Mage Effects

Discussions and questions about the CS and mods for Oblivion
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killurass
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Mage Effects

Post by killurass »

Hello there! I'm new to the game and I really like it. I'm a mage because I think it's the most diverse class. But anyways, I think that the current spells are kinda... boring. They're cool but pretty boring. I was wondering, is there any mod that "livens up" the spells a bit? And by that I mean, adds cool effects. So is there any good, stable spell effects mod? I heard about that Midas Magic thing, but I don't know if it modifies vanilla effects. Also, isn't Midas Magic just overpowered? I mean, it's not going to be fun being invincible and casting 8 million volt lightning orbs just to kill everything in 1 hit.

So anyways any good spell effects mod?


Thanks for reading.
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HatofMadness
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Re: Mage Effects

Post by HatofMadness »

I cant help you directly, but i believe there are many mods that can help you out. Ive seen numerous videos which have what i think you may be looking for. Im sure someone here can help you out.

Oh and Welcome to the forums :)
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killurass
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Re: Mage Effects

Post by killurass »

Blimey that was fast. Thanks mate =]
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HatofMadness
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Re: Mage Effects

Post by HatofMadness »

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killurass
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Re: Mage Effects

Post by killurass »

HatofMadness wrote:have you tried this website?
Yeah, but looking for mage effects didn't give anything that actually has anything to do with spell effects.
Murcator
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Re: Mage Effects

Post by Murcator »

Search Midas Magic or Mighty Magick in TESnexus. I think you will find it pleases.
killurass
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Re: Mage Effects

Post by killurass »

Murcator wrote:Search Midas Magic or Mighty Magick in TESnexus. I think you will find it pleases.
Do they also edit vanilla effects?

And also, aren't they overpowered(the added spells)?
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Re: Mage Effects

Post by Andere »

Welcome to the Forum. Concerning mods it's all a bit of a jungle... they have a lot to offer, but there's also the risk that you will mess your game. The only way to find out is to try. :) Best of luck.
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killurass
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Re: Mage Effects

Post by killurass »

Andere wrote:Welcome to the Forum. Concerning mods it's all a bit of a jungle... they have a lot to offer, but there's also the risk that you will mess your game. The only way to find out is to try. :) Best of luck.
Thanks =]

Trying out Midas Magic now. How do you get the spells that mod adds?
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Re: Mage Effects

Post by H8Ball »

This reminds me of my young nephew. I gave him a lollipop and he asked me, "Will I like it, Uncle?" I gave him the perfectly logical good advice I'm famous for... "Suck it and see!"

And it's true. You don't know whether something suits your taste until you try it for yourself. That's why babies put everything in their mouths. :wink:
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Andere
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Re: Mage Effects

Post by Andere »

killurass wrote:Trying out Midas Magic now. How do you get the spells that mod adds?
http://www.uesp.net/wiki/Tes4Mod:Midas_Magic

And a generally good practice is: learn to read the Readme. :)
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Re: Mage Effects

Post by CoolMoose »

I would suggest Supreme Magicka instead. Midas Magic makes the magic system feel overpowered with chain lightening and what not. But I think that Supreme Magicka makes the system just right, overhauling it almost completely.
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Re: Mage Effects

Post by Taters »

Doesn't really change magic itself, but I also recommend Better Quality Magic SFX and Ranokoas Faster Spells (both at TESNexus). The first changes the sound effects for the spells, making them a bit more realistic, and the second speeds up flight time of ranged spells, which also adds realism, and makes spell combat a bit more exciting.
Last edited by H8Ball on Tue Feb 15, 2011 3:27 am, edited 1 time in total.
Reason: Edited to make it clear what's been linked to ("this mod" and "this one" give no clues)
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