That would be great. Then turtwis would get it in order too.Newsound wrote:i think it was the unofficial patch that fixes these problems.
But anyway, turtwis, download and install the patches avaikable. It'll save you from a lot of trouble.

That would be great. Then turtwis would get it in order too.Newsound wrote:i think it was the unofficial patch that fixes these problems.


Good luck and success, turtwis.turtwis wrote:Workin on it right now!

AwesomeCactus wrote:I came up with the following solution which works for me:
Open up something. Anything. A browser, text document, whatever. Preferably something small so it doesn't suck up resources, so maybe the text document.
Use the good ol' "Alt + Tab" combination to switch screens.
I dunno why it won't shrink when there's nothing already open, because other games I play do, but oh well.

There we have another thing I don't like about TES. You have to check on the UESP after every person you've killed if you're going to miss something (quests, unique items, unique training etc.). For the next game I suggest they add some kind of interface telling you what quests the character is involved in and stuff... but that would kind of ruin the atmosphere. What do you people think? Any other suggestion to make players less dependant of UESP on future games, without having characters immortal? Or maybe, instead of the weird die-get up-thing in Oblivion, maybe creatures shouldn't be able to attack important persons at all?Newsound wrote:AwesomeCactus wrote:I came up with the following solution which works for me:
Open up something. Anything. A browser, text document, whatever. Preferably something small so it doesn't suck up resources, so maybe the text document.
Use the good ol' "Alt + Tab" combination to switch screens.
I dunno why it won't shrink when there's nothing already open, because other games I play do, but oh well.I always wondered why it crashed . Gets pretty annoying when you want to check things every 10 minutes.

Thanks for your effort, Cactus. It worked once for me, but not after that - but I'm definitely having some kind of hardware problems, like my USBs wake up to 2.0 only after half an hour or one hour wait time... don't know what it is, there's something weird going on.Cactus wrote:I came up with the following solution which works for me:
Open up something. Anything. A browser, text document, whatever. Preferably something small so it doesn't suck up resources, so maybe the text document.
Use the good ol' "Alt + Tab" combination to switch screens.
I dunno why it won't shrink when there's nothing already open, because other games I play do, but oh well.

Yes Sir (Ma'm?), the dialogues are sometimes confusing. Sometimes you have to click "something" in order to get it started... otherwise you may travel to the other side of earth just to notice, you can't do it at all. Like the case with the debt money of the lady in Ald'Ruhn, given by Fighters Guild in Vivec.SwedishBerzerker wrote:There we have another thing I don't like about TES. You have to check on the UESP after every person you've killed if you're going to miss something (quests, unique items, unique training etc.). For the next game I suggest they add some kind of interface telling you what quests the character is involved in and stuff... but that would kind of ruin the atmosphere. What do you people think? Any other suggestion to make players less dependant of UESP on future games, without having characters immortal? Or maybe, instead of the weird die-get up-thing in Oblivion, maybe creatures shouldn't be able to attack important persons at all?


Check this one:LordClutterMonkey wrote:Morrowind is probably one of the best RPG games I have ever played I do not joke. The only real complaint I have of this game is Cliff Racers! THERE ARE TOO MANY OF THEM!!!!!

that makes it too easy. and it'd be ridiculous. and it's not like oblivion doesn't already hold your hand too much.SwedishBerzerker wrote:There we have another thing I don't like about TES. You have to check on the UESP after every person you've killed if you're going to miss something (quests, unique items, unique training etc.). For the next game I suggest they add some kind of interface telling you what quests the character is involved in and stuff... but that would kind of ruin the atmosphere. What do you people think? Any other suggestion to make players less dependant of UESP on future games, without having characters immortal? Or maybe, instead of the weird die-get up-thing in Oblivion, maybe creatures shouldn't be able to attack important persons at all?Newsound wrote:AwesomeCactus wrote:I came up with the following solution which works for me:
Open up something. Anything. A browser, text document, whatever. Preferably something small so it doesn't suck up resources, so maybe the text document.
Use the good ol' "Alt + Tab" combination to switch screens.
I dunno why it won't shrink when there's nothing already open, because other games I play do, but oh well.I always wondered why it crashed . Gets pretty annoying when you want to check things every 10 minutes.

