Endgame jobs.

Pre-Release Archive

Moderator: Tea Party Mods

KneelBeforeZod
Apprentice
Apprentice
Posts: 102
Joined: Mon Feb 28, 2011 12:44 am
ES Games: Oblivion
Platform: Xbox 360
Status: The Dude abides.
Contact:

Endgame jobs.

Post by KneelBeforeZod »

Whoah. Guys. I had a visit from Inspiration, she put a gun in my mouth and made a brain slushy. And while I was piecing myself back together, I had this thought:

What if, after you take care of Alduin and save Nirn, you could use your fame to start various jobs: You know, you could be sort of a celebrity, signing autographs(Yes, a bit of a Fable route), if they have any Arenas, you could make "celebrity appearances", maybe you use your reputation as a hero to, y'know, start something akin to a "private eye service"(I'm thinking shades of Angel here), or whatever else.

Guys, what do you think?
What you hear when you take Skooma.

The proud Luchador mask of the renegade Headgear Club. We don't exist.
User avatar
MARS
Goatmom/Moderator
Goatmom/Moderator
Posts: 1650
Joined: Sun Jan 23, 2011 9:58 pm
UESPoints: 88
Location: Where the beats never end
Contact:

Re: Endgame jobs.

Post by MARS »

Things you can only do as the Champion or savior or messiah or whatever you'd call someone who saves Skyrim? Sounds fun.
Boss makes a dollar
I make a dime
That's why I'm forum posting
On company time
KneelBeforeZod
Apprentice
Apprentice
Posts: 102
Joined: Mon Feb 28, 2011 12:44 am
ES Games: Oblivion
Platform: Xbox 360
Status: The Dude abides.
Contact:

Re: Endgame jobs.

Post by KneelBeforeZod »

mars wrote:Things you can only do as the Champion or savior or messiah or whatever you'd call someone who saves Skyrim? Sounds fun.
Yeah! Could be fun. The talk about only doing night missions as a vampire inspired me. I was like, "What would a vampire do, to only do things at night? I know, set up his own "hero" business, and of course, make sure he set night hours!"

It's awesome in my head.
What you hear when you take Skooma.

The proud Luchador mask of the renegade Headgear Club. We don't exist.
User avatar
Rat Kiosk
Associate
Associate
Posts: 17
Joined: Sat Dec 18, 2010 11:46 am
ES Games: Oblivion, Skyrim
Platform: Pc, Xbox 360

Re: Endgame jobs.

Post by Rat Kiosk »

The trouble is that for people who want to ignore the main quest a large portion of the game would be cut off for them. (I always do the main quest but for those who don't)
KneelBeforeZod
Apprentice
Apprentice
Posts: 102
Joined: Mon Feb 28, 2011 12:44 am
ES Games: Oblivion
Platform: Xbox 360
Status: The Dude abides.
Contact:

Re: Endgame jobs.

Post by KneelBeforeZod »

Rat Kiosk wrote:The trouble is that for people who want to ignore the main quest a large portion of the game would be cut off for them. (I always do the main quest but for those who don't)
Well, it'll be uncut when they start doing their damn job. :wink:
What you hear when you take Skooma.

The proud Luchador mask of the renegade Headgear Club. We don't exist.
User avatar
MARS
Goatmom/Moderator
Goatmom/Moderator
Posts: 1650
Joined: Sun Jan 23, 2011 9:58 pm
UESPoints: 88
Location: Where the beats never end
Contact:

Re: Endgame jobs.

Post by MARS »

Rat Kiosk wrote:The trouble is that for people who want to ignore the main quest a large portion of the game would be cut off for them. (I always do the main quest but for those who don't)
As I've said to another member who said something similar.
You can't expect everyone to chew your food and stuff it down your throat. If Skyrim is as casual as Oblivion by letting you do everything regardless of factors that are clearly of imprtance I will be seriously dissapointed.
Boss makes a dollar
I make a dime
That's why I'm forum posting
On company time
User avatar
Mucro
Journeyman
Journeyman
Posts: 368
Joined: Tue Jan 04, 2011 4:07 pm
ES Games: Oblivion GOTY, Skyrim
Platform: PS3, PC
Status: Exploiting poor people.

Re: Endgame jobs.

Post by Mucro »

I'm not sure that would happen though.


With the whole unlimited freedom thing, you'd probably only get people pointing you out at most.

But, it is something I would really like. Getting benefits for your work, instead of crappy armour.

Zod, you dun' goofed.
DarthVader317
Associate
Associate
Posts: 14
Joined: Thu Apr 21, 2011 5:53 pm
ES Games: Morrowind, Oblivion
Platform: Xbox 360

Re: Endgame jobs.

