And here are the key points, copied and pasted for your convenience:
Doesn't this address most of our biggest complaints about ESO? Being forced to choose an Alliance even outside of PvP, having to make alts if you want to group with your friends from other Alliances, being forced to make alts if you want to group with your friends who have only just started playing the game, being forced to explore the world in "their" order rather than going to the zones that you want to play in...With One Tamriel, we are opening up the entire playable world to everyone, no matter their level. This is a pretty big deal. One Tamriel makes the game much more grouping and social-friendly, as the player base will no longer be divided into thirds and also won't be divided by player level. The reasons we are doing this are simple: we want to make it easier for ESO players to group together, and to promote the sense of freedom to explore that Elder Scrolls games are known for. In other words, we're bringing the same auto-leveling system (called “battle leveling") that has been so successful in our DLCs to the entire game.
Here are the basics:
- Characters will have their level scaled the same way that we currently scale players to the level of DLC zones (Imperial City, Orsinium, Thieves Guild, and Dark Brotherhood).
- You will be able to explore the entire world in any sequence you wish - just walk across the world and you will always find appropriately leveled content.
- You will be able to play and group with anyone in the game at any time (outside of PvP). No longer will you have to create a lower level character to play with a friend who has just joined the game. You will be able to group and adventure together from the moment your friend emerges from the tutorial.
- We are dropping all PvE Alliance restrictions. You will be free to explore of all Tamriel, including other Alliances. It is up to you how you want to role-play your character while doing this. “Silver" and “gold" versions of zones will be replaced by Cadwell quest storylines that you can do in any order you wish.
- Alliance restrictions will still be enforced in all PvP areas, of course. One Tamriel will not affect the PvP systems in Cyrodiil.
- In general, higher level players will be the same “level" as lower level players, but they will have far more tools in their arsenal: better gear, more abilities, and of course more Champion points.
- We will adjust gear rewards to scale appropriately to make sure that there is always a way to get more powerful via crafting, questing, PvP, and dungeon/trial boss loot drops.
- All Trials and Dungeons will continue with standard and Veteran difficulty modes, and you will have to be Veteran level to play veteran dungeon modes.
- The Coldharbour zone will be “roped off" from players who have not yet completed the quests that lead there. However, if you are invited to a group that is already there, or travel to a friend who is there, you can immediately access the zone.
Now you can have one character and explore the whole world. Or you can have multiple characters simply because you want to experience the different classes, rather than because you "need" them to play with your friends. No longer will I have to make Daggerfall Covenant characters simply to get Glenumbra (the least fun zone in the game in my opinion) out of the way!
This is super awesome news and I want more information about it as soon as possible!




