Best Mods for Morrowind V1
-
Knots
- Layman

- Posts: 3
- Joined: Fri Feb 25, 2011 11:00 pm
- ES Games: Oblivion, Morrowind, Daggerfall, Arena
- Platform: PC, Xbox 360, Wii
- Status: idk
- Location: ┐('~`;)┌
- Contact:
Re: Morrowind mods
Cussing just has a sweet allure I cannot deny.~ You'll both have to forgive me.
I'm glad you've found my guide helpful, at least.
I'm glad you've found my guide helpful, at least.
(THINGS) JUST GOT REAL<=
- Andere
- Grand Master

- Posts: 1603
- Joined: Mon Mar 08, 2010 3:19 pm
- ES Games: Morrowind GOTY, Oblivion GOTY, Skyrim
- Platform: PC desktop
- Status: Concerning games, restarting my engine
- Location: Helsinki, Finland
Re: Morrowind mods
Welcome to the Forum, Knots. Go say Hi in the Welcomes and Goodbyes topic, a lot of nice people there.
And, I do think we have bigger problems in the world than your taste for certain words...
No persistent problems here. 
And, I do think we have bigger problems in the world than your taste for certain words...
Life is a comedy to those who think, a tragedy to those who feel. - Jean Racine
- Alu
- Initiate

- Posts: 47
- Joined: Fri Feb 25, 2011 2:38 am
- ES Games: Morrowind (GotY)
- Platform: PC
- Status: breathing
- Location: Germany
Re: Morrowind mods
I followed that Guide Step by Step and installed about 80% of the suggested Mods. Now Morrowind looks like a new High-End Game which drops FPS to an amazing 5-8Scozzar wrote:Uhh I found this here
It looks more official than some others I've seen. Watch out though, it has some profanity on it...You have been warned
My Pc (obviously) isn't really new, but it still is amazing to see how far Modding can improve this Game, making it perfect story-wise AND graphic-wise
- KalleFlaxx
- Warder

- Posts: 519
- Joined: Fri Jul 30, 2010 12:58 pm
- ES Games: Arena, Daggerfall, Morrowind GOTY, Oblivion, Skyrim
- Platform: PC
- Location: Sweden
Re: Top 3
1. Fair Magicka Regen (half percent)
2. N/A
3. N/A
I only use one, so yeah...
2. N/A
3. N/A
I only use one, so yeah...
Only... In the ancient legend, it is stated
that one day an Undead shall be chosen
to leave the Undead Asylum, in pilgrimage
to the land of the ancient lords
Lordran
that one day an Undead shall be chosen
to leave the Undead Asylum, in pilgrimage
to the land of the ancient lords
Lordran
- deadknight
- Journeyman

- Posts: 239
- Joined: Tue Dec 21, 2010 10:13 pm
- ES Games: Morrowind, Oblivion, Skyrim
- Platform: PC
- Status: Doing what's necessary
- Location: In the woods
- Contact:
Re: Top 3
So this magicka regen does what i think it does? Meaning it restores magicka like in Oblivion?
- KalleFlaxx
- Warder

- Posts: 519
- Joined: Fri Jul 30, 2010 12:58 pm
- ES Games: Arena, Daggerfall, Morrowind GOTY, Oblivion, Skyrim
- Platform: PC
- Location: Sweden
Re: Top 3
Yeah, kinda. But at a very slow pace. With the version I'm using (half percent) I regenerate magicka equal to 0.5% of my Willpower every second. Which means that with 100 Willpower I will regenerate 1 magicka point every 2 seconds.deadknight wrote:So this magicka regen does what i think it does? Meaning it restores magicka like in Oblivion?
So it's not like it's overpowered.
Only... In the ancient legend, it is stated
that one day an Undead shall be chosen
to leave the Undead Asylum, in pilgrimage
to the land of the ancient lords
Lordran
that one day an Undead shall be chosen
to leave the Undead Asylum, in pilgrimage
to the land of the ancient lords
Lordran
- Zmery
- Initiate

