Fallout 4
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all_freed
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Re: Fallout 4
i wonder what it wil taste like and will it make us glow?
oh and does anyone know how to get the 'thirst zapper' poster in the background (it's in the pic that Musicman247 posted)? i always wanted the fallout 3 nuka cola poster but theynever made it. though now it look like they made the 'thirst zapper" but i can't see it in the store or whatever.
oh and does anyone know how to get the 'thirst zapper' poster in the background (it's in the pic that Musicman247 posted)? i always wanted the fallout 3 nuka cola poster but theynever made it. though now it look like they made the 'thirst zapper" but i can't see it in the store or whatever.
- Dohva.
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Re: Fallout 4
I need to get to the Target. Maybe purchase a case of this awesomeness.Musicman247 wrote:Woot! Nuka Cola Quantum is coming! (to USA Targets only)
https://twitter.com/Fallout/status/659822176661540864Hidden:
- Will Zurmacht
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Re: Fallout 4
Console leaks have led to, among other things, details about the first rank of all the perks on the perk chart, including many that were still complete mysteries.
Enough info to sketch out strong outlines for builds, but some critical info is still missing, namely the unique effects buried in higher perk ranks. Some people have speculated from the perk descriptions that SPECIAL stats will be able to rise above 10 now, at least provisionally.
Edit: Of course shortly after I posted this, full info about all perk ranks has begun to circulate. Should be a lot of happy theorycrafters when it bubbles up to a major site. A few takeaways about game mechanics from the perk descriptions:
Enough info to sketch out strong outlines for builds, but some critical info is still missing, namely the unique effects buried in higher perk ranks. Some people have speculated from the perk descriptions that SPECIAL stats will be able to rise above 10 now, at least provisionally.
Edit: Of course shortly after I posted this, full info about all perk ranks has begun to circulate. Should be a lot of happy theorycrafters when it bubbles up to a major site. A few takeaways about game mechanics from the perk descriptions:
Spoiler:
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Re: Fallout 4
I'm not sure which tree I'll spec into yet... Maybe good old fashioned guns
- Baloth-Kul
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Re: Fallout 4
My probably not quite final build; S3 P4 E1 C8 I5 A6 L1. I prioritize speechy perks and such, because words=power, and immediately after that, I prioritize all of the perks that enable/enhance crafting. (I intend to train each SPECIAL [and you'll note that all of mine are only 1 less than is required for their highest available crafting perk, in case you can only train once] so that I can utilize each crafting skill.) Yeah, Endurance and Luck can go [&@%!] off. I make my own luck. And I would hope that I am able to play as tactically as I plan to, through stealth and such, that I don't -need- high End. to survive your average combat situation. ...But I definitely do want to make another character with different SPECIAL/perks, which is certainly what they want. Because some of those perks. Hah. Mindless fun.
...I don't like that I mean, it should be more of a choice...thing, than...yeah.
Oh, and pertaining to newish details about power armor;
...I don't like that
Spoiler:
Oh, and pertaining to newish details about power armor;
Spoiler:
- Dohva.
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Re: Fallout 4
My husband and I are a bit bummed that Mark Morgan isn't doing the soundtrack this time around. We did listen to the new one (mostly strings) and while it sounds great and I love strings, still not sure how I feel about it. :/
We also watched a youtube video on the new skill tree and I'm loving all of the Vault Boys on there. It seems like the leveling system is similar to that of Skyrim's. Also not sure how I feel about the lack of level cap though.
We also watched a youtube video on the new skill tree and I'm loving all of the Vault Boys on there. It seems like the leveling system is similar to that of Skyrim's. Also not sure how I feel about the lack of level cap though.
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Re: Fallout 4
I am saddened by the fact that there are no traits. They have been in almost every game since the very beginning and should have been included. I mean, Bethesda wouldn't really need to do that much if they couldn't spend much time. Just copy and paste New Vegas's traits, modify them to suit Fallout 4 and done. As for the lack of level cap, bit disappointing but that could be me and my belief that level caps should be in most RPGs. Oh and i am a bit concerned that Fallout 4 could have a bit of a crap story or worse, contradict establish lore. I mean, where the hell are these super mutants from?! On the west coast, it was just the Master's army thus remains are all we meet in New Vegas and Fallout 2. 3 had a rather questionable Vault 87 and i find it hard to believe that the green mutants from the west have managed to get their hands on more FEV.
