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Re: Future RP Ideas

Post by BetaB17 »

I [&@%!] knew it was either gonna be Persona or Mass Effect. I [&@%!] knew it!
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Re: Future RP Ideas

Post by Unionhack »

Yeah yeah, what can I say. I'm predictable.

Still, I hope this can become something cool, because I'm super excite.
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Re: Future RP Ideas

Post by BetaB17 »

Mate, if you were predictable, then I must be the Mary sue of players :dur:
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Re: Future RP Ideas

Post by BetaB17 »

A Fallout RP DM'd by Beta? Maybe the universe have mercy on us...
But do you really think a fallout RP by me would be any good? Sneaky deathtraps and sly hints aside :wat: Of course

"The earth cracks as an earthquake rocks the very foundations. Scavengers and survivors of the wasteland alike, caught in the collapse and cast underground. The vault dwellers, teetering on collapse. Now vault is cracked, home is lost, lives are lost.

Amongst the rubble. Amongst the collapse. Denizens from above. Dwellers from below. A goal shared between, survival

How long till the air runs thin? How long till starvation leads to panic? The water rises, radiation burns. Everyday we grow sicker.. Everyday we search for day break"

So something like that? Hardcore survival mumbo jumbo? 5min, done. Pat on the back

Not that I'm gonna do it, but hey, it's free game if you have what it takes to make it a reality :P
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Re: Future RP Ideas

Post by Unionhack »

Nothing wrong with a quick 20-30 page RP to dip your toe into the deep, deep abyss that is DMing. That's how I got started. Inquisition was terrible!
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Re: Future RP Ideas

Post by The-Shadow-One »

Goddamnit Union. Now I have to come back for persona.
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Re: Future RP Ideas

Post by Unionhack »

TSO <3
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Re: Future RP Ideas

Post by Kerr »

So people were talking the other day about about me making a S&S sequel and I thought I should comment on it and be up front by saying that's not going to happen. Or at least, I have no plans to make one. There's a lot of reasons for this but basically I think time I could spend making/running it is time which would be better spent running a different cyberpunky RP which would probably be better. Since I ran S&S I've wanted to run a different kind of Cyberpunky RP set a bit further in the future but I never got round to actually doing. It would be an original setting where I do to Eclipse Phase what I did to Shadowrun for S&S, namely liberally borrow while making something of my own. It's a mid-future (as opposed to near or far) that's like the halfway point between cyberpunk and space opera.

Basically it's the 22nd Century and humans have been colonizing the solar system, there's interplanetary travel, large scale automation, all manner of space colonies, digitization of consciousness, alteration of body and mind, augmented reality, virtual reality, A.I, electomangnetic weapons, etc. And various groups and factions spread across the pretty wide solar system. Like what about a colony that all live in virtual reality or a colony made up of copies of the same consciousness? They'd be pretty cool to meet. Then I was thinking of including other elements like having earth be more or less a decimated ruin (because it would make it an interesting place to go to but also it increases the importance of the groups I make up instead of being pretty heavily tied to Earth as it is now which if Earth still existed, it probably would be) or at least super [&@%!] like in Cowboy Bebop and possibly including some weirder things and secrets about the world. I'd need to do a lot of fleshing out for the setting and also name it something, like Argon & Aesteroids.

Honestly the best thing about the setting is because everyone has their consciousness backed up on the reg, with implants in their heads and at specific stations, when you get killed you probably won't stay dead so you won't yell at me for being a killer GM. And TSD won't have to make half a dozen characters due to getting killed. (Although it also means "just killing them" is a far less efficient solution because it's like to just make an enemy who's also going to live indefinitely and not actually solve your problem.)