- Posts: 38
- Joined: Fri Aug 28, 2009 10:15 am
- ES Games: Morrowind, Oblivion & Skyrim
- Platform: PC, what else?
- Other Profiles: SteamID: ZmeryDwagon
- Location: Firewatch Library (Portugal)
Re: Best Mods for Morrowind V1
34 - The Imperial Legion Badge (takes out the need to wear imperial armor when talking to a guard, instead all you need is a .1pound badge... one of my favs)
35 - abot - where are all birds going?
36 - abot - take my place
37 - No more "Escuse me Nerevarine"
Just to make the list go on
35 - abot - where are all birds going?
36 - abot - take my place
37 - No more "Escuse me Nerevarine"
Just to make the list go on
- ZombieMonkeyNZ
- Journeyman

- Posts: 372
- Joined: Mon Mar 07, 2011 10:40 pm
- ES Games: Daggerfall, Morrowind, Oblivion
- Platform: XBox 360, PC
- Status: All Hail the Hypnotoad
- Location: SSV Normandy SR2
- Contact:
Re: Best Mods for Morrowind V1
38. Senmoth Legion Fort - Awesome mod!
Spoiler:
"Your mother was a hamster!
And you father smelt, of Elderberries!"
- Andere
- Grand Master

- Posts: 1603
- Joined: Mon Mar 08, 2010 3:19 pm
- ES Games: Morrowind GOTY, Oblivion GOTY, Skyrim
- Platform: PC desktop
- Status: Concerning games, restarting my engine
- Location: Helsinki, Finland
Re: Best Mods for Morrowind V1
I noticed we had 4 (!) topics about "best Morrowind mods", so I decided to join them, as they were in fact double topics to each other. Topics Top 3, Best Mods, and Morrowind mods have been merged to one, Best Mods for Morrowind V1. Some minor editing has also been done.
Life is a comedy to those who think, a tragedy to those who feel. - Jean Racine
- hybridial
- Layman

- Posts: 8
- Joined: Mon Jun 13, 2011 1:33 pm
- ES Games: Daggerfall, Morrowind, Oblivion
- Platform: PC
- Location: Scotland
- Contact:
Re: Best Mods for Morrowind V1
Well, I can't post links but, here goes:
Morrowind Graphics & Sound Overhaul
This is a large collection of visual and aural enhancement mods set up for one (relatively) easy install. It also includes much needed stuff like EXE optimiser and the Code Patch. I won't go through the entire list of mods this beast adds but better bodies, clothes, better heads, all of Vality's stuff and whatnot are included. It's a must use in my view.
BTB's Game Improvements
What the above does for the game's audio-visual experience, BTB has done for gameplay balance.
Personally, I think Morrowind vanilla is broken, it's class system is useless and most elements of it greatly unbalanced. Birthsigns and racial powers are useless, alchemy, enchantment and spell making are full of exploits and in general, it almost feels like Bethesda didn't playtest a lot of aspects of the game.
I can't really describe here everything that BTB has edited because his mod is vastly more broad in scope than the likes of Wakim's Game Improvements. Go check the mod out on Planet Elder Scrolls, download it and read through the very entertaining readme included which contains amusing justifications for all the changes.
MADD Leveller
If you abhor the attributes multiplier set up, and I hate it like it kicked my puppy, then this is the mod for you. Basically ties attribute gains directly to skill gain, includes easilly editable scripts to tweak it to your liking.
Really, I use a lot of mods, but I feel these are the ones I couldn't play the game without.
Morrowind Graphics & Sound Overhaul
This is a large collection of visual and aural enhancement mods set up for one (relatively) easy install. It also includes much needed stuff like EXE optimiser and the Code Patch. I won't go through the entire list of mods this beast adds but better bodies, clothes, better heads, all of Vality's stuff and whatnot are included. It's a must use in my view.
BTB's Game Improvements
What the above does for the game's audio-visual experience, BTB has done for gameplay balance.
Personally, I think Morrowind vanilla is broken, it's class system is useless and most elements of it greatly unbalanced. Birthsigns and racial powers are useless, alchemy, enchantment and spell making are full of exploits and in general, it almost feels like Bethesda didn't playtest a lot of aspects of the game.
I can't really describe here everything that BTB has edited because his mod is vastly more broad in scope than the likes of Wakim's Game Improvements. Go check the mod out on Planet Elder Scrolls, download it and read through the very entertaining readme included which contains amusing justifications for all the changes.
MADD Leveller
If you abhor the attributes multiplier set up, and I hate it like it kicked my puppy, then this is the mod for you. Basically ties attribute gains directly to skill gain, includes easilly editable scripts to tweak it to your liking.
Really, I use a lot of mods, but I feel these are the ones I couldn't play the game without.
-
Velothi
- Champion

