Oblivion General Discussion
- scribbane
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Oblivion General Discussion
This thread is for any discussion about Oblivion that doesn't quite fit in anywhere else. Here you can go offtopic as long as it still relates to Oblivion.
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Re: Oblivion General Discussion
What's with the reinforced doors in Skingrad? When I first played the game, I thought the paranoia quest referred to the whole town and not just Glarthir, but after a while I saw that wasn't true. Is it just cosmetic? Was there some cut feature that didn't quite get fully erased?
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Re: Oblivion General Discussion
Like the Count goes crazy, infects the whole castle staff, and everyone has to barricade themselves inside?
- HatofMadness
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Re: Oblivion General Discussion
Im really [&@%!] I traded this game in. Seeing as how I spend most of my internet time on this TES forum, I cant help but be consistantly reminded that of it
There is always something there to remind mee
There is always something there to remind mee

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Re: Oblivion General Discussion
I've been trying to make a spell that combines a damaging effect with a paralyzing effect to make statues out of the things I kill with it, but haven't had much success. Anybody know which type of damage I should use and which order the effects would go in?
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- Argonanza
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Re: Oblivion General Discussion
I told you, Hat. I TOLD YOU!
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Re: Oblivion General Discussion
I haven't played the game in ages since I have to unplug a screen because it doesn't work with dual screens. And I can't really bothered to do that. Not with the amount of games I'm playing in the mean time.

Aquatic Beauty
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Re: Oblivion General Discussion
Argonanza wrote:I told you, Hat. I TOLD YOU!