There's a difference between a legitimate and fake difficulty, you know.that makes it too easy. and it'd be ridiculous. and it's not like oblivion doesn't already hold your hand too much.
Though I wouldn't mind REALLY important people being protected from random monster attacks, but that's it.

You're right, we should have GPS tracking devices in TES.BattleSage wrote:There's a difference between a legitimate and fake difficulty, you know.that makes it too easy. and it'd be ridiculous. and it's not like oblivion doesn't already hold your hand too much.
Though I wouldn't mind REALLY important people being protected from random monster attacks, but that's it.
Lost forever scenarios are NEVER cool.
http://tvtropes.org/pmwiki/pmwiki.php/Main/LostForever

I never said that. In fact, I support the Morrowind concept.Talitus wrote:You're right, we should have GPS tracking devices in TES.BattleSage wrote:There's a difference between a legitimate and fake difficulty, you know.that makes it too easy. and it'd be ridiculous. and it's not like oblivion doesn't already hold your hand too much.
Though I wouldn't mind REALLY important people being protected from random monster attacks, but that's it.
Lost forever scenarios are NEVER cool.
http://tvtropes.org/pmwiki/pmwiki.php/Main/LostForever

Talitus wrote:You're right, we should have GPS tracking devices in TES.BattleSage wrote:There's a difference between a legitimate and fake difficulty, you know.that makes it too easy. and it'd be ridiculous. and it's not like oblivion doesn't already hold your hand too much.
Though I wouldn't mind REALLY important people being protected from random monster attacks, but that's it.
Lost forever scenarios are NEVER cool.
http://tvtropes.org/pmwiki/pmwiki.php/Main/LostForever


i assume you mean rieklings? whats wrong with them? o-onicholasgakin wrote:My list (it's a relatively short (and specific) one:
Long loading times when starting a game or re-loading a save.
If you fortify your Personality, everyone who saw you like that will hate you when the effect wears off. Nearly all of Vivec's foreign quarter and the whole Balmora Mage's Guild hates me now.
Most Dunmer.
The Camonna Tong.
and those little ice-elves/dwarfs in Bloodmoon.
and finally, that I can't talk to any group in Solstheim if I'm not at that point in the quest. I trudged all the way up there (nearly died a few times until I learned to be more sneaky) to find someone who could teach me how to fortify specific skills. When I got there, the whole town said, "talk to our leader . . . Heart-fang something-or-other." When I talk to the leader, he says I have no business being there. I guess not until I've progressed a little bit in Bloodmoon's quest. I ran across a couple of other things like this too, on the lonely walk back south.

They're the Solstheim equivalent of Cliff Racers, thats what's wrong with them!i assume you mean rieklings? whats wrong with them? o-o

Even worse considering raiders are stupidly fast,strong, and tough, and reflect your magic.Milder Despues wrote:They're the Solstheim equivalent of Cliff Racers, thats what's wrong with them!i assume you mean rieklings? whats wrong with them? o-o

Once again I promote this mod:Milder Despues wrote:They're the Solstheim equivalent of Cliff Racers, thats what's wrong with them!

hyperdai wrote: i assume you mean rieklings? whats wrong with them? o-o

i used to hunt them and collect the sheilds as record! by the time i got bored i musta had about 200 of the bloody things!nicholasgakin wrote:hyperdai wrote: i assume you mean rieklings? whats wrong with them? o-o
Like Milder Despues said, pretty much . . . they're everywhere. And before I was sufficiently skilled enough with short blades, I could never hit them. Before I became a master of Alchemy, if even one of them saw me . . . I was as good as dead.

