You don't need to set "doonce" to 0 - all variables start at 0 by default.
Not to be rude, but did you attach the script to an object or quest?
Quest scripts should be set as such and attached to quests flagged as "start game enabled".
End
So that's what I was doing wrong!
You're not rude at ...
Search found 33 matches
- Sun Dec 26, 2010 2:52 pm
- Forum: MOD-Oblivion
- Topic: Script not running
- Replies: 8
- Views: 1102
- Sat Dec 25, 2010 11:57 pm
- Forum: MOD-Oblivion
- Topic: Script not running
- Replies: 8
- Views: 1102
Re: Script not running
*IDEA* Your not setting doone to any value so the start of the script it is undefined, causing the script to never run.
Try this:
Scriptname AAATest
float fquestdelaytime
short doonce
Begin GameMode
set doonce to 0
if (doonce == 0)
message "Doonce is 0"
set doonce to 1
player.additem f ...
Try this:
Scriptname AAATest
float fquestdelaytime
short doonce
Begin GameMode
set doonce to 0
if (doonce == 0)
message "Doonce is 0"
set doonce to 1
player.additem f ...
- Sat Dec 25, 2010 3:13 pm
- Forum: MOD-Oblivion
- Topic: Script not running
- Replies: 8
- Views: 1102
Re: Script not running
Sorry, I should've been more specific!
Yes, Jeff, the script is supposed to add 100 gold to the player every minute.
But the script doesn't run in game at all. I don't see the message that doonce is 0. Attempting 'set aaatest.doonce to 0' results in the engine saying that the variable doesn't exist ...
Yes, Jeff, the script is supposed to add 100 gold to the player every minute.
But the script doesn't run in game at all. I don't see the message that doonce is 0. Attempting 'set aaatest.doonce to 0' results in the engine saying that the variable doesn't exist ...
- Sat Dec 25, 2010 12:05 pm
- Forum: MOD-Oblivion
- Topic: Script not running
- Replies: 8
- Views: 1102
Script not running
I might be a bit of a noob here, but do I need to do anything special in the CS to make scripts run?
I can't figure out why this isn't running:
Scriptname AAATest
float fquestdelaytime
short doonce
Begin GameMode
if (doonce == 0)
message "Doonce is 0"
set doonce to 1
player.additem f 100
set ...
I can't figure out why this isn't running:
Scriptname AAATest
float fquestdelaytime
short doonce
Begin GameMode
if (doonce == 0)
message "Doonce is 0"
set doonce to 1
player.additem f 100
set ...
- Sat Dec 18, 2010 9:02 pm
- Forum: Oblivion
- Topic: Dark Minion 2 day timer shortening?
- Replies: 3
- Views: 274
Re: Dark Minion 2 day timer shortening?
I'm actually running the LM Longer Nights for Vampires mod that makes nights 4 times longer and days about 1.5 times shorter. But I'm not a vampire at the moment.
I looked at the script and I couldn't see anything that could be causing this to happen.
But still, it isn't that bad of a bug either ...
I looked at the script and I couldn't see anything that could be causing this to happen.
But still, it isn't that bad of a bug either ...
- Fri Dec 17, 2010 11:39 pm
- Forum: Oblivion
- Topic: Dark Minion 2 day timer shortening?
- Replies: 3
- Views: 274
Dark Minion 2 day timer shortening?
I've come across a bit of a strange thing in my game.
The time that I send him out to 'Kill in the name of Sithis' and him arriving back seems to have shorten to mere hours!
Example:
I send him out at 7:52PM from his living quarters.
While still in his living quarters, I get the 'Another soul ...
The time that I send him out to 'Kill in the name of Sithis' and him arriving back seems to have shorten to mere hours!
Example:
I send him out at 7:52PM from his living quarters.
While still in his living quarters, I get the 'Another soul ...
- Thu Dec 16, 2010 11:05 am
- Forum: MOD-Oblivion
- Topic: OBMM/TES4EDIT load order
- Replies: 3
- Views: 879
Re: OBMM/TES4EDIT load order
Errr, left and right? :)
Well, the last loading mod wins. That's how my load order works.
I think that is true for every form of coding out there.
When I said left-to-right, I meant how it was presented in TES4EDIT. This also happens to coincide with my mod load order. :P
Thanks Spiney for ...
Well, the last loading mod wins. That's how my load order works.
I think that is true for every form of coding out there.
When I said left-to-right, I meant how it was presented in TES4EDIT. This also happens to coincide with my mod load order. :P
Thanks Spiney for ...
- Wed Dec 15, 2010 9:30 pm
- Forum: MOD-Oblivion
- Topic: OBMM/TES4EDIT load order
- Replies: 3
- Views: 879
OBMM/TES4EDIT load order
I'm a bit confused about how Oblivion does its load ordering and how OBMM and TES4EDIT views them when presenting conflicts.
