Skyrim mysteries

A place to discuss and ask questions about the fifth part of The Elder Scrolls series and its expansions
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SajuukKhar
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Re: Skyrim mysteries

Post by SajuukKhar »

Zephyr wrote:After killing Grelod, how are you
Spoiler:
taken to the Abandoned Shack, regardless of where you sleep?
Astrid stalks and kidnaps you.....
So where is my dream? It is the continuation of reality. But where is my reality? It is at the end of your dream.
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Re: Skyrim mysteries

Post by dzio »

And then tells you she's your Mistress.....
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Re: Skyrim mysteries

Post by Br3admax »

Which means "Femal Master." Calm those hormones.
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Re: Skyrim mysteries

Post by dzio »

Way to stomp on a joke (however juvenile and silly it may be).
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Re: Skyrim mysteries

Post by Br3admax »

Mysteries can't be funny, chum. If they could, men would watch soaps.
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Re: Skyrim mysteries

Post by philfredobob »

Br3admax wrote:Mysteries can't be funny, chum. If they could, men would watch soaps.

but ... i watch soaps.... :|

SajuukKhar wrote:
Zephyr wrote:After killing Grelod, how are you
Spoiler:
taken to the Abandoned Shack, regardless of where you sleep?
Astrid stalks and kidnaps you.....

i think his point was that it happens even if you sleep in incredibly hard to reach places. unless im mistaken (please correct me if i am :wink: ) she can kidnap you from dungeons and other places like Blachreach.
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Re: Skyrim mysteries

Post by Belthazor »

Which also brings up the question: Why doesn't your follower do something to prevent this from happening? Instead they just wait outside the shack for you to come out.
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Re: Skyrim mysteries

Post by sinister »

I always wondered what those bugs in a jar are for? Oh and Lydia can't even stop an assassin from dragging my body across the map, she's as useless as a fith wheel on a wagon :S
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Re: Skyrim mysteries

Post by dzio »

In my experience the bugs in jars are for you to put up on a shelf in your alchemy lab, think about how cool that looks, and then spend five frustrating minutes putting them back in place every time you return home and find them under the table. It looks like the housecarls throw wild parties every time you leave and they're just as rubbish at cleaning up, as they are at being useful followers.
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Re: Skyrim mysteries

Post by mewmew34 »

Sam wrote:
mewmew34 wrote:
Musicman247 wrote:Rune of the Thieve's Guild. Always bugged me that there's nothing you can do to find out more about him and his past.

I wonder if he's just an homage to Lone Star from Spaceballs. Necklace with writing that nobody knows.
This so bad. It really really bothers me that I can't find any information for him like I can with Brand-Shei. You can tell him you'll keep an eye out, but there's nothing to be found. :( That's really the only one I'm concerned about, as anything else that could use more background could always come up in a later game. But Rune won't be important to the next game if it takes place more than a decade or two before or after Skyrim.
There actually is something to be found for Brand-Shei.
I know. You can tell Brand-Shei you'll find something and you do, but with Rune you tell him you'll keep an eye out, and then there's never anything to be found. No quest starts, and I've never heard of anybody finding anything relating to Rune. I've not heard of there being any unused files in the game, either. Somebody made a mod to finish up the Missing Apprentices quest, but I've never seen the same for Rune.
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Re: Skyrim mysteries

Post by SilentPsycho »

Zephyr wrote:After killing Grelod, how are you
Spoiler:
taken to the Abandoned Shack, regardless of where you sleep?
I actually added this into a roleplay I was running. My goody-two-shoes was on Solstheim, and was kidnapped. As I was planning for this character to become a werewolf via the old Tales of Lycanthropy mod, when I went on the 'Destroy the Brotherhood' quest I got impatient and turned her into a werewolf then and there using the settings. I'd pretended that it was Astrid and Arnbjorn who pounced on me while I was asleep, drugged me, and took nearly three days to transport me from there to the abadoned shack, so when I changed due to the full moon in the Dark Brotherhood hideout I pretended it was because in her initial struggle on Solstheim, Arnbjorn bit her by accident.
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Re: Skyrim mysteries

Post by Mr.Argonian »

While it would be great to find something out about Rune, I thnk it makes some sense that not all the problems of Skyrim can be solved by the Dragonborn. Does every thing that concerns people need to be solved by our Dragonborn?
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Re: Skyrim mysteries

Post by Ice »

Since the first sidequest the dragonborn does is fixing a relationship problem between 3 people he doesn't even know.... I think the answer to your question, Mr.Argonian, would be yes :wink:
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Re: Skyrim mysteries

Post by sevenindasun »

Why don't npcs harvest their crops? I mean is their sole porpoise in skyrim is to grow crops for me..? I know they get hungry, yet every time I pass a farm it's never empty..
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Re: Skyrim mysteries

Post by dzio »

So I went up the Throat of the World and right there, in the middle of that freaky cloud you need to shout apart, on the narrow, icy path guarded by ice wraiths and frost trolls, was a goat. A goat. I don't even...
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Re: Skyrim mysteries

Post by CBR JGWRR »

There's 2 actually.
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Re: Skyrim mysteries

Post by dzio »

The other one must have been eaten by a troll and fallen off the mountain or something, I only saw one. Still - this is ridiculous. There should be areas in the game that the animals avoid like they avoid predators or the PC. The magic goats are just stupid, just like a deer running away from me and straight towards a city and/or a large group of other people.
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Re: Skyrim mysteries

Post by CBR JGWRR »

The first is always there - after the gate, along in the lead up to the bridge where you have to use Clear Skies, then there's another a bit further up, near a levelled Ice Wraith/Frost troll.

The deer running isn't as stupid as it sounds - for example, sheep have learnt that in a situation where it's them facing being run over by a car, it's actually best to try to outrun it, and jump to safety later, as people slow down not wanting to hit the sheep, and have stopped by the time the sheep jumps to safety.

It might be the deer have learnt hunters don't shoot at other people...
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Re: Skyrim mysteries

Post by Mr.Argonian »

What's wrong with the goats? There are other ways up that mountain that they could take that's impossible for humans.
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Re: Skyrim mysteries

Post by dzio »

Okay, so technically they can get up there. But for what possible reason would they? Do they want to eat the snow? Play catch with the trolls? Raise little goats in the magic mist? Have a philosophical debate with Paarthunax?

So yes, that's actually a very good question - what's wrong with the goats? Because something obviously is. ;)
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Re: Skyrim mysteries

Post by Archer »

The same question could be asked of real-life mountain goats. They are often at very high altitudes where nothing grows. Why? Because it is much safer for them.
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Re: Skyrim mysteries

Post by dzio »

Real-life mountains don't have freaky mists or frost trolls though? Not to mention dragons? That's not a safer place.

And I think we need to finish this fascinating goat discussion now and look for some other mysterious stuff. ;)
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Re: Skyrim mysteries

Post by ConsoleWedding »

Why was Niruin's family running a winery in Valenwood? Last I heard, grapes are plant matter.

Although on this one I'm going to guess that the writers forgot lore for a minute and I'll just pretend it was "artisanal rotmeth" instead and move on.
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Re: Skyrim mysteries

Post by Br3admax »

Or, much more likely, Vallenwood was an Imperial province and only Morrowind could really keep their culturw.
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Re: Skyrim mysteries

Post by Daric Gaersmith »

The big mystery for me at the moment is what Elder Scrolls language is this, and what does the writing on the Eye of Magnus, the Black Books and the Diiv Word Wall say? This is a language that hasn't appeared in any previous Elder Scrolls game, as far as I know.
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