Best Mods for Morrowind V1

Discussions and questions about the CS and mods for Morrowind
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Re: Morrowind mods

Post by Knots »

Cussing just has a sweet allure I cannot deny.~ You'll both have to forgive me.

I'm glad you've found my guide helpful, at least.
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Re: Morrowind mods

Post by Andere »

Welcome to the Forum, Knots. Go say Hi in the Welcomes and Goodbyes topic, a lot of nice people there.

And, I do think we have bigger problems in the world than your taste for certain words... :wink: No persistent problems here. :)
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Re: Morrowind mods

Post by Alu »

Scozzar wrote:Uhh I found this here

It looks more official than some others I've seen. Watch out though, it has some profanity on it...You have been warned
I followed that Guide Step by Step and installed about 80% of the suggested Mods. Now Morrowind looks like a new High-End Game which drops FPS to an amazing 5-8 :lol:
My Pc (obviously) isn't really new, but it still is amazing to see how far Modding can improve this Game, making it perfect story-wise AND graphic-wise :shock:
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Top 3

Post by 1337 fox »

What is your Top 3 Mods?
1: Dremora Race
2: Golden Saint Race
3: Magic regenerator
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Re: Top 3

Post by KalleFlaxx »

1. Fair Magicka Regen (half percent)
2. N/A
3. N/A

I only use one, so yeah...
Only... In the ancient legend, it is stated
that one day an Undead shall be chosen
to leave the Undead Asylum, in pilgrimage
to the land of the ancient lords

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Re: Top 3

Post by deadknight »

So this magicka regen does what i think it does? Meaning it restores magicka like in Oblivion?
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Re: Top 3

Post by MARS »

MCP :lol:
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Re: Top 3

Post by KalleFlaxx »

deadknight wrote:So this magicka regen does what i think it does? Meaning it restores magicka like in Oblivion?
Yeah, kinda. But at a very slow pace. With the version I'm using (half percent) I regenerate magicka equal to 0.5% of my Willpower every second. Which means that with 100 Willpower I will regenerate 1 magicka point every 2 seconds.
So it's not like it's overpowered.
Only... In the ancient legend, it is stated
that one day an Undead shall be chosen
to leave the Undead Asylum, in pilgrimage
to the land of the ancient lords

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Re: Best Mods for Morrowind V1

Post by Zmery »

34 - The Imperial Legion Badge (takes out the need to wear imperial armor when talking to a guard, instead all you need is a .1pound badge... one of my favs)
35 - abot - where are all birds going?
36 - abot - take my place
37 - No more "Escuse me Nerevarine"

Just to make the list go on
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Re: Best Mods for Morrowind V1

Post by ZombieMonkeyNZ »

38. Senmoth Legion Fort - Awesome mod!
Spoiler:
I lol'd so hard when I saw the conversation happing under spoiler tabs! :mrgreen: :mrgreen: :mrgreen:

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Re: Best Mods for Morrowind V1

Post by Andere »

I noticed we had 4 (!) topics about "best Morrowind mods", so I decided to join them, as they were in fact double topics to each other. Topics Top 3, Best Mods, and Morrowind mods have been merged to one, Best Mods for Morrowind V1. Some minor editing has also been done.
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Re: Best Mods for Morrowind V1

Post by hybridial »

Well, I can't post links but, here goes:

Morrowind Graphics & Sound Overhaul

This is a large collection of visual and aural enhancement mods set up for one (relatively) easy install. It also includes much needed stuff like EXE optimiser and the Code Patch. I won't go through the entire list of mods this beast adds but better bodies, clothes, better heads, all of Vality's stuff and whatnot are included. It's a must use in my view.

BTB's Game Improvements

What the above does for the game's audio-visual experience, BTB has done for gameplay balance.

Personally, I think Morrowind vanilla is broken, it's class system is useless and most elements of it greatly unbalanced. Birthsigns and racial powers are useless, alchemy, enchantment and spell making are full of exploits and in general, it almost feels like Bethesda didn't playtest a lot of aspects of the game.

I can't really describe here everything that BTB has edited because his mod is vastly more broad in scope than the likes of Wakim's Game Improvements. Go check the mod out on Planet Elder Scrolls, download it and read through the very entertaining readme included which contains amusing justifications for all the changes.

MADD Leveller

If you abhor the attributes multiplier set up, and I hate it like it kicked my puppy, then this is the mod for you. Basically ties attribute gains directly to skill gain, includes easilly editable scripts to tweak it to your liking.

Really, I use a lot of mods, but I feel these are the ones I couldn't play the game without.
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Re: Best Mods for Morrowind V1

Post by Velothi »

Greater Dwemer Ruins mod

PAX Redoran (full set)

Antares's Big Mod

Morrowind Overhaul Graphics and Sounds

(Optional; Clerical Robes for Tribunal Players)
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Re: Best Mods for Morrowind V1

Post by OblivionDuruza »

I've been trying out Great House related mods in my more recent playthroughs.