Let's take the following load order in obmm:
Oblivion.esm
Unofficial Oblivion Patch.esp
Prox - Arena loot.esp
Nvidia BlackScreenFix.esp
IlluminationWithin.esp
Scanning this ...
Let's take the following load order in obmm:
Oblivion.esm
Unofficial Oblivion Patch.esp
Prox - Arena loot.esp
Nvidia BlackScreenFix.esp
IlluminationWithin.esp
Scanning this ...
- Wed Dec 15, 2010 6:15 pm
- Forum: MOD-Oblivion
- Topic: Seperating new added scripts scripts from Oblivion.esm ones?
- Replies: 3
- Views: 393
Re: Seperating new added scripts scripts from Oblivion.esm ones?
I recently discovered TES4EDIT and it does exactly what I need!
- Tue Dec 14, 2010 10:50 pm
- Forum: Oblivion
- Topic: Greywyn Deepscorn......
- Replies: 6
- Views: 752
Re: Greywyn Deepscorn......
Quite frankly, I didn't find the "house mod" DLCs to have that good of a story to them. They're more like overpowered player goodies.
So you want to have a gloomy dark brotherhood / vampire abode? Ok. Don't want to have to bother with curing vampirism? Ok, here it is.
So you want to make spells and ...
So you want to have a gloomy dark brotherhood / vampire abode? Ok. Don't want to have to bother with curing vampirism? Ok, here it is.
So you want to make spells and ...
- Tue Dec 14, 2010 4:07 pm
- Forum: Skyrim-Archive
- Topic: Lichcraft (?) and Necromancy
- Replies: 38
- Views: 4249
Re: Lichcraft (?) and Necromancy
Creating opposing guilds would also mean destroying or at least weakening the opposing guild, and that would have a lasting effect on Lore, even worse considering you can join either one. The only way out of this is that both guilds get destroyed in the time line
Technically no, I'd say. Just ...
Technically no, I'd say. Just ...
- Tue Dec 14, 2010 1:47 am
- Forum: Oblivion
- Topic: Greywyn Deepscorn......
- Replies: 6
- Views: 752
Greywyn Deepscorn......
Seems an awfully resourceful vampire. He manages to discover a cure for vampirism in about 13 days since he first started searching for a cure. Quite impressive in comparision to, say, Vicente Valtieri, who has been a vampire for over 300 years, spent 200 of those with the Dark Brotherhood and ...
- Sun Dec 12, 2010 9:55 pm
- Forum: MOD-Oblivion
- Topic: Seperating new added scripts scripts from Oblivion.esm ones?
- Replies: 3
- Views: 393
Seperating new added scripts scripts from Oblivion.esm ones?
Is there any idiot-proof way to only display any edited/added scripts that .esp files contain?
For example, I want to edit the No Psychic Guards 1.2 mod, but I have no idea where to find the specific script. I don't know if it's an added script or a modified default one.
This is quite confusing as ...
For example, I want to edit the No Psychic Guards 1.2 mod, but I have no idea where to find the specific script. I don't know if it's an added script or a modified default one.
This is quite confusing as ...
- Sun Dec 12, 2010 12:09 pm
- Forum: Oblivion
- Topic: How am I going to be able to get the Construction Set now?
- Replies: 11
- Views: 712
Re: How am I going to be able to get the Construction Set now?
Wow, the page disappeared in the past 2 days since I dowloaded it!
Anyway, the page is still cached by google, and the link to the install is actually on another server, which hasn't been taken down yet.
http://download.zenimax.com/elderscrolls/oblivion/other/tes_construction_set_1.2.404.exe is ...
Anyway, the page is still cached by google, and the link to the install is actually on another server, which hasn't been taken down yet.
http://download.zenimax.com/elderscrolls/oblivion/other/tes_construction_set_1.2.404.exe is ...
- Wed Dec 08, 2010 11:42 pm
- Forum: Oblivion
- Topic: Your Equipment
- Replies: 43
- Views: 2393
Re: Your Equipment
Naming them is always 3/4s the fun!GrandChampion wrote:maybe you could enchant them gauntlets with something like marksman, and call them something like gauntlets of dead eye lol! Enchanting stuff is always fun!
- Wed Dec 08, 2010 11:32 pm
- Forum: Oblivion
- Topic: Your Equipment
- Replies: 43
- Views: 2393
Re: Your Equipment
Hmm, I've changed my equipment about 3 or so times over the past 3 weeks of my first proper assasin-esque character.
I found both the DB shrouded armour and DBH Robes to be a bit limiting in terms of customisation.
I'm now happily wearing full Morag Tong armour (Level 13 or so), minus the Gauntlets ...
I found both the DB shrouded armour and DBH Robes to be a bit limiting in terms of customisation.
I'm now happily wearing full Morag Tong armour (Level 13 or so), minus the Gauntlets ...
- Tue Dec 07, 2010 7:50 pm
- Forum: Oblivion
- Topic: Followers glitching?