- Posts: 803
- Joined: Mon Jul 11, 2011 10:47 pm
- ES Games: Morrowind Game of the Year Edition (PC), Oblivion Game of the Year edition
- Platform: Playstation 3, PC
Re: Best Mods for Morrowind V1
Greater Dwemer Ruins mod
PAX Redoran (full set)
Antares's Big Mod
Morrowind Overhaul Graphics and Sounds
(Optional; Clerical Robes for Tribunal Players)
PAX Redoran (full set)
Antares's Big Mod
Morrowind Overhaul Graphics and Sounds
(Optional; Clerical Robes for Tribunal Players)
ArchMaster of The Great House of Redoran
"The Red Party of Redoran maintains Temple Traditions"
For a new Redoran in Solstheim, For Morrowind, Ancestors and Resdaynia!
High Lord of the Great House of Indoril and Lord of Almalexia
VVV
"The Red Party of Redoran maintains Temple Traditions"
For a new Redoran in Solstheim, For Morrowind, Ancestors and Resdaynia!
High Lord of the Great House of Indoril and Lord of Almalexia
VVV
-
OblivionDuruza
- Grand Master

- Posts: 6881
- Joined: Tue Apr 19, 2011 7:44 am
- UESPoints: 5
Re: Best Mods for Morrowind V1
I've been trying out Great House related mods in my more recent playthroughs.
Grandmaster of Hlaalu
PAX Redoran
Rise of House Telvanni
Are all well acclaimed and ones I will continue to playthrough when I have more time on my hands.
I've also been looking at:
Great House Indoril, although it's still Beta, contains a few bugs and errors - nothing that has made it unplayable as of yet, and will probably never be finished, it's a good enough mod for anyone interested in the House.
And also:
Great House Dagoth and Sixth House
Grandmaster of Hlaalu
PAX Redoran
Rise of House Telvanni
Are all well acclaimed and ones I will continue to playthrough when I have more time on my hands.
I've also been looking at:
Great House Indoril, although it's still Beta, contains a few bugs and errors - nothing that has made it unplayable as of yet, and will probably never be finished, it's a good enough mod for anyone interested in the House.
And also:
Great House Dagoth and Sixth House
-
Velothi
- Champion

- Posts: 803
- Joined: Mon Jul 11, 2011 10:47 pm
- ES Games: Morrowind Game of the Year Edition (PC), Oblivion Game of the Year edition
- Platform: Playstation 3, PC
Re: Best Mods for Morrowind V1
Note: If you have any problems with PAX Redoran(LGNPC Mods), simply join the forum and ask your question. (If it is a quest problem with Journal Issues, be sure to tell them.)
ArchMaster of The Great House of Redoran
"The Red Party of Redoran maintains Temple Traditions"
For a new Redoran in Solstheim, For Morrowind, Ancestors and Resdaynia!
High Lord of the Great House of Indoril and Lord of Almalexia
VVV
"The Red Party of Redoran maintains Temple Traditions"
For a new Redoran in Solstheim, For Morrowind, Ancestors and Resdaynia!
High Lord of the Great House of Indoril and Lord of Almalexia
VVV
-
OblivionDuruza
- Grand Master

- Posts: 6881
- Joined: Tue Apr 19, 2011 7:44 am
- UESPoints: 5
Re: Best Mods for Morrowind V1
They also have a walkthrough, although that doesn't cover the technical side of things.
-
Velothi
- Champion

