Logical inconsistencies in Skyrim

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Re: Logical inconsistencies in Skyrim

Post by Dohva. »

Speaking of bandits walking around in mountains, how come frost damage can take out a dragon but Paarthy can live in the most freezing place in all Tamriel and survive? Makes no sense.
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Re: Logical inconsistencies in Skyrim

Post by Ebony Dragon »

Frost beats dragon because... I dunno, Pokemon logic?

Anyway, it confounds me how, in addition to being the only one to be able to absorb dragon souls, the Dragonborn is also the only person who knows how to jump in Skyrim.
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Re: Logical inconsistencies in Skyrim

Post by legoless »

Ebony Dragon wrote: Anyway, it confounds me how, in addition to being the only one to be able to absorb dragon souls, the Dragonborn is also the only person who knows how to jump in Skyrim.
Not true. You can actually witness NPCs jumping off ledges occasionally.
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Re: Logical inconsistencies in Skyrim

Post by Ebony Dragon »

I meant like actually jumping. Like, hitting Triangle on the PS3, or Y on the Xbox.
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Re: Logical inconsistencies in Skyrim

Post by legoless »

I guess normal people don't bunny hop all that often.
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Re: Logical inconsistencies in Skyrim

Post by DikaSmausha »

Ebony Dragon wrote:I meant like actually jumping. Like, hitting Triangle on the PS3, or Y on the Xbox.
They can, I have seen a follower do it before, trying to reach my position.
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Re: Logical inconsistencies in Skyrim

Post by Pilaf The Defiler »

Has anyone ever actually witnessed an NPC using their daily racial power? I've vever seen it once.If followers and boss characters utilized this the game would be more realistic.
Monsters are bred in labyrinths, labyrinths are bred from walls. There is a reason the Giants choose to remain nomadic rather than follow their shield kin the Nords in building permanent settlements. The Tower is the beginning of all walls.
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Re: Logical inconsistencies in Skyrim

Post by Mattbott »

Pilaf The Defiler wrote:Has anyone ever actually witnessed an NPC using their daily racial power? I've vever seen it once.If followers and boss characters utilized this the game would be more realistic.
no, and it bothers me quite a lot, we should see far more flaming Dunmer

i used to think Orcs used their berserk skill in Skyrim but come to think of it can't actually remember a specific instance where one has
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Re: Logical inconsistencies in Skyrim

Post by Pancake »

Mattbott wrote:i used to think Orcs used their berserk skill in Skyrim but come to think of it can't actually remember a specific instance where one has
I thought Orcs use their racial power. Whenever they perform a Power Attack my characters lost a lot of blood. Once in Cragslane Cave[?] ,the place with pit wolves, one of orc attendant that was equipped with elven sword, power attacked me. My Bosmer died instantly , and he was wearing heavy armor.
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Re: Logical inconsistencies in Skyrim

Post by DikaSmausha »

They don't. But that would be a great idea.
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Re: Logical inconsistencies in Skyrim

Post by dzio »

You can fix that with SkyRe - one module changes NPCs and the way they use their skills. They all use racial powers and are much smarter about using their gear and spells too. Which also means that you get killed much more often. ;)
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Re: Logical inconsistencies in Skyrim

Post by MidbossVyers »

Using Turn Undead on sentient ghosts, such as Haknir's Crew, will cause them to talk big and ghostly whilst running away and cowering, due to lack of demoralized dialogue for ghosts.
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Re: Logical inconsistencies in Skyrim

Post by CBR JGWRR »

That's because you're meant to kill them not demoralise them.

:)
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Re: Logical inconsistencies in Skyrim

Post by dzio »

Actually that's another logical inconsistency - you're supposed to be the hero, but there's no way to actually accept a surrender? All you can do is either run away from a panicking NPC or kill them - not very heroic.
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Re: Logical inconsistencies in Skyrim

Post by Crusader's Amour »

Do any enemies actually surrender for real? I was under the impression they'll always attack you again if you leave them long enough.
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Re: Logical inconsistencies in Skyrim

Post by Witchery »

dzio wrote:Actually that's another logical inconsistency - you're supposed to be the hero, but there's no way to actually accept a surrender? All you can do is either run away from a panicking NPC or kill them - not very heroic.
I love this mod! :P

Mods sure do fix a lot of logical inconsistencies... lol.
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Re: Logical inconsistencies in Skyrim

Post by legoless »

Dohvakiin2012 wrote:Speaking of bandits walking around in mountains, how come frost damage can take out a dragon but Paarthy can live in the most freezing place in all Tamriel and survive? Makes no sense.
In the same way that fire can kill things even if they don't mind hot weather. It's magical frost - think bullets of liquid nitrogen piercing the dragon's torso.
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Re: Logical inconsistencies in Skyrim

Post by Pilaf The Defiler »

legoless wrote:
Dohvakiin2012 wrote:Speaking of bandits walking around in mountains, how come frost damage can take out a dragon but Paarthy can live in the most freezing place in all Tamriel and survive? Makes no sense.
In the same way that fire can kill things even if they don't mind hot weather. It's magical frost - think bullets of liquid nitrogen piercing the dragon's torso.

I prefer to think that frost affects the mind - it's like the freezing adrenaline rush you get when you realize you got passed over for a promotion by an incompetent nitwit or that your ex wife didn't love you after all. Sucks all the stamina right outta ya.
Monsters are bred in labyrinths, labyrinths are bred from walls. There is a reason the Giants choose to remain nomadic rather than follow their shield kin the Nords in building permanent settlements. The Tower is the beginning of all walls.
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Re: Logical inconsistencies in Skyrim

Post by DikaSmausha »

dzio wrote:Actually that's another logical inconsistency - you're supposed to be the hero, but there's no way to actually accept a surrender? All you can do is either run away from a panicking NPC or kill them - not very heroic.
You don't have to be the hero.
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Re: Logical inconsistencies in Skyrim

Post by Derp53 »

DikaSmausha wrote:
dzio wrote:Actually that's another logical inconsistency - you're supposed to be the hero, but there's no way to actually accept a surrender? All you can do is either run away from a panicking NPC or kill them - not very heroic.
You don't have to be the hero.
The option to spare a bandit pleading with for his life would have nice though.
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Re: Logical inconsistencies in Skyrim

Post by legoless »

Pilaf The Defiler wrote:
legoless wrote:
Dohvakiin2012 wrote:Speaking of bandits walking around in mountains, how come frost damage can take out a dragon but Paarthy can live in the most freezing place in all Tamriel and survive? Makes no sense.
In the same way that fire can kill things even if they don't mind hot weather. It's magical frost - think bullets of liquid nitrogen piercing the dragon's torso.

I prefer to think that frost affects the mind - it's like the freezing adrenaline rush you get when you realize you got passed over for a promotion by an incompetent nitwit or that your ex wife didn't love you after all. Sucks all the stamina right outta ya.
Although the large hunks of ice sticking through your limbs probably aren't great for your heath either.
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Re: Logical inconsistencies in Skyrim

Post by Derp53 »

Unless you're drink a small red potion, then you're up and about in the span of three seconds after the yellow light swirls around you.
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Re: Logical inconsistencies in Skyrim

Post by Crusader's Amour »

For some reason if you have no allegiance in the war soldiers from both sides will let you take potions and whatnot from their camps. Don't they need those?
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