Okay, did anyone ever notice that when you finally get to the highest rank of any main faction, you're never actually "the boss". For example:
Oblivion Factions - You're never really "the boss"
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Oblivion Factions - You're never really "the boss"
For all of you mods, if this topic is part of another thread feel free to lock it.
Okay, did anyone ever notice that when you finally get to the highest rank of any main faction, you're never actually "the boss". For example:
The Mages Guild is almost exactly the same! I just don't get it...
Okay, did anyone ever notice that when you finally get to the highest rank of any main faction, you're never actually "the boss". For example:
Spoiler:
"Uhh...Shut up, Beavis!"
Bow to your mighty King of Monkeys!
Bow to your mighty King of Monkeys!
Re: Oblivion Factions - You're never really "the boss"
It's true....the Mage's guild one always angers me. All the students claiming they're "too busy" to talk to me.
That's like some entry-level programmer at Microsoft blowing off Bill Gates.
That's like some entry-level programmer at Microsoft blowing off Bill Gates.
Altmer are highly flammable.
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Re: Oblivion Factions - You're never really "the boss"
After finishing the Shivering Isles main quest...
Spoiler:
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Re: Oblivion Factions - You're never really "the boss"
Xaeryx wrote:After finishing the Shivering Isles main quest...Spoiler:
Spoiler:
Re: Oblivion Factions - You're never really "the boss"
Actually, I rather do recall him telling you at one point that you would indeed receive his power.
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Re: Oblivion Factions - You're never really "the boss"
I KNOW!
The Mages Guild annoys me the most, too!
I try to talk to someone and they say either "I'm sure you have something very important to say, but I'm busy" or "Sorry, I'm busy with my studies."
PLUS, I told my Mage Follower to stay somewhere and can't find him anymore and can't get a new one, rofl.
Anyway, I think someone should make a mod so you get more recognition from the guilds, you know?
The Mages Guild annoys me the most, too!
I try to talk to someone and they say either "I'm sure you have something very important to say, but I'm busy" or "Sorry, I'm busy with my studies."
PLUS, I told my Mage Follower to stay somewhere and can't find him anymore and can't get a new one, rofl.
Anyway, I think someone should make a mod so you get more recognition from the guilds, you know?
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Re: Oblivion Factions - You're never really "the boss"
Kestral wrote:Spoiler:
Spoiler:
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Re: Oblivion Factions - You're never really "the boss"
At least 70% godlike. Wait, 10%. I'd say 10%.Xaeryx wrote:Kestral wrote:Spoiler:Anyway thanks to savegames and RPG mechanics, my puny mortal protagonist is unkillable and develops godlike powers. :Twisted Evil:Spoiler:
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Re: Oblivion Factions - You're never really "the boss"
What Sheogorath wanted, what he needed, was a competent leader whom the armies of the Shivering Isles would follow in the event that he went— away. He didn't need a brand-new Daedric Prince for the job, just someone who could do something other than run around in circles crying "Dude! We are so boned!"
Baurus: Our job is to get the Emperor out of situations like this. Though I'll admit, things aren't going exactly to plan.
Casandra: At the moment, the deadliest weapon at my disposal is a goblin's head on a stick. I'd be worried if this was the plan.
Casandra: At the moment, the deadliest weapon at my disposal is a goblin's head on a stick. I'd be worried if this was the plan.
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Re: Oblivion Factions - You're never really "the boss"
When you think about it that does make sense by the way do I detect a futurama quote.By the way darkspark what is your avatar it looks so familar to me but I can quite put my finger on it.
Re: Oblivion Factions - You're never really "the boss"
Spoiler:
Sooooy
un perdedooooor
un perdedooooor
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Re: Oblivion Factions - You're never really "the boss"
just think of it as the game universe telling you you're destined to be a champion, not a king
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Re: Oblivion Factions - You're never really "the boss"
You do get some of Sheogorath's powers:
1) A Manipulate Weather Greater Power.
2) A Sheogorath's Protection Lesser Power.
3) Golden Saint and Dark Seducer escorts.
4) You can save settlements that are under attack or send some guards.
5) You have access to the Court Healer.
6) You can ask for a Dancer.
7) If you are arrested you don't have to go to jail.
You can get Sheogorath's Staff and clothes.