- Posts: 803
- Joined: Mon Jul 11, 2011 10:47 pm
- ES Games: Morrowind Game of the Year Edition (PC), Oblivion Game of the Year edition
- Platform: Playstation 3, PC
Re: Best Mods for Morrowind V1
Yes because there are multi-paths to completing/failing said quests.
It also tugs at the concept of honor, especially a particular Molag Mar quest.
Though I can assure you, the mod-creators can surely help you with any technical problems. (As they made it dynamic to avoid such technical problems with other mods. So little changes in land-scale; but in script and journals, yeah.)
EDIT: Also Redesigned Vivec (http://www.btinternet.com/~pirates.retreat/Vivec.htm) is also a great mod. But if you had changed Vivec (city) in any way; obviously the mods will conflict in textures. Every character is still where they'll be but it makes Vivec not only better to look at but also different design.
I like this more than the Pyramid style Vivec, especially how the Temple is changed.
It also tugs at the concept of honor, especially a particular Molag Mar quest.
Though I can assure you, the mod-creators can surely help you with any technical problems. (As they made it dynamic to avoid such technical problems with other mods. So little changes in land-scale; but in script and journals, yeah.)
EDIT: Also Redesigned Vivec (http://www.btinternet.com/~pirates.retreat/Vivec.htm) is also a great mod. But if you had changed Vivec (city) in any way; obviously the mods will conflict in textures. Every character is still where they'll be but it makes Vivec not only better to look at but also different design.
I like this more than the Pyramid style Vivec, especially how the Temple is changed.
ArchMaster of The Great House of Redoran
"The Red Party of Redoran maintains Temple Traditions"
For a new Redoran in Solstheim, For Morrowind, Ancestors and Resdaynia!
High Lord of the Great House of Indoril and Lord of Almalexia
VVV
"The Red Party of Redoran maintains Temple Traditions"
For a new Redoran in Solstheim, For Morrowind, Ancestors and Resdaynia!
High Lord of the Great House of Indoril and Lord of Almalexia
VVV
Re: Best Mods for Morrowind V1
Among my top 3, two haven't been mentioned.
1)Better Bodies which has been, and is a must do first mod IMO
2)BB Clothiers of Vvardenfell
3)Dark Angel's Illuminated windows
1)Better Bodies which has been, and is a must do first mod IMO
2)BB Clothiers of Vvardenfell
3)Dark Angel's Illuminated windows
- Grim
- Associate

- Posts: 21
- Joined: Tue Nov 22, 2011 7:19 am
- ES Games: Morrowind GOTY
- Platform: PC
- Status: Ronin
- Location: Next to the coffee machine
Re: Best Mods for Morrowind V1
I didn't notice the few following mods I`m about to share:
1.) Mori Mountain Estate - Amazing house mod. Quite possibly my favourite. Adds many different rooms as well as whole underground level where you can find tons of enemies to fight with and cells of underground corridors to discover.
2.) Akavirian Armour - Amazing make of the Japanese samurai and ninja armour. Has light, medium and heavy variants, each and every variant with different cuirass, padrons etc.
Can't post links to them, I`m sorry, but you can find them on Planet Elder Scrolls.
1.) Mori Mountain Estate - Amazing house mod. Quite possibly my favourite. Adds many different rooms as well as whole underground level where you can find tons of enemies to fight with and cells of underground corridors to discover.
2.) Akavirian Armour - Amazing make of the Japanese samurai and ninja armour. Has light, medium and heavy variants, each and every variant with different cuirass, padrons etc.
Can't post links to them, I`m sorry, but you can find them on Planet Elder Scrolls.
IGC:
Grim, Level 26, Long Blade Redguard
Reaper, Level 40, Breton War Mage
Kinsman of Great House Hlaalu
Grim, Level 26, Long Blade Redguard
Reaper, Level 40, Breton War Mage
Kinsman of Great House Hlaalu
-
AddictedtoMorrowind
- Grand Master

- Posts: 2470
- Joined: Tue Aug 09, 2011 4:33 pm
- UESPoints: 4
Re: Best Mods for Morrowind V1
Anyone like TR?
- beny15
- Journeyman