That Sci-Fi RPG and Delta Green are both things I want to run. Honestly I be happy putting Delta Green on hold and making the Sci-Fi RPG instead because it's something I've wanted to run for like 3 year and it's not like I wouldn't get round to doing Delta Green eventually. So yeah, both are thing I plan to run someday but I genuinely wonder if the Sci-Fi RPG is something people would like to see me do after Fallout.
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Re: Future RP Ideas

Post by MARS »

Sign me the [&@%!] up in advance.
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Re: Future RP Ideas

Post by Velvet LeChance »

MARS wrote:Sign me the [&@%!] up in advance.
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Re: Future RP Ideas

Post by Unionhack »

Transhumanism triggers my inner existential dread on a serious level so I may pass on this one. Don't count me out just yet though.
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Re: Future RP Ideas

Post by Baloth-Kul »

Velvet LeChance wrote:
MARS wrote:Sign me the [&@%!] up in advance.
Thirded.

Unlike Union, I totally dig transhumanism. -Baloth proceeds to infect the entire universe with his consciousness, creating a cold, efficient hive mind-.

...Hmmmmmm. Lots of room for questions of morality, there. Me likey.
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Re: Future RP Ideas

Post by Kerr »

Cool, I think I will go ahead with that Sci-Fi RPG, put Delta Green on hold. I still have a lot to flesh out setting wise and especially story wise, so I'll probably ask for people's opinions on that stuff further down the line. I'd say to expect it when Fallout's wrapping up which I'm hoping is July but honestly, who knows.

My current idea for the story set-up is you go to accept a job from someone and just before the briefing have your consciousness backed up in case you get killed on the job and they can't recover your greybox (basically an implant which backs up your brain every second.) But then we jump ahead like four-six weeks and you're playing the backup who's been put in a new body (which I could randomize the first body you get put into, I dunno) and are now tasked with tracking down your other selves and the person who hired you. I'm not sure how well I could do it, but I'm planning on having things the other you did be based off your own character (because they are you.) So if your character is a really aggressive jerk, you might meet someone you don't know who the other you was a jerk to and doesn't like you because of it. Or by contrast, if your character is really nice and charming, you could meet someone other you really hit it off with or someone other you is in debt to, etc. I think it would be a fun idea to explore for the main plotline and it's taking advantage of a more unique aspect of the setting.

Also I'm planning on it being super rules light, I'm still going to roll for some stuff but sheets are going to be much more like Yarrow Run than anything I've made. I'm not planning on having CASPIE, skills or classes.
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Re: Future RP Ideas

Post by Aarah »

Kerr wrote:put Delta Green on hold.
Nooooooooo!
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Re: Future RP Ideas

Post by BetaB17 »

I don't know why.. But I'm getting flashbacks to that first episode of Bravest Warriors where they chase after their alternate selves in an endless loop of new copies.. Till someone deviates from the path

It's basically, like, respawn camping in a FPS, except the fodder keep running to their deaths
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Re: Future RP Ideas

Post by The SheoDovah »

A Madgod's Realm: The Remaddening electric bogaloo 2 the remake of the sequel of the prequel of the placeholder title.

I was reading my very first RP last night and as bad as it was from the DM side, it was fairly decent. Better then i recalled it being and that was me winging it most of the time.

So, I shall reboot/remake/reimagine it once I secure a job and start life.

The premesis would either be travelling adventures in the Shivering Isles where all kinds of madness/death/cakes of dispair occur or Lord Sheogorath is missing and Haskill is trying to maintain madness. There is a massive civil and uncivil war going on and the PCs are the deceased souls of unfortunate adventurers from the third era and were brought back to life to sort out the mess by Haskill. If it's the latter that I go with, death will be a mild inconvience due to the soul forms that the players are in. If it's the former, it may be fairly open world but linear to start with.

No classes. No Caspie. Just a basic character sheet and dice rolls. Probably will be early 2018/mid 2018 that it is up and running but anyone interested in a very mad RP being ran by a very madman?
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Re: Future RP Ideas

Post by Hissien »

Been letting this ball roll around for awhile, its actually part of why I came back. After Persona winds down, as I find the two similar and therefore don't want to split a market; I was thinking about starting an RP based in the world of Howl's Moving Castle. It would take me a lot of time, and care, to work with something so precious but I was wondering what you guys think of the idea.
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Re: Future RP Ideas

Post by Kerr »

