Then nature had to go and ruin it, when humankind began to eat itself to death.
Self Cannibalism? No! I'm talking about something a little worse. Dead people, eating other people, to death.
"How do dead people eat people?" you ask, "Or do anything, in that matter?"
I'm here to tell you that... you don't know. I do. Know. I do know. You don't, and most likely won't, unless you join this Rp, of course. And even then, you may not.
I am stealing the special section from Fallout:
S.P.E.C.I.A.L.- You will be able to distribute 40 points. Cap is 10, lowest is 1. They will not affect your skills.
STRENGTH
Melee and Unarmed Damage, Big Guns. Also, the ability to carry more weight than others
PERCEPTION
Explosives, lock picking, and the ability to detect things others cannot.
ENDURANCE
Health, Survival, Big guns, and the ability to go through more pain than others
CHARISMA
Speech, Barter, and the ability to be liked more than others
INTELLIGENCE
Medicine, Repair
AGILITY
Small Guns, Sneak, Nonfirearm projectiles, and the ability to be more agile
LUCK
Luck... Just Luck
I will begin and end days occasionally. It will take five days to die of dehydration, but it will affect you the days you go without water.
Day 1: -1 Endurance
Day 2: -2 Endurance -1 Perception
Day 3: -3 Endurance -2 Perception -1 Intelligence
Day 4: -4 Endurance -3 Perception -2 Intelligence -1 Agility
Day 5: DEATH
It will take ten days to die without food.
Day 1: -1 Strength
Day 2: -1 Strength
Day 3: -2 Strength -1 Charisma
Day 4: -2 Strength -1 Charisma
Day 5: -3 Strength -2 Charisma
Day 6: -3 Strength -2 Charisma
Day 7: -3 Strength -2 Charisma -1 Perception
Day 8: -4 Strength -3 Charisma -1 Perception
Day 9: -5 Strength -4 Charisma -2 Perception
Day 10: DEATH
You will be allowed to accept three traits while making your character(s)
Rapid Reload- All of your weapon reloads are faster than normal, but you will sometimes twitch and drop a magazine or rounds.
Hunter- More damage against animals, less against living humans, same against undead.
Demolition Expert- More damage with explosives, -2 agility
Cowboy- More damage done by dynamite, hatchets, knives, revolvers, and lever-action guns. Anything past the time of a cowboys conjures considerably less damage.
Animal Friend- Hostile animals become friendly, and come to your aid against enemies except against other animals, charisma -2
Night Person- +2 Intelligence and +2 Perception between 6:00 P.M. and 6:00 A.M., -1 Intelligence and -1 Perception in the day
Silent Running- Running no longer factors into a successful sneak attempt, -2 Endurance
Pyromaniac- More damage with fire and incendiary weapons, and black powder guns, considerably less with nonfirearm weapons
Jury Rigging- Repair any item using a roughly similar item, all items you make are slightly less prone to breaking or jamming
Weapon Handling - +2 strength with weapon requirements, slightly less accurracy
Paralyzing Palm- Can paralyze an enemy for 30 seconds an unarmed attack, Luck -2
Ninja- More damage with Non projectile firearms, less damage with firearms
Slayer- More speed with melee weapons, less damage
There is a good chance you will die. When this happens, you may start a new character. Unfortunately, you would be away from the group when you first take control of you character.
So, here's what happens: Once you die, you make a new character. Your new character will be separated from the group. But no need to fear! Your new character will be started out in anyplace you please, maybe somewhere near the main group.
I have a couple reasons that this rp is easy to die in, which I personally think are very reasonable:
The major one concerns the setting and plot of the rp. You are in an apocalypse. The very definition of apocalypse is: "any universal or widespread destruction or disaster." You are going through a disaster--widespread destruction. I'm not talking about 'you failed the semester' disaster, I mean 'people are dying, and trying to eat you disaster.'
Surviving, by definition, is "to continue to live after the death, cessation, or occurrence of something." So yes, the goal of this rp is to survive, which means not dying. So, what would be the point of an Rp that's goal was to not die, if it would be near impossible to die?
There will be decisions you make that could lead to life in a secure environment (prison, test lab, or even a safe haven) If you ever want to leave your character at one of these times, you may, and you will start anywhere you want in Africa. When you fall into a safe haven, don't be ashamed to start a new character, you pretty much completed the game of "surviving." If there is a problem in the safe haven, I will tell you when you request a new game due to a safe haven.
Even if there is a problem in the safe haven, I will let you start a new game. But, if you are literally on death's door, where a zombie bit you, or a bullet is coming your way, don't ask for a new character. Have a nice death, and then make a new character.
NOVA
State: Alive and well
Shadow
State: Alive and well
EUH
State: Alive and well
Witchery
State: Alive and Well
Dovah
State: Alive and well




