Here's a screenshot of what it looks like.
This fiery glow effect is not static - that is, it moves around across the base texture if I walk around or look at it from different angles. This makes me wonder if it's some kind of reflection mapping that isn't compatible with my machine, or that requires MGE to function properly.
I'm using MGSO (without MGE), and I'm sure this is the result of one of its mods/replacers. The problem is, there are so many replacers included in MGSO 3.0, and after browsing the Credits/Modlist I have no idea which one(s) might have altered these models.
This same "fiery shell" look is also covering almost all beds, and chests as well. However, when I open or unlock a chest or cabinet, the fiery mesh goes away, and I can see the actual texture just fine.
It's possible this might have something to do with container activation, as all the models with this problem are containers...except the bookshelf model. Which I obviously can't activate to see if it would make the weird mesh go away.
I also have a slightly simpler problem, though I'm not sure if it's the result of the same replacer or not. One fairly common mesh cannot be loaded when I enter a cell. The Warnings file says this:
This means that a lot of tables are just showing up as that hideous yellow object marker. I checked in Meshes/f, and the file Furn_De_Table_03.NIF is there. Does anyone know what mod might have added the Furn_De_Table_03 texture?Warnings.txt wrote:Model Load Error: is not a NIF file in Meshes\f\Furn_De_Table_03.NIF.
Thanks in advance,
Demi
