What features are you most looking forward to?

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What features are you most looking forward to?

Post by BootySweat »

What confirmed details or features are you most looking forward to?

Here are 60 random details we have learned from interviews and articles that I'm looking forward to, in no particular order

1. planes of Oblivion involved in some skyrim quests (german journalist asked about it)
2. no more casting unlock hundreds of times to level Alteration (norwegian journalist)
3. dark brotherhood confirmed (dutch journalist asked about it)
4. traveling merchants and crops that can be destroyed (italian journalist)
5. racist nords and racism in Skyrim involved in some quests (german journalist)
6. more complex reputation and location factions compared with Oblivion (separate bounties and reputation for each of the Nine Holds)
7. there is a Bard's College in Solitude (french journalist)
8. you can knock oil lamps to the ground, creating fire damage, also you can set oil on fire
9. 150+ dungeons and 100+ POIs
10. more complex relationships with NPCs including friendships, romance and marriage options
11. archery incorporates elements from Duke Patricks
12. fish that jump out of the water (italian)
13. 100+ subquests (Italian)
14. the main quest is set against the backdrop of an epic Civil War
15. 75% of the quests are dynamic, even the reward and the quest giver are randomized (italian)
16. enchanting magic effects are learned by breaking down components from other magic items (giving us a reason to be excited about finding a crappy magic item with new effect)
17. you can dual wield swords, daggers, axes, even spells
18. the Orcs and Khajits look AMAZING! All of the NPCs so far look great.
19. the game will have dynamic shadows (french)
20. clouds gather in real time around mountain peaks (french)
21. snow accumulates dynamically (french)
22. Oblivion had 14 voice actors, Skyrim has over 70
23. 85+ spell effects
24. more complex crafting system and options available to the PC, such as crafting weapons, armor.
25. all NPCs have different day and night activities (french)
26. every city and town is bound to a specific natural resource, meaning if you damage their mine, they will be forced to obtain that mineral ore somewhere else (french)
27. no cut scene zoom in for dialogue, you can avoid dialogue by walking away (french)
28. dragons crash when wounded (french)
29. there is a cause and consequence tree for every quest (french)
30. NPCs accompany you on your quests to show you the way (french)
31. only one dev working part-time on dungeons in Oblivion vs. 8 devs working full-time on handcrafting dungeons in Skyrim
32. the game world is designed so that dungeons and points of interest are placed specifically in areas that play testers have determined look the most beautiful and panoramic
33. PC can engage in mining, woodcutting, smithing, farming, etc., activities and you can sell the fruits of your labors to merchants
34. there will be a carriage travel system
35. unlimited number of dragons (norwegian)
36. wolves hunt mammoths and foxes hunt rabbits (norwegian)
37. no persuasion mini-game, fallout 3 style dialog skill checks (norwegian)
38. all the NPCs and presumably the PC look more naturalistic, with faces that don't look like they were hit with a potato
39. some loot will be random, leveled loot and other will be fixed, as in Fallout 3 (norwegian)
40. we can sleep in bed of dead person (norwegian)
41. you can kill virtually an entire city (norwegian)
42. there are "lots of cooking recipes"
43. locational limb damage confirmed (norwegian)
44. some dragon shouts can be combined (norwegian)
45. over 20 shouts with three levels each for total of 60 (norwegian)
46. finishing moves confirmed (norwegian)
47. mathematical level cap around level 70 (norwegian)
48. DX11 support confirmed (norwegian)
49. six or seven different environments in skyrim: spruce forests, mountain-ranges, grassy tundras, volcanic tundra, a autumnal forest and a glacier (norwegian)
50. cool spell effects including setting magical frost runes on the ground
51. Solitude is the base of power for the Empire and Windhelm is the base of power for the Rebels. The other major cities, Riften, Winterhold, Whiterun, are the HQ for Thieves' Guild, College of Winterhold, Companions, giving each major city a very different flavor.
52. Every single screenshot released looks absolutely gorgeous
53. Radiant Story means much more enjoyment of second, third, fourth playthrough, etc.
55. 280 perks means much more enjoyment of subsequent playthroughs
56. Dragons can fly off into the sky when you are fighting them -- "you can lose them and spin around looking at the sky" because you can't see them anymore
57. There are some badass helmets in this game. (the one the Draugr is wearing in Sep 2011 PSM3 magazine with 2 gigantic horns)
58. facial scars and blindness
59. it will be a lot more fun to play pure warrior or pure stealth characters who don't cast any spells or use enchanting, thanks to 280 perks and 60 dragon shouts
60. Todd on Skyrim's DLC: "we're thinking bigger than with Fallout 3."
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Re: What features are you most looking forward to?