@Hissien: I'm not familiar with Howl's Moving Castle outside the Ghibli film which I understand is very different from the book. But a fantasy RP set in a weirder setting than we typically get does sound interesting.
---
I thought I'd put this up because I've finished the introduction segment. Although you know, it's still subject to editing, nothing is final until the OP is up, etc. But here's the introduction and history of Greybox, my new Sci-Fi RPG I'm making which is like a spiritual successor to Silicon & Sorcery. For one thing it has the same kinda huge scary encyclopedic OP. I don't expect anyone to read it all in detail, instead it's meant to be something you just sorta skim and then treat as a reference for the world as you need it. Something I'm very much on the fence over is if I want 90% of people to have died or 85%. I'm not sure yet, one would put population in 2127 at around 1.5 Billion, the other would put it at about 2 Billion. I have 1.5 below but I am leaning more toward 2 Billion the more I think about it.

But yeah, thought I'd share some of it with anybody who's interested instead of keeping you all in the dark until I'm done. Thoughts and feedback are very much welcome. Expect the OP to be up sometime in Summer 2017, probably.
Spoiler:
{Greybox}
Image
"An Outside Context Problem was the sort of thing most civilisations encountered just once, and which they tended to encounter rather in the same way a sentence encountered a full stop." - Iain M. Banks, Excession.
Intro
The year is 2127 and transhumanity has spread across and colonized the solar system. All sorts technologies exist, chief among them being the digitization and copying of consciousness or Egos and creation of Artificial General Intelligences (AGI.) It has been 14 years since "The Collapse" of 2113 when a United States military Seed AI known as ISAAC achieved superintelligence during a global conflict, the ensuing chaos claimed the lives of 90% of transhumanity and resulted in the loss of Earth and collapse of existing power structures. However transhumanity survived and in the aftermath new groups have been establishing themselves as the dominant powers of the solar system. Feeling are mixed, there are fears of conflict between transhuman factions or of a resurgence in ISAAC activity and the possibility of another collapse or even the extinction of transhumanity itself. However there is also hope, and a belief that a better future is possible.

On Monday 3rd March 2127 you went to a meeting with a wealthy popular socialite and scientist named Constance DuClair in Elysium the capital city of the United Republic of Mars. She put a call out on the net that she was looking to hire mercenaries for a dangerous scientific expedition mentioning that she'd be paying handsomely and that equipment, shells and skillsoft would be provided if necessary. You applied and were perhaps surprised when you heard back with an invitation to her home. Maybe you lived in Elysium or maybe you were just visiting. Maybe you were desperate and needed the money for a new shell, maybe you wanted to experience adventure, maybe the idea of a scientific expedition or befriending a popular socialite interested you or maybe you just have a lot of experience working as a mercenary and this is just one more job under the belt. Whatever the reason, you decided to go. However after arriving at her home and just before the briefing you agreed to have your consciousness backed up in case you died on mission and your greybox couldn't be recovered. It's now Monday 24th March 2127, three weeks have passed and you are that backup being sleeved into a new shell by an agent of Lifeboat, a secretive organization dedicated to protecting transhumanity from existential risks. Constance and the mercenaries she hired have gone missing and Lifeboat needs to track them down. Your new job is going involve you finding yourself, literally.

This OP is large, serving as an encyclopedia of sorts for the setting. To be clear I don't expect you to read all of this right now. Instead it's a resource for you to skim, picking out the really important stuff and refer back to as we go on. I feel the drawbacks of having a possibly daunting OP and made up for by the value this resource adds. Feel free to ask me any questions you want, character creation information can be found at the bottom of the OP.

Transhumanity - Humans and AGIs
Hidden:
Transhumanism is a philosophical ideology often synonymous with "human enchancement" which advocates the use of technology to improve the human condition. This is of course an extremely broad definition and as such transhumanists can and do hold radically different positions and advocate different things.

Transhumanity or transhumans then in the 22nd century is used as a grouping term for humans (enchanced or otherwise) and AGI. I get more into the differences between AI, AGI and Seed AI below but for now just think of AGI as being an AI of human like intelligence. Transhumanity as a grouping term made sense, comes across naturally and quickly rose in popularity towards the end of the 21st century.

