Small beastiary:
Radshark: Sharks (like all creatures living in the oceans and seas) were exposed to extreme amounts of radiation. The ones that survived have developed some very disturbing new features. They have taken a green-blackish colour. Their teeth have increased in length and have pierced their mouth which constantly causes extreme pain, especially when the mouths are opened. They are insane and almost constantly in a berserk state, destroying or eating everything in their path. They have also increased in size (nearly double, and in some cases even more, their original size).
Überjelly: Jellyfish have swollen horribly and have taken grotesque colours due to their exposure to radiation. Their sizes vary from human height to that of large pre-war cruise ships. Some species have mutated into ampebius land dwelling monstrosities resembling a large blob (similar to the black pudding) while others have remained sea-dwellers but lost their tentacles (making them swimming blobs). The latter are of tremendous size.
Radwhale: Whales have become a true monstrosity. Their immense size has increased even further as far as triple the original (in some cases even more). Their stomach has grown and mutated, taking up almost ¾ of the creatures body. It can devour anything that fits inside, regardless of material. They emit a very loud, booming sound.
Geigoctopus(Radkraken): Octopuses have increased in size and physique. Even though they retain their mollusc physiology, an additional, much harder and thicker layer of skin has formed on their bodies. This skin is stone hard and repulses bullets as well as energy weapon projectiles. It must be broken by multiple explosions in order to get to the normal, soft skin.
There will of course be other creatures, variations of the above creatures and creatures we already know.
How you play:
Character sheet (with example):
Name: Professor Cubbins
Race (Human [Caucasian, Asian, Hispanic, African-American] or Ghoul): Human, Caucasian
Sex (M or F): M
Age: 46
Profession: Scientist
Physical appearance: Of average height, chubby. Graying, short hair.
Skills: Science, Medicine, Speech, First Aid
Equipment and possesions: Laser pistol, Lab coat, reading glasses, science lab.
Additional info: Can't see without glasses. He is very open minded and could be viewed as unscrupellous. He will do anything if it means that he or the human race will gain new knowledge.
Skills you can choose from:
Small Guns
Big Guns
Energy Weapons
Explosives
Unarmed
Melee Weapons
Throwing
First Aid
Lockpick
Medicine
Repair (Includes Mechanics)
Science (Includes Robotics)
Security
Sneak (Includes Steal)
Survival (Includes Traps and Outdoorsman)
Barter
Gambling
Vehicles (Includes Cars, Motorcycles, Boats, Ships and Planes)
Speech (Includes Deception)
The intro post will be written as soon as there are a few Role-players.
Rules:
I am the (only) GM.
God RPing is prohibited.
You may dictate the outcome of your actions to some degree, provided you do not god RP.
Multiple characters and personal subplots are allowed.
The GM can kill your characters if he wishes to do so.
Keep OOC posts to a minimum and always try to couple them with an IC post.
If you have read the rules, say so when you post your character. Otherwise you will not be accepted.
Rules may be added, edited or removed as the GM sees fit.
Notes: Please note that character application will be closed after a certain point in the plot. Don't wait too long if you're thinking about joining.
Intro post:
"Once more..." Professor Cubbins mumbled as he fiddled with the machinery. He held a single headphone to his ear and waited for a short while before starting to operate the machinery again. To anyone who watched he could have been taken for an out of place DJ. Not for Morgan and Morgiah however. They simply stood about silently, glancing around, scanning the area for potential threats as always.
After repeating the process a few times the Professor seemed happy. He pushed a single button and another stray message was whirled into the Wasteland that was America. The self constructed antenna on top of the old RobCo factory boomed lowly, a sign that it was doing its job while all across the former USA a message could be heard by anyone who had a radio. Cubbins was slightly sweating as he turned on his.
"Scientist seeks partners for great explorational and scientific undertaking. Any man or woman, human or ghoul able to assist in any possible way is welcome. The reward will be as follows: Any findings will be split up between the entire party. Negotiations possible. Interrested parties are to report their interrest at the most important pre-war christian landmark in Providence, Rhode Island," echoed the Professor's voice, set to an infinite loop.
He grinned in triumph and turned to Morgan. Morgan replied with a nod and exited the room. So far, all was going smoothly, according to the plan.
The players and their characters:
Mars:
Name: Professor Cubbins
Race (Human [Caucasian, Asian, Hispanic, African-American] or Ghoul): Human, Caucasian
Sex (M or F): M
Age: 46
Profession: Scientist
Physical appearance: Of average height, chubby. Graying, short hair.
Skills: Science, Medicine, Speech, First Aid
Equipment and possesions: Laser pistol, Lab coat, reading glasses, science lab.
Additional info: Can't see without glasses. He is very open minded and could be viewed as unscrupellous. He will do anything if it means that he or the human race will gain new knowledge.
Name: Morgan & Morgiah
Race: Ghouls
Sex: M and F respectively
Age: 28
Physical appearance: Tall and well trained. What hair has remained is dark brown.