I am hoping that the Enclave is not back in any shape or form as they are dead. They got destroyed on both sides of the US.
I am hoping that the Enclave is not back in any shape or form as they are dead. They got destroyed on both sides of the US.
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- umber hulk
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Re: Fallout 4
Baloth-Kul wrote:
...I don't like thatI mean, it should be more of a choice...thing, than...yeah.Spoiler:
i like how you can choose that right out of the gate though, build your character around that if you want. I realize you're disputing the exclusivity of that particular set-up, but from a roleplay perspective i think it's neat how they've laid these options out for us.
i'm leaning towards a scavenge/build/community leader type of character: s1, p4, e1, c8, i8, a1, l5, avoiding combat a lot early on, relying on the rifleman perk and running away.
if i do get around to the main quest, depending on how much is tied to it, it will be way late in the game, after i've scratched the itch to build and build some more.
- Argonanza
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Re: Fallout 4
I don't get why people are miffed about no level cap, though. It would require 315 level ups to max out all perks and SPECIALs, and leveling is sure to take an absurdly long time before you're even halfway there.
- Will Zurmacht
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Re: Fallout 4
Great minds! Mine piles on P,C,I even more heavily, unlocking Intimidate, Wasteland Whisperer, and companion combat bonuses from the start. Higher ranks of Black Widow have synergies with Intimidate that will probably work especially well with a female protagonist. Intelligence has a perk that basically acts as Intimidate for robots (synths too?). It should be fascinating to explore ways to play the game that avoid violent solutions.umber hulk wrote:s1, p4, e1, c8, i8, a1, l5, avoiding combat a lot early on, ... and running away.
It seemed the world was divided into good and bad people. The good ones slept better... while the bad ones seemed to enjoy the waking hours much more. -Woody Allen
- umber hulk
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Re: Fallout 4
yeah those top two in Charisma are pivotal for me, right now I'm feeling like i still need to level up towards them, be a bit green to start off with, I'm sure Wasteland Whisperer would be mighty useful out of the gate, but i also feel i should get to know the wasteland a bit first. anyway, final decisions will not be made until the big day.Will Zurmacht wrote:Great minds! Mine piles on P,C,I even more heavily, unlocking Intimidate, Wasteland Whisperer, and companion combat bonuses from the start. Higher ranks of Black Widow have synergies with Intimidate that will probably work especially well with a female protagonist. Intelligence has a perk that basically acts as Intimidate for robots (synths too?). It should be fascinating to explore ways to play the game that avoid violent solutions.umber hulk wrote:s1, p4, e1, c8, i8, a1, l5, avoiding combat a lot early on, ... and running away.
- Trelares
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Re: Fallout 4
The whole 87 stuff is quite easy to explain honestly, Vault Tec likely just stole the FEV from West Tek (Industrial Espionage) and wanted to develop an own better version of it to sell it to the government. And while having the formula lying around why not equip a Vault with it? Especially cause if they would have been able to make something useful out of it I doubt the government would have done anything to sue them for the theft.The SheoDovah wrote:I am saddened by the fact that there are no traits. They have been in almost every game since the very beginning and should have been included. I mean, Bethesda wouldn't really need to do that much if they couldn't spend much time. Just copy and paste New Vegas's traits, modify them to suit Fallout 4 and done. As for the lack of level cap, bit disappointing but that could be me and my belief that level caps should be in most RPGs. Oh and i am a bit concerned that Fallout 4 could have a bit of a crap story or worse, contradict establish lore. I mean, where the hell are these super mutants from?! On the west coast, it was just the Master's army thus remains are all we meet in New Vegas and Fallout 2. 3 had a rather questionable Vault 87 and i find it hard to believe that the green mutants from the west have managed to get their hands on more FEV.
I am hoping that the Enclave is not back in any shape or form as they are dead. They got destroyed on both sides of the US.
For the supermutants per se, you always have an "enemy problem". They either could use super mutants explaining why they are in the East or create something entirely different, but then you need an explanation why these creatures aren't in the West. Which gets especially more complicated if you create two games in the "same" area. Why should creatures inhabt Boston but not DC and vice versa?