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Re: Oblivion General Discussion
Skingrad is just generally more regal looking. The guards are the only ones with steel stuff. And the count wouldn't go on a rampage, He's awesome.
I haven't played in a while either.
I haven't played in a while either.
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- Chaos the N'wah
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Re: Oblivion General Discussion
Are you shooting for a one-shot one-kill scenario?_yodah_ wrote:I've been trying to make a spell that combines a damaging effect with a paralyzing effect to make statues out of the things I kill with it, but haven't had much success. Anybody know which type of damage I should use and which order the effects would go in?
Because you could always do a weakness to magicka spell first which will increase its damage and Paralyze's duration
- Example:
Spell1: Weakness to magic 50%
Spell2: 50 frost damage over 6 seconds and Paralyze for 6 seconds
Cast Spell1 then Spell2 and the effect will be...
75 frost damage over 6 seconds and Paralyze for 9 seconds
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Re: Oblivion General Discussion
Thanks, I'll try that. Oh and does it matter which effect of the spell goes first? I read on the wiki that the effects happen in a set order, not all at once.Chaos the N'wah wrote:Are you shooting for a one-shot one-kill scenario?_yodah_ wrote:I've been trying to make a spell that combines a damaging effect with a paralyzing effect to make statues out of the things I kill with it, but haven't had much success. Anybody know which type of damage I should use and which order the effects would go in?
Because you could always do a weakness to magicka spell first which will increase its damage and Paralyze's duration
- Example:
Spell1: Weakness to magic 50%
Spell2: 50 frost damage over 6 seconds and Paralyze for 6 seconds
Cast Spell1 then Spell2 and the effect will be...
75 frost damage over 6 seconds and Paralyze for 9 seconds
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- Chaos the N'wah
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Re: Oblivion General Discussion
Weakness effects only affect the damage of spells cast after weakness has been cast (so combining weakness and damage effects in one spell will require you to cast it again for it to affect the damage).
I suggest looking at these pages for more details: Spell Making~Effective Custom Spells and Weakness to Magic
I suggest looking at these pages for more details: Spell Making~Effective Custom Spells and Weakness to Magic
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Re: Oblivion General Discussion
Well, tried a spell like the one Chaos mentioned, and it killed the NPC, but did not make it into a statue when he died....Tried it again on a dog I found, didn't work with that either.
Here's the exact characteristics of the spells:
Spell1: Weakness to magic 100% for 6 seconds.
Spell2: 50 Frost damage over 6 seconds and Paralyze for 4 seconds.
Casting spell2 directly after spell1 has the following results:
100 frost damage over 6 seconds and Paralyze for 8 seconds.
According to the wiki, this should make a statue out of the killed NPC, but they still just flop to the ground.
Anything I'm doing wrong?
EDIT: I just read that apparently the NPC needs to have zero fatigue as well. I will try that...
DOUBLE EDIT: Well, knocking an NPC out with zero fatigue and then trying the above combination did not have the desired effect either... so it must be the spell.
Here's the exact characteristics of the spells:
Spell1: Weakness to magic 100% for 6 seconds.
Spell2: 50 Frost damage over 6 seconds and Paralyze for 4 seconds.
Casting spell2 directly after spell1 has the following results:
100 frost damage over 6 seconds and Paralyze for 8 seconds.
According to the wiki, this should make a statue out of the killed NPC, but they still just flop to the ground.
Anything I'm doing wrong?
EDIT: I just read that apparently the NPC needs to have zero fatigue as well. I will try that...
DOUBLE EDIT: Well, knocking an NPC out with zero fatigue and then trying the above combination did not have the desired effect either... so it must be the spell.
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Re: Oblivion General Discussion
Perhaps you should try this:
Spell1: Weakness to magic 100%
Spell2:Frost Damage 50 pts for 6 secs, Damage Fatigue 150/200 pts and Paralyze for 4 secs.
Having it all in the same spell would likely do the trick. Another thought:
Spell1: Same as above
Spell2: Frost Damage 50 pts for 6 secs, Damage Fatigue 250 pts
Spell3: Paralyze for 6 secs
This way the fatigue will run out before they die. I can't test it right now though, neither did I put much thought into calculating so the values may need adjustment.
Spell1: Weakness to magic 100%
Spell2:Frost Damage 50 pts for 6 secs, Damage Fatigue 150/200 pts and Paralyze for 4 secs.
Having it all in the same spell would likely do the trick. Another thought:
Spell1: Same as above
Spell2: Frost Damage 50 pts for 6 secs, Damage Fatigue 250 pts
Spell3: Paralyze for 6 secs
This way the fatigue will run out before they die. I can't test it right now though, neither did I put much thought into calculating so the values may need adjustment.
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Re: Oblivion General Discussion
Will try that later today, although the last spell costed almost all my magic to cast, so I'm not sure if I'll have enough magic to cast the new one. But I do also have 10 bottles of fortify magicka potion 50 points each, so I think I'm covered.
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Re: Oblivion General Discussion
You could also rapidly consume instant effect restore Magicka potions.
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OblivionDuruza
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Re: Oblivion General Discussion
Staff of Indarys or Thornblade? Which did you choose?
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Re: Oblivion General Discussion
The blade as it looks nicer, and I never really was into staffs even then I would use the one you can buy in the Market District. But I used the blade only for decoration as I normally use Goldbrand.
- Chaos the N'wah
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Re: Oblivion General Discussion
Thornblade ~ I rarely ever use it though, mostly just a display piece
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Re: Oblivion General Discussion
Chose the thornblade - what does the staff do?
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OblivionDuruza
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Re: Oblivion General Discussion
Oh I know which I'm choosing, I've played many times before.
The Staff damages Strength and has Shock damage, the blade has a Disintegrate Armour effect.
The Staff is far better enchantment-wise, I was just woundering what people choose, as there is a strange stigma around staves and a huge tendency towards blades of any kind
.
The Staff damages Strength and has Shock damage, the blade has a Disintegrate Armour effect.
The Staff is far better enchantment-wise, I was just woundering what people choose, as there is a strange stigma around staves and a huge tendency towards blades of any kind
Last edited by OblivionDuruza on Sat Jul 09, 2011 1:06 pm, edited 1 time in total.
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Re: Oblivion General Discussion
I find staves are generally bad for mages, and are actually better for warriors. for a mage, who already have plenty of spells, a staff just fills up his inventory. A dagger with a weakness enchant is better for a mage. For a warrior with their high strength a staff is another weapon in your arsenal.
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- Arch-Mage Matt
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Re: Oblivion General Discussion
Oblivion lags and crashes and glitches up every few minutes. Yet I still play it. 

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Re: Oblivion General Discussion
Shivering Isles (PC) just arrived in the mail today! Yay for me
!
Should be fun to revisit the Isles, although I have played SI on PS3, but I think I'm more of a PC guy.
Should be fun to revisit the Isles, although I have played SI on PS3, but I think I'm more of a PC guy.
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Re: Oblivion General Discussion
I didn't particularly like the shivering isles, I mean, it was ok, and the storyline was nice enough, but it seemed not to be as exciting as I thought it would be. Although I didn't explore it much.
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