Which dual-wield option would you want to play the most?
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Re: Which dual-wield option would you want to play the most?
^ That would be awesome!
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Re: Which dual-wield option would you want to play the most?
Does anyone else want a weapon/punching hand like I do?
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Re: Which dual-wield option would you want to play the most?
Even though it isn't though it isn't confirmed, the weapon/fist combo is the one I am most excited about. Use your weapon to deal blows while your fist acts as a parry or stun.
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Re: Which dual-wield option would you want to play the most?
I totally agree, i'm glad someone else thinks the same way about it.MattyWawa wrote:Even though it isn't though it isn't confirmed, the weapon/fist combo is the one I am most excited about. Use your weapon to deal blows while your fist acts as a parry or stun.
Man:"Those spines on your head. What is
their function?”
Mere-Glim: “They make me handsome,
I suppose, I try to take care of them."
their function?”
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I suppose, I try to take care of them."
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Re: Which dual-wield option would you want to play the most?
Nah... Weapon/ Torch combo. Yes I could use a fire spell but I would rather smash the fire into they're skull than for it to magically appear.jakeuh_hates_dunmer wrote:I totally agree, i'm glad someone else thinks the same way about it.MattyWawa wrote:Even though it isn't though it isn't confirmed, the weapon/fist combo is the one I am most excited about. Use your weapon to deal blows while your fist acts as a parry or stun.
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Re: Which dual-wield option would you want to play the most?
Why would you punch something if you've got a blade or mace in your hand? :\
Re: Which dual-wield option would you want to play the most?
I would like weapon/weapon, but not something retarded like dualwielding claymores or battleaxes.
Maybe two daggers or a shortsword/mace/axe and a dagger. Make it reasonable.
Maybe two daggers or a shortsword/mace/axe and a dagger. Make it reasonable.
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Re: Which dual-wield option would you want to play the most?
they still have the two handed weapon concept which makes it impossible to have two claymores or battleaxesThe Raven wrote:I would like weapon/weapon, but not something retarded like dualwielding claymores or battleaxes.
Maybe two daggers or a shortsword/mace/axe and a dagger. Make it reasonable.
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Re: Which dual-wield option would you want to play the most?
Well i'm assuming if they will let you use weapon/fist you can punch very fast, allowing you to stun and fatigue an enemy in one hand while also doing maximum damage in the other.The Dog Whisperer wrote:Why would you punch something if you've got a blade or mace in your hand? :\
Man:"Those spines on your head. What is
their function?”
Mere-Glim: “They make me handsome,
I suppose, I try to take care of them."
their function?”
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I suppose, I try to take care of them."
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MattyWawa
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Re: Which dual-wield option would you want to play the most?
Entirely speculation here but maybe one of the hand to hand perks could be a stun of some kind? In the building better combat article they talk about different perks to each weapon with swords and increased critical strikes, axes and bleed damage etc. If hand to hand has a stun of some sort it becomes a very viable skill to dual wield. For example, fighting an enemy with a sword and shield. The enemy is blocking most of my blows with his shield, so the next opening I see I throw an off-hand punch to stagger him. At this point I could launch a few quick attacks or one large blow with my main hand weapon.
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Re: Which dual-wield option would you want to play the most?
I am really hoping for a lethal damage Hand to Hand perk to make a monk type character much more viable. I would be happy to also see a Hand to Hand perk that lets you do more damaging blows to fatigue like boxing or something.
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Re: Which dual-wield option would you want to play the most?
I would definitely go for like a short blade and an attack spell of some sort
If I knew ahead of time where and when I would need to physically defend myself or others, I would simply avoid that time and place...but I don't...hence CPL...
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Re: Which dual-wield option would you want to play the most?
there are rumor that bethesda peeople didnt add the hand to hand skill :-/dragonfett wrote:I am really hoping for a lethal damage Hand to Hand perk to make a monk type character much more viable. I would be happy to also see a Hand to Hand perk that lets you do more damaging blows to fatigue like boxing or something.
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Re: Which dual-wield option would you want to play the most?
You realize that many people didn't like the Hand to Hand skill except from a RP point of view because it took so much more effort just to kill a rat. And that's what I hate about Bethesda abandoning skills like that is that they don't give them a chance, they just know that a particular skill was not utilized like they were hoping, so they get rid of it instead of looking at way to improve the skill. Just that one improvement of making Hand to Hand attacks if you had your skill high enough/skill perk would have made a world of difference to me as I would have made a monk character.
