Battle for the East Discussion Thread

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OblivionDuruza
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Battle for the East Discussion Thread

Post by OblivionDuruza »

Hi everyone,

I've decided after much discussion, to start advertising a new roleplay I've been formulating.

Basically, it focuses on the war between the Dunmer and the Argonians over Central and Southern Morrowind and Northern Black Marsh. I'm happy for the RP to cover both sides and I'm happy for for members of both sides to come from any race featured (i.e. playable) in the Elder Scrolls series.

Basically the story goes like this:

The Argonains have invaded Morrowind at the dawn of the 4th Era. After months of fighting the Dunemr have been able to halt the Argonain advance at the Velothi Mountains and in the Sacred East. However, the Dres have been forced to pull back from their traditional grounds and seek refugee in Northern Morrowind and Houses Hlaalu and Indroil have also conceded much ground.

A pivotal point of the battle is the City of Almalexia. While the Dunmer hold the city for now, the Argonains have laid an uncharacteristic siege on the city and there efforts to prevent the Dunmer from receiving reinforcements have so far been successful.

In response to the threat, the Dunmer houses have assembled a council of war in an unknown location. Here members from all the Houses have assembled to discuss a plan of attack to rid Morrowind of the Argonain invaders once and for all.

Status of the 5 Houses:
Hlaalu: We have lost much of our territory including our traditional capital of Narsis, forcing us to re-locate our House capital to Kragenmoor. However we are still a strong House due to our strength before the crisis and have much gold in our coffers to support the war effort. Re-enforcements from the Imperial province are on the way to support us.

Indoril: House Indoril have lost ground to the lizard invaders, but their resolve is strong and they still fight hard for the capital. While Indoril was falling in the 3rd Era, it survived the Oblivion Crisis and Eruption of Red Mountain relativity unscathed making it a House not to be ignored in these dark times.

Redoran: House Redoran were severely affected by the Oblivion Crisis and lost their stronghold in Ald'ruhn. Nonetheless, their new movement in Blacklight is still strong and their warriors will be a force to be reckoned with. However, the Warriors of Redoran must focus on keeping the Nords and Orcs out of Morrowind by holding the Dunmeth Pass.

Telvanni: The Telvanni were crippled by the tidal waves that ensued from the Eruption of Red Mountain. The loss of Sadrith Mora was terrible, and while Port Telvannis is damaged, it is not destroyed meaning the Sorcerers of this house will continue to fight. However, there are some in the House who do not want to get involved in the conflict because the Argonian invasion has not hurt Telvanni and it has seen their power increase as other Houses suffer.

Dres: House Dres has lost all of it's holding and been crippled as a House. The only house not to have been seriously affected by previous disasters, Dres has now moved it's capital to Solstheim and many survivors have fled to Kragenmoor (A few councilors can be found here amongst the Hlaalu court) or the Sacred East.


The Argonians:
The invaders have taken the opportunity of the chaos caused by the Red Day to invade. They were ruthless in their attacks and quickly took Tear, freeing countless slaves and wreaking havoc before a defensive force could be mustered. However, once fleeing survivors of Dres reached the Hlaalu and Indroil holdings, the Dunmer were able to muster some troops and put up a good fight, halting the invasion. While the Argonians continue to attack, they have skillfully avoided pitch battles against the Dunmer, but with the Dunmer mustering for a counter-attack to retake the Deeshan Plains, they will soon need to ready themselves for battle.

Additional Background Info:
Here's an update for you all and a http://i1126.photobucket.com/albums/l61 ... heeast.jpg

The shading is Redoran: the red in the west, Hlaalu: the yellow in the south-west, Indoril: the white in the centre-east, Dres: the purple in the south and Telvanni the orangey brown in the north-east. Oh and, green is temple.

Just note these are old territories, the Dres have lost all ground and the Indroil and Hlaalu have lost fair amounts too.

The Argonians have taken the majour cities of Narsis and Tear. The central plains and southern swamps have fallen. The battlelines are drawn near Almalexia and Kragenmoor (the new Hlaalu capital).

I'd like for each house to have representation in the RP eventually. None of the Houses are dead (more on their statuses in a bit). As I said in the LOOT I would like: a really bitter Dres, a Telvanni or two, more Hlaalu and maybe some non-affiliated adventurers and mercenaries. I'm happy with the number of Redoran right now. If this starts getting bigger than I'd ideally like a pro rata increase across all the Houses.

At the moment we have:
8 Hlaalu, 2 Redoran, 2 Telvanni, 1 Dres, 2 Indoril, 1 Non-affiliated Dunmer, 1 mercenary and 4 Argonians.