Post by Argonanza »

A lot of the things you said. I'll add one thing.

61: The beast races have a some unique animations.
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Re: What features are you most looking forward to?

Post by Akiraka »

Was this a thread or a dirty magazine article? Because I'm feeling pretty good right now :D

I'm looking most forward to 1. - 45. and 47. - 61. :P
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Re: What features are you most looking forward to?

Post by AeraDunmerMoon »

-drools-
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And eternity in an hour.


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Re: What features are you most looking forward to?

Post by soda popinski »

My one point on the dungeons is that I think there were actually more than 150 in oblivion. The problem was that they were all, barring a few examples, more or less the same. I tried to play a game once where i made it a point to go in all of them, and i got bored. So there are probably at least 50 in that game that i will never go into.

That said, if they vary enough that theyre all interesting, then i will go into them all in this game. From the interviews, it sounds like they are really aware of the monotony of the dungeons last time, and trying to make them all unique, so I wish them well in that.

Can you please post the italian article, I dont think i ever read that one.

I'm also interested in seeing how they do this economy thing they keep talking about. THere has to be a benefit to the player in damaging a local economy, otherwise i dont really see the point of doing it just so you have to pay more for arrows. I guess if you horded a lot of their commodity and then jacked the price up and sold it to them, that would be some benefit, but I would hope there is more to it. Maybe you will be able to aide on side of a conflict by hurting their opponents economy or something like that.

The thing im looking forward to most, in addition to the things you guys have listed, is just new quests. i would keep buying expansion packs for oblivion to this day if they were still making them.
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Re: What features are you most looking forward to?

Post by Rhcpftw »

BootySweat, despite your name, you may be the cutest guy on this forum. I salute thee, good sir.

6. more complex reputation and location factions compared with Oblivion (separate bounties and reputation for each of the Nine Holds)

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Re: What features are you most looking forward to?

Post by BootySweat »

soda popinski wrote:
Can you please post the italian article, I dont think i ever read that one.
I haven't seen the original OXM article in Italian -all we have to go on is a summary by Yoae and his translation of one question - this is very controversial because it seems that Todd is saying there is you cannot create spells, i.e., no spellmaking altars, in Skyrim
Q: What can you tell us about weapons, houses, factions and spells?

Todd Howard: There are factions, but we don't want to talk about them right now. There are many kind of weapons which have different effects on different enemies. You can't create nor combine spells but using the same spell on both the hands you can cast a powerful version of it. The duels will be very tactical as you can use magic or physical shields. You will be able to purchase a house. More than one, as a matter of fact.

Source: http://forums.bethsoft.com/index.php?/t ... -thread-2/

Spoiler:
Yoae's Summary:

-Skyrim size is equal to Oblivion's Cyrodiil

-There are 5 major cities, 20 minor cities and 100+ dungeons (but we already know that)

-the creation engine is totally new, it's not based on the game bryo

-graphics look a lot better than the oblivion and fallout 3 one

-there are fishes that jump out of the water

-the hud appears only when you fight. you will see the three status bar and the compass (sigh)

-the compass will also show up when you get a new quest with a "v" quest-marker on it.

-the UI is really user freindly but it's not intended to be mouse-used

-every weapon has a damage stat and a block stat

-it appears that there are no birthsigns

-there is a separate control system for the pc

-there is a "local map" for every zone of Skyrim

-there are 100+ subquests

-it will be possibile to play after the main quest

-Steam, not gfwl. they're are disappointed with LIVE!

-you can't create spells. WHAT THE HELL??

-there are houses which you can buy

-there are many puzzles in the dungeons

-cities, dungeons etc will be added to the 3d map as soon as you encounter them

-water physics

-every town has an economic system

-minor cities contains 10+ buildings

-75% of the quests are dynamic. even the rewards and the quest giver are randomized

-snow is not a texture (I don't get it, why a magazine says that is a texture and the other one says the opposite?)

-bandits in the dungeons are alive and not puppet-like

-soulgems are also used to regain magicka

-"turn undead" spell confirmed

-you can set oil on fire

-there are birds

-there is NO multiplayer

-the npcs which give us the main quests are immortal

-new confirmed enemies: Dragon Priest, Yeti

-different kind of weapons work in different way with enemies (I think something like "blunt weapons do more damage to skeletons")


some answers to questions asked in the previous thread:

-The article says that you will not be able to combine and create new spells. yeah, this really sucks, I hope it's some kind of mistake...
-I said that it appears that birthsigns are not in because when the article talks about character creation they are not even mentioned.
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Re: What features are you most looking forward to?

