Argonian skeletons

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Imbalance
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Argonian skeletons

Post by Imbalance »

http://www.uesp.net/wiki/Online:Najeepa

This ESO NPC just brings to light something that has long caused immersion issues for me, personally. I can accept the possibility that beast race tails are boneless as one reason why we've never seen a skeleton with such an appendage, but I just can't buy a lizard head having a decidedly human skull beneath its flesh.

Just as the Tsaesci were supposed to be metallic-scaled snake-vampires until Oblivion, this seems like a gaffe.

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Re: Argonian skeletons

Post by Zero_The_Dark »

I saw this is just an oversight. I don't think there is any way to assume that argonians, khajiit, or even orcs (they have clearly visible tusks) would the same skull or even the rest of their body. I wouldn't read too much into a skeleton placed in ESO as being a cannon statement about argonian physiology.
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Re: Argonian skeletons

Post by legoless »

As least ESO has Betmeri zombies.
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Re: Argonian skeletons

Post by Pilaf The Defiler »

In this specific case, it's probably less of a gaffe and more a case of deciding not to create a resource that was only going to get used once or twice and which wasn't of huge importance to the plot.

In the case of the Tsaesci skeletons at Pale Pass, that more than likely represents an evolving retcon on Akavir more so than laziness. They've increasingly been depicted as humanoid in the most recent games, especially by having armor that supposedly originated there but which can be worn by Tamrielic races.
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Re: Argonian skeletons

Post by VirtualWeasel »

http://www.nexusmods.com/skyrim/mods/28957/?

There's actually a Skyrim mod that adds these, so for anyone else this has really bothered in the past, at least you can have them in Skyrim. Haven't found anything for the other games though. :\
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Re: Argonian skeletons

Post by Dark Spark »

Pilaf The Defiler wrote:In this specific case, it's probably less of a gaffe and more a case of deciding not to create a resource that was only going to get used once or twice and which wasn't of huge importance to the plot. ...
Why not make a headless skeleton?
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Re: Argonian skeletons

Post by Pilaf The Defiler »

I don't know? I'm not a dev. Just not super nitpicky. They're bound to have another AMA sometime this year. Why not ask them?
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Re: Argonian skeletons

Post by all_freed »

Maybe something snapped her tail off.
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Re: Argonian skeletons

Post by Imbalance »

Like I said, it's not even the tail that troubles me. All these games, the only skeletal remains you ever see are human or elven, clearly evidenced by the fact that even without tail bones, there's no way that a beast race has a human-looking skull. Now, I could have accepted that betmeri don't have traditional bones that linger in the dusty tombs throughout the land, that maybe they dissolve or are of particular interest to vermin or are magically inclined to return to the matter from which they came or any other fine explanation.

What I can't abide is an Argonian ghost pointing to a heap of man bones, including a very round skull featuring front-facing orbital cavities and blunt teeth, going, "yep, that's my corpse right there."
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Re: Argonian skeletons

Post by legoless »

Maybe she hadn't drank deeply enough from the Hist.
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Re: Argonian skeletons

Post by Imbalance »

Haha, that actually made me laugh out loud. She had too much Cyrodillic Brandy.
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Re: Argonian skeletons

Post by legoless »

I was more implying that she wasn't very lizardlike because of it, but yeah, maybe she was tripping. :lol:
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