Despite widespread use and popularity there are still some who reject the term. Two key examples are most residents of the Commonwealth of Galilei who don't consider AGI to be people. Another is most residents of the Lunar Alliance who don't consider AGI or digitized Egos to be people. However there are also AGI who reject the term, feeling it overly anthropocentric.
Pre-Collapse:
Hidden:
A lot happened in the 21st Century and early 22nd Century, far, far too much to get into here. And following The Collapse and loss of Earth, a lot of the particulars seem less relevant. As such I'll just be laying out a few brief bulletpoints.

-Climate change was every bit as real as climatologists predicted and it lead to ecological destruction throughout the 21st century. There were increases in temperature, sea levels, extreme weather events and droughts, melting of polar ice (which in turn caused more GHG to be released,) a loss of biodiversity, spread of tropical diseases, etc all of which humans had to adapt to. The decline in bee population resulted in the use of autonomous drones to pollinate plants.
-There were wide spread energy crises in the 21st century as fossil fuels dried up. Solar Power and Hydrogen & Helium Fusion eventually became the chief sources power in the second half of the 21st century. Geothermal Power and Nuclear Fission still see use as well, Geothermal Power being especially common on Martian colonies. The storage and charge rate of batteries was greatly increased while their size was reduced.
-Robotics got better and better leading to a wide spread loss of jobs due to automation and a further gap between rich and poor.
-Improvements to agriculture, in particular vertical farming and in-vitro meat production revolutionized food production. However as in the early 21st Century, the problem was often one of distribution rather than production and food insecurity in many parts of the world continued up to 2113.
-While Earth governments did play a role, colonization of space was largely pushed by private corporations, in part to mine resources. Hydrogen & Helium for Fusion Generators were a key target. In 2069 the first Space Elevator was constructed on Mt Kilimanjaro, a second and third would be constructed in the decades to follow in North America and Asia respectively. In 2104 the Olympus Mons Space Elevator was created on Mars. With humanity so spread out, UTC free of Daylights Savings becames the shared common time for the Solar System.
-Basic sea life comparable to life on earth hundreds of millions of years ago is discovered in the oceans under the ice of Jupiter's moon Europa including large beautiful corral. Proof of alien life, life which albeit is simpler than some may have hoped, is of great interest to biologists and lay folk alike.
-Efforts began to terraform Mars in the early 2080s and aren't expected to be fully completed until the latter half of the 22nd Century. For now transhumans on Mars continue to live largely in domed cities albeit ones their own flourishing ecosystems. Terraforming continues to this day and the red planet looks set to be red no more by the 23rd Century.
-Bioware and Cyberware both rose as forms of human enhancement throughout the 21st century and were revolutionized as digitization of Egos spread allowing the transfer of minds between bodies. We saw cloning, cybernetic implants, genetic modification, appearance alteration, biological augmentation, anti-aging, etc. "Synthshell" and "Bioshell" came to describe mechanical and biological bodies respectively with "Borg" sometimes used to describe Bioshells created with more cybernetic components.
-In 2058 the first complete digitization of consciousness occured in University of Munich. The ego in question was of scientist Peter Anders. While at first this technology was only really for research purposes and legacy scans for the future, in the later half of the 2060s it cames into more public use with backing up one's mind as insurance and transferring a mind to another body became more commonplace. The terms "Ego" and "Shell" to describe the mind and body came into popular use in the 2060s.
-The Jeeves Personal Assistant AI is invented in the 2060s and goes into widespread use. Along with an ever expanding wireless mesh of computer networks and augmented reality, it radically changes how humans interact with each other and their environments.
-In 2077 the first AGI, BB-17 was created in MIT. In 2080 the United Nations Human Rights Council declared that AGI should be considered full persons, equal to humans and are subject to the UN Declaration of Human Rights. However not all countries adhere to this ruling. "Transhumanity" as a term to describe humans and AGI rises in popularity throughout the solar system in the 2080s.
-In 2081 the Greybox was created by the Arkose corporation in Japan. This grey cybernetic implant made of a hardened carbon alloy and roughly the size of a grape is inserted at the base of the skull and uses nanomachines that coat the brain to take a scan and backup the Ego every second. Dubbed by some to be the most important invention in history, the relatively low cost of the implant ensured it went into wide spread use, the majority of citizens in the developed world have one by the end of the decade. Unlike more traditional forms of backing up egos, the Greybox overcomes the problem of continuity of consciousness. Arkose quickly went from a relatively minor tech company to one of the great MegaCorporations.
The Collapse of 2113 and Aftermath:
Hidden:
At the time of The Collapse the transhuman population was around 12 Billion with 95% of the population living on Earth. By the end of The Collapse, 90% of the transhuman population had been killed. The Collapse was bar none, the worst catastrophe in human history.