Post by DarthVader317 »

Rat Kiosk wrote:The trouble is that for people who want to ignore the main quest a large portion of the game would be cut off for them. (I always do the main quest but for those who don't)
A large portion of the game is already cut off from anyone who ignores the main quest, or the fighter's guild, or the mages guild, etc.

Having something more at the end of the main quest would be cool. In Oblivion the end of each of the guild quests gave you multiple benefits (houses, followers, items) but the main quest only gave you a set of armor that's probably outclassed by the time you get it.
KneelBeforeZod
Apprentice
Apprentice
Posts: 102
Joined: Mon Feb 28, 2011 12:44 am
ES Games: Oblivion
Platform: Xbox 360
Status: The Dude abides.
Contact:

Re: Endgame jobs.

Post by KneelBeforeZod »

DarthVader317 wrote:
Rat Kiosk wrote:The trouble is that for people who want to ignore the main quest a large portion of the game would be cut off for them. (I always do the main quest but for those who don't)
A large portion of the game is already cut off from anyone who ignores the main quest, or the fighter's guild, or the mages guild, etc.

Having something more at the end of the main quest would be cool. In Oblivion the end of each of the guild quests gave you multiple benefits (houses, followers, items) but the main quest only gave you a set of armor that's probably outclassed by the time you get it.
Plus, with the Radiant Whatever(TM), they could just keep the random jobs coming, I'm sure. That's really what I was after when I did the Fighter's Guild and Dark Brotherhood missions. I wanted stuff to do, forever! Instead when you got to the top, nothing else happened. I hated that Oblivion was really just a set of dominoes on a really big table, waiting for you to push one over.

Also, if I may backtrace a little, good reference, Mucro! ;)
What you hear when you take Skooma.

The proud Luchador mask of the renegade Headgear Club. We don't exist.
User avatar
Sloady
Warder
Warder
Posts: 589
Joined: Sat Apr 23, 2011 8:50 pm
ES Games: Daggerfall, Oblivion, Shivering Isles, Skyrim
Platform: PC
Status: AFK since 2011

Re: Endgame jobs.

Post by Sloady »

They definitely need a better endgame feel. There were perks, sure, but apart from SI, the jobs were pretty much completely meaningless.
I'm on a rollercoaster that only goes up
Chaos the N'wah wrote:TRAMPY!
Founding member of the Weasel Forums Universe
User avatar
MARS
Goatmom/Moderator
Goatmom/Moderator
Posts: 1650
Joined: Sun Jan 23, 2011 9:58 pm
UESPoints: 88
Location: Where the beats never end
Contact:

Re: Endgame jobs.

Post by MARS »

TheNightFather wrote:They definitely need a better endgame feel. There were perks, sure, but apart from SI, the jobs were pretty much completely meaningless.
Killing monsters in various settlements soon lost its charm. You couldn't even be a tyrant!
Boss makes a dollar
I make a dime
That's why I'm forum posting
On company time
User avatar
Sloady
Warder
Warder
Posts: 589
Joined: Sat Apr 23, 2011 8:50 pm
ES Games: Daggerfall, Oblivion, Shivering Isles, Skyrim
Platform: PC
Status: AFK since 2011

Re: Endgame jobs.

Post by Sloady »

mars wrote:
TheNightFather wrote:They definitely need a better endgame feel. There were perks, sure, but apart from SI, the jobs were pretty much completely meaningless.
Killing monsters in various settlements soon lost its charm. You couldn't even be a tyrant!
A politics line would definitely spice things up - the rebuilding Kvatch line that was originally planned sounded quite fun...
I'm on a rollercoaster that only goes up
Chaos the N'wah wrote:TRAMPY!
Founding member of the Weasel Forums Universe
User avatar
MARS
Goatmom/Moderator
Goatmom/Moderator
Posts: 1650
Joined: Sun Jan 23, 2011 9:58 pm
UESPoints: 88
Location: Where the beats never end
Contact:

Re: Endgame jobs.

Post by MARS »

TheNightFather wrote:
mars wrote:
TheNightFather wrote:They definitely need a better endgame feel. There were perks, sure, but apart from SI, the jobs were pretty much completely meaningless.
Killing monsters in various settlements soon lost its charm. You couldn't even be a tyrant!
A politics line would definitely spice things up - the rebuilding Kvatch line that was originally planned sounded quite fun...
I doubt it was fun. It wouldn't have been cut otherwise.
Boss makes a dollar
I make a dime
That's why I'm forum posting
On company time
User avatar
Sloady
Warder
Warder
Posts: 589
Joined: Sat Apr 23, 2011 8:50 pm
ES Games: Daggerfall, Oblivion, Shivering Isles, Skyrim
Platform: PC
Status: AFK since 2011

Re: Endgame jobs.

