MGSO 3.0: Door marker glitch.
Posted: Fri Oct 12, 2012 2:06 pm
I've searched the MGSO FAQ, and recent posts on the official forums, among others, and found nothing.
The problem: When I attempt to open some doors, they do not transport me to the interior cell as they would in vanilla Morrowind; they just rotate on the spot. I captured some screenshots demonstrating how the doors rotate on spot instead of warping the player, but I cannot link to other sites, apparently...
This is a door that I suspect SHOULD lead to the Gnisis Egg mine. It seems like a mod has removed or interfered with the door marker, so rather than the door teleporting to the corresponding interior cell, it just opens. (I believe this is how doors with no marker behave.) I've noticed the same thing on a door that should lead into the guard tower near the Stilt Strider in Suran.
I installed the GOTY version of Morrowind fresh when I installed MGSO 3.0, with the only additional mod being the popular At Home Alchemy plugin.
Has anyone else experienced this issue? Any and all help is appreciated.
The problem: When I attempt to open some doors, they do not transport me to the interior cell as they would in vanilla Morrowind; they just rotate on the spot. I captured some screenshots demonstrating how the doors rotate on spot instead of warping the player, but I cannot link to other sites, apparently...
This is a door that I suspect SHOULD lead to the Gnisis Egg mine. It seems like a mod has removed or interfered with the door marker, so rather than the door teleporting to the corresponding interior cell, it just opens. (I believe this is how doors with no marker behave.) I've noticed the same thing on a door that should lead into the guard tower near the Stilt Strider in Suran.
I installed the GOTY version of Morrowind fresh when I installed MGSO 3.0, with the only additional mod being the popular At Home Alchemy plugin.
Has anyone else experienced this issue? Any and all help is appreciated.