- Replies: 11
- Views: 816
Re: Followers glitching?
I know they have had similar problems, but none have tried doing what you did to fix it. Nice Job by the way. :mrgreen:
I believe one of the keys to this, is that most of the time, IIRC, it usually happens at the location of the Defense of Bruma. Sometimes the Muderer goes into the gate, other ...
I believe one of the keys to this, is that most of the time, IIRC, it usually happens at the location of the Defense of Bruma. Sometimes the Muderer goes into the gate, other ...
- Tue Dec 07, 2010 6:02 pm
- Forum: Oblivion
- Topic: Followers glitching?
- Replies: 11
- Views: 816
Re: Followers glitching?
People have experienced this before actually. From the talk page of the dark brotherhood murderers:
"Khajiit Assassin on defense of bruma
My assassin died in the defense of bruma (i think he was alive when i enter to the gate) now he wont respawn(i wait more than 7 days), if i tried moveto and it ...
"Khajiit Assassin on defense of bruma
My assassin died in the defense of bruma (i think he was alive when i enter to the gate) now he wont respawn(i wait more than 7 days), if i tried moveto and it ...
- Tue Dec 07, 2010 4:35 pm
- Forum: Oblivion
- Topic: Followers glitching?
- Replies: 11
- Views: 816
Re: Followers glitching?
Apologies if I wasn't clear enough!
She was at the Battle for Bruma gate, but disabled (and therefore invisible) and dead.
I used the 'resurrect' command to bring her back to life.
When an respawnable NPC like this dies, do they just get up after 3 days/a week and continue with what they were ...
She was at the Battle for Bruma gate, but disabled (and therefore invisible) and dead.
I used the 'resurrect' command to bring her back to life.
When an respawnable NPC like this dies, do they just get up after 3 days/a week and continue with what they were ...
- Tue Dec 07, 2010 3:20 pm
- Forum: Oblivion
- Topic: Followers glitching?
- Replies: 11
- Views: 816
Re: Followers glitching?
I got her back..
I used player.moveto to go to her (invisible) body and selected her with prid 86758. "Dark Brotherhood Murderer" came up (moving the body to me resulted in "" and the commands wouldn't work).
Then I just typed 'enable', which made her body visible and then 'resurrect 1', which made ...
I used player.moveto to go to her (invisible) body and selected her with prid 86758. "Dark Brotherhood Murderer" came up (moving the body to me resulted in "" and the commands wouldn't work).
Then I just typed 'enable', which made her body visible and then 'resurrect 1', which made ...
- Tue Dec 07, 2010 2:44 pm
- Forum: Oblivion
- Topic: Followers glitching?
- Replies: 11
- Views: 816
Re: Followers glitching?
the battlefield just outside of Bruma,
Was that where she died? ...or is it just taking you to a random location.
She got her ass handed to her during the Bruma defence mission, where I had to enter the Great Gate to destroy the Daedric Siege Engine.
She didn't die while in oblivion IIRC, so ...
- Tue Dec 07, 2010 1:57 pm
- Forum: Oblivion
- Topic: Followers glitching?
- Replies: 11
- Views: 816
Re: Followers glitching?
http://www.uesp.net/wiki/Oblivion:NPCs#Console_IDs is probably the most useful to me.
- Tue Dec 07, 2010 11:03 am
- Forum: Oblivion
- Topic: Followers glitching?
- Replies: 11
- Views: 816
Followers glitching?
So I brought the mage dark brotherhood murderer into battle with me at the Battle of Bruma and she plain out isn't respawning at the sanctuary. When I respawn her using player.placeatme, she seems to have terrible difficulty entering/exiting the sanctuary (she can't, she just stands at the entrance ...
- Sun Dec 05, 2010 9:24 pm
- Forum: Oblivion
- Topic: The "Nail" of the Listener?
- Replies: 10
- Views: 605
Re: The "Nail" of the Listener?
It doesn't actually say anywhere that I have found (yet), who the Silencers actually worked for, just that they were Silencers. I have checked each members individual page, and can not find where is say who they are the Silencer for, or on the Speakers Page, who their Silencer is. The Construction ...
- Sun Dec 05, 2010 1:24 pm
- Forum: Oblivion
- Topic: The "Nail" of the Listener?
- Replies: 10
- Views: 605
The "Nail" of the Listener?
Here be spoilers about the DB!
So, Ungolim was the Listener of the Black Hand, the thumb (to use Lucien's comparision). So who was the "Nail", the personal assasin to Ungolim? I have a feeling that I may have murdered him during the Dead Drop missions, but I can't be entirely sure. Can anyone shed ...
So, Ungolim was the Listener of the Black Hand, the thumb (to use Lucien's comparision). So who was the "Nail", the personal assasin to Ungolim? I have a feeling that I may have murdered him during the Dead Drop missions, but I can't be entirely sure. Can anyone shed ...