Grandmaster of Hlaalu
PAX Redoran
Rise of House Telvanni

Are all well acclaimed and ones I will continue to playthrough when I have more time on my hands.

I've also been looking at:
Great House Indoril, although it's still Beta, contains a few bugs and errors - nothing that has made it unplayable as of yet, and will probably never be finished, it's a good enough mod for anyone interested in the House.

And also:
Great House Dagoth and Sixth House
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Re: Best Mods for Morrowind V1

Post by Velothi »

Note: If you have any problems with PAX Redoran(LGNPC Mods), simply join the forum and ask your question. (If it is a quest problem with Journal Issues, be sure to tell them.)
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Re: Best Mods for Morrowind V1

Post by OblivionDuruza »

They also have a walkthrough, although that doesn't cover the technical side of things.
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Re: Best Mods for Morrowind V1

Post by Velothi »

Yes because there are multi-paths to completing/failing said quests.

It also tugs at the concept of honor, especially a particular Molag Mar quest.

Though I can assure you, the mod-creators can surely help you with any technical problems. (As they made it dynamic to avoid such technical problems with other mods. So little changes in land-scale; but in script and journals, yeah.)

EDIT: Also Redesigned Vivec (http://www.btinternet.com/~pirates.retreat/Vivec.htm) is also a great mod. But if you had changed Vivec (city) in any way; obviously the mods will conflict in textures. Every character is still where they'll be but it makes Vivec not only better to look at but also different design.

I like this more than the Pyramid style Vivec, especially how the Temple is changed.
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Re: Best Mods for Morrowind V1

Post by ladamyre »

Among my top 3, two haven't been mentioned.
1)Better Bodies which has been, and is a must do first mod IMO
2)BB Clothiers of Vvardenfell
3)Dark Angel's Illuminated windows
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Re: Best Mods for Morrowind V1

Post by Grim »

I didn't notice the few following mods I`m about to share:

1.) Mori Mountain Estate - Amazing house mod. Quite possibly my favourite. Adds many different rooms as well as whole underground level where you can find tons of enemies to fight with and cells of underground corridors to discover.

2.) Akavirian Armour - Amazing make of the Japanese samurai and ninja armour. Has light, medium and heavy variants, each and every variant with different cuirass, padrons etc.

Can't post links to them, I`m sorry, but you can find them on Planet Elder Scrolls.
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Re: Best Mods for Morrowind V1

Post by AddictedtoMorrowind »

Anyone like TR?
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Re: Best Mods for Morrowind V1

Post by beny15 »

fortune 500 mods........ i read this ten minutes ago and im still laughing! :lol:
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Re: Best Mods for Morrowind V1

Post by Conman »

My top ten at the moment.
1. better bodies/heads
2. Morrowind crafting
3. NOM
4. latest greatest housing mod! (ocean view properties)
5. vampire embrace/ vampiric hunger/ vh extended.
6. fallen weapons pack with clean ninja weapons.
7. ravenloft (exclusively for the teleport room)
8. mwe (active journal writing)
9. TR map 1&2 with GS tribute to the community (totally compatable!)
10. almillias daughters. he he.

my 2 cents... i just spent it.
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Re: Best Mods for Morrowind V1

Post by Redshift »

Balmora DomeHome by Grumpy is a pretty awesome house-mod. It adds a House in Balmora (No S***) that has an Armoury, Maids, A whole lotta beds and a terrace (Well, it has a Hammock). If you have Tribunal installed It adds more maids that can do Various things. (e.g One of them can dance ballet and is a skilled armorer, works free of charge. I think)
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Re: Best Mods for Morrowind V1

Post by Mod-Loving Wood Elf »

The Morrowind Sound and Graphics Overhaul should be on the top of everyone's list. It's so high-tech that when I first exited the ship into Seyda Neen, it crashed on me! I had no idea why it did, until I realized that the graphics were actually TOO good. Considering I can play Skyrim on Ultra-High and the Witcher 2 nearly maxed-out, this was a huge surprise to me. After a couple tweaks I had it running like a charm, and it remains my favorite mod.
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Re: Best Mods for Morrowind V1

Post by Mod-Loving Wood Elf »

I can't install pictures of the Overhaul from my game because I uninstalled it since I'm waiting for version 3.0 over the overhaul (so excited!). But here are some pictures from Planet Elder Scrolls from Version 2:

Pelagiad: http://planetelderscrolls.gamespy.com/f ... ?id=102068

Vivec:http://planetelderscrolls.gamespy.com/f ... ?id=102066

Ascadian Isles: http://planetelderscrolls.gamespy.com/f ... ?id=102067
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