Post by Sloady »

It was cut because it apparently didn't influence the game enough to be added in. I would have still loved it though.
I'm on a rollercoaster that only goes up
Chaos the N'wah wrote:TRAMPY!
Founding member of the Weasel Forums Universe
User avatar
Haravikk
Apprentice
Apprentice
Posts: 150
Joined: Sat Apr 16, 2011 1:59 pm
ES Games: Morrowind, Oblivion
Platform: XBox 360, PC (WINE)

Re: Endgame jobs.

Post by Haravikk »

TheNightFather wrote:They definitely need a better endgame feel.
Sparks an idea, but assuming that the various clans of Skyrim need to be united to defeat Alduin; this might not actually entail a permanent alliance settlement, but rather just a temporary accord to deal with the larger threat. So they could actually leave the real resolution of the civil war until after Alduin is defeated; so defeating him will be the "end" of the game for the Dragonborn, but it isn't the end of the troubles in Skyrim.

At that point you'd then have the option of having Skyrim become independent, stay in the Empire with full support, or some more extreme options such as making them independent under your own rule, or worsening the civil war for your own amusement.
Vendetta
Guardian
Guardian
Posts: 680
Joined: Thu Nov 04, 2010 4:27 pm
Location: California

Re: Endgame jobs.

Post by Vendetta »

Rat Kiosk wrote:The trouble is that for people who want to ignore the main quest a large portion of the game would be cut off for them. (I always do the main quest but for those who don't)
People who play a mage don't get the expirence of an archer, people who play an archer don't get the expirence of a berserker, people who play a berserker dont get the expirence of an assassin. Solution: make another character, it's not hard
Image
Check-Nate
Journeyman
Journeyman
Posts: 347
Joined: Tue Apr 26, 2011 4:11 am
ES Games: Skyrim!, Oblivion, Morrowind
Platform: Xbox, Xbox 360
Status: I am Nate

Re: Endgame jobs.

Post by Check-Nate »

Blackfire wrote:
Rat Kiosk wrote:The trouble is that for people who want to ignore the main quest a large portion of the game would be cut off for them. (I always do the main quest but for those who don't)
People who play a mage don't get the expirence of an archer, people who play an archer don't get the expirence of a berserker, people who play a berserker dont get the expirence of an assassin. Solution: make another character, it's not hard
yea I did that with my first character and it was a big mistake....... leader of all the guilds a month after he got out of jail...... too unrealistic
The Ice Hockey Player of the forums
Neural Tempest
Layman
Layman
Posts: 6
Joined: Wed Apr 20, 2011 10:43 pm
ES Games: Oblivion: Game of The Year Edition
Platform: 360

Re: Endgame jobs.

Post by Neural Tempest »

When it comes to endgame jobs, and afterplay value, the new dynamic quest additions in Skyrim might be quite a blessing. In Oblivion, this system simply didn't exist, so it couldn't be used effectively, and was only briefly addressed in The Shivering Isles, when after becoming Madgod, players can save random settlements from monsters. Becoming madgod was actually quite disappointing, because I was actually expecting Godlike abilities, such as making plants sprout up from targeted spells.

Back to Skyrim- Finishing major quests should theoretically reduce the player's options, as no government leader/liason should get into an arena brawl, or something like that. I'm all for unlockable random quests at the end of a game, but they must be fitting. I wouldn't want to just be assigned a petty dungeon to clear if I worked my butt off saving the entirety of Skyrim. After the main quest (by definition the most epic quest of the game), anything else would seem too easy.
User avatar
Cemiboy_FB
Novice
Novice
Posts: 74
Joined: Tue Apr 12, 2011 5:43 pm
ES Games: Morrowind GOTY, Oblivion, Skyrim
Platform: Xbox 360, PC
Status: Owning dragons

Re: Endgame jobs.

Post by Cemiboy_FB »

mars wrote: You can't expect everyone to chew your food and stuff it down your throat.
you said to me first (i think?)!!
Sarı lacivert rengimiz...
Fenerbahçem herşeyimiz...
Hiç birşeye değişmeyiz...
Çünkü Fenerbahçeliyiz...
User avatar
Sloady
Warder
Warder
Posts: 589
Joined: Sat Apr 23, 2011 8:50 pm
ES Games: Daggerfall, Oblivion, Shivering Isles, Skyrim
Platform: PC
Status: AFK since 2011

Re: Endgame jobs.

Post by Sloady »

Rat Kiosk wrote:The trouble is that for people who want to ignore the main quest a large portion of the game would be cut off for them. (I always do the main quest but for those who don't)
I'm not trying to be mean or anything but:

Who cares?