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Re: Which dual-wield option would you want to play the most?
there are few people who use the hand to hand skill (like the guy above or the other guy "fist" from this forums) but i think that bethesda this time aren't considering hardcore players or minorities and that sucksdragonfett wrote:You realize that many people didn't like the Hand to Hand skill except from a RP point of view because it took so much more effort just to kill a rat. And that's what I hate about Bethesda abandoning skills like that is that they don't give them a chance, they just know that a particular skill was not utilized like they were hoping, so they get rid of it instead of looking at way to improve the skill. Just that one improvement of making Hand to Hand attacks if you had your skill high enough/skill perk would have made a world of difference to me as I would have made a monk character.
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Re: Which dual-wield option would you want to play the most?
Gahhh! So what the fack happens when I dont have anything equipped?Korutsuru wrote:there are rumor that bethesda peeople didnt add the hand to hand skill :-/dragonfett wrote:I am really hoping for a lethal damage Hand to Hand perk to make a monk type character much more viable. I would be happy to also see a Hand to Hand perk that lets you do more damaging blows to fatigue like boxing or something.
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Man:"Those spines on your head. What is
their function?”
Mere-Glim: “They make me handsome,
I suppose, I try to take care of them."
their function?”
Mere-Glim: “They make me handsome,
I suppose, I try to take care of them."
Re: Which dual-wield option would you want to play the most?
hahaha you're right xD they can't throw away hand to hand xDjakeuh_hates_dunmer wrote:Gahhh! So what the fack happens when I dont have anything equipped?Korutsuru wrote:there are rumor that bethesda peeople didnt add the hand to hand skill :-/dragonfett wrote:I am really hoping for a lethal damage Hand to Hand perk to make a monk type character much more viable. I would be happy to also see a Hand to Hand perk that lets you do more damaging blows to fatigue like boxing or something.
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Re: Which dual-wield option would you want to play the most?
I'd have to follow the Drizzt method too, the boy had some skills right there!
I do think some spells should require both hands, sorry but if you REALLY want to play a mage then be one, put the sword down and walk away with your free hands. This makes sense to me.
I do think some spells should require both hands, sorry but if you REALLY want to play a mage then be one, put the sword down and walk away with your free hands. This makes sense to me.
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Re: Which dual-wield option would you want to play the most?
Well, no, but it's known that if you equip the same spells in both hands it becomes more powerful (double powerful?), so if you REALLY want to be a mage, I guess you wouldn't waste a hand with a sword when you can have MOAR FIRE !!!1!!one.tikki50 wrote: I do think some spells should require both hands, sorry but if you REALLY want to play a mage then be one, put the sword down and walk away with your free hands. This makes sense to me.
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Re: Which dual-wield option would you want to play the most?
Gandalf had a swordtikki50 wrote:I'd have to follow the Drizzt method too, the boy had some skills right there!
I do think some spells should require both hands, sorry but if you REALLY want to play a mage then be one, put the sword down and walk away with your free hands. This makes sense to me.
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Re: Which dual-wield option would you want to play the most?
He also had a staff. I don't know if that made the difference for him, not to mention he was like uber old IIRC.
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Re: Which dual-wield option would you want to play the most?
Tolkien magic has nothing to do with ES magic (:
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Re: Which dual-wield option would you want to play the most?
The same could be said for the sword as well. ByKrom had mentioned that Gandalf had a sword in response to tikki50 saying that any one who wants to REALLY play mages to put down the sword to free up their hands. I only mentioned the staff aspect because of the fact that magic may work differently in Tolkien's world than in Tamriel.
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Re: Which dual-wield option would you want to play the most?
mars wrote:Tolkien magic has nothing to do with ES magic (:
Just saying is all... dude had a sword.dragonfett wrote:The same could be said for the sword as well. ByKrom had mentioned that Gandalf had a sword in response to tikki50 saying that any one who wants to REALLY play mages to put down the sword to free up their hands. I only mentioned the staff aspect because of the fact that magic may work differently in Tolkien's world than in Tamriel.
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Re: Which dual-wield option would you want to play the most?
He also didn't shoot great big fireball from his hands! Or use magic at the same time as weilding, Just saying!ByKrom wrote:mars wrote:Tolkien magic has nothing to do with ES magic (:
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Just saying is all... dude had a sword.dragonfett wrote:The same could be said for the sword as well. ByKrom had mentioned that Gandalf had a sword in response to tikki50 saying that any one who wants to REALLY play mages to put down the sword to free up their hands. I only mentioned the staff aspect because of the fact that magic may work differently in Tolkien's world than in Tamriel.
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