Please let me know if you are interested in working on either phase and I will list you, along with your areas of expertise, on this post.
Spiney, kriscrash, and Ionis -- your participation is appreciated though I understand if you want to take a break.
One commitment I will make for future WEPON development is to make sure we have the required expertise. I'll focus on bringing in additional talent from the modding community when needed.
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Participants for Phase II:
BFG: ESP design, stats, quest writing
Spiney: Modelling, CS work, quests, UV unwrapping, Collision and so on
Ionis: Weapon textures and designs
kriscrash (freelance): Weapon modelling and texturing
Participants for Phase III:
BFG: ESP design, stats, quest writing
Spiney: Modelling, CS work, quests, UV unwrapping, Collision and so on and so forth
Ionis: Weapon textures and designs
kriscrash (freelance): Weapon modelling and texturing
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(Items are listed in the order in which they will be tackled. As with all aspects of the WEPON project I am open to feedback.)
WEPON Phase II Project Plan
Focusing on rework of existing WEPON resources.
A. Orcish and Mithril sets.
Create new meshes for Orcish weapons, that are in line with Orcish armor designs: black metal with some colored accents, ring or lion/hogshead type designs, etc. Create new textures for the same.
Create new meshes for Mithril weapons. Design: Silver with just a touch of Elven?
B. Hi-rez versions of Orcish, Mithril, Amber, and Madness textures comparable to his Armamentium textures. (InsanitySorrow)
C. General improvements on Amber War Axe and Amber Battle Axe--specifically, improve the heads so they are less "flat".
D. Fix texture gaps on Madness weapons, especially Madness Warhammer (ask InsanitySorrow to assist with unwrap)
E. Fix hand placement on Easter Egg weapon (LordFrostCraig).
F. Complete audit of all Armor stats in the game as was done with all Weapon stats (BFG).
WEPON Phase III Project Plan
Focusing on addition of new content.
A. Create and add Adamantium armor (one step below Ebony) to game. Consider using Vvardenfell Imports mod's version of this armor. Design: a dark, heavy, very lustrous metal (like platinum) with design aspects borrowed from Tribunal. Add to leveled lists.
B. Create a complete set of Adamantium weapons: Arrows, Battle Axe, Bow, Claymore, Dagger, Longsword, Mace, Shortsword, War Axe, Warhammer. Weapons should look extremely heavy and durable, and be a dark lustrous metal. Add to leveled lists.
C. (TBD) Create a complete set of Light armor to complement the new Adamantium heavy armor that has been added. Or create a version of Adamantium Light Armor. This item needs discussed further by the team. Add to leveled lists.
D. Add Durable Amber armor and Durable Madness armor as rewards for becoming Sheogorath. (Thanks for the suggestion kris!)
E. The Secret Project, which will not be discussed publicly: Quest writing, weapon design, light armor and heavy armor design.
Optional Projects (can be added as the team desires)
A. Add sheaths to all Madness and Amber weapons, including Vanilla. Modify sheaths for all Mithril, Orcish, and Adamantium weapons as desired.
B. BFG create a compatability pack for Tamriel Immersion Experience (TIE).
C. BFG create a compatability pack for John's Leveled List Overhaul (JLLO).
D. Create the extended Amber, Madness, Mithril, Orcish, and Adamantium weapons covered by Armamentium: Katana, Glaive, etc.
E. Redo Bethesda's vanilla Fine Steel textures.
F. Create Rusty Steel textures for use by MMM, OOO, and FCOM. (These mods already include a Rusty Steel set, but the textures could use work.)








