Lack of 'hardcore' mode
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metaphysician
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Re: Lack of 'hardcore' mode
Indeed. If that's what you really want, Dark Souls is available right over there. TES isn't *and shouldn't be* Dark Souls.
- Sloady
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Re: Lack of 'hardcore' mode
Would I have liked to see it? Yeah. Do I think there are better things they could have spent their time on? Yeah.
I'm on a rollercoaster that only goes up
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Gallus
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Re: Lack of 'hardcore' mode
Well to be clear, Hardcore mode and Realism Mode are 2 different things.
Hardcore mode would simply be making the monsters harder, loot less abundant, less coin, etc etc.
Realism Mode would imply sleep, drink, food, broken bones, etc etc.
I feel the game could use both additions, and maybe even a Hardcore Realism mode combination.
As it is right now, it's very easy to make your character too powerful to the point where the game play becomes extremely easy (1 or 2 shotting ancient dragons for example)
Also, I agree that Realism mode would be a very welcome addition simply because a lot of the frame work is already there, but is made useless without making a realism mode (Cooking useless but in game, sleeping is in game, but not needed, etc). I welcome any changes to the game that expand upon many of the features that are useless atm.
Hardcore mode would simply be making the monsters harder, loot less abundant, less coin, etc etc.
Realism Mode would imply sleep, drink, food, broken bones, etc etc.
I feel the game could use both additions, and maybe even a Hardcore Realism mode combination.
As it is right now, it's very easy to make your character too powerful to the point where the game play becomes extremely easy (1 or 2 shotting ancient dragons for example)
Also, I agree that Realism mode would be a very welcome addition simply because a lot of the frame work is already there, but is made useless without making a realism mode (Cooking useless but in game, sleeping is in game, but not needed, etc). I welcome any changes to the game that expand upon many of the features that are useless atm.
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SpikeSpeigel
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Re: Lack of 'hardcore' mode
Necropost...
I lke the Hardcore mode in FO:NV.
In Skyrim, at level 40-50, you can look at your active effects screen and see almost a dozen positive effects and no negative ones. That's a bit of a problem after playing FO:NV.
Even w/o Hardcore mode FO:NV has various ways to make you feel the pain of post-apocolyptia.
You have withdrawal to various substances.
In Skyrim you have: no food/water/sleep need
abundant positive effects
gear that does not deteriorate
minimal flora/fauna which harms you
abundant necessary gear like lockpicks
I know you get the point. There's no way the dev's have made LIFE hard in this game.
They just left it to the enemies they created.
I lke the Hardcore mode in FO:NV.
In Skyrim, at level 40-50, you can look at your active effects screen and see almost a dozen positive effects and no negative ones. That's a bit of a problem after playing FO:NV.
Even w/o Hardcore mode FO:NV has various ways to make you feel the pain of post-apocolyptia.
You have withdrawal to various substances.
In Skyrim you have: no food/water/sleep need
abundant positive effects
gear that does not deteriorate
minimal flora/fauna which harms you
abundant necessary gear like lockpicks
I know you get the point. There's no way the dev's have made LIFE hard in this game.
They just left it to the enemies they created.
"Bloodiest beef in the Reach!"
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Re: Lack of 'hardcore' mode
You do know that's against the rules, right?SpikeSpeigel wrote:Necropost....
Going to lock the thread now. Next time PM a Mod if you want to revive a thread.
"Yer a wizard, Musicman." - scribbane
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