Skills: Small guns, Sneak, Explosives, Survival, Repair.
Equipment and possesions: A 10mm SMG each, various grenades, leather armour, a wide variety of tools.
Additional info: They are twins of unknown origin. They work for Prof. Cubbins, protecting him, providing him with food and equipment and repairing the machinery that he cannot repair himself. The circumstances through which they ended up with Cubbins are unknown. They speak only when necessary and mostly communicate amongst themselves through nods, if at all. A duo always working in perfect harmony and unision.
Knight Captain Kerr:
Name: Morrigan
Race :Ghoul
Sex: F
Age: 26
Profession: Mechanic
Physical appearance: Tall and Skinny. She looks decayed with some black hair.
Skills: Small guns, Vehicles, Repair, Lockpick
Equipment and possesions: Scoped Hunting Rifle, Tyre Iron, Lockpick kit, Repair kit, Leather armour.
Additional info: She worked as mechanic from a young age and always had a way with machines. Became a ghoul at age 23 when on a job. Nobody in town wanted her services afterwards so she left town finding work where she could.
LtGt72:
Name: Noa Walker
Race:Human, Caucasian
Sex: F
Age:17
Profession:Scavenger
Physical appearance: She has short, messy black hair and blue-grey eyes. About 5'10.
Skills: Small Guns, Melee Weapons, Science, Security
Equipment and possessions: Sawn Off 12-Gauge, Trench Knife, .32 Revolver, AK-47*
Additional info: Originally from 'Ronto.
PerPenger:
ame: Emmanuel Bravo
Race: Human, Hispanic
Sex: M
Age: 31
Profession: Mercenary
Physical appearance: Tanned skin, average height, slim and agile. Has a very sexy 'stache.
Skills: Explosives, Survival, Energy weapons, Throwing.
Equipment and possesions: Prostitute outfit(don't ask), a few sticks of dynamite, some throwing knives and a Plasma Rifle.
Additional info: He is homosexual. Is going to Europe to escape The Talon Company, who has put a bounty on his head.
Arch-Mage Matt:
Name: Mason Korzac
Race: Human, Caucasian
Sex: M
Age: 23
Profession: Independent Zoologist
Physical appearance: Average height, short dirty blonde hair with matching stubble. He wears a tan button down shirt, but a few of the top buttons are undone and he usually roles his sleeves up. He has long brown pants. He has a large tan straw hat as well. Something of an Indiana Jones look. He has large grey eyes.
Skills: Survival, Throwing, Medicine (And First Aid, kind of the same), Small Guns, Vehicles
Equipment and possessions: (Clothing already describes, oopsie) Some spears, a first aid kit, a .44 magnum, and a few other trinkets.
Additional info: His job involves studying animals and rescuing some from dangerous situations as well. Sometimes he even captures animals and sells them to interested parties. He sells his research to many scientists. He has a pet dog, a Border Collie named Maggy. He is Australian and has a heavy Australian accent. When he was 10 his famly sailed to America, missed and landed in Mexico. they eventually migrated up to Florida where the lived in post-apocalyptic Miami. Mason eventually went up north to the Capital Wasteland because a very wealthy animal scientist required him to.
Mason also has a camera which he films creatures with, and a sketchbook to draw creatures and a bit of scenery (He is an excellent artist). Mason may seem a bit wild but when you get down too it, he is a very deep person due to everything he has seen. What he does may seem pointless, rescue animals, but his long term goal is to bring normal life back to Earth. Mason loves all animals, but in his travels and rescues, he has seen many animals become mutated. Mason hates anything mutated and it shows - he kills mutated creatures on the spot. He likes ghouls less for who they are, but he doesn't hate them. He just finds them pathetic. Mason also is addicted to Rad-Away (Not truly addicted, but is paranoid that he would become a ghoul without them). He takes a pill form and takes at least one hundred a day, eating so much as five at a time every hour. He even feeds them to his dog Maggy so she doesn't get irradiated. The reason Mason does this is because he partnered up with a man named Ferris O'Harin a few years ago, they traveled together for around a month, but one day Ferris was attacked by a highly irradiated Centaur and shortly after killing it, he turned into a ghoul. Around an hour later, he decided he couldn't live like that and took his own life. Mason met Maggy when she ran away from her rich owner in Canterbury Commons and Mason was hired to rescue her from the wasteland. Mason did, but when he got back to the town it had been raided, and Maggy's owner killed. She traveled with Mason ever since.
