Lichcraft (?) and Necromancy

Pre-Release Archive

Moderator: Tea Party Mods

Lichcraft/Necromancy?

Lichcraft only
1
2%
Necromancy only
13
22%
Both
45
75%
Neither
1
2%
 
Total votes: 60

User avatar
Lindai
Warder
Warder
Posts: 455
Joined: Fri Mar 12, 2010 6:12 pm
ES Games: TES IV,V
Platform: Xbox 360
Location: Ireland

Lichcraft (?) and Necromancy

Post by Lindai »

How sounds a guild for necromancers? Do you think it'd be a good idea or would it be weird being the new Mannimarco while simultaneously being Arch-Mage?

I think having the option to become a lich would be pretty insane,as long as it came with a "cure-for-lichcraft" quest.

What do ye think?
Image
Last edited by L.Ron Hubbard on Fri May 13th, 2011 12:34 PM, edited 46 and 2 times in total.
User avatar
I_am_one
Journeyman
Journeyman
Posts: 299
Joined: Fri Jul 10, 2009 5:35 pm
ES Games: Morrowind GOTY, Oblivion, Skyrim
Platform: Xbox 360
Status: Killing dragons, and chasing butterflies

Re: Lichcraft (?) and Necromancy

Post by I_am_one »

I guess it's possible, but how many Nord Necromancers are there? (And why go to Skyrim to make zombies?)
Still, it'd be really cool. Make zombies, and liches and junk.
“People are stupid. They will believe a lie because they want to believe it's true, or because they are afraid it might be true.”
User avatar
nyk45
Warder
Warder
Posts: 437
Joined: Fri Oct 17, 2008 6:47 pm
Location: Dá-me a tua mão e vamos ser alguém.
Contact:

Re: Lichcraft (?) and Necromancy

Post by nyk45 »

Hopefully, being the head of a Necromancy Guild would render you incapable of even joining the Mage's Guild.

Personally, I think that'd be great. Not just for what it is, but from what it would mean for many other areas of the game. First, it would mean the player would get more choice when joining opposing guilds. Then, you'd be allowed to be evil. And last, but not least, it would probably mean you'd get a lot more spells related to Necromancy.

That said, I highly doubt they'll include it.
Image
Thus, He saith: To Nine Thousand... and Beyond!
User avatar
the Savage Hippie
Journeyman
Journeyman
Posts: 300
Joined: Wed Mar 24, 2010 10:03 pm
ES Games: 1, 2, 3 & Tactics
Platform: PC
Status: doesn't really come from outer space
Location: Cyclopean and many-columned Y'ha-nthlei

Re: Lichcraft (?) and Necromancy

Post by the Savage Hippie »

I think it would be awesome. One can't get enough factions... I'd like a Vampire Faction too
Avron the S'wit wrote:Hippie, you are too cool.
“I am free of all prejudice. I hate everyone equally. ”
"Just because you're offended, doesn't mean you're right"
User avatar
Argonanza
Modern Major General
Modern Major General
Posts: 1709
Joined: Mon Mar 15, 2010 3:27 pm
ES Games: Oblivn Goy, Morrwnd, Skrim
Platform: PC
Status: Buying oios or someng retad lie th.
Other Profiles: Steam: The_Nanza
UESPoints: 8
Location: Sedn.

Re: Lichcraft (?) and Necromancy

Post by Argonanza »

Necromancer's Guild would be cool, but I don't think one should be able to turn into a lich.

"Hello, I'm a lich, but I just realized how wrong manipulating the dead is. Mind curing me?"
User avatar
Hadrianus
Warder
Warder
Posts: 516
Joined: Sun Apr 04, 2010 11:58 pm
Status: Hearing damage.

Re: Lichcraft (?) and Necromancy

Post by Hadrianus »

A necromancers ultimate goal is to ascend to lichdom, so I chose both.

What would be awesome is if you could change the laws of the guild and legalise the dark arts, so you wouldnt need a necromancers guild :)
User avatar
Dean
Grand Master
Grand Master
Posts: 2023
Joined: Fri Mar 12, 2010 6:07 am
ES Games: Morrowind GOTY, Oblivion GOTY
Platform: PC
Status: Strange, deranged, twisted, insane
Location: Lemonworld

Re: Lichcraft (?) and Necromancy

Post by Dean »

I_am_one wrote:(And why go to Skyrim to make zombies?)
Because it is desolate, barren etc. not many people about in the Tundra to disturb your research.