Post by Argonanza »

BootySweat wrote:
You can't create nor combine spells
How old is that, because I'm certain I've heard something about spells working together somewhere.
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Re: What features are you most looking forward to?

Post by Akiraka »

-I said that it appears that birthsigns are not in because when the article talks about character creation they are not even mentioned.
Would a TES game without Birthsigns even be a TES game? :|
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Re: What features are you most looking forward to?

Post by Argonanza »

Akiraka wrote:
-I said that it appears that birthsigns are not in because when the article talks about character creation they are not even mentioned.
Would a TES game without Birthsigns even be a TES game? :|
You choose blessings from the starsigns via the Guardian Stones from the E3 gameplay.
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Re: What features are you most looking forward to?

Post by BootySweat »

Akiraka wrote:
-I said that it appears that birthsigns are not in because when the article talks about character creation they are not even mentioned.
Would a TES game without Birthsigns even be a TES game? :|
Yes, it has been mentioned in various articles that there are no birthsigns.

Instead there are dozens of Guardian Stones spread throughout the province that allow you to customize your character in various ways and later change them if you find a different stone you like better.

For example, one of the Guardian Stones lets you gain XP more quickly for either combat, stealth or magic skills.
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Re: What features are you most looking forward to?

Post by -Dovahkiin- »

Argonanza wrote:
BootySweat wrote:
You can't create nor combine spells
How old is that, because I'm certain I've heard something about spells working together somewhere.
Need's to be more precise, we can combine spell's by equipping them in both hands but can we combine spells by making a spell such as fire damage and frost damage in one. But without being able to make spell's i figure this wont be the case.
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Re: What features are you most looking forward to?

Post by BootySweat »

Argonanza wrote:
BootySweat wrote:
You can't create nor combine spells
How old is that, because I'm certain I've heard something about spells working together somewhere.
January 2011.

but let's try to stay on topic of details we are looking forward to, as there are other threads for discussing things we don't like
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Re: What features are you most looking forward to?

Post by Mindrifter »

This seems really interesting: 29. there is a cause and consequence tree for every quest (french)
However I'm not so sure how I feel about 30: NPCs accompany you on your quests to show you the way (french)
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Re: What features are you most looking forward to?

Post by BootySweat »

Mindrifter wrote:However I'm not so sure how I feel about 30: NPCs accompany you on your quests to show you the way (french)
The way it was described in a few articles describing the Park City 45-min demo or the 30-min E3 demo, suggests that some NPCs walk with you part of the way, but you can ignore them or walk ahead if you want.

there are other NPCs you can hire to accompany you when adventuring, and I assume out of the pool of NPCs that you can befriend or romance, some of those would be available to accompany you, if you want them to.
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Re: What features are you most looking forward to?

Post by Thunderstruck elf »

My favorites are #1-60 XD. This is great. Thanks!
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Re: What features are you most looking forward to?

Post by sidft »

Oh gosh. I like the bounties not changing between the holds. Oh and if I get to farm countless amounts of sheep in the wilderness, I will be eternally happy.
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Re: What features are you most looking forward to?

Post by BootySweat »

I think the farming animation consists of harvesting vegetables and grains from plants growing in farmlands, but not sure.
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Re: What features are you most looking forward to?

Post by POMC S117 »

BootySweat, I agree with you. That would be amazing. It would be immersive!
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Re: What features are you most looking forward to?

Post by Mac of Four Winds »

Man I don't know which feature I like more. Thanks for posting all of that info. Must have taken awhile compiling all that.
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Re: What features are you most looking forward to?

Post by dkjestrup »

Much improved animations and art-style. Along with the improved console draw distance. Will make a HUGE difference.

EDIT: Also the lesser level scaling and the new magic spells.
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Re: What features are you most looking forward to?

Post by GoatLiver »

I am hoping just to loose myself in the game, I think I like that there will be birds, animals hunting other animals and unlimited dragons. I actually hope to get the game and then not even play the quests just cruse around doing my own thing! :)

Also the [&@%!] thing just happened to me, I just remembered the month of October in between September and November effectively delaying the game by one month for me :( all i can say is Octoberfest better be worth the extra month!
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Re: What features are you most looking forward to?

Post by Krishna »

I almost wish that I could slip into a coma for 3 months, haha! Each day closer seems longer and longer...
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Re: What features are you most looking forward to?

Post by The-Shadow-One »

i wish i had a big freezer and a friend that will remember.
i'm not sure if anyone said this but i hope that if you throw something using telekinesis or otherwise you can hurt something.
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