Racial breakdown: 10 Dunmer, 6 Argonians, 1 Breton, 3 Imperials and 2 Khajiiti

These translate to 7 warriors, 4 mages, 6 stealth/rouge types (on the Dunmer side).

I still want an Indoril or two and a couple more Telvanni (Chaos may join later if it fits in, and I kinda like the fact that only some of the Telvanni were kind enough to come while the others were too self-centre - see my first post: Status of the Great Houses section) and Redoran (Ezkaton is on that).


Important Information:
Confirmed Players:
Dunmer Aligned:

Hlaalu Duruza (OblivionDuruza), Ezkaton Verano (Ezkaton), Tei-Kilaya (VirtualWeasel), Beren Donus (ZombieMonkeyNZ), Owyn Knight (deadknight), Samuel Woodwing (Gandalf), Llemetha Dres-Derayakadze (JVEleven), Pilus Surus (Trelares), Vero Salenim (King Acunasti), Mordechai Decimus (BeefSupremecy), Dridyn Vandus (mars), Indoril Voryn Othren (Jingles), Tyronius Acillius (ScorpionGT1), Edril Hlaano (Goblin voice), Jedasha (Khajiit Thief), Shanna Ryyker (LtGt72), Kogomorag (ChaosDawns)

Argonian Aligned:
Setharan the Elf Killer (Roadcone), Dreekius (AKB), Hunting Tail (Savilius), Salvidin (I_am_one), Shows-His-Teeth (Leyyuce), Ra'jir (Jake-uh)

The Rules:
1. Stick to the topic
We're here to delve into the world of 4th Era Morrowind and Black Marsh so stick to pre-prescribed lore in official lore and as decided in the OP. Keep posts in the game world and don't go silly and/or off-topic.

2. No God RPing/Listen to DMs
This is a fundamental RP rule of thumb, don't try and take over the RP and/or other characters (including NPCs), unless of course your a DM. You can control your own actions, but not necessarily the outcome. (i.e. 'Duruza drew his sword and lunged at Setharan' not 'Duruza drew his sword and lunged at Setharan cleaving the filthy lizard in two' :wink:).

3. Be realistic
Your character cannot be a superheor/god. You are a mortal like everyone else and you are not perfect in every way. You may be skilled in certain areas, but you have to acknowledge that in other areas, you are weak. We're all on the same foot (except perhaps our Argonian enemies - it would be interesting and fun to let them have a bit of an advantage :P) so keep it real.

4. Thoughtful Entries
I dream of an RP which reads like a book. This can be achieved if we all wait our turns, put extra time/effort into our posts, and consider carefully what others have written. If you have something you desperately have to say, but it takes a while to write, I will allow post reservations within reason, but I will retain the right to withdraw that privilege. It's just common sense though and I trust everyone here to do the right thing. :mrgreen:. I'll also expect DMs to help write in nice little endings and beginnings to sessions and to help keep the RP flowing like a story.

5. Joining in/leaving
Feel free to join in whenever you want. Just make sure you do so in a manner that flows with the story. PM me if I'm around if you want me to bring you in or simply use a short intro like "Duruza had stood silently for some time, but as he observed the conversation that took place, he could no longer hold his tongue."

6. A note on spoiler tags
Keep all Out of Character posting to spoiler tags please. I'll post announcements in spoiler tags, so be sure to read them. If your setting the scene, just post in default rather than your colour, no need for spoiler tags (i.e. Thunder boomed across the night sky as Duruza hurried through the harsh rain towards the tiny speak of light on the horizon, that was Balmora).

7. Follow the Official UESP Forum Rules
This is a basic one, but make sure you know them and follow them

8. As always: Have FUN :mrgreen:
You know me, I couldn't not put that in

In addition, I'd like to recommend that all new RPers read Vivec's Tear's Tips Thread. It's very handy and has a lot of good info.

Start Date:
JVElEven wrote:Now, Duruza, how soon do you think this can get going?
I was thinking in about a month give or take a week or two. Sorry I can't be more specific. I know that quite a few people are quickly approaching exams and there are several people I've spoken to, who can't join now but may join later on.

As for a date, we've discussed the 11th or the 18th of June, or the 2nd of July as rough start dates, but these are definitely far from set in stone so I'd appreciate your feedback.


How to join:
Post your character here and I'll add you to the confirmed players list.


Dungeon Masters
I'm primary DM (Oceania - GMT+10), Weasel (America - GMT -7) is secondary and mars (Europe) is tertiary.

