UESP Report on ESO from PAX East
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UESP Report on ESO from PAX East
I've written up a short PAX East 2013 Tamriel Beer Garden Event Report from my experience at PAX this weekend. If anyone has more questions on my experience/opinion of the game feel free to ask it here. I have a bunch of thoughts which I thought weren't appropriate or relevant for the report.
The short/quick summary of my experience with the game is very much "a Skyrim MMO" which is a good thing in my opinion.
The short/quick summary of my experience with the game is very much "a Skyrim MMO" which is a good thing in my opinion.
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Re: UESP Report on ESO from PAX East
Well done!

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AddictedtoMorrowind
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Re: UESP Report on ESO from PAX East
How many Septims did you use for the Tamriel Beer Garden thing?
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Re: UESP Report on ESO from PAX East
Awesome! Thanks, Dave!
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Re: UESP Report on ESO from PAX East
Hah! I only used two (for food). The rest of the time I was glued to either the game or the developers.AddictedtoMorrowind wrote:How many Septims did you use for the Tamriel Beer Garden thing?
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Re: UESP Report on ESO from PAX East
Thank you for the write-up! Greatly appreciated.
Did you get a chance to experience the sound of the game at all? If so, how was the music? Was it as good as recent TES games?
Did you get a chance to experience the sound of the game at all? If so, how was the music? Was it as good as recent TES games?
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Re: UESP Report on ESO from PAX East
Haha! You should've gambled the rest and bribed some developers. Thanks for this report!
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Re: UESP Report on ESO from PAX East
Abel wrote:Thank you for the write-up! Greatly appreciated.
Did you get a chance to experience the sound of the game at all? If so, how was the music? Was it as good as recent TES games?
Yes...each station had its own set of headphones. I don't remember the music at all...either it was set very low so I didn't notice it or wasn't there yet. I was so into the game itself I can't even remember much about the sound in general.
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Re: UESP Report on ESO from PAX East
At first I thought it was a shame that the coins didn't have Tiber Septim's face on them, and then I remembered I was being an idiot because this is ESO and he won't be born for another 300 years...
You said the interactive objects and people were marked with a glow, which is acceptable in my eyes, but did you think the town had that static quality that most MMOs suffer from, where the NPCs stand around doing nothing other than glowing?
You said the interactive objects and people were marked with a glow, which is acceptable in my eyes, but did you think the town had that static quality that most MMOs suffer from, where the NPCs stand around doing nothing other than glowing?
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Re: UESP Report on ESO from PAX East
It could be that the music hasn't been implemented yet. There was some vague talk about 'randomly generated' music and recently they confirmed that Jeremy Soule was 'involved' in ESO.Daveh wrote:Abel wrote:Thank you for the write-up! Greatly appreciated.
Did you get a chance to experience the sound of the game at all? If so, how was the music? Was it as good as recent TES games?
Yes...each station had its own set of headphones. I don't remember the music at all...either it was set very low so I didn't notice it or wasn't there yet. I was so into the game itself I can't even remember much about the sound in general.
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Re: UESP Report on ESO from PAX East
I seem to recall some NPCs moving and there was a fair amount of livestock wandering around (rats and pigs I remember in particular). I'm not sure if all objects/NPCs with quests glow or just your active ones. At the moment the glow is minimal and you don't notice it until you get closer to the thing. It wasn't very emersive breaking unlike what I've seen in other MMOs. Of course this is one of those things that could easily be changed during beta (for the worse or for the better).The Tom wrote:At first I thought it was a shame that the coins didn't have Tiber Septim's face on them, and then I remembered I was being an idiot because this is ESO and he won't be born for another 300 years...
You said the interactive objects and people were marked with a glow, which is acceptable in my eyes, but did you think the town had that static quality that most MMOs suffer from, where the NPCs stand around doing nothing other than glowing?
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Re: UESP Report on ESO from PAX East
Awesome report, Daveh! Thanks!
Squee! Convey congrats from all of us to the Wiki side. That really is a hell of an accomplishment.One comment that almost all the devs had was their use of the UESP as a regular lore and information source. I think all admins/editors here should be proud at the fantastic Elder Scrolls resource we've built!
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Re: UESP Report on ESO from PAX East
Did they let you keep them, then? I'd love to see more high resolution images of them, if you could take them.Daveh wrote:Hah! I only used two (for food). The rest of the time I was glued to either the game or the developers.AddictedtoMorrowind wrote:How many Septims did you use for the Tamriel Beer Garden thing?
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Re: UESP Report on ESO from PAX East
Yup...I smuggled them out. There is TamrielGardenSeptim.jpg that I took but I'll take another hi-res shot of a single coin shortly.AKB wrote:Did they let you keep them, then? I'd love to see more high resolution images of them, if you could take them.Daveh wrote:Hah! I only used two (for food). The rest of the time I was glued to either the game or the developers.AddictedtoMorrowind wrote:How many Septims did you use for the Tamriel Beer Garden thing?