I like the idea of a Necromancy guild, evil is hard to play unless you join the Telvanni and even they aren't meant to be psychotic. Hopefully there will be a lot more guilds, possibly a hunting one where you go out and find mythical beasts etc. and cut there head off as proof.
User avatar
Lindai
Warder
Warder
Posts: 455
Joined: Fri Mar 12, 2010 6:12 pm
ES Games: TES IV,V
Platform: Xbox 360
Location: Ireland

Re: Lichcraft (?) and Necromancy

Post by Lindai »

Argonanza wrote: "Hello, I'm a lich, but I just realized how wrong manipulating the dead is. Mind curing me?"
Members of the Necromancer guild would surely be more than happy to accomodate the needs of a lich.
Image
Last edited by L.Ron Hubbard on Fri May 13th, 2011 12:34 PM, edited 46 and 2 times in total.
User avatar
Hadrianus
Warder
Warder
Posts: 516
Joined: Sun Apr 04, 2010 11:58 pm
Status: Hearing damage.

Re: Lichcraft (?) and Necromancy

Post by Hadrianus »

You cant cure lichdom, it alters your entire body, when your a lich, your body gradually rots away while your mind stays acute.

Unless you decided you wanted to inhabit some sort of host in order to be human again...
User avatar
Lindai
Warder
Warder
Posts: 455
Joined: Fri Mar 12, 2010 6:12 pm
ES Games: TES IV,V
Platform: Xbox 360
Location: Ireland

Re: Lichcraft (?) and Necromancy

Post by Lindai »

Good point,but c'mon, it will be a fantasy game after all. Nothing need be very realistic. Did vampirism not age your skin and raise your cheekbones?

The Necromancers that cure you could use body parts (skin,muscle and bone) to restore you back to your old self.
Image
Last edited by L.Ron Hubbard on Fri May 13th, 2011 12:34 PM, edited 46 and 2 times in total.
User avatar
Hadrianus
Warder
Warder
Posts: 516
Joined: Sun Apr 04, 2010 11:58 pm
Status: Hearing damage.

Re: Lichcraft (?) and Necromancy

Post by Hadrianus »

Lindai wrote:Good point,but c'mon, it will be a fantasy game after all. Nothing need be very realistic. Did vampirism not age your skin and raise your cheekbones?

The Necromancers that cure you could use body parts (skin,muscle and bone) to restore you back to your old self.
That would be awesome, like in Fullmetal Alchemist where they gather all the right materials for a body and make a new one, but usually fail and end up with a mutated abomination, teehee :D
User avatar
The Dog Whisperer
Champion
Champion
Posts: 980
Joined: Sat Jun 28, 2008 5:19 pm
Location: Loch Garman, Éire (´ー`)

Re: Lichcraft (?) and Necromancy

Post by The Dog Whisperer »

nyk45 wrote:Hopefully, being the head of a Necromancy Guild would render you incapable of even joining the Mage's Guild.

Personally, I think that'd be great. Not just for what it is, but from what it would mean for many other areas of the game. First, it would mean the player would get more choice when joining opposing guilds. Then, you'd be allowed to be evil. And last, but not least, it would probably mean you'd get a lot more spells related to Necromancy.

That said, I highly doubt they'll include it.
Nooooo.
No "opposing" guilds.
The whole Black and White thing is such a cliche, and, if it's what you look at in a fantasy RPG, unrealistic.
There's shades of morality. :P
If they have 'enemy' guilds, there should be three or more.
Conjuration could turn into a kind of inbetween of the two extremes. There's already been so much discussion on whether it should be allowed or not.
Maybe if there's four opposing sides (i.e. Fighters vs. Mages vs. Thieves vs. The sinister thing [Maybe Necromancers, but I meant something more Dark Brotherhood-esque]) and those sides are split into their own warring factions. And you can join one "side", and follow one branch toward a certain "faction". (Maybe some alliances are made between "sides" by the "factions"?)
It'd kill the whole "I am the master of everyone and everything," approach, but it's debatable whether that's a good thing or not. ;P
Maybe allow players to join all, but once you reach a certain point in one thing, you can't go past a certain point in another "side".
..
Just something different from Team A, B, C and D.