The Enclave falls into a similar category, why shouldn't there be more bunkers of them around? Basically they are the remnants of the government and the reigning people probably wanted to establish a stronghold all over America again. So it would actually be a bad choice to just have 1 or 2 restart points, when you can have dozen spread all over the land. We got over 100 Vaults, so 10-15 Enclave Vaults could very well be plausible, possible that only the smaller ones are left, but you always can bring out a small presence of them, showing how the fight for survival now that the main bases are destroyed.
- The SheoDovah
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Re: Fallout 4
The main issue i had was that it was poorly explained and there is no real reasoning beyond finding FEV. If they had a leader and Super Mutants were treated as a faction instead of generic things to kill, i wouldn't have minded but to me, it seems that Bethesda shoved them in because Fallout always had them prior to 3. The main issue i have with Enclave reappearing is that they are leaderless and were curbstomped by the NCR and the BOS on the West Coast. It is implied that the East Coast is all that's left of them and the BOS curbstomped them again. I wouldn't mind something like the Enclave Remants that NV did but it would feel a bit lazy. I would prefer to see new threats instead of Super Mutants being the default thugs to kill.
I've also heard that skills have been ditched. If true, just what the [&@%!]? Same with armour and weapons not degrading.
I've also heard that skills have been ditched. If true, just what the [&@%!]? Same with armour and weapons not degrading.
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Re: Fallout 4
Yeah, I'm not surprised that there's no Mark Morgan but it is a shame. His music did a good job at setting tone in Fallout 1, 2 and New Vegas. Wouldn't expect him to be the main composer but a few tracks might have been nice like what they did in New Vegas.
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I'm not sure how much SPECIAL will actually matter but I do want to go for an Intelligent and Charismatic character with a minor in Perception and Agility. Probably going to go for a female PC. I haven't played it yet so I might be wrong, but from reading them the Charisma perks seem to be not that great which, yeah. I am kind of worried that it will be the Skyrim kind of RPG instead of well, you know, Fallout. You can kill a bunch of people like this or you can kill a bunch of people like this. Of course they have a dialogue wheel so the dialogue system is probably going to be worse anyway. I mean, I liked Skyrim, but that's not what I want Fallout to be. And honestly that's not what I wanted Skyrim to be either. No matter what, I expect that Fallout 4 will be very good. I'd be very surprised (not to mention disappointed) if it was bad. But I want it to be excellent.
Of course a lot of the things I'm interested in when it comes to Fallout are stuff that wouldn't be selling points to the majority of people. People who like Fallout are going to be getting it anyway, people who don't you sell it to them with stuff like combat. But I'm curious as to things like:
Is Karma still a thing? How viable is non-combat? What are the themes of the game? What are the major factions and characters? What are their motivations? How do they relate to other factions and characters? Can I argue with these characters in regards to the ideals they hold? What are the cultures of the world like? What is life in these different settlements like and how do people organize their settlements and society as a whole and how do they distribute resources? Oh androids, neat. Can I talk to androids and about androids in regards to the nature of their own existence and use the advanced technology of The Commonwealth to both improve the human condition and generally improve quality of life for the people of the area? Is there a Deathclaw companion and is that Deathclaw companion Goris?
I don't doubt that Bethesda can do these things well but you won't sell a lot people on those questions and (for a lot of them) I wouldn't want them to be advertised anyway. I want to find out when I play the game, that's why I'm been avoiding news for the most part. At the moment I know basically nothing about the story and I'm glad that's the case.
----
I'm not sure how much SPECIAL will actually matter but I do want to go for an Intelligent and Charismatic character with a minor in Perception and Agility. Probably going to go for a female PC. I haven't played it yet so I might be wrong, but from reading them the Charisma perks seem to be not that great which, yeah. I am kind of worried that it will be the Skyrim kind of RPG instead of well, you know, Fallout. You can kill a bunch of people like this or you can kill a bunch of people like this. Of course they have a dialogue wheel so the dialogue system is probably going to be worse anyway. I mean, I liked Skyrim, but that's not what I want Fallout to be. And honestly that's not what I wanted Skyrim to be either. No matter what, I expect that Fallout 4 will be very good. I'd be very surprised (not to mention disappointed) if it was bad. But I want it to be excellent.