As for the Mages Guild: I was very happy with the rewards, you have your own room in the Arcane University with a Spellmaking and Enchanting altar, you can take an Apprentice with you... not everyone treats you as they should but that doesn't really matter to me.
The FG then. It's nice to receive items instead of septims. And you really are the boss.
DB. There aren't many DB members remaining but the murderers treat you with a lot of respect. It would've been nice though if you would be given access to the other sanctuaries.
TG. Best reward of all guilds IMO. The Gray Cowl which is great for thief characters, your own headquarters, members who show up randomly and really look up to you... not to mention you can still use all the fences and sell them your stolen goods.
1) A Manipulate Weather Greater Power.
2) A Sheogorath's Protection Lesser Power.
3) Golden Saint and Dark Seducer escorts.
4) You can save settlements that are under attack or send some guards.
5) You have access to the Court Healer.
6) You can ask for a Dancer.
7) If you are arrested you don't have to go to jail.
As for the Mages Guild: I was very happy with the rewards, you have your own room in the Arcane University with a Spellmaking and Enchanting altar, you can take an Apprentice with you... not everyone treats you as they should but that doesn't really matter to me.
The FG then. It's nice to receive items instead of septims. And you really are the boss.
DB. There aren't many DB members remaining but the murderers treat you with a lot of respect. It would've been nice though if you would be given access to the other sanctuaries.
TG. Best reward of all guilds IMO. The Gray Cowl which is great for thief characters, your own headquarters, members who show up randomly and really look up to you... not to mention you can still use all the fences and sell them your stolen goods.
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Re: Oblivion Factions - You're never really "the boss"
Yeah, but He tells you,"You'll have power. My power! You'll be Me. A Me to fight the Him!"Kestral wrote:Xaeryx wrote:After finishing the Shivering Isles main quest...Spoiler:Spoiler:
So essentially you are suppose to take His place. Even the Prince of Order doesn't really know What you are afterwards. "Prince? God? Mortal? It is unclear."
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Re: Oblivion Factions - You're never really "the boss"
S.I. and fable 2 spoilers 'ere
we're limited by the current technology and programming. They are leaning towards allowing characters to influence the world around them in a more meaningful way than killing things and moving items around, but it's still far away i think - next gen at least (2016). I liked the idea of Sheogorath controlling the weather, but once i got there i was very underwhelmed by it, especially when i found out i 'had' to go out and be a do the dirty work myself
Consider fable2, which features the ability to make decisions with much farther reaching implications; but beyond the immediate stuff like people like you/don't like you and towns are rich or poor depending on what you spend there, the deeper changes are scripted events rather than gradual ones (eg Westcliff which grows up whilst you're away doing your stuff).
The strongholds in Morrowind were probably as much 'true influence' you're likely to get over the world as a leader in TES, hopefully they can re-introduce this sort of thing in TES5. My bet is on a mages tower and a pirate ship which you can command on the high seas.
we're limited by the current technology and programming. They are leaning towards allowing characters to influence the world around them in a more meaningful way than killing things and moving items around, but it's still far away i think - next gen at least (2016). I liked the idea of Sheogorath controlling the weather, but once i got there i was very underwhelmed by it, especially when i found out i 'had' to go out and be a do the dirty work myself
Consider fable2, which features the ability to make decisions with much farther reaching implications; but beyond the immediate stuff like people like you/don't like you and towns are rich or poor depending on what you spend there, the deeper changes are scripted events rather than gradual ones (eg Westcliff which grows up whilst you're away doing your stuff).
The strongholds in Morrowind were probably as much 'true influence' you're likely to get over the world as a leader in TES, hopefully they can re-introduce this sort of thing in TES5. My bet is on a mages tower and a pirate ship which you can command on the high seas.
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Re: Oblivion Factions - You're never really "the boss"
All these things annoy me severely, especially the Shivering Isles bit, but the one thing that agitates me to no end is that aside from the small bit in the Fighter's Guild you dont acctually get any administrative duties or anything like that, such as in the Mage's guild, you dont get to change your position on political issues such as Necromancy or anything at all.