And obviously this idea fits into that, so yeah.
I like it.
The Altered Course of The Brotherhood. ~last.fm Image
User avatar
Hadrianus
Warder
Warder
Posts: 516
Joined: Sun Apr 04, 2010 11:58 pm
Status: Hearing damage.

Re: Lichcraft (?) and Necromancy

Post by Hadrianus »

The Dog Whisperer wrote:
nyk45 wrote:Hopefully, being the head of a Necromancy Guild would render you incapable of even joining the Mage's Guild.

Personally, I think that'd be great. Not just for what it is, but from what it would mean for many other areas of the game. First, it would mean the player would get more choice when joining opposing guilds. Then, you'd be allowed to be evil. And last, but not least, it would probably mean you'd get a lot more spells related to Necromancy.

That said, I highly doubt they'll include it.
Nooooo.
No "opposing" guilds.
The whole Black and White thing is such a cliche, and, if it's what you look at in a fantasy RPG, unrealistic.
There's shades of morality. :P
If they have 'enemy' guilds, there should be three or more.
Conjuration could turn into a kind of inbetween of the two extremes. There's already been so much discussion on whether it should be allowed or not.
Maybe if there's four opposing sides (i.e. Fighters vs. Mages vs. Thieves vs. The sinister thing [Maybe Necromancers, but I meant something more Dark Brotherhood-esque]) and those sides are split into their own warring factions. And you can join one "side", and follow one branch toward a certain "faction". (Maybe some alliances are made between "sides" by the "factions"?)
It'd kill the whole "I am the master of everyone and everything," approach, but it's debatable whether that's a good thing or not. ;P
Maybe allow players to join all, but once you reach a certain point in one thing, you can't go past a certain point in another "side".
..
Just something different from Team A, B, C and D.

And obviously this idea fits into that, so yeah.
I like it.

Agreed, grey is better :mrgreen:
User avatar
Generalno1
Master
Master
Posts: 1128
Joined: Fri Mar 20, 2009 6:04 pm
ES Games: Oblivion
Platform: X-box 360(post), PC
Status: tiddly do
Location: I'm the quiet guy nobody notices.

Re: Lichcraft (?) and Necromancy

Post by Generalno1 »

Creating opposing guilds would also mean destroying or at least weakening the opposing guild, and that would have a lasting effect on Lore, even worse considering you can join either one. The only way out of this is that both guilds get destroyed in the time line
I'm not arrogant. I'm insecure.
Spoiler:
Made you look
Waylander
Associate
Associate
Posts: 17
Joined: Sun Dec 12, 2010 6:37 pm
ES Games: Oblivion, Skyrim
Platform: Xbox 360, PC
Location: Frostcrag Spire

Re: Lichcraft (?) and Necromancy

Post by Waylander »

Some sort of guild/faction for Necromancers would be pretty cool. The more factions the better :D
User avatar
nyk45
Warder
Warder
Posts: 437
Joined: Fri Oct 17, 2008 6:47 pm
Location: Dá-me a tua mão e vamos ser alguém.
Contact:

Re: Lichcraft (?) and Necromancy

Post by nyk45 »

The Dog Whisperer wrote:
nyk45 wrote:Hopefully, being the head of a Necromancy Guild would render you incapable of even joining the Mage's Guild.

Personally, I think that'd be great. Not just for what it is, but from what it would mean for many other areas of the game. First, it would mean the player would get more choice when joining opposing guilds. Then, you'd be allowed to be evil. And last, but not least, it would probably mean you'd get a lot more spells related to Necromancy.

That said, I highly doubt they'll include it.
Nooooo.
No "opposing" guilds.
The whole Black and White thing is such a cliche, and, if it's what you look at in a fantasy RPG, unrealistic.
There's shades of morality. :P
If they have 'enemy' guilds, there should be three or more.
Conjuration could turn into a kind of inbetween of the two extremes. There's already been so much discussion on whether it should be allowed or not.
Maybe if there's four opposing sides (i.e. Fighters vs. Mages vs. Thieves vs. The sinister thing [Maybe Necromancers, but I meant something more Dark Brotherhood-esque]) and those sides are split into their own warring factions. And you can join one "side", and follow one branch toward a certain "faction". (Maybe some alliances are made between "sides" by the "factions"?)
It'd kill the whole "I am the master of everyone and everything," approach, but it's debatable whether that's a good thing or not. ;P
Maybe allow players to join all, but once you reach a certain point in one thing, you can't go past a certain point in another "side".
..
Just something different from Team A, B, C and D.