E.g.
User: OblivionDuruza
Character: Master Hlaalu Duruza, by Grace of Almsivi, Honored Councilor of Hlaalu Council, Narsis District (you may all call me Duruza though :P)
Allegiance: Dunmer, Great House Hlaalu
Race: Dunmer
Gender: Male
Class: Councilman of Great House Hlaalu
Class Information:
Duruza may be a Councilman and a politician, but he was raised to be a traditional Dunmer warrior. Skilled in the balanced use of the Blade, Bow and powerful destruction magic, he is agile quick dealing powerful blows to his enemies.
Class Build (Morrowindesque - keep it to roleplaying, don't worry if it's a gimped build in the actual game):
Favoured Attributes: Strength and Agility
Major Skills: Long Blade, Marksman, Destruction, Light Armour, Speechcraft
Minor Skills: Mysticism, Short Blade, Alteration, Mercantile, Medium Armour
Personality/Characteristics:
Duruza is a noble and idealistic Dunmer. He still hopes that the Dunmer may redeem themselves and rise again to be a people who are respected and revered by others. Altruistic and brave, Duruza will put his own life on the line to complete any dangerous mission that will ensure the safety of his people.
Background:
Born to a noble family, Duruza was taught the traditional ways of the Dunmer. Although his family supported King Helseth's moves to bring peace to Morrowind, they still clung to the old ways of ancestor worship and the following of the teachings of Saint Veloth. After mastering the Dunmer ways of the warrior, Duruza served his House on Vvardenfell during the Blight Curse, and later, against the Daedric invaders and quickly rose in the ranks of his House to ascend to the position he is in today.
Birthsign: The Thief
Any other details:
Colour:
Yellow

Colours:
For the RP we should post in colours for our characters. I take Black and
default will be left for stuff outside of Character dialogue but you're free to choose anything else. Please note that many colours have already been claimed so check the Confirmed Player's list above.


Opening Post (Just to be clear we haven't started yet, development still in progress):
The Great Chamber was filled with noise and hubbub. As he prepared to enter the throng, Councilman Duruza of Great House Hlaalu, readied himself for what was to come. He took one final moment to compose himself, then pushed open the great doors of the Chamber.

A hush feel across the room as he entered. The others in the room feel silent and looked to this newcomer with questioning eyes, seemingly searching his very soul.

"Greetings brothers," Duruza proclaimed, "I am sure you are all aware of why you are here this night. We come together for a Council unlike any other we have seen in an age. We come for a Council of War!"

The room erupted in cheers at these words and Duruza raised his hands before continuing.

"The Argonians have taken our homes, they have taken what is ours. We cannot let our former differences get in the way of what is right, we must stand firm. United. As one peoples against these lizard scum!"

Again, the room erupted and this time the roar of the assembled Dunmer was too loud for anyone to even contemplate trying too speak over.

All the better, Duruza thought, let their passion burn like the fires of Red Mountain. The Three know we'll need all the assistance we can get in these dark times.

When the din finally ended, Duruza continued his speech,

"Brethren, we must stand as one. The Argonian-filth have taken much of what is ours. Our kinsman of House Dres have all lost their homes. Our beloved city of Narsis has fallen to this plague upon our homeland. If we do not fight, soon all will be lost. You of House Telvanni may think that all is well, but you have not seen the destruction. How much longer do you think the stoic Indoril can hold back the tide of war and shelter you from this darkness?

We must retake Narsis and secure the Thir river once more. For the lizards revel in the waters, and they travel swiftly into our heartland.

And we must hasten to the aid of our brothers in Almalexia, we can not know how much longer they will be able to withstand the onslaught on their city, with little in the way of sustenance and no help to be seen or heard of.

This is why I have called this meeting of gravest nature. Something must be done now lest our peoples fade away."


What do you all think so far?
Last edited by OblivionDuruza on Sat Jun 18, 2011 11:09 am, edited 44 times in total.
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Re: Battle for the East Discussion Thread

Post by Ezkaton »

Well how would I start?
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Re: Battle for the East Discussion Thread

Post by OblivionDuruza »

You could be a senior member of one of the houses or a warrior who has been recruited/has volunteered for a dangerous quest as part of the Dunmer side of the war.

Alternativley you could be an Argonian leader of the An-Xileel or an Argoinian hero.