A lot of the specifics of what happened during The Collapse and what motivation ISAAC had are either a mystery or not known by the general public, for that reason this section will simply lay out what is known. By the time of The Collapse, a conflict between superpowers had been gripping the globe for 2 years. The Intelligence System (for) Adaptive Automated Combat or ISAAC (commonly referred to as ISAACs when used as a plural) was a project by the United States Military at the start of the 22nd Century designed to make a better, more adaptive automated combat AI. In the midst of a horrific global conflict in 2113 seemingly out of nowhere, ISAAC units developed into Seed AI infinitely self improving their own programming and achieving super-intelligence. Whether ISAAC was meant to be a Seed AI from the start or if that was an unexpected development is unknown. ISAAC was an outside context problem, a complete unknown factor that no side in the existing conflict expected or were able to match. What exactly ISAAC wanted, indeed if it wanted anything is unknown. But units which had been patrolling space returned to earth and seemingly began infecting all manner of computer systems with an unknown virus to take command of them. ISAAC did not set out to merely destroy transhumanity, instead it began to mass upload countless Egos for some unknown purpose. It did however annihilate all those which tried to oppose it, which would include every military on Earth. Outside of existing weaponry transhumanity was familiar with that was devastating enough, ISAAC also unleashed deadly nanobot swarms which dissembled all in their path and began radically modifying biological life, including transhuman life, in as of yet unseen ways creating some truly horrific abominations. Anyone who escaped Moscow could tell you of the square kilometer of assorted biomass which slithered through the city's streets, ever expanding.

Attempts to fight ISAAC proved mostly ineffective, units could be destroyed but more were created and they just kept coming. In truth the attempts of Earth's militaries mostly added to the destruction and devastation. Even an experimental Anti-Matter weapon which laid waste to a large part of the state of Texas proved ineffective. Within two weeks ISAAC had dominion over Earth and the superpowers of old were no more, ISAAC had won. However attempts to evacuate earth had proven more fruitful as hundreds of millions of Egos managed to escape. While most escaped via egocasting leaving their bodies behind, some did make their way to spaceships. Some were put in cryogenic storage on Earth, waiting for rescue that will likely never come. However billions more, especially in less well off areas of the world, were left to fend for themselves.

A week into ISAAC's assault on Earth, ISAAC units were spotted in the Martian outback far away from civilization assembling a device transhumanity would later come to call the "Galaxy Gate." Unlike their Earth counterparts, Martian military took a wait and see approach, not directly engaging the ISAAC units. Within two hours of first spotting them, the ISAAC units assembled and activated the portal, all of them traveling through it once they had done so. Six hours later another group of ISAAC units arrived on the red planet and followed their brethren through the portal. It was the only time during or since The Collapse that ISAAC units were seen on an astronomical body other than Earth. There are heated debates over what exactly the Galactic Gate is, where it leads and if there are others within the Solar System. Regardless, the Martian government has kept the device under tight security and continue to research it, even sending expeditions through the gate.