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Re: Oblivion Factions - You're never really "the boss"
yeah being Sheogorath turned out a bit like doing community service in the end
it would be nice if every now and then a guild steward would come up to you and ask you to make a decision about something. Like, what punishment a wayward guild member should have, or how should we deal with this issue. Could be quite simple choice a or b. Maybe the old issues could flare up again if you make a bad choice
And maybe you get an income from the guilds for being the boss (ie you check the chest in your office every now and then, like with the vampire agent in deepscorn hollow)
it would be nice if every now and then a guild steward would come up to you and ask you to make a decision about something. Like, what punishment a wayward guild member should have, or how should we deal with this issue. Could be quite simple choice a or b. Maybe the old issues could flare up again if you make a bad choice
And maybe you get an income from the guilds for being the boss (ie you check the chest in your office every now and then, like with the vampire agent in deepscorn hollow)
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Re: Oblivion Factions - You're never really "the boss"
We must not forget that Oblivion is a free-roaming RPG. Mass Effect has many choices that have a huge impact on the game but it's not free-roaming. Oblivion offers a huge open world to explore and because of that, it's much harder to let the player make choices with a big impact. (Mass Effect just being an example of a RPG with many choices)
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Re: Oblivion Factions - You're never really "the boss"
Actually Mass Effect has free-roaming features, maybe not as much as Oblivion, but I mean that's not saying much because right now, Oblivion is the best free-roamer, out there.Josjie wrote:We must not forget that Oblivion is a free-roaming RPG. Mass Effect has many choices that have a huge impact on the game but it's not free-roaming. Oblivion offers a huge open world to explore and because of that, it's much harder to let the player make choices with a big impact. (Mass Effect just being an example of a RPG with many choices)
In Mass Effect, you still have the ability to go to any planet and explore the terrain and find interesting settlements and items.
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Re: Oblivion Factions - You're never really "the boss"
I'd like to try this RPG. Sounds cool.Kaelan Corvinus wrote:Actually Mass Effect has free-roaming features, maybe not as much as Oblivion, but I mean that's not saying much because right now, Oblivion is the best free-roamer, out there.Josjie wrote:We must not forget that Oblivion is a free-roaming RPG. Mass Effect has many choices that have a huge impact on the game but it's not free-roaming. Oblivion offers a huge open world to explore and because of that, it's much harder to let the player make choices with a big impact. (Mass Effect just being an example of a RPG with many choices)
In Mass Effect, you still have the ability to go to any planet and explore the terrain and find interesting settlements and items.
"Uhh...Shut up, Beavis!"
Bow to your mighty King of Monkeys!
Bow to your mighty King of Monkeys!
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Re: Oblivion Factions - You're never really "the boss"
Mass Effect is awesome 
But still Oblivion is the RPG boss
But still Oblivion is the RPG boss
True but it's still a completely different game and much less free-roaming. Mass Effect is all about choices and how they affect the story, Oblivion is all about doing whatever you want, exploring the world, fighting, using magic, etc.Kaelan Corvinus wrote:Actually Mass Effect has free-roaming features
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Re: Oblivion Factions - You're never really "the boss"
I think the one everyone is overlooking is the main quest line.
This is madness!
Sheogorath: Madness?! This ... IS ... Well, yes, it's madness, I think. But I'm not quite sure on the details.
Spoiler:
Sheogorath: Madness?! This ... IS ... Well, yes, it's madness, I think. But I'm not quite sure on the details.
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Re: Oblivion Factions - You're never really "the boss"
To be fair, many of the guards will overlook small crimes and deal with your fines once they like you enough.T PoPTartZz T wrote:I think the one everyone is overlooking is the main quest line.
This is madness!Spoiler:
Sheogorath: Madness?! This ... IS ... Well, yes, it's madness, I think. But I'm not quite sure on the details.
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Re: Oblivion Factions - You're never really "the boss"
Still,Xaeryx wrote:To be fair, many of the guards will overlook small crimes and deal with your fines once they like you enough.T PoPTartZz T wrote:I think the one everyone is overlooking is the main quest line.
This is madness!Spoiler:
Sheogorath: Madness?! This ... IS ... Well, yes, it's madness, I think. But I'm not quite sure on the details.
Spoiler:
"Uhh...Shut up, Beavis!"
Bow to your mighty King of Monkeys!
Bow to your mighty King of Monkeys!