And obviously this idea fits into that, so yeah.
I like it.
Check my post in the 'Morality' thread to see I'm all for the grey thing. But when it comes to guilds I wouldn't mind having opposing ones. Could you imagine Mannimarco being head of the Mage's Guild?
Image
Thus, He saith: To Nine Thousand... and Beyond!
User avatar
adamflint
Apprentice
Apprentice
Posts: 101
Joined: Fri Jan 29, 2010 2:46 pm
ES Games: Oblivion GotY + mods, Morrowind GotY, Skyrim Preorder..
Platform: COM-puter.
Status: Lurkin'!
Other Profiles: HulkButt
Location: Read a bit about Quantum Physics, will you?

Re: Lichcraft (?) and Necromancy

Post by adamflint »

Dean wrote:
I_am_one wrote:(And why go to Skyrim to make zombies?)
Because it is desolate, barren etc. not many people about in the Tundra to disturb your research.

I like the idea of a Necromancy guild, evil is hard to play unless you join the Telvanni and even they aren't meant to be psychotic. Hopefully there will be a lot more guilds, possibly a hunting one where you go out and find mythical beasts etc. and cut there head off as proof.
Also, the cold preserves bodies much better than the damp, warm climate of Cyrodiil :wink: .
I want more evil Guilds!
User avatar
DerangedPickle
Journeyman
Journeyman
Posts: 285
Joined: Tue Sep 16, 2008 5:21 pm
ES Games: Oblivion, Skyrim
Platform: XBOX 360
Status: Devising a dastardly plan.

Re: Lichcraft (?) and Necromancy

Post by DerangedPickle »

Just thought this was noteworthy but isn't necromancy only banned in Cyrodiil? The game map in Oblivion shows it as a seperate country.
Member of the UESP WolfPack
DerangedPickle
Cardbird
and Sloady


UESP Crisis 2011, I survived.
User avatar
Dean
Grand Master
Grand Master
Posts: 2023
Joined: Fri Mar 12, 2010 6:07 am
ES Games: Morrowind GOTY, Oblivion GOTY
Platform: PC
Status: Strange, deranged, twisted, insane
Location: Lemonworld

Re: Lichcraft (?) and Necromancy

Post by Dean »

Necromancy is outlawed in a lot of the provinces, Morrowind is a prime example where they hunt the necromancers down and torch them. I guess most people who are of a 'good' nature go by the saying "the dead should stay dead", I do believe Necromancy use to be legal before Oblivion in Cyrodil. It was Arch-mage Traven that set a ban against it.
User avatar
DerangedPickle
Journeyman
Journeyman
Posts: 285
Joined: Tue Sep 16, 2008 5:21 pm
ES Games: Oblivion, Skyrim
Platform: XBOX 360
Status: Devising a dastardly plan.

Re: Lichcraft (?) and Necromancy

Post by DerangedPickle »

Necromancy as in Summon a skeleton or grab the parts of a bunch of dead people and make a Frankensteins' monster.
Member of the UESP WolfPack
DerangedPickle
Cardbird
and Sloady


UESP Crisis 2011, I survived.
User avatar
The Dog Whisperer
Champion
Champion
Posts: 980
Joined: Sat Jun 28, 2008 5:19 pm
Location: Loch Garman, Éire (´ー`)