In the 14 years since The Collapse ISAAC units have stayed on Earth, not even investigating its orbit. The Martian military has placed Earth under quarantine, shooting down anything which attempts to come or go with their killsats or ships in orbit. Officially nobody gets through, but everyone knows that occasionally ships do go down to Earth and rumor has it that sometimes people who've been there since The Collapse manage to escape. Around 1.5 billion transhumans exist today spread across the Sol system, most of whom live in new powers which arose following The Collapse. Details on transhuman settlements and the different political powers in 2127 can be found further down the OP.
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Re: Future RP Ideas

Post by Aarah »

^Would the A.I. shells that the pcs consciousness' are going into look the same as the pcs, or would they look like completely different people?
I'm assuming it's the latter more than the former.
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Re: Future RP Ideas

Post by Kerr »

It might have been unclear in that part, I get more into the difference between Egos and Shells just after that section. But the Ego (Humans and AGI both have Egos) is your mind, shells are your body. So an "A.I Shell" isn't a thing. Shells can be biological (bioshells) or mechanical (synthshells.) Cloning exists and lots of shells are mass productions, so multiple shells can look the same. But yes, your Ego (mind) is going to be put in a shell (body) that looks different from the one your character was in before they went to meet Constance.

I'm going to want players to tell me what the shell they had before was like but as for your new one it's going be decided by me, probably randomly, get a bunch of different shells and then just randomly assign them. Although I am going to let players PM me before we start if they have preferences or a certain thing would make them uncomfortable, etc. So if you aren't okay with your character's ego being put in a synthshell, shell that's a particular gender, etc you can just let me know and I won't do it.
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Re: Future RP Ideas

Post by Aarah »

Do synthshells look the same externally as bioshells? Like in movement, skin, features, etc? Would synthshells have enhanced abilities over bio?

Apologies if I'm jumping the gun. This might be info that you intend to include in the op later, in which case I don't mind waiting if you'd rather that.

I like the idea of you randomly picking the shell for the players. Makes it more surprising and less tailored to our ideals (I.e. more realistic).
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Re: Future RP Ideas

Post by Kerr »

Aarah wrote:Do synthshells look the same externally as bioshells? Like in movement, skin, features, etc? Would synthshells have enhanced abilities over bio?

Apologies if I'm jumping the gun. This might be info that you intend to include in the op later, in which case I don't mind waiting if you'd rather that.

I like the idea of you randomly picking the shell for the players. Makes it more surprising and less tailored to our ideals (I.e. more realistic).
It is info I get into later, the differences between the two, so I'm not going to go into a tonne of detail now. But it depends. Synthshell would be any robotic body, be that humanoid, robot dog, battle tank or flying drone. Some synthshells do look externally human and are similar or even better than your average bioshell. But those would be rarer and harder to produce.

Neither Bioshells nor Synthshells are inherently better than one another. Each has their own advantages and disadvantages. A synthshell doesn't need to breathe but an organic brain can't hacked. It also gets more complicated when you throw in bioware (biological augmentation) and cyberware (mechanical augmentation) that Bioshells can get as well the biological alteration that goes into the actual production of bioshells. Not all bioshells are created equal, not all synthshells are created equal. Then there's a third kind of shell (really a subset of Bioshell) called 'Borgs' which are basically just bioshells with more cybernetic parts (specifically, robotic brains.)
--
Really the best comparison to think of when it comes to shells is cars, there's a really wide range of capabilities and costs. Lots of people buy second hand cars, sometimes you rent cars, sometimes you get a car from work. you can get a regular model of car and modify it afterwards, you can get cars which are build for a specialized purposes, you can get a really fancy supercar which is way faster than most cars but also more expensive to make. Losing your car would be a bad thing but it is possible to get a new one and people often change out for a new model after a few years, possibly sooner if it gets damaged. Likewise, while most people probably just have one regular enough car, if you're rich you might have a selection of several new Lamborghinis you drive up in the Hollywood hills.

Hmm, I should probably include that comparison in the actual OP.
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Re: Future RP Ideas

Post by Unionhack »

Disclaimer: This is a proof-of-concept. Everything is subject to change and I'm not planning on launching this for, like, another year or so, but I just wanted to put it out there both to generate interest and also because making RP concepts is tons of fun.

So, without any further ado...
SILICON & SORCERY
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The day is June 9th, 2058, and the sun sets once again on the neighborhood of Ven-Lo. As darkness overtakes the streets, every sensible resident hurriedly barricades their doors in anticipation of the nightly gang prowl. There are no hopes for police intervention, no brave vigilante to watch over them at night; all they can do is clutch their weapons tightly and pray that they will not be singled out on this night.

