventures in Skyrim

Post by Rat Kiosk »

The Tom wrote:A few other things that I remembered just now:
-There was no breath meter. I didn't stay underwater long enough to see how this is handled but it certainly wasn't there.
.
This is a random guess but did your stamina go down while underwater?
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Re: Tom's Adventures in Skyrim

Post by The Tom »

Rat Kiosk wrote:
The Tom wrote:A few other things that I remembered just now:
-There was no breath meter. I didn't stay underwater long enough to see how this is handled but it certainly wasn't there.
.
This is a random guess but did your stamina go down while underwater?
I don't think so, but it at least stopped recharging.
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Re: Tom's Adventures in Skyrim

Post by Argonanza »

It's confirmed that you still die if you stay too long underwater. Controller starts shaking and stuff when you need need air.
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Re: Tom's Adventures in Skyrim

Post by The Number None »

Argonanza wrote:It's confirmed that you still die if you stay too long underwater. Controller starts shaking and stuff when you need need air.
Maybe the PC version will have a stamina meter like before? I think I would like that.
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Re: Tom's Adventures in Skyrim

Post by Tesknowitall »

The Number None wrote:
Argonanza wrote:It's confirmed that you still die if you stay too long underwater. Controller starts shaking and stuff when you need need air.
Maybe the PC version will have a stamina meter like before? I think I would like that.
Maybe the PC version makes the mouse vibrate ;) haha then they'd be over achievers (I think they already are)
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Re: Tom's Adventures in Skyrim

Post by The Number None »

Tesknowitall wrote:
The Number None wrote:
Argonanza wrote:It's confirmed that you still die if you stay too long underwater. Controller starts shaking and stuff when you need need air.
Maybe the PC version will have a stamina meter like before? I think I would like that.
Maybe the PC version makes the mouse vibrate ;) haha then they'd be over achievers (I think they already are)
Haha, true.

Does Argonians still have water breathing? Read something about that they might not but I'm not sure.

Sorry if I'm going OT.
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Re: Tom's Adventures in Skyrim

Post by Argonanza »

Water breathing is still in for the lizard folk.
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Re: Tom's Adventures in Skyrim

Post by Wolfie »

Not sure how I feel about no metter, if music plays loud enough will you hear it? what if you turn off vibartions?
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Re: Tom's Adventures in Skyrim

Post by scribbane »

I'm sure they probably have a meter, but like Tom said, he didn't necessarily get to see it. If it is based off controller vibrations, then I'm willing to bet that you can set it up so your controller vibrates, you have a breath meter, or maybe both.
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Re: Tom's Adventures in Skyrim

Post by Bonfy »

There will most probably be visual effects aswell when you start getting low on air underwater.
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Re: Tom's Adventures in Skyrim

Post by MathiasFlynnias »

There was no breathmeter when I played either anywhere. My fatigue bar was the only thing that showed, but you can hear yourself gulping trying to breath if you stay underwater so long and your controller vibrates. [And the seats were to at Eurogamer, was like an earthquake].
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Re: Tom's Adventures in Skyrim

Post by Ilikeskooma »

Shooma is confirmed! Great post by the way...I'm going to preorder skyrim now ._.
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Re: Tom's Adventures in Skyrim

Post by Axeforhire66 »

I hope there is at least some way of knowing how much time you have left before you need to return to the surface. I don't want to drown myself in an underwater cave just because I foolishly thought that I could make it through before I had to take another breath
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Re: Tom's Adventures in Skyrim

Post by The Tom »

Given that Bethesda games are very heavy on HUD elements I doubt you'll need to worry. Everything seems to be optional anyway. I know the compass is, and there's really no way of doing vibration on PC as a warning so there'll probably be an optional air meter.
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Re: Tom's Adventures in Skyrim

Post by Tesknowitall »

I'm sure the screen will wobble or turn a different colour or pulse .. They're not stupid . What would u be like if u were running out of air. PANIC ur player will obviously panic
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Re: Tom's Adventures in Skyrim

Post by sidheag »

Honestly I am worried about the Falmer.

I don't like scary things, or dungeons. Which kind of beats the purpose of me playing this game, but I like above ground, with fluffy animals and DB (generally). Not freaky-machine things.
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Re: Tom's Adventures in Skyrim

Post by Velothi »

Tom, did you see any more references in the Imperial Legion vs Skyrim Nationalists Conflict?
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Re: Tom's Adventures in Skyrim

Post by The Tom »

Nothing, sorry. The only legion soldiers I saw was a group of three sitting around a campfire which they guy playing immediately started beating on with his axe.
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Re: Tom's Adventures in Skyrim

Post by SilentPsycho »

During my hands-on of Skyrim, I did notice some Imperial/Nord tension in Whiterun, with one blacksmith trying to convince an Imperial soldier to got ask X Nord Blacksmith for help. He responded that even if he begged, X Nord Blacksmith would refuse to do anything for an Imperial. It seems that the conflict has spread beyond just the fighters.
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Re: Tom's Adventures in Skyrim

Post by AeraDunmerMoon »

:3 See, this is what I love of about Elder Scrolls. It's little details like that make me feel that they're making a world instead of a game, and the games are just our doors in. ((Didn't get the feeling so much in Oblivion, except for the tensions in SI, but Morrowind I think did a fantastic job of this.))
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Re: Tom's Adventures in Skyrim

Post by OblivionDuruza »

The Tom wrote:... picked Dark Elf ...
If that post didn't make you a hero enough. Jolly good show old chap.
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