Day 6
Al'feek did not really feel safe in his new room, but he slept well. In the morning he set out the look around the city.
Al'feek noticed the crime scene from yesterday was still undisturbed. What disturbed him was lack of guards in the area, but maybe they were all just busy writing reports?
The city of Markarth is as beautiful, as it is confusing. There are many stairs and many waterfalls and Al'feek found it hard to find what he was looking for. Walking up and down at random, finally he found himself in The Hag's Cure.
The alchemy shop was run by an old crone called Bothela. Al'feek was a bit afraid to talk to her at first, but then he found her to be a nice old lady. Either Al'feek was lucky, or alchemists tended to be fine people in Skyrim. Probably the later. Hearing that Al'feek is an alchemist too, Bothela allowed him to use her lab, so Al'feek bought some cheap ingredients to experiment and made a few Septims selling the resulting potions back to her.
In exchange, Bothela asked Al'feek to deliver a potion to the Steward, Raerek. Al'feek accepted, but he'll have to find a stash for his Skooma first. He didn't want to go to the Jarl's Keep with contraband!
Stopping on one of the many bridges over one of the many streams running through the town, Al'feek realized that he still has the keys to the warehouse in Riften, linking him to what happened there. He threw them into the water to be safe.
Circling all the way back to the main gate, Al'Feek found a general store tended by a Nord woman named Lisbet, who kept talking about werewolves. Al'feek hoped she was just crazy. He's had enough of regular wolves around Riften already! He bought a new pair of hide boots, but the only clothes Lisbet had that fit Al'feek were very expensive enchanted robes and a hide armour, which barely covered anything. Al'feek had to remain in his ripped and dirty clothes for now.
Lisbet explained that he poor selection is because of Forsworn attacks. Al'feek did not know who the Forsworn were at the time, but he would be hearing that name a lot in Markarth.
Not seeing any better option, Al'feek hid his Skooma in an abandoned bag laying in a deserted street. Better than nothing, he thought, and headed to the Understone Keep.
Entering the Keep, Al'feek overheard a priest arguing with someone. The priest didn't want anyone to come to the Hall of the Dead. That would be a much better hiding place for Al'feek's Skooma! When the argument ended, Al'feek talked to the priest and learned that someone or something was eating the corpses. Maybe it wasn't such a great idea, but priest gave him the key, so maybe Al'feek will carefully check it out.
As he went to see the Steward, a guard named Faleen asked him, rather forcefully, why he is approaching the Jarl. Al'feek didn't want to say he just wanted to talk to his Steward, so he made something up about being a traveller, which appeased her. Al'feek didn't really want to talk to Jarl Igmund, but he at least asked if it was possible to buy a house in Markarth. The Jarl made it absolutely clear that as an outsider Al'feek had little hope of acquiring a place of his own in his town, but sent him to his Steward who may think of something. Perfect!
The Steward was an older man, the Jarl's uncle. He gave Al'feek two hundred and fifty Septims for the potion and also forced a bounty letter into his hand. Forsworn again. Strange.
Leaving the Understone Keep, Al'feek was feeling quite curious, and since his current stash of Skooma was too insecure, he risked visiting the Hall of the Dead. As soon as he entered the crypt, a woman's voice addressed him, talking about hunger. Needless to say, he left immediately, locked the door behind him and never looked back. He decided it was time to scout out the surrounding and find a nice secluded spot.
Outside of town Al'feek met a couple of people talking about an attack in a nearby mine. Forsworn again! Al'feek did not like that at all. But the only thing growing inside the city walls was juniper berries, so he had to head out. Al'feek took a shortcut around small lake to look for Nirnroot. He saw a mudcrab. Horrible creature. Al'feek avoided it while he could.
Avoiding the crab, Al'feek followed the road up to the hills and found a nice quiet spot with a view of the river's valley. There he finally unpacked his Skooma pipe and decided to try the high-grade stuff first. He still had one regular Skooma and two doses of cheap Leaf-Skooma he wanted to try to sell to someone. Chilling among the juniper bushes, Al'feek was suddenly paid a visit by the mudcrab from the lake.
Al'feek didn't think to run at first. The crab was just standing there, so far from water. Al'feek thought maybe he was just seeing things. Then he got pinched by its claws and it hurt a lot. This could have been the end of Al'feek, but then a Redguard warrior came out of nowhere and started fighting the crab. Al'feek was still high, so he just watched. The fight, it didn't go very well for the Redguard.
As Al'feek finally realized what was happening, the crab was already moving towards him. This time he ran. He ran all the way to Markarth stables and the crab followed him. Eventually a town guard noticed it and drew a sword.
Al'feek warned the guard! He said it was man-killer! That it already tasted human blood. That he's following Al'feek wherever he goes and will never stop! The guard didn't want to have any of that and dispatched the crab with a few swings of his sword. Huh, Al'feek thought. Maybe he just imagined the crab killing the Redguard. He didn't want to return there to check, but he wanted to go for a walk. Or for a run. He had so much energy! Also, when Al'feek looked at the sky, he wasn't sure if what he saw was true or if he was tripping so much.
Al'feek walked and walked, only stopping sometimes to pick some ingredients, when all of a sudden he heard a whistling noise and felt warmth on his chest. Looking around for what it may have been, he noticed there's an arrow lodged in his chest. He couldn't understand why it didn't hurt, but on some level he knew it is going to hurt in the morning. He stood still, trying to find out where the arrow came from, when a half-naked savage swung a large spiky sword, barely missing his head. Al'feek didn't give him a chance for another attack and started running back to Markarth.
Al'feek already regretted leaving Riften. He'd take packs of wolves over half-naked lunatics - who turned out to be the mystical Forsworn he heard so much about. At least Al'feek was quick on his paws, and the Skooma helped a bit too. Soon he was back at Markarth stables and the guard who saved him from the mudcrab bravely stood in the way of the charging Forsworn. Al'feek's heart was pumping after the race. He wasn't sure if the guard can prevail. As the Forsword turned his back to him to face the guard, he creeped behind him and slashed at him with his claws. Tearing into his jugular, he killed him instantly.
Al'feek took someone's life! The Forsworn deserved it, of course, but it was still a lot to digest. Al'feek mumbled something to the guard and walked away. He knew just the thing to calm his nerves. After having a bit more Skooma, Al'feek remembers seeing colours everywhere. Also a windmill. Maybe. Maybe it was a giant. Hard to say.
Whatever it was, Al'feek stumbled towards it and then passed out.