I'm not finished with the OP just yet so tune in soon form ore info on the background and how to join up.
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Re: Battle for the East Discussion Thread

Post by Ezkaton »

Alright I'll keep checking up on it.
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Re: Battle for the East Discussion Thread

Post by VirtualWeasel »

This is during the war, yes? Not afterward?
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Re: Battle for the East Discussion Thread

Post by OblivionDuruza »

Yes it will be in the middle of the war. The Dunmer are about to launch a desperate attack to secure Almalexia. This is why the council is meeting.
Last edited by OblivionDuruza on Sun May 22, 2011 4:23 am, edited 1 time in total.
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Re: Battle for the East Discussion Thread

Post by VirtualWeasel »

Got it.
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Re: Battle for the East Discussion Thread

Post by Ezkaton »

The Warriors of House Redoran stand ready for war!!
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Re: Battle for the East Discussion Thread

Post by OblivionDuruza »

Fill in the following and post to join up:

User:
Character:
Allegiance:
Race:
Gender:
Age (optional):
Class:
Class Information:
Class Build (Morrowindesque - keep it to roleplaying, don't worry if it's a gimped build in the actual game):
Favoured Attributes:
Major Skills:
Minor Skills:
Personality/Characteristics:
Physical Description (optional):
Background:
Birthsign:
Any other details:
Colour:

I'll soon post a map and some more info. Keep checking the OP for details.
Last edited by OblivionDuruza on Tue May 24, 2011 6:59 am, edited 3 times in total.
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Re: Battle for the East Discussion Thread

Post by Ezkaton »

User: Ezkaton
Character: Ezkaton Verano
Allegiance: Great House Redoran
Race: Dunmer
Class: Warlord
Class Information: Mixed unit warrior. Balanced in all areas. Specialist in front line battles and genius when it comes to war strategy.


Favoured Attributes: Strength, Intelligence
Major Skills: Long Blade, Armorer, Short Blade, Heavy Armor and Athletics.
Minor Skills: Acrobatics, Medium Armor, Marksman, Destruction, and Hand-to-Hand.
Personality/Characteristics: Strong combatant, at times very temperamental and confident. His body type is muscular to a small extent. He stands 6'3.

Background: Born and raised in Ald'Ruhn, began training at a very early age. Very disciplined warrior, and current Archmaster of House Redoran. A strong believer in the Tribunal. Has alot of respect for the Fighter's Guild and the Imperial Legion.

Birthsign: The Warrior
Last edited by Ezkaton on Sun May 22, 2011 6:58 am, edited 3 times in total.
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Re: Battle for the East Discussion Thread

Post by VirtualWeasel »

I'm in. Be prepared. He's a mess.

User: VirtualWeasel
Character: Tei-Kilaya (Kilaya for short)
Allegiance: Argonian, House Hlaalu, Secretly in the Twin Lamps and support An-Xileel
Race: Argonian
Class: Guerrilla Ranger
Class Information: A Guerrilla Ranger is a type of Ranger class that specializes in ambushes, sabotage, raids, the element of surprise, and extraordinary mobility to harass a larger and less-mobile traditional army, or strike a vulnerable target, and withdraw almost immediately. The class represents a heavy stealth and speed aspect, and the bearers of the class are geniuses of disguise.
Class Build:
Favoured Attributes: Speed and Agility
Major Skills: Long Blade, Marksman, Light Armor, Short Blade, Medium Armor, Sneak, Unarmored
Minor Skills: Hand to Hand, Illusion, Spear, Mysticism, Alteration, Armorer, Athletics
Personality/Characteristics: Kilaya is a very joyful and sometimes serious and cynical. He has been known to betray people, and he constantly hunts for revenge and plots people's downfalls. He can be very temperamental and sensitive at times.
Background: Kilaya has had a very troubled and terrible past, clearly linked with the Dunmer. He's despised by the rest of the Hlaalu Council, but remains among them due to his violent reputation and association with secret Argonian orders and clans. His only friend in the Council is Duruza. Kilaya has been known for mental and drug problems in the past, but is currently "clean". It's rumored that he had something to do with the downfall of the Empire.
Birthsign: The Steed
Any other details:
Last edited by VirtualWeasel on Sun May 22, 2011 6:05 am, edited 1 time in total.
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Re: Battle for the East Discussion Thread

Post by OblivionDuruza »

Good to have you onboard oh Mighty Archmaster. We'll need mighty warriors for the coming challenges.

Good to see you too Weasel, will you fight for the Argonians from the start or when the time comes?