Savillius:
Name:Charles Moore
Race:Human, Caucasian
Sex: M
Age: 20
Profession:Scavenger/unoccupied
Physical appearance: Tall, a slight stubble, short brown hair
Skills: Survival, Repair, Throwing, Big Guns
Equipment and possesions: Anti Materiel Rifle, throwing hatchets, Axe, Combat Armor
Additional info: Charles displays mercy, and can display trust easily. He can defend himself in a fight, and when he knows someone and becomes friends with them, he would do anything for them.
cardbird:
Name: (removed at player's request)
Race (Human [Caucasian, Asian, Hispanic, African-American] or Ghoul): Human, Caucasian
Sex (M or F): M
Age: 34
Profession: Hunter
Physical appearance: Of tallish height, well built
Skills: Small Guns,Repair (Includes Mechanics) ,Vehicles.
Equipment and possessions: leather Armour,hunting shotgun
Additional info: family from Ireland hopes the group will stop there so he can see were he came from.
Leyyuce:
Name: Leon Mercer
Race: Human, Caucasian
Sex: Male
Age: 29
Profession: Vigilante
Physical Appearance: Dark brown hair, slicked back and cut fairly short. Bright green eyes. A bit thin, yet lean and fit- a tad above average height. Possesses a wiry strength. Eyebrows are are a bit thick, and fairly long- short, sharply-angled nose and pale lips. Complexion is fair. Wears olive drab, military-style fatigues, combat boots, fingerless leather gloves and an ankle-length trench coat with pockets for ammunition and supplies sewn into its inside. A worn and weathered, gold-colored “tragedy mask” conceals his face.
Skills: Sneak, Melee Weapons, Small Guns, First Aid
Equipment and Possessions: Semi-automatic 9mm handgun, pump-action 12 gauge shotgun, 16-inch machete, fire ax
Additional Information: Leon was born and raised as a Christian in a large settlement on the outskirts of a decimated metropolis- his mother taught him basic medical skills while his father made sure he was aware of how to aim and fire a gun. As a young adult, his strong sense of right and wrong led to his failed intervention in a group of local sadists' activities; as a result, Leon was captured and tortured for nearly three months. He eventually escaped by bludgeoning one of his tormentors to death with the better half of a cinder block; although the further pursuit and punishment of the wasteland's worst allowed him to cope with the emotional stress and self-pity, the physical scars remain.
Spamfest
Name: Shropshire
Race: Human, Caucasian
Sex: M
Age: 26
Profession: Soldier of fortune
Physical appearance: About six feet tall, fit, tanned skin.
Skills: Melee weapons, Unarmed, Big guns, Survival.
Equipment and possesions: Tattered suit, Axe, Rock-It launcher, deck of cards, small supply of food and water.
Additional info: Psychotic, barbarian-esque. Named after his home town, currently is wandering around slaughtering trade caravans.
iamgoofball
Name: Delfur Itla
Race: Human, Caucasian
Sex: M
Age: 23
Profession: Wanderer
Physical appearance: Of average height, slim, red hair, blue eyes.
Skills: Survival, Medicine, Sneak, Small Guns
Equipment and possesions: Tattered suit, Axe, Rock-It launcher, deck of cards, small supply of food and water.
Additional info: Calm, friendly, not that intelligent.
King Acunasti
Name: Ignatius Şövalye
Race: Human, Caucasian
Sex: M
Age: Unknown (appears to be in his twenties)
Profession: Professional thief
Physical appearance: Ignatius has a head of short, thick black hair. He possesses high cheekbones, and large, dark gray eyes. He is average height with a very lean build. He wears loose, dark blue jeans, black shoes, a gray T-shirt, a black leather jacket, and black gloves.
Skills: Sneak, Lockpick, Security, Speech, Small Guns, Unarmored
Equipment and Possessions: Polished Xuanlong assault rifle, combat shotgun, trench knife, various lockpicks of and keys of different kinds
Additional info: Born in a remote settlement in northern Vermont, Ignatius Şövalye grew to become one of America’s most notorious thieves. He is extremely intelligent, cunning, and persuasive, making him an extremely dangerous individual. He can manipulate practically anyone by using his words. He can tell a lot about a person by their actions, facial expressions, and tone of voice.
Şövalye owns one of the last non-mutated monkeys in the world. It is a small, very lively white-headed capuchin called “Felix”. Felix made it to the States from Columbia by sneaking onto the decks of a small ship heading across the Caribbean. Şövalye skillfully uses this monkey during his various heists. They share a close, sibling-like bond.
Deimos:
Name:Ryan O'Neil
Race:Human, Caucasian
Sex:M
Age:31
Profession:Assassin/Mercenary
Physical appearance:6'0" tall. around 185 lbs.shaved head, and blue-grey eyes. athletic build.
Skills:big guns,small guns,explosives,lockpick, security.
Equipment and possesions:2 ranger sequoias, anti-materiel rifle, custom black version of advanced riot gear w/helmet, and lockpicks.
Additional info: Lived in New Vegas most of his life. Joined NCR 1st recon at the age of 18, but left at the age of 27 after accidently killing a high ranking NCR ranger. From there he made his way east, to explore the Capital Wasteland. He is now goin to Europe start another life and to get away from the NCR veteran rangers hunting him down.