Of course a lot of the things I'm interested in when it comes to Fallout are stuff that wouldn't be selling points to the majority of people. People who like Fallout are going to be getting it anyway, people who don't you sell it to them with stuff like combat. But I'm curious as to things like:
Is Karma still a thing? How viable is non-combat? What are the themes of the game? What are the major factions and characters? What are their motivations? How do they relate to other factions and characters? Can I argue with these characters in regards to the ideals they hold? What are the cultures of the world like? What is life in these different settlements like and how do people organize their settlements and society as a whole and how do they distribute resources? Oh androids, neat. Can I talk to androids and about androids in regards to the nature of their own existence and use the advanced technology of The Commonwealth to both improve the human condition and generally improve quality of life for the people of the area? Is there a Deathclaw companion and is that Deathclaw companion Goris?
I don't doubt that Bethesda can do these things well but you won't sell a lot people on those questions and (for a lot of them) I wouldn't want them to be advertised anyway. I want to find out when I play the game, that's why I'm been avoiding news for the most part. At the moment I know basically nothing about the story and I'm glad that's the case.
So we have come to solve every squabble in the village personally?
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- The SheoDovah
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Re: Fallout 4
I hope the rumours about 4's plot are false and that the ending rumours are false as i kinda dislike 3's ending due to the fact that it did not show what effect your actions had on the wasteland. I do hope 4 does follow the traditional wrapping everything up in the ending slides approach instead of "oh, you did that? I can't be bothered to tell you what happened next" approach.
Why do i get the feeling that i might dislike 4's plot by the time i get a PS4?
Why do i get the feeling that i might dislike 4's plot by the time i get a PS4?
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- Musicman247
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Re: Fallout 4
Anybody going in fresh? I haven't seen anything but the announcement trailer and a couple of the SPECIAL videos. There's more out there, even a video just released that supposedly shows off the people and some of the story of FO4. I'm tempted to watch them, but I'd also like to be surprised by what happens. Anybody else?
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Re: Fallout 4
I wish I played Fallout. It always feels like you're missing out when there's the hype for a new game.
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Re: Fallout 4
Yeah, that launch trailer is what I was referring to. Should I watch it? Should I not? GAAHHH!!
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Re: Fallout 4
I like to be surprised. I knew absolutely nothing about Fallout when I played Fallout 3, and it was great. I feel that even the teaser trailer might have shown too much...
So yeah, guess I shouldn't watch.
Already preordered and pre-downloaded to my Xbox One, so I'll be playing right at midnight!
So yeah, guess I shouldn't watch.
Already preordered and pre-downloaded to my Xbox One, so I'll be playing right at midnight!
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- Baloth-Kul
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Re: Fallout 4
It's a little more story-y than other trailers. It's not like it spoils a hell of a lot, but you see certain faces, and...meh. I already knew (this stuff) would be in the game, so nothing was really spoiled for me, personally. ...They do finally show/voice the female PC in this trailer, though.
Finally. Courtenay Taylor, wew.
@Aarah, actually, I kind of envy you. Think of it this way--you are stepping directly into the PC's shoes. Experiencing the pre-war world, and then suddenly being thrust into the post-war apocalypse. You are going to have one of the most genuine experiences. Walking this foreign, hostile world, scarcely any idea of bottlecaps or Brotherhoods. You will be experiencing the game...as the PC will be experiencing it.
@Aarah, actually, I kind of envy you. Think of it this way--you are stepping directly into the PC's shoes. Experiencing the pre-war world, and then suddenly being thrust into the post-war apocalypse. You are going to have one of the most genuine experiences. Walking this foreign, hostile world, scarcely any idea of bottlecaps or Brotherhoods. You will be experiencing the game...as the PC will be experiencing it.
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Re: Fallout 4
Okay read this about the trailer. Any spoilers kept to a minimum and as obscure as possible. If you played fo3 then no big surprises especially if you choose to read my summary instead of watching the trailer.
Spoiler:
- Dohva.
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Re: Fallout 4
Play it anyway. You'll be on a steep learning curve like the rest of us and really, it's a franchise worth getting into.Aarah wrote:I wish I played Fallout. It always feels like you're missing out when there's the hype for a new game.
P.S.
4 MORE DAYS.
- The SheoDovah
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Re: Fallout 4
Aarah, get Fallout New Vegas. It's the best way to get introduced to Fallout imo. 3 is er... it's decent but New Vegas is what i feel is the best starting point. Unless you are willing to try the first two games on PC. They're CRPGs and do require a fair amount of patience. If you are willing, get 1 and 2!
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