There are two types of gamers - roleplaying and casual gamers. No matter what you are, you have to realize that if you don't want to do something, you have to take the consequences. If you don't want to learn lockpicking or magic to open locks, don't complain that you can't, because it's part of your roleplaying experience. That makes about as much sense as expecting the widow of a man you killed to still give you quests. If you make everything open to everyone regardless of roleplaying choice, that's contrary to the whole idea of roleplaying. You're supposed to have limitations - if you're going to be a blacksmith, you do blacksmithy things, and don't complain when you can't enchant things due to your roleplay. If you want to do everything, you're going to have to do everything, and you're either going to have to come up with a character who can.
I'm on a rollercoaster that only goes up
Chaos the N'wah wrote:TRAMPY!
Founding member of the Weasel Forums Universe
User avatar
Tesknowitall
Journeyman
Journeyman
Posts: 227
Joined: Sun Apr 17, 2011 8:32 pm
ES Games: GOTY Morrowind, GOTY Oblivion, Skyrim + Expansions, ESO
Platform: Pc, Ps3, X360
Location: Canada

Re: Endgame jobs.

Post by Tesknowitall »

Great thread for sure... Either way jobs after your done kicking a$$ in the game is really cool! Using fame to make a living is a given idea... How bout (I'm going to sound dumb if this was already mentioned) using infamy to get a job? What if the Dovakiin really screwed up his life and the main quest, maybe made some bad choices through his life, had some skooma, and so on. Then you would have to get a common job (working for an NPC that pays you weekly) until you can redeem yourself and do a mini quest to show people that you can be famous!

Tell me what u think
Vendetta
Guardian
Guardian
Posts: 680
Joined: Thu Nov 04, 2010 4:27 pm
Location: California

Re: Endgame jobs.

Post by Vendetta »

After Dovahkiin saved nirn from total destruction, he now works as a humble store owner!
Image
User avatar
Tesknowitall
Journeyman
Journeyman
Posts: 227
Joined: Sun Apr 17, 2011 8:32 pm
ES Games: GOTY Morrowind, GOTY Oblivion, Skyrim + Expansions, ESO
Platform: Pc, Ps3, X360
Location: Canada

Re: Endgame jobs.

Post by Tesknowitall »

Blackfire wrote:After Dovahkiin saved nirn from total destruction, he now works as a humble store owner!
Hell yeah! Lol
Kallan
Layman
Layman
Posts: 0
Joined: Tue May 17, 2011 10:35 pm
ES Games: Morrowind, Oblivion
Platform: PC + Xbox

Re: Endgame jobs.

Post by Kallan »

First post on the forums! (inbeforenoob) Hey guys :D
Finishing major quests should theoretically reduce the player's options, as no government leader/liason should get into an arena brawl
Considering Skyrim is based on Scandinavian / Viking culture, I couldn't think of a more fitting activity for a renowned hero. Viking heroes always attempted to show their strength and prowess, to strengthen the legend that followed them. I think it'd be perfectly acceptable in norse culture, though I don't know how closely Bethesda are making the Nords to the Scandinavians.

Relating to the Viking concept of heroic status, I think it would be cool if once your character become famous to a certain extent, he would have warriors hunt him down and challenge him to fight, simply to increase their own fame. Obviously, the more famous someone was, the more frequent / powerful his challengers would become. It'd stop you getting rusty. And I think, by restricting it to towns and cities, and voiding the crime / bounty of the fights (as it's an official challenge, and both parties are consenting), you'll be saved from harrassment during quests and exploration.. Thoughts?
User avatar
Iamgoofball
Warder
Warder
Posts: 477
Joined: Thu Mar 10, 2011 3:44 am

Re: Endgame jobs.

Post by Iamgoofball »

Kallan wrote:First post on the forums! (inbeforenoob) Hey guys :D
Finishing major quests should theoretically reduce the player's options, as no government leader/liason should get into an arena brawl
Considering Skyrim is based on Scandinavian / Viking culture, I couldn't think of a more fitting activity for a renowned hero. Viking heroes always attempted to show their strength and prowess, to strengthen the legend that followed them. I think it'd be perfectly acceptable in norse culture, though I don't know how closely Bethesda are making the Nords to the Scandinavians.

Relating to the Viking concept of heroic status, I think it would be cool if once your character become famous to a certain extent, he would have warriors hunt him down and challenge him to fight, simply to increase their own fame. Obviously, the more famous someone was, the more frequent / powerful his challengers would become. It'd stop you getting rusty. And I think, by restricting it to towns and cities, and voiding the crime / bounty of the fights (as it's an official challenge, and both parties are consenting), you'll be saved from harrassment during quests and exploration.. Thoughts?
Sort of like the Fighters Guild saying that you can't EVER get a bounty from a contract?
it is a mystery
Post Reply