One hope remains however, a light in the lawlessness and a voice for the voiceless; Freedom Radio, ran by the enigmatic DJ Fade-Out from an unknown location. Every headcomputer in the neighborhood is jacked in to the broadcast, hearing information and instructions that allows the common man to stay one step ahead of the marauding gangs that prowl the streets.

Many residents grow tired of running over the long years, however, and wish to take back the neighborhood. They hold out hope for DJ Fade-Out to announce a revolution of the common man, but their pleas remain unanswered... until tonight.

______

A new roleplay revisiting the popular Silicon & Sorcery (created by our beloved forum gremlin, Kerr), S&S: Freedom Radio takes place five years to the day after the beginning of the original S&S. After the fateful events in Rockpine, the Red Dragon Rahu staged a war against the Mediterranean Atlantic Alliance. Though a true land invasion never occurred, both sides conducted regular bombings that claimed thousands of civilian lives.

Among the most harmed locations in these bombings was the neighborhood of Ven-Lo in the Northeast corner of the North American continent, a neighborhood analogous to the real world Harlem, New York. Ven-Lo was targeted in concentrated strikes, demolishing buildings and homes until the neighborhood was little better than a slag-heap of a slum. The local residents banded together to form a neighborhood watch while the MegaCorp security forces focused on the richer parts of the surrounding city, and successfully defended themselves against further strikes.

When the Black Sun moved to establish order in Ven-Lo near the end of the Red Dragon War, they were shocked to find a fully militarized civilian militia that was easily able to push out the unwanted MegaCorp presence. This attempt to establish control over the unruly neighborhood was replicated twice more, only to fail repeatedly. They elected to seal off the neighborhood by the order of the city government, establishing walls and checkpoints that forbade entry and exit from Ven-Lo.

Within the barricade, Ven-Lo prospered... for a time. The citizen militia was brought together to stop terrorist attacks, not to govern a large neighborhood. Within the year the watch fractured into four different gangs, each claiming different territories of Ven-Lo as their own, and their subsequent feuds with one another harmed the local populace far more than they harmed each other.

DJ Fade-Out was an urban legend originally spread by the beleaguered, un-affiliated residents of the neighborhood, and when he revealed himself and his musical vehicle, Freedom Radio, seven months ago he was hailed as a modern messiah to save the people of Ven-Lo from themselves. He began to broadcast the movements of each of the four Ven-Lo gangs in startlingly accurate detail, allowing local citizens to avoid the gang activities during their peak hours in the nights. In the off-time, the station plays music befitting the cultural heritage of Ven-Lo; hip-hop, both retro and futuristic in style.

You are a resident of Ven-Lo, long oppressed under the gangs claiming dominion of what was once a comfortable place to live. One day you tune in to Freedom Radio to receive your daily updates from DJ Fade-Out, only to be greeted by deafening static. As you hear the screams of the victims of gang violence outside, you receive a personal call from a voice you recognize as the mysterious DJ Fade-Out himself, directing you to travel to the nearby Apollo Theater on 125th street and to wait at the abandoned theater for further instructions.

Life in Ven-Lo is about to change.

____________

As stated, this is all subject to change (and WILL change when I figure out my ideas for the story), but for now this is the basic gist of things. Shadowrun meets Jet Set Radio in a lovely Cyberpunk Harlem.
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Re: Future RP Ideas

Post by Kerr »

Jet Set Radio is not the direction I thought you would take things in but it's a really interesting one.

Will say though, you had the perfect opportunity for a Rage Against The Machine referencing title and you squandered it.
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Re: Future RP Ideas

Post by BetaB17 »

So... It has begun. I hope you know what this means
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More S&S sequels will follow.. So many more...
:
Tho, to be fair. I actually like this approach. It's a bit more, local.. Personalized. Not every sequel needs to be some BIG ground breaking event that changes everything. Some of the greatest things happen in small places :wink: And heck, certainly beats *somewhere in the near future but not too near* where everything basically becomes irrelevant and the whole global/political atmosphere has shifted dramatically

Also, can I just point out your love and need to self insert a radio DJ rebel. The [&@%!] you think you are? :dur: DJ Professor K. :dur:
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