Edit: I uploaded TamrielGardenSeptimCoin.jpg as a hi-res version of a single coin. They are metal and have the same design on both sides.
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Re: UESP Report on ESO from PAX East
That is so cool. I love the woven bag that was included with the coins. What are the coins made out of?
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Re: UESP Report on ESO from PAX East
Some sort of metal. I'm guessing brass from its basic properties (weight, gold, non-magnetic) with some sort of antiquing finish.AddictedtoMorrowind wrote:That is so cool. I love the woven bag that was included with the coins. What are the coins made out of?
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Re: UESP Report on ESO from PAX East
I wonder if the Dorian Glitch was available...

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Re: UESP Report on ESO from PAX East
I like how one of the first things you do when you're given a bag of Septims is ask: "Are they magnetic?"
I'm not criticizing as I'd of done the same to figure out what they were made out of, but for some reason it does seem like it might be the wrong knee jerk reaction.
I'm not criticizing as I'd of done the same to figure out what they were made out of, but for some reason it does seem like it might be the wrong knee jerk reaction.
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Re: UESP Report on ESO from PAX East
Hah...too true! My defense is that I've been doing magnetic non-destructive testing in various forms for the last 18 years so it's practically a reflex for me.AKB wrote:I like how one of the first things you do when you're given a bag of Septims is ask: "Are they magnetic?"
I'm not criticizing as I'd of done the same to figure out what they were made out of, but for some reason it does seem like it might be the wrong knee jerk reaction.
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Re: UESP Report on ESO from PAX East
One comment that almost all the devs had was their use of the UESP as a regular lore and information source.
Warms my heart! Really interesting insight into the feel of the game, particularly its apparent likeness to Skyrim. Did you notice there seemed to be any incorporation of the Radiant system we saw introduced in Skyrim? And by the way, always glad to see more of you Daveh!
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Re: UESP Report on ESO from PAX East
How many did you smuggle out, and how many doves must I sacrifice to obtain one?Daveh wrote:Yup...I smuggled them out.AKB wrote:Did they let you keep them, then? I'd love to see more high resolution images of them, if you could take them.
In any case, a great report and I'm glad you got the experience. Hopefully we'll bump into you in the actual game itself!
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Re: UESP Report on ESO from PAX East
I didn't play it long enough to see exactly what friendly NPCs act or do, whether they are just static or move around like in Skyrim. From what little I experienced my *guess* is there will be a mix: quest NPCs would be static (as they seemed to be) and "random" NPCs that move around added for flavour. Monsters appeared relatively intelligent and would attack you on sight when you approached them (relatively small aggro radius).OblivionDuruza wrote:Warms my heart! Really interesting insight into the feel of the game, particularly its apparent likeness to Skyrim. Did you notice there seemed to be any incorporation of the Radiant system we saw introduced in Skyrim? And by the way, always glad to see more of you Daveh!
I haven't counted but I should have got away with 18 coins. I'm actually seeing if I can get a bunch of extra coins for another project and will keep you in mind.Avron the S'wit wrote:How many did you smuggle out, and how many doves must I sacrifice to obtain one?
In any case, a great report and I'm glad you got the experience. Hopefully we'll bump into you in the actual game itself!
Last edited by Daveh on Tue Mar 26, 2013 3:46 pm, edited 1 time in total.
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Re: UESP Report on ESO from PAX East
Great Report, i'm looking forward to the game.
Just one question, what happens when you die?
is it like some other MMO's that you just lose eveything and spawn in a certain place or are there some checkpoints?
i think it's rather unlikely you can save anytime you want?
thanks for the future reply
Just one question, what happens when you die?
is it like some other MMO's that you just lose eveything and spawn in a certain place or are there some checkpoints?
i think it's rather unlikely you can save anytime you want?
thanks for the future reply
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Re: UESP Report on ESO from PAX East
In the current build there were two options:iamlegend wrote:Great Report, i'm looking forward to the game.
Just one question, what happens when you die?
is it like some other MMO's that you just lose eveything and spawn in a certain place or are there some checkpoints?
i think it's rather unlikely you can save anytime you want?
thanks for the future reply
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Re: UESP Report on ESO from PAX East
Well that's slightly disappointing. (However the talk of fine tuning the system does give me some hope that we might see something better.)
As an invulnerable 'ghost' I assume you couldn't attack anyone or anything. Would be kinda game breaking, particularly in the middle of a battle
As an invulnerable 'ghost' I assume you couldn't attack anyone or anything. Would be kinda game breaking, particularly in the middle of a battle
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