Re: Lichcraft (?) and Necromancy

Post by The Dog Whisperer »

nyk45 wrote:Check my post in the 'Morality' thread to see I'm all for the grey thing. But when it comes to guilds I wouldn't mind having opposing ones. Could you imagine Mannimarco being head of the Mage's Guild?
No, but he (Or his ESV counterpart) could have his own, and it could abolish/absorb the Mage's Guild.
I always seen the guild system in Oblivion as Fighters vs. Blackwood or Mages vs. Necromancers.
If they had something along those lines, then I'd like for both sides to be in a pro- or anti- split on some storyline.
And some crossover, maybe you get to an influential position in the Fighters' Guild and you can sway the difference of a rivalry by siding with the Mages or Necromancers. Or side with neither and let them continue their fight themselves.
After you do that you close off one faction, but give yourself to opportunity to advance further in the faction you've helped to succeed.
If you haven't helped at all, then the fight between both factions does not end. Or they kill each other off.
Fighters, Mages, Necromancers; Can all be replaced with any other guild, they're just ideas.
As long as they're not all so standalone and split into simple Good and Bad sides.
The Altered Course of The Brotherhood. ~last.fm Image
User avatar
azuarc
Grand Master
Grand Master
Posts: 1709
Joined: Wed Oct 07, 2009 12:47 am
ES Games: Morrowind onward
Platform: PC

Re: Lichcraft (?) and Necromancy

Post by azuarc »

I've never been very clear on what necromancy in Elder Scrolls truly represents. I assumed it was the raising of bodies as skeletons and zombies, but liches are represented differently in different series. However, TES has soul gems. There's so many interesting things you could do with soul gems. The sci-fi show Babylon 5 had a race of people known as "soul hunters." They claim their purpose is to preserve the souls of people at the moment of death, however there are some rogues who go killing people to get their souls then and there rather than risk losing them forever.


Anyway, I'm in favor of there being more factions. Oblivion had 4. While each had its own story to tell, I found them to generally be pretty bland because a character could very easily perform them all, especially without having any business in that particular outfit. My mage/thief who eschews combat could readily participate in the fighters guild. My brain-dead Nord skullbasher could be the Archmage without ever truly casting a spell. And you were never really given a reason why you wouldn't join any of these groups unless there was some sort of personal morality you set for your character. While it is better to allow players to make their own choices, there are times where it becomes absurd to allow a completionist to truly do everything. Morrowind had more than 4 factions, and many were at odds with one another, but didn't explicitly bar you from playing both sides. Why can't that be done?
User avatar
DeadBread
Initiate
Initiate
Posts: 31
Joined: Sun Nov 28, 2010 11:49 pm
ES Games: Oblivion
Platform: PC

Re: Lichcraft (?) and Necromancy

Post by DeadBread »

Generalno1 wrote:Creating opposing guilds would also mean destroying or at least weakening the opposing guild, and that would have a lasting effect on Lore, even worse considering you can join either one. The only way out of this is that both guilds get destroyed in the time line
Technically no, I'd say. Just because you become head of all 4 guilds in Oblivion doesn't necessarily mean that it's canon or should be canon.
If skyrim is a direct sequel to Oblivion, then there might be mention of other events that happened in Oblivion or mention of other characters (for example, the mages guild mentioning the Arch-Mage of Cyrodil. I.E Traven).

What I'm getting at is that the lore/canon can and should be totally stretched, beaten and set on fire within oblivion/skyrim for the players' game. But can also exist outside of it.
User avatar
Generalno1
Master
Master
Posts: 1128
Joined: Fri Mar 20, 2009 6:04 pm
ES Games: Oblivion
Platform: X-box 360(post), PC
Status: tiddly do
Location: I'm the quiet guy nobody notices.

Re: Lichcraft (?) and Necromancy

Post by Generalno1 »

but each quest line made changes, the dissolution of the hist suckers, the killing of mannimarco, the stealing of an elder scroll etc
All of that will has a mention in Lore
but this is off topic, can you please reply in the lore thread?
I'm not arrogant. I'm insecure.
Spoiler:
Made you look
User avatar
Ethelred
Novice
Novice
Posts: 71
Joined: Fri Jun 04, 2010 3:51 am
ES Games: Oblivion, Morrowind
Platform: Xbox 360, PC
Status: Anticipatory
Location: Terra Vulnus

Re: Lichcraft (?) and Necromancy

Post by Ethelred »

Dean wrote:
I_am_one wrote:(And why go to Skyrim to make zombies?)
Because it is desolate, barren etc. not many people about in the Tundra to disturb your research.
Not to mention well-preserved corpses.

EDIT: Whoops, just noticed that it has been mentioned. Carry on.
Image
Post Reply