- Posts: 248
- Joined: Sun Jul 25, 2010 4:48 am
- ES Games: Arena,Daggerfall,Morrowind GOTY,Oblivion GOTY,Skyrim
- Platform: PC,Xbox
- Status: *SCARY FACE!!!!!!*
- Location: Ice cream land.
Re: Best Mods for Morrowind V1
fortune 500 mods........ i read this ten minutes ago and im still laughing! 
"Ich bin allergisch geigen sourkrout und vasser"
How WWII started
Hitler: "I can not get the damn tre... I WILL KILL EVERYONE IN ZE WORLD!!!!
How WWII started
Hitler: "I can not get the damn tre... I WILL KILL EVERYONE IN ZE WORLD!!!!
Re: Best Mods for Morrowind V1
My top ten at the moment.
1. better bodies/heads
2. Morrowind crafting
3. NOM
4. latest greatest housing mod! (ocean view properties)
5. vampire embrace/ vampiric hunger/ vh extended.
6. fallen weapons pack with clean ninja weapons.
7. ravenloft (exclusively for the teleport room)
8. mwe (active journal writing)
9. TR map 1&2 with GS tribute to the community (totally compatable!)
10. almillias daughters. he he.
my 2 cents... i just spent it.
1. better bodies/heads
2. Morrowind crafting
3. NOM
4. latest greatest housing mod! (ocean view properties)
5. vampire embrace/ vampiric hunger/ vh extended.
6. fallen weapons pack with clean ninja weapons.
7. ravenloft (exclusively for the teleport room)
8. mwe (active journal writing)
9. TR map 1&2 with GS tribute to the community (totally compatable!)
10. almillias daughters. he he.
my 2 cents... i just spent it.
-
Redshift
- Layman

- Posts: 5
- Joined: Sat Jun 16, 2012 2:32 pm
- ES Games: Morrowind
- Platform: PC
- Status: Responses too roleplays-how long to they take?
Re: Best Mods for Morrowind V1
Balmora DomeHome by Grumpy is a pretty awesome house-mod. It adds a House in Balmora (No S***) that has an Armoury, Maids, A whole lotta beds and a terrace (Well, it has a Hammock). If you have Tribunal installed It adds more maids that can do Various things. (e.g One of them can dance ballet and is a skilled armorer, works free of charge. I think)
- Mod-Loving Wood Elf
- Journeyman

- Posts: 291
- Joined: Sat Jan 14, 2012 2:55 am
- ES Games: Morrowind (and expansions), Oblivion (and expansions), Skyrim
- Platform: PC, always.
- Status: Back to Skyrim for the fifth time.
- Location: On my computer, usually.
Re: Best Mods for Morrowind V1
The Morrowind Sound and Graphics Overhaul should be on the top of everyone's list. It's so high-tech that when I first exited the ship into Seyda Neen, it crashed on me! I had no idea why it did, until I realized that the graphics were actually TOO good. Considering I can play Skyrim on Ultra-High and the Witcher 2 nearly maxed-out, this was a huge surprise to me. After a couple tweaks I had it running like a charm, and it remains my favorite mod.
Shops are open 24/7. Half the time, you don't even have to pay!
- Uncle Sheo
- Uncle Sheo
- Mod-Loving Wood Elf
- Journeyman

- Posts: 291
- Joined: Sat Jan 14, 2012 2:55 am
- ES Games: Morrowind (and expansions), Oblivion (and expansions), Skyrim
- Platform: PC, always.
- Status: Back to Skyrim for the fifth time.
- Location: On my computer, usually.
Re: Best Mods for Morrowind V1
I can't install pictures of the Overhaul from my game because I uninstalled it since I'm waiting for version 3.0 over the overhaul (so excited!). But here are some pictures from Planet Elder Scrolls from Version 2:
Pelagiad: http://planetelderscrolls.gamespy.com/f ... ?id=102068
Vivec:http://planetelderscrolls.gamespy.com/f ... ?id=102066
Ascadian Isles: http://planetelderscrolls.gamespy.com/f ... ?id=102067
Pelagiad: http://planetelderscrolls.gamespy.com/f ... ?id=102068
Vivec:http://planetelderscrolls.gamespy.com/f ... ?id=102066
Ascadian Isles: http://planetelderscrolls.gamespy.com/f ... ?id=102067
Shops are open 24/7. Half the time, you don't even have to pay!
- Uncle Sheo
- Uncle Sheo