Here's an update for you all and a http://i1126.photobucket.com/albums/l61 ... heeast.jpg

The Argonians have taken the majour cities of Narsis and Tear. The central plains and southern swamps have fallen. The battlelines are drawn near Almalexia and Kragenmoor (the new Hlaalu capital).
Last edited by OblivionDuruza on Sun May 22, 2011 5:32 am, edited 1 time in total.
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Re: Battle for the East Discussion Thread

Post by VirtualWeasel »

I'm aligned mostly with the Argonians. That's why the council hates my guts.
Also, that imagew has been "moved or deleted". :?
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Re: Battle for the East Discussion Thread

Post by OblivionDuruza »

Fixed.

I'm considering having two sides going at once one for us Dunmer and one for our Argonian members (in the same thread), but for now were just Dunmer. Hopefully that will take off so that we can have a bit of confrontation.
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Re: Battle for the East Discussion Thread

Post by VirtualWeasel »

Two sides? You mean two threads?
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Re: Battle for the East Discussion Thread

Post by Ezkaton »

I'm trying to find warriors, as of now I'll help with the war strategies.
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Re: Battle for the East Discussion Thread

Post by OblivionDuruza »

@Weasel: I'd prefer that, but I think it would be best to limit it to one thread.

If there were two then they could represent activity that occurs on one side of the border each. So if the Dunmer attacked the Argonians then it would occur on the Argonian thread?

At the moment I'm just thinking one thread with a predominant Dunmer focus, but with Argonians who could serve as enemies and who could also have their own councils and what not on the same thread, but in a different place of the gameworld. This might require the use of PMs for secret council discussion.

I'm not sure just yet. I'll see what people join.

@Ezkaton: Thanks keep them coming
Last edited by OblivionDuruza on Sun May 22, 2011 6:12 am, edited 1 time in total.
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Re: Battle for the East Discussion Thread

Post by VirtualWeasel »

Honestly, do you mean a double roleplay? This would be confusing for people...
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Re: Battle for the East Discussion Thread

Post by ZombieMonkeyNZ »

User: ZombieMonkeyNZ
Character: Beren Donus
Allegiance: Redoran
Race: Dunmer
Class: Redoran Warrior
Class Information:

Class Build: Wears a black hood, so none can see his face... (in other words... I'm being lazy :mrgreen: )
Favored Attributes: Endurance Strength
Major Skills: Long Blade, Medium Armor, Block, Armorer, Security
Minor Skills: Restoration, Illusion, Unarmored, Athletics, Speechcraft
Personality/Characteristics: One of the most fearsome and talented warriors on ever known, rumored to have once been one of Her Hands. The only man to have seen his face is the Archmaster. Keeps to himself, not much is known about him, no one oknows where he learned the skills with his blade and his way of words...

Background: His secretive nature means pretty much all of his life is unknown... He joined the Great House Redoran when he was only 17, and has stayed loyal ever since. He has earned the respect of all the House, though many have never seen him before as he keeps himself out of the public eye... His unmatched skills have lead many to assume that he was once one of Her Hands, these rumors have never been confirmed nor denied... He constantly wears his Gah-Julan Bonemold armor, with a black hood, concealing his face, though it is rumored he has a scar running from one eye to the other.

Birthsign: The Thief
Any other details:

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And you father smelt, of Elderberries!"
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Re: Battle for the East Discussion Thread

Post by VirtualWeasel »

Edited my background.
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Re: Battle for the East Discussion Thread

Post by ZombieMonkeyNZ »

OblivionDuruza wrote:Here's an update for you all and a http://i1126.photobucket.com/albums/l61 ... heeast.jpg
OD, what do the colours represent?

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Re: Battle for the East Discussion Thread

Post by VirtualWeasel »

No one knows...
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Re: Battle for the East Discussion Thread

Post by OblivionDuruza »

VirtualWeasel wrote:Honestly, do you mean a double roleplay? This would be confusing for people...
New better idea: get Argonain 'Dungeon Masters' - of sorts - who will be responsible for whenever we need an enemy. Weasel that fits because your a DM and your character can be feeding information to the Argonians if you want.

I might ask nanza or AKB seeing as their Argonian fans.

@Zombie: Nice to have you here. Also, the colours are the different Houses. I borrowed this map from TR, I should explain better, the Black and Red lines are Dunmer/Invaders.
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ZombieMonkeyNZ
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Re: Battle for the East Discussion Thread

Post by ZombieMonkeyNZ »

So may I assume that the red is Redoran (funny that), the orange\light red is Telvanni, yellow is Hlaalu, white is Temple, black is other, purple being Argonian? Leaving green as something else... :?

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Re: Battle for the East Discussion Thread

Post by VirtualWeasel »

I'd be happy to conspire. :Twisted Evil: I do like deception and